break out tile renderer
This commit is contained in:
@@ -3,6 +3,13 @@
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<div ref="mapContainer" class="map-container"></div>
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<canvas ref="threeCanvas" class="three-canvas"></canvas>
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<ShadingSandbox
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:visible="sandboxVisible"
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ref="ShadingSandbox"
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@close="sandboxVisible = false"
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@renderComplete="onRenderComplete"
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@error="onRenderError"
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/>
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<div class="layer-controls">
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<div class="control-section">
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<label>Base Map:</label>
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@@ -20,6 +27,10 @@
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Show Lidar
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</label>
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</div>
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<div class="control-section">
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<button class="sandbox-btn" @click="openSandbox">Open Shading Sandbox</button>
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</div>
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</div>
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</div>
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</template>
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@@ -29,12 +40,17 @@ import { ref, onMounted, onUnmounted } from 'vue';
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import maplibregl from 'maplibre-gl';
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import 'maplibre-gl/dist/maplibre-gl.css';
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import * as THREE from 'three';
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import ShadingSandbox from './ShadingSandbox.vue';
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export default {
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name: 'App',
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components: {
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ShadingSandbox
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},
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setup() {
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const mapContainer = ref(null);
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const threeCanvas = ref(null);
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const ShadingSandbox = ref(null);
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let map = null;
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let scene = null;
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let camera = null;
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@@ -43,6 +59,10 @@ export default {
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const baseLayer = ref('osm');
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const showOctagon = ref(true);
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const showLidar = ref(true);
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const sandboxVisible = ref(false);
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const currentTileData = ref(null);
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const tileCache = ref({});
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// Newark Octagon coordinates (converted from DMS to decimal)
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const octagonCoords = [
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@@ -275,6 +295,9 @@ export default {
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console.log(`Loading ${tileName}...`);
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const data = await parseMoundFile(`/tiles/${tileName}.mound`);
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// Cache the tile data for sandbox use
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tileCache.value[tileName] = data;
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console.log(`${tileName} bounds:`, data.bounds);
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console.log(`First few positions:`, data.positions.slice(0, 15));
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@@ -307,6 +330,34 @@ export default {
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updateThreeCamera();
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};
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const openSandbox = () => {
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// Open sandbox with first available tile
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const firstTile = Object.keys(tileCache.value)[0];
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if (firstTile) {
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currentTileData.value = tileCache.value[firstTile];
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sandboxVisible.value = true;
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// Load tile data into renderer after it mounts
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setTimeout(() => {
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if (ShadingSandbox.value) {
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ShadingSandbox.value.loadTileData(currentTileData.value);
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}
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}, 100);
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}
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};
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const onRenderComplete = (data) => {
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console.log('Render complete:', {
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size: data.size,
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renderTime: data.renderTime,
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settings: data.settings
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});
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};
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const onRenderError = (err) => {
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console.error('Renderer error:', err);
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};
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onUnmounted(() => {
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window.removeEventListener('resize', handleResize);
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if (renderer) {
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@@ -317,12 +368,18 @@ export default {
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return {
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mapContainer,
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threeCanvas,
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ShadingSandbox,
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baseLayer,
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showOctagon,
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showLidar,
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updateBaseLayer,
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toggleOctagon,
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toggleLidar
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toggleLidar,
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sandboxVisible,
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currentTileData,
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openSandbox,
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onRenderComplete,
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onRenderError
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};
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}
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};
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@@ -392,4 +449,26 @@ export default {
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margin-right: 8px;
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cursor: pointer;
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}
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.sandbox-btn {
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width: 100%;
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padding: 10px;
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margin-top: 10px;
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background: #4A9EFF;
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color: white;
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border: none;
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border-radius: 4px;
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font-size: 14px;
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s;
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}
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.sandbox-btn:hover {
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background: #2E8FE3;
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}
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.sandbox-btn:active {
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transform: scale(0.98);
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}
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</style>
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889
ui/src/ShadingSandbox.vue
