//! Unbounded multi-producer, single-consumer channels: how actors talk to //! each other. //! //! A channel is a queue with a typed [`Sender`] on one end and a typed //! [`Receiver`] on the other. Any number of actors can hold a clone of the //! `Sender` and push messages onto the same queue; exactly one [`Receiver`] //! reads them back out, in the order they arrived. This is the basic wiring //! smarm's other actor primitives (`gen_server`, `pg`, the registry) are all //! built out of, and it is directly usable on its own for a worker that just //! needs an inbox. //! //! ## A first channel //! //! ``` //! use smarm::{channel, run, spawn}; //! //! run(|| { //! let (tx, rx) = channel::(); //! //! let worker = spawn(move || { //! // Blocks until a message arrives. //! let n = rx.recv().unwrap(); //! assert_eq!(n, 42); //! //! // Once every Sender is dropped, recv() reports the channel closed //! // instead of blocking forever. //! assert!(rx.recv().is_err()); //! }); //! //! tx.send(42).unwrap(); //! drop(tx); // last sender gone: the channel is now closed //! worker.join().unwrap(); //! }); //! ``` //! //! ## Sending //! //! [`Sender`] is cheaply clonable: hand a clone to every actor that needs to //! push messages into this queue. The channel stays open as long as at least //! one clone exists; [`Sender::send`] never blocks and always succeeds while //! the channel is open, since the queue is unbounded. Once the [`Receiver`] //! has been dropped, `send` returns the message back to you in //! [`SendError`] instead of delivering it. //! //! ## Receiving //! //! There is exactly one [`Receiver`] per channel (it is not clonable). //! [`Receiver::recv`] returns the next message in arrival order, parking the //! calling actor if the queue is currently empty. Once every `Sender` has //! been dropped and the queue has been drained, `recv` stops parking and //! returns [`RecvError`] instead, so a receiver never blocks forever waiting //! on senders that are never coming back. //! //! Beyond plain `recv`, three variants cover the common needs: //! //! - [`Receiver::try_recv`]: never parks: reports an empty-but-open channel //! as `Ok(None)` instead of waiting. //! - [`Receiver::recv_timeout`]: parks, but gives up and returns //! [`RecvTimeoutError::Timeout`] if no message arrives before a deadline. //! - [`Receiver::recv_match`] / [`Receiver::try_recv_match`]: selective //! receive. Instead of taking whatever is at the front of the queue, pick //! out the first message matching a predicate, leaving the rest queued in //! order. Handy for an actor that wants to prioritise one kind of message //! over others already waiting. //! //! ## Waiting on several channels: `select` //! //! [`select`] parks an actor across several receivers at once and reports //! the index of the first one that is ready (has a message queued, or has //! been closed). [`select_timeout`] adds a deadline, the way `recv_timeout` //! does for a single channel. See their docs for the full contract, //! including the priority-order and no-fairness guarantee. //! //! ## Implementation notes //! //! The queue and its bookkeeping live behind `Arc>>` //! rather than a `std::sync::Mutex`, so that a channel can be freely shared //! and sent across the OS threads backing the multi-scheduler runtime. //! `RawMutex` matters here for a subtler reason too: an ordinary pthread //! mutex can be released from a different OS thread than the one that took //! it (smarm's preemption can migrate a timesliced actor between scheduler //! threads mid-critical-section), and doing that to a `std::sync::Mutex` is //! undefined behavior. `RawMutex` disables preemption for the guard's short //! lifetime instead, so the release always happens on the thread that //! acquired it, and it has no poisoning to worry about besides. Channel //! locks are cheap and are never held across another lock acquisition or a //! blocking call; the predicate passed to `recv_match` runs under this lock, //! which is why it needs to stay cheap, pure, and must not call back into //! the same channel. use crate::pid::Pid; use