30k-45k req/s/core is the measured range in bench/RPS (cold-SQLite
floor to LRU-cached hot-set ceiling). No inline caveats here on
purpose -- anyone who wants the fine print goes and reads the harness.
AssetStoreServer runs on a single dedicated smarm actor thread, so a
plain HashMap+VecDeque LRU in front of the SQLite lookup needs no
locking. Capacity configurable via CCC_CACHE_CAPACITY (default 256).
Bench (bench/RPS): +42-47% RPS under a cache-sized/hot-set workload,
but a small net loss under adversarial uniform-random access with a
cache smaller than the catalog. Real traffic is hot-set skewed, so
net win in practice; capacity should be tuned to the expected hot set.
Ensures anyone running a modified version of C3 as a network service
has to share their changes back, not just users who redistribute the
binary.
- LICENSE: full AGPLv3 text with copyright notice filled in
- Cargo.toml: license = "AGPL-3.0-only"
- README: brief license section
distroless has no shell, so managing packages against a running
container means exec-ing the ccc binary directly. Files being added
need to exist inside the container already, so bind-mount a host
./staging dir to /staging for that.
- docker-compose.yml: mount ./staging:/staging alongside the data volume
- README: document docker compose exec + staging workflow
A minimal CDN for serving versioned, gzip-compressed static assets,
backed by SQLite and an actor-based (smarm) storage server, with
HTTP serving via urus.
- CLI: create/add/archive packages and versions, serve over HTTP
- Storage: SQLite-backed asset store (src/store.rs) with gzip
compression on ingest and content-type sniffing by extension
- HTTP: GET /packages (list packages+versions), GET
/assets/:package/:version/:filename (serves gzip or transparently
decompressed, with immutable long-lived cache headers)