Normal file
889
ui/src/ShadingSandbox.vue
Normal file
@@ -0,0 +1,889 @@
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<template>
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<div v-if="visible" class="modal-container">
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<div class="modal-header">
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<h2>Shading Sandbox</h2>
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<button class="close-btn" @click="close">✕</button>
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</div>
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<div class="tile-renderer">
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<div class="renderer-container">
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<canvas ref="canvasRef" class="render-canvas"></canvas>
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</div>
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<div class="controls-panel">
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<div class="control-section">
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<h3>Lighting</h3>
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<div class="control-group">
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<label>Azimuth</label>
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<input
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v-model.number="settings.azimuth"
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type="range"
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min="0"
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max="360"
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step="1"
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@input="updateScene"
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/>
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<span class="value">{{ settings.azimuth }}°</span>
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</div>
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<div class="control-group">
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<label>Altitude</label>
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<input
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v-model.number="settings.altitude"
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type="range"
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min="0"
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max="90"
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step="1"
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@input="updateScene"
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/>
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<span class="value">{{ settings.altitude }}°</span>
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</div>
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<div class="control-group">
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<label>Intensity</label>
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<input
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v-model.number="settings.intensity"
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type="range"
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min="0"
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max="2"
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step="0.1"
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@input="updateScene"
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/>
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<span class="value">{{ settings.intensity.toFixed(1) }}</span>
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</div>
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</div>
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<div class="control-section">
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<h3>Terrain</h3>
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<div class="control-group">
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<label>Height Exaggeration</label>
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<input
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v-model.number="settings.heightScale"
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type="range"
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min="0.1"
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max="20"
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step="0.1"
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@input="updateHeightScale"
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/>
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<span class="value">{{ settings.heightScale.toFixed(1) }}x</span>
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</div>
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<div class="control-group">
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<label>Terrain Color</label>
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<div class="color-input">
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<input
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type="color"
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:value="colorToHex(settings.terrainColor)"
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@input="updateColor"
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/>
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<span class="value">{{ colorToHex(settings.terrainColor) }}</span>
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</div>
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</div>
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</div>
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<div class="control-section">
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<h3>Render</h3>
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<div class="quality-buttons">
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<button
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v-for="preset in qualityPresets"
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:key="preset.size"
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:class="['quality-btn', { active: selectedQuality === preset.size }]"
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@click="selectedQuality = preset.size"
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>
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{{ preset.label }}
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</button>
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</div>
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<button
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class="render-btn"
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@click="renderTile"
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:disabled="!tileLoaded || isRendering"
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>
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{{ isRendering ? 'Rendering...' : 'Render Tile' }}
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</button>
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<button
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v-if="lastRenderedImage"
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class="download-btn"
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@click="downloadLastRender"
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>
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Download Last Render
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</button>
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</div>
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<div v-if="renderStats" class="stats">
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<div class="stat">
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<span class="stat-label">Points:</span>
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<span class="stat-value">{{ renderStats.points.toLocaleString() }}</span>
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</div>
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<div class="stat">
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<span class="stat-label">Triangles:</span>
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<span class="stat-value">{{ renderStats.triangles.toLocaleString() }}</span>
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</div>
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<div class="stat">
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<span class="stat-label">Last render:</span>
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<span class="stat-value">{{ renderStats.lastRenderTime }}ms</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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<script setup>
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import { ref, reactive, onMounted, onUnmounted, watch, nextTick } from 'vue';
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import * as THREE from 'three';
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// Props
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const props = defineProps({
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visible: {
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type: Boolean,
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default: false
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},
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initialSettings: {
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type: Object,
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default: () => ({})
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}
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});
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// Emits