crate::raw_mutex::RawMutex; use std::collections::VecDeque; use std::sync::Arc; /// Create a new channel and return its `(Sender, Receiver)` halves. /// /// The channel is unbounded (no capacity limit) and open until every /// `Sender` has been dropped. pub fn channel() -> (Sender, Receiver) { let inner = Arc::new(RawMutex::new_channel(Inner { queue: VecDeque::new(), parked_receiver: None, senders: 1, receiver_alive: true, })); (Sender { inner: inner.clone() }, Receiver { inner }) } struct Inner { queue: VecDeque, /// The parked receiver's `(pid, park-epoch)`, if one is currently /// waiting. The epoch identifies exactly which wait this is, so a waker /// left over from a wait that already ended (a losing `select` arm, a /// `recv_timeout` whose timer fired after it was already satisfied) is /// inert and does nothing when it fires. parked_receiver: Option<(Pid, u32)>, senders: usize, receiver_alive: bool, } /// The sending half of a channel, created by [`channel`]. Clonable: every /// clone pushes onto the same queue, and the channel stays open as long as /// any clone is alive. Dropping the last `Sender` closes the channel, which /// wakes a parked [`Receiver`] so it can observe the closure. pub struct Sender { inner: Arc>>, } /// The receiving half of a channel, created by [`channel`]. Not clonable: /// a channel has exactly one receiver. Reads messages in the order they /// were sent, via [`recv`](Receiver::recv) and its variants. pub struct Receiver { inner: Arc>>, } /// Returned by [`Sender::send`] when the channel's [`Receiver`] has already /// been dropped. Carries the message back so it is never silently lost; /// recover it with `.0` or by matching. #[derive(Debug, PartialEq, Eq)] pub struct SendError(pub T); /// Returned by [`Receiver::recv`] (and the other receive methods, in their /// own error types) when the channel is closed: every `Sender` has been /// dropped and no message is left queued. #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub struct RecvError; impl std::fmt::Display for RecvError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!(f, "channel closed") } } impl std::error::Error for RecvError {} /// Returned by [`Receiver::recv_timeout`]. #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum RecvTimeoutError { /// The deadline passed with no message available. Timeout, /// Every sender was dropped with no message available. The /// timeout-aware counterpart of plain [`RecvError`]. Disconnected, } impl std::fmt::Display for RecvTimeoutError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { RecvTimeoutError::Timeout => write!(f, "recv timed out"), RecvTimeoutError::Disconnected => write!(f, "channel closed"), } } } impl std::error::Error for RecvTimeoutError {} impl Clone for Sender { fn clone(&self) -> Self { self.inner.lock().senders += 1; Sender { inner: self.inner.clone() } } } impl Drop for Sender { fn drop(&mut self) { let unpark = { let mut g = self.inner.lock(); g.senders -= 1; // Wake the parked receiver on the last sender drop regardless of // whether the queue is empty. A plain `recv` only ever parks on an // empty queue (so this is unchanged for it), but a selective // `recv_match` may be parked on a non-empty queue holding only // non-matching messages. It must wake to observe closure and // return Err rather than sleep forever. if g.senders == 0 { g.parked_receiver.take() } else { None } }; if let Some((pid, epoch)) = unpark { crate::scheduler::unpark_at(pid, epoch); } } } impl Drop for Receiver { fn drop(&mut self) { // The only consumer is gone: queued messages can never be delivered. // Drop them now instead of leaving them queued until the last Sender // happens to go away, which can be long after this receiver's owner // has exited if some other part of the runtime is still holding a // clone of the Sender. Draining runs each queued message's own drop // glue, which matters for a gen_server call: dropping a queued call // envelope drops its reply channel too, which wakes the caller with // an error instead of leaving it parked forever. Drain under the // lock, then run the drops after releasing it, since a message's // drop glue may itself touch a different channel or the scheduler. let drained = { let mut g = self.inner.lock(); g.receiver_alive = false; std::mem::take(&mut g.queue) }; drop(drained); } } impl Sender { /// Number of messages currently queued and not yet received. For /// introspection and monitoring; takes the channel's internal lock, so /// avoid calling it from a hot path. pub(crate) fn queued_len(&self) -> usize { self.inner.lock().queue.len() } /// Push `value` onto the channel. Succeeds unconditionally as long as /// the [`Receiver`] is still alive: the queue has no capacity limit, so /// this never blocks and never fails except when the channel is closed, /// in which case `value` comes back in [`SendError`]. pub fn send(&self, value: T) -> Result<(), SendError> { let unpark = { let mut g = self.inner.lock(); if !g.receiver_alive { return Err(SendError(value)); } g.queue.push_back(value); g.parked_receiver.take() }; if let Some((pid, epoch)) = unpark { crate::te!(crate::trace::Event::Send { sender: crate::actor::current_pid().unwrap_or(crate::pid::Pid::new(u32::MAX, u32::MAX)), receiver: Some(pid) }); crate::scheduler::unpark_at(pid, epoch); } else { crate::te!(crate::trace::Event::Send { sender: crate::actor::current_pid().unwrap_or(crate::pid::Pid::new(u32::MAX, u32::MAX)), receiver: None }); } Ok(()) } } impl Receiver { /// Block until a message is available and return it. Messages come back /// in the order they were sent. If the queue is empty and every /// [`Sender`] has already been dropped, returns [`RecvError`] instead of /// blocking forever. pub fn recv(&self) -> Result { loop { { let mut g = self.inner.lock(); if let Some(v) = g.queue.pop_front() { crate::preempt::note_message_received(); return Ok(v); } if g.senders == 0 { return Err(RecvError); } let me = match crate::actor::current_pid() { Some(me) => me, None => panic!("smarm: recv() called outside an actor"), }; debug_assert!( g.parked_receiver.is_none_or(|(p, _)| p == me), "channel has more than one receiver" ); // begin_wait is lock-free, so it's legal under the Channel lock; // registering in the same critical section makes the epoch // atomic with the senders' view of the registration. g.parked_receiver = Some((me, crate::scheduler::begin_wait())); crate::te!(crate::trace::Event::RecvPark(me)); } // Release the lock before parking: the unparker will need it. crate::scheduler::park_current(); // Woken up. Record it before looping to check the queue. crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() { Some(p) => p, None => panic!("smarm: RecvWake outside an actor (core corrupt)"), })); } } /// Like [`recv`](Self::recv), but gives up and returns /// [`RecvTimeoutError::Timeout`] if no message has arrived by the time /// `timeout` elapses. /// /// If a message arrives at essentially the same moment the deadline /// passes, the message wins: you get `Ok` rather than `Timeout`. If /// every sender is dropped before a message arrives or the deadline /// passes, you get [`RecvTimeoutError::Disconnected`]. /// /// `Duration::ZERO` is a valid timeout: it still gives any /// already-queued message a chance to be returned, and only then /// reports `Timeout`. pub fn recv_timeout(&self, timeout: std::time::Duration) -> Result where T: Send + 'static, { let me = match crate::actor::current_pid() { Some(me) => me, None => panic!("smarm: recv_timeout() called outside an actor"), }; // Fast path + wait registration, one critical section. let epoch; { let mut g = self.inner.lock(); if let Some(v) = g.queue.pop_front() { crate::preempt::note_message_received(); return Ok(v); } if g.senders == 0 { return Err(RecvTimeoutError::Disconnected); } debug_assert!( g.parked_receiver.is_none_or(|(p, _)| p == me), "channel has more than one receiver" ); epoch = crate::scheduler::begin_wait(); g.parked_receiver = Some((me, epoch)); crate::te!