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const emit = defineEmits(['close', 'renderComplete', 'error']);
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// Refs
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const canvasRef = ref(null);
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const tileLoaded = ref(false);
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const isRendering = ref(false);
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const lastRenderedImage = ref(null);
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const selectedQuality = ref(1024);
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// Settings
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const settings = reactive({
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azimuth: 90,
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altitude: 60,
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intensity: 1.2,
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heightScale: 3,
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terrainColor: "#9a9996",
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...props.initialSettings
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});
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// Quality presets
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const qualityPresets = [
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{ size: 512, label: '512px' },
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{ size: 1024, label: '1K' },
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{ size: 2048, label: '2K' },
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{ size: 4096, label: '4K' }
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];
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// Stats
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const renderStats = ref(null);
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// Three.js state
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let scene = null;
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let camera = null;
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let renderer = null;
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let mesh = null;
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let directionalLight = null;
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let ambientLight = null;
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let animationId = null;
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// Geometry cache for height exaggeration
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let geometryCache = null;
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// Initialize Three.js
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const initThreeJS = () => {
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if (!canvasRef.value) return;
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// Scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000);
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// Orthographic camera (will be configured when tile loads)
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camera = new THREE.OrthographicCamera(-5, 5, 5, -5, 0.1, 1000);
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camera.position.set(0, 0, 100);
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camera.lookAt(0, 0, 0);
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// Renderer
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renderer = new THREE.WebGLRenderer({
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canvas: canvasRef.value,
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antialias: true,
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preserveDrawingBuffer: true
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});
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const width = canvasRef.value.clientWidth || 800;
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const height = canvasRef.value.clientHeight || 800;
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const size = Math.min(width, height);
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renderer.setSize(size,size);
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renderer.setPixelRatio(window.devicePixelRatio);
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// Lights
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ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
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scene.add(ambientLight);
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directionalLight = new THREE.DirectionalLight(0xffffff, settings.intensity);
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scene.add(directionalLight);
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updateLightPosition();
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// Animation loop
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const animate = () => {
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animationId = requestAnimationFrame(animate);
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if (renderer && scene && camera) {
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renderer.render(scene, camera);
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}
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};
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animate();
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};
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// Load tile data
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const loadTileData = (tileData) => {
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if (!scene) {
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console.error('Three.js not initialized');
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return false;
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}
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// Remove old mesh
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if (mesh) {
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scene.remove(mesh);
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if (mesh.geometry) mesh.geometry.dispose();
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if (mesh.material) mesh.material.dispose();
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mesh = null;
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}
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try {
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// Calculate bounds center
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const centerX = (tileData.bounds.minX + tileData.bounds.maxX) / 2;
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const centerY = (tileData.bounds.minY + tileData.bounds.maxY) / 2;
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const centerZ = (tileData.bounds.minZ + tileData.bounds.maxZ) / 2;
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// Calculate spans
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const spanX = tileData.bounds.maxX - tileData.bounds.minX;
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const spanY = tileData.bounds.maxY - tileData.bounds.minY;
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const spanZ = tileData.bounds.maxZ - tileData.bounds.minZ;
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const maxSpan = Math.max(spanX, spanY);
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// Normalize XY to fit in a 10-unit box
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const normalizeScale = 10 / maxSpan;
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// CRITICAL: Use App2's adaptive Z scaling
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// This makes Z proportional to actual elevation variation
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const zScale = normalizeScale * (maxSpan * 0.1) / spanZ;
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console.log('Tile scaling:', {
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spanX: spanX.toFixed(2),
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spanY: spanY.toFixed(2),
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spanZ: spanZ.toFixed(2),
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normalizeScale: normalizeScale.toFixed(4),
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zScale: zScale.toFixed(4)
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});
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// Transform positions
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const transformedPositions = new Float32Array(tileData.positions.length);
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for (let i = 0; i < tileData.positions.length; i += 3) {
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transformedPositions[i] = (tileData.positions[i] - centerX) * normalizeScale;
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transformedPositions[i + 1] = (tileData.positions[i + 1] - centerY) * normalizeScale;
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transformedPositions[i + 2] = (tileData.positions[i + 2] - centerZ) * zScale;
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}
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// Create geometry
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.BufferAttribute(transformedPositions, 3));
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geometry.setIndex(new THREE.BufferAttribute(tileData.indices, 1));
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geometry.computeVertexNormals();
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// Cache base Z values for height exaggeration (matching App2's approach)