(crate::trace::Event::RecvPark(me)); } // Arm the timer after releasing the channel lock (insert takes the // timers lock; never nest under a Channel lock). A send or even the // timer itself may unpark us before we park; the runtime's wake // protocol makes the park below return immediately in that case. let deadline = crate::timer::deadline_from_now(timeout); let target: std::sync::Arc = self.inner.clone(); crate::scheduler::insert_wait_timer(deadline, me, target, epoch); crate::scheduler::park_current(); crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() { Some(p) => p, None => panic!("smarm: RecvWake outside an actor (core corrupt)"), })); let mut g = self.inner.lock(); if let Some(v) = g.queue.pop_front() { crate::preempt::note_message_received(); return Ok(v); } if g.senders == 0 { return Err(RecvTimeoutError::Disconnected); } Err(RecvTimeoutError::Timeout) } /// Selective receive: find and return the first queued message for /// which `pred` returns `true`, leaving every other message in the /// queue untouched and in order. Useful when an actor's inbox mixes /// message kinds and it wants to handle one kind out of turn, without /// discarding the rest. /// /// If nothing queued matches, this blocks and re-checks every time a new /// message arrives, the same way [`recv`](Self::recv) blocks on an empty /// queue: a selective receiver can be waiting even while the queue holds /// messages, just none that match yet. Returns [`RecvError`] only once /// the channel is closed and still nothing matches. /// /// `pred` runs while the channel is locked, so keep it cheap, side /// effect free, and make sure it never calls back into this same /// channel. It takes `&T` and is called fresh on every scan (not `FnMut` /// with running state), so it should judge each message purely on its /// own content. pub fn recv_match(&self, pred: F) -> Result where F: Fn(&T) -> bool, { loop { { let mut g = self.inner.lock(); if let Some(i) = g.queue.iter().position(&pred) { // position() found it, so remove() returns Some. crate::preempt::note_message_received(); let v = match g.queue.remove(i) { Some(v) => v, None => panic!("smarm: channel queue.remove after position (logic bug)"), }; return Ok(v); } if g.senders == 0 { // Closed and nothing queued can ever match. return Err(RecvError); } let me = match crate::actor::current_pid() { Some(me) => me, None => panic!("smarm: recv_match() called outside an actor"), }; debug_assert!( g.parked_receiver.is_none_or(|(p, _)| p == me), "channel has more than one receiver" ); g.parked_receiver = Some((me, crate::scheduler::begin_wait())); crate::te!(crate::trace::Event::RecvPark(me)); } // Release the lock before parking: the unparker will need it. crate::scheduler::park_current(); crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() { Some(p) => p, None => panic!("smarm: RecvWake outside an actor (core corrupt)"), })); } } /// The non-blocking counterpart of [`recv_match`](Self::recv_match): /// returns immediately either way. `Ok(Some(v))` if a queued message /// matched `pred` (removed; the rest stay queued in order), `Ok(None)` /// if the channel is open but nothing currently matches, `Err(RecvError)` /// if the channel is closed and nothing matches. Same predicate contract /// as `recv_match`. pub fn try_recv_match(&self, pred: F) -> Result, RecvError> where F: Fn(&T) -> bool, { let mut g = self.inner.lock(); if let Some(i) = g.queue.iter().position(&pred) { crate::preempt::note_message_received(); let v = match g.queue.remove(i) { Some(v) => v, None => panic!("smarm: channel queue.remove after position (logic bug)"), }; return Ok(Some(v)); } if g.senders == 0 { return Err(RecvError); } Ok(None) } /// The non-blocking counterpart of [`recv`](Self::recv): returns /// immediately either way. `Ok(Some(v))` if a message was queued, /// `Ok(None)` if the channel is open but currently empty, `Err(RecvError)` /// if the channel is closed and the queue is drained. pub fn try_recv(&self) -> Result, RecvError> { let mut g = self.inner.lock(); if let Some(v) = g.queue.pop_front() { crate::preempt::note_message_received(); return Ok(Some(v)); } if g.senders == 0 { return Err(RecvError); } Ok(None) } } // --------------------------------------------------------------------------- // TimerTarget: the expiry half of recv_timeout // --------------------------------------------------------------------------- impl crate::timer::TimerTarget for RawMutex> { fn on_timeout(&self, pid: Pid, epoch: u32) { // Cancel the wait only if THIS wait (epoch match) is still // registered. If a sender already took `parked_receiver`, the // receiver is waking with a message: message wins, the timer // no-ops. If a later wait by the same receiver is registered, the // epoch mismatches: stale entry, no-op. (unpark_at would fail its // internal check in either case anyway; checking under the lock // keeps the registration bookkeeping exact.) let unpark = { let mut g = self.lock(); if g.parked_receiver == Some((pid, epoch)) { g.parked_receiver = None; true } else { false } }; // Unpark outside the channel lock: it may take the run-queue lock; // legal under a Channel lock, but pointless to nest. if unpark { crate::scheduler::unpark_at(pid, epoch); } } } // --------------------------------------------------------------------------- // select: ready-index wait over multiple receivers // --------------------------------------------------------------------------- pub(crate) mod sealed { pub trait Sealed {} } impl sealed::Sealed for Receiver {} /// An arm of a [`select`]: something you can wait on alongside other arms /// and be told when it becomes ready. Implemented by [`Receiver`]; sealed /// (cannot be implemented outside this crate), since the registration /// contract below is part of the runtime's internal wake protocol. /// /// Contract (all under the arm's own lock): `sel_register` checks-or- /// registers atomically. If the arm is ready it does not register and /// returns `Ok(false)`; otherwise it publishes `(pid, epoch)` where its /// wakers will find it and returns `Ok(true)`. "Ready" means a receive /// would not block: a message is queued, or the arm is closed. `Err` means /// the arm could not register at all (only fd arms can fail; channel /// registration always succeeds), and the wait must be retired and earlier /// eager-cleanup arms unregistered. pub trait Selectable: sealed::Sealed { #[doc(hidden)] fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result; #[doc(hidden)] fn sel_ready(&self) -> bool; /// Remove this arm's `(pid, epoch)` registration if, and only if, it is /// still in place. Default no-op: a losing channel arm's stale /// registration is harmless and self-cleans. Fd arms override this: /// their staleness would otherwise leave the fd unusable for future /// selects, so they need an eager cleanup pass. #[doc(hidden)] fn sel_unregister(&self, _pid: Pid, _epoch: u32) {} /// Whether this arm requires the eager cleanup pass at all. Gates the /// post-wake `sel_unregister` sweep so channel-only selects keep their /// cheap, cleanup-free path. #[doc(hidden)] fn sel_eager_cleanup(&self) -> bool { false } } impl Selectable for Receiver { fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result { let mut g = self.inner.lock(); if !g.queue.is_empty() || g.senders == 0 { return Ok(false); } debug_assert!( g.parked_receiver.is_none_or(|(p, _)| p == pid), "channel has more than one receiver" ); g.parked_receiver = Some((pid, epoch)); Ok(true) } fn sel_ready(&self) -> bool { let g = self.inner.lock(); !g.queue.is_empty() || g.senders == 0 } } /// Wait on several channels at once and return the index of the first one /// that is ready, instead of blocking on just one with [`Receiver::recv`]. /// /// "Ready" means a receive on that arm would not block: a message is /// queued, or the arm is closed (so the caller's own `try_recv` observes /// the disconnect: a dead arm is something to react to, not something to /// hang on). `select` only tells you which arm is ready; read the actual /// message yourself, typically with [`Receiver::try_recv`] on that arm. /// /// A closed arm stays ready forever. Once you have observed its disconnect, /// drop it from the arm set you pass in next time: otherwise, under the /// priority order below, it would win every subsequent call and starve /// every arm listed after it. /// /// Arms are checked **in order**: index 0 is the highest priority, both /// when checking immediately and after being woken. This is a deliberate, /// documented guarantee, not an accident of implementation: put a control /// or shutdown channel first so it is always noticed promptly. The /// flip side is that there is **no fairness guarantee**: a busy arm 0 can /// starve arm 1 indefinitely by design. /// /// One actor can `select` on a channel and later plain `recv` on it (or /// `select` again on an overlapping set of arms) with no restriction. What /// stays illegal is what was always illegal for a channel: two *different* /// actors receiving on the same one. /// /// Panics if `arms` is empty, if called outside an actor, or if an fd arm /// fails to register (see [`try_select`] for the fallible form; a /// channel-only `select` can never fail). pub fn select(arms: &[&dyn Selectable]) -> usize { match try_select(arms) { Ok(i) => i, Err(e) => panic!("smarm: select() fd arm failed to register (use try_select): {e}"), } } /// The fallible form of [`select`]: `Err` when an arm fails to register. /// Only fd arms can fail this way (for example, the file descriptor is /// invalid, or something else is already waiting on it); a channel-only /// select can never fail. On `Err` the wait is fully retired and no /// registration is left behind: every arm registered before the failing /// one has been unregistered. pub fn try_select(arms: &[&dyn Selectable]) -> std::io::Result { assert!(!arms.is_empty(), "select() on an empty arm list"); let me = match crate::actor::current_pid() { Some(me) => me, None => panic!("smarm: select() called outside an actor"), }; loop { let epoch = crate::scheduler::begin_wait(); if let Some(i) = register_arms(me, epoch, arms)? { return Ok(i); } // Stale fd registrations are not harmless (a losing fd arm's // leftover registration can make the fd unusable for the next // select until a kernel event happens to clear it), so selects // containing fd arms run an eager cleanup pass after the park, // including when a terminal stop unwinds out of it, via the guard. // Channel-only selects skip all of it: `eager` is false, the guard // is disarmed, and the loser-arm self-cleaning story is unchanged. let eager = arms.iter().any(|a| a.sel_eager_cleanup()); let mut guard = UnregisterGuard { arms, me, epoch, armed: eager }; crate::scheduler::park_current(); if eager { unregister_arms(arms, me, epoch); } guard.armed = false; drop(guard); // Woken precisely: an arm's send (message) or last-sender drop // (closure) is what woke us, and both leave their arm ready. // Return the first ready one, in priority order (which may be a // different, higher-priority arm than the one that woke us; its // message stays queued and re-reports ready on the next call). // Fd arms classify by a fresh zero-timeout poll, so they too are // a pure function of current state, independent of the // registration the cleanup pass just removed. for (i, arm) in arms.iter().enumerate() { if arm.sel_ready() { return Ok(i); } } // Unreachable in practice (a stop wake unwinds out of // park_current before we get here). Defensive: re-open the wait // and re-register; stale own-registrations are overwritten // (channels) or were removed by the cleanup pass above (fds). } } /// Eager-cleanup sweep: remove every fd arm's registration that is still /// ours. No-op per channel arm (one virtual call); one io-lock visit per /// fd arm. fn unregister_arms(arms: &[&dyn Selectable], me: Pid, epoch: u32) { for arm in arms { if arm.sel_eager_cleanup() { arm.sel_unregister(me, epoch); } } } // Stop-unwind twin of the explicit cleanup pass: a terminal stop unwinds // out of `park_current`, and a registered fd arm must not outlive its // actor. Disarmed on the normal path after the explicit pass runs; never // armed when no fd arm is registered, keeping the channel-only path // guard-free in effect. struct UnregisterGuard<'a> { arms: &'a [&'a dyn Selectable], me: Pid, epoch: u32, armed: bool, } impl Drop for UnregisterGuard<'_> { fn drop(&mut self) { if self.armed { unregister_arms(self.arms, self.me, self.epoch); } } } // The registration pass shared by `select` and `select_timeout`: check-or- // register each arm, in priority order, each atomically under its own lock. // Cross-arm atomicity is unnecessary: an arm becoming ready right after its // registration still wakes the caller through the normal wake path. // // `Ok(Some(i))` = arm `i` was already ready, the pass stopped, and the wait // has been fully retired (no park may follow): earlier fd arms are // unregistered eagerly so none are left dangling. `Err` = an arm failed to // register; same unwind (earlier fd arms unregistered, wait retired). // `Ok(None)` = every arm registered successfully; the caller parks. fn register_arms( me: Pid, epoch: u32, arms: &[&dyn Selectable], ) -> std::io::Result> { for (i, arm) in arms.iter().enumerate() { let registered = match arm.sel_register(me, epoch) { Ok(r) => r, Err(e) => { unregister_arms(&arms[..i], me, epoch); crate::scheduler::retire_wait(); return Err(e); } }; if !registered { unregister_arms(&arms[..i], me, epoch); crate::scheduler::retire_wait(); return Ok(Some(i)); } } Ok(None) } // The `select_timeout` timer target: stateless, because a wake's cause can // always be read back off plain channel state (an arm ready, or not). If // an arm already won before the deadline, this timer's fire is simply // ignored, the way any other stale wakeup is. struct SelectTimeout; impl crate::timer::TimerTarget for SelectTimeout { fn on_timeout(&self, pid: Pid, epoch: u32) { crate::scheduler::unpark_at(pid, epoch); } } /// Like [`select`], but gives up and returns `None` if no arm becomes /// ready before `timeout` elapses. /// /// All of `select`'s semantics carry over: arms are still checked in /// priority order, a closed arm is still permanently ready, and there is /// still no fairness guarantee across arms. A message that arrives at /// essentially the same moment the deadline passes still wins, the same /// way [`Receiver::recv_timeout`] resolves that race. /// /// `Duration::ZERO` is a valid timeout: it still gives an already-ready arm /// a chance to be reported before falling through to `None`. /// /// Panics if `arms` is empty, if called outside an actor, or if an fd arm /// fails to register (see [`try_select_timeout`] for the fallible form; a /// channel-only select can never fail). pub fn select_timeout( arms: &[&dyn Selectable], timeout: std::time::Duration, ) -> Option { match try_select_timeout(arms, timeout) { Ok(r) => r, Err(e) => panic!( "smarm: select_timeout() fd arm failed to register (use try_select_timeout): {e}" ), } } /// The fallible form of [`select_timeout`]: `Err` when an arm fails to /// register (only fd arms can). On `Err` the wait is fully retired and no /// registration is left behind on any arm. pub fn try_select_timeout( arms: &[&dyn Selectable], timeout: std::time::Duration, ) -> std::io::Result> { assert!(!arms.is_empty(), "select_timeout() on an empty arm list"); let me = match crate::actor::current_pid() { Some(me) => me, None => panic!("smarm: select_timeout() called outside an actor"), }; let epoch = crate::scheduler::begin_wait(); if let Some(i) = register_arms(me, epoch, arms)? { return Ok(Some(i)); // ready now: the timer was never armed } // Arm the timer after the registration pass, outside every channel // lock (inserting a timer takes the timers lock). let deadline = crate::timer::deadline_from_now(timeout); let target: std::sync::Arc = std::sync::Arc::new(SelectTimeout); crate::scheduler::insert_wait_timer(deadline, me, target, epoch); // Same eager-cleanup story as `try_select`: a timer win in particular // leaves every fd arm's registration behind, which without this pass // would leave those fds unusable until a kernel event happened to // clear them. let eager = arms.iter().any(|a| a.sel_eager_cleanup()); let mut guard = UnregisterGuard { arms, me, epoch, armed: eager }; crate::scheduler::park_current(); if eager { unregister_arms(arms, me, epoch); } guard.armed = false; drop(guard); // Woken precisely: an arm (ready below) or the timer (nothing ready). Ok(arms.iter().position(|arm| arm.sel_ready())) }