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const baseZ = new Float32Array(tileData.positions.length);
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for (let i = 0; i < tileData.positions.length; i += 3) {
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baseZ[i] = 0;
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baseZ[i + 1] = 0;
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baseZ[i + 2] = transformedPositions[i + 2]; // Only Z values
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}
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geometryCache = {
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geometry,
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baseZ,
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spanZ,
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zScale
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};
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// Create material and mesh
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const material = new THREE.MeshLambertMaterial({
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color: settings.terrainColor,
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side: THREE.DoubleSide
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});
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mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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// Configure camera frustum for orthographic view
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// We want to see the 10-unit box with some padding
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const aspect = canvasRef.value.clientWidth / canvasRef.value.clientHeight;
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const viewSize = 6; // 10-unit terrain + padding
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camera.left = -viewSize * aspect;
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camera.right = viewSize * aspect;
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camera.top = viewSize;
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camera.bottom = -viewSize;
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// Adjust near/far to accommodate height exaggeration
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// Terrain is centered at Z=0, extends ±(spanZ * zScale / 2) in base form
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const maxZExtent = (spanZ * zScale / 2) * 20; // Max exaggeration
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camera.near = 0.1;
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camera.far = 100 + maxZExtent * 2;
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camera.updateProjectionMatrix();
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// Update stats
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renderStats.value = {
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points: tileData.pointCount,
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triangles: tileData.triangleCount,
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lastRenderTime: 0
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};
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tileLoaded.value = true;
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return true;
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} catch (err) {
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console.error('Failed to load tile:', err);
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emit('error', err);
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return false;
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}
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};
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// Update light position
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const updateLightPosition = () => {
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if (!directionalLight) return;
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const azimuthRad = (settings.azimuth * Math.PI) / 180;
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const altitudeRad = (settings.altitude * Math.PI) / 180;
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const distance = 50;
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const x = Math.cos(azimuthRad) * Math.cos(altitudeRad) * distance;
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const y = Math.sin(azimuthRad) * Math.cos(altitudeRad) * distance;
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const z = Math.sin(altitudeRad) * distance;
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directionalLight.position.set(x, y, z);
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directionalLight.intensity = settings.intensity;
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};
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// Update height scale
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const updateHeightScale = () => {
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if (!geometryCache || !mesh) return;
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const positions = geometryCache.geometry.attributes.position.array;
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const exaggeration = settings.heightScale;
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// Apply exaggeration to Z values only (matching App2's approach)
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for (let i = 2; i < positions.length; i += 3) {
|
||||
positions[i] = geometryCache.baseZ[i] * exaggeration;
|
||||
}
|
||||
|
||||
geometryCache.geometry.attributes.position.needsUpdate = true;
|
||||
geometryCache.geometry.computeVertexNormals();
|
||||
};
|
||||
|
||||
// Update scene (for real-time preview)
|
||||
const updateScene = () => {
|
||||
updateLightPosition();
|
||||
};
|
||||
|
||||
// Color conversion utilities
|
||||
const colorToHex = (color) => {
|
||||
return '#' + color.toString(16).padStart(6, '0');
|
||||
};
|
||||
|
||||
const updateColor = (e) => {
|
||||
settings.terrainColor = parseInt(e.target.value.replace('#', ''), 16);
|
||||
if (mesh && mesh.material) {
|
||||
mesh.material.color.setHex(settings.terrainColor);
|
||||
}
|
||||
};
|
||||
|
||||
// Render tile at specific resolution
|
||||
const renderTile = async () => {
|
||||
if (!renderer || !scene || !camera || !mesh) {
|
||||
console.error('Cannot render - scene not ready');
|
||||
return null;
|
||||
}
|
||||
|
||||
isRendering.value = true;
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
const size = selectedQuality.value;
|
||||
|
||||
// Store original size
|
||||
const originalWidth = renderer.domElement.width;
|
||||
const originalHeight = renderer.domElement.height;
|
||||
const originalPixelRatio = renderer.getPixelRatio();
|
||||
|
||||
// Set render size (square)
|
||||
renderer.setSize(size, size);
|
||||
renderer.setPixelRatio(1); // No pixel ratio multiplier for export
|
||||
|
||||
// Update camera aspect for square
|
||||
const aspect = 1;
|
||||
const viewSize = 6;
|
||||
camera.left = -viewSize * aspect;
|
||||
camera.right = viewSize * aspect;
|
||||
camera.top = viewSize;
|
||||
camera.bottom = -viewSize;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
// Render
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// Extract image
|
||||
const dataURL = renderer.domElement.toDataURL('image/png');
|
||||
lastRenderedImage.value = dataURL;
|
||||
|
||||
// Restore original size
|
||||
renderer.setSize(originalWidth / originalPixelRatio, originalHeight / originalPixelRatio);
|
||||
renderer.setPixelRatio(originalPixelRatio);
|
||||
|
||||
// Restore camera aspect
|
||||
const canvasAspect = originalWidth / originalHeight;
|
||||
camera.left = -viewSize * canvasAspect;
|
||||
camera.right = viewSize * canvasAspect;
|
||||
camera.top = viewSize;
|
||||
camera.bottom = -viewSize;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
const endTime = performance.now();
|
||||
const renderTime = Math.round(endTime - startTime);
|
||||
|
||||
renderStats.value.lastRenderTime = renderTime;
|
||||
|
||||
emit('renderComplete', {
|
||||
dataURL,
|
||||
settings: { ...settings },
|
||||
size,
|
||||
renderTime
|
||||
});
|
||||
|
||||
return dataURL;
|
||||
|
||||
} catch (err) {
|
||||
console.error('Render failed:', err);
|
||||
emit('error', err);
|
||||
return null;
|
||||
} finally {
|
||||
isRendering.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
// Render a single tile with specific settings at specific resolution
|
||||
// Designed to be called repeatedly without setup/teardown overhead
|
||||
const renderTileWithSettings = async (tileData, renderSettings, resolution = 1024) => {
|
||||
if (!renderer || !scene || !camera) {
|
||||
console.error('Renderer not initialized');
|
||||
return null;
|
||||
}
|
||||
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
// Update settings
|
||||
Object.assign(settings, renderSettings);
|
||||
|
||||
// Load tile
|
||||
const loaded = loadTileData(tileData);
|
||||
if (!loaded) {
|
||||
return { success: false, error: 'Failed to load tile' };
|
||||
}
|
||||
|
||||
// Update scene
|
||||
updateLightPosition();
|
||||
updateHeightScale();
|
||||
|
||||
// Wait a frame for geometry updates
|
||||
await new Promise(resolve => requestAnimationFrame(resolve));
|
||||
|
||||
// Store original canvas state
|
||||
const originalWidth = renderer.domElement.width;
|
||||
const originalHeight = renderer.domElement.height;
|
||||
const originalPixelRatio = renderer.getPixelRatio();
|
||||
|
||||
// Set render size (square)
|
||||
renderer.setSize(resolution, resolution);
|
||||
renderer.setPixelRatio(1);
|
||||
|
||||
// Update camera for square aspect
|
||||
const aspect = 1;
|
||||
const viewSize = 6;
|
||||
camera.left = -viewSize * aspect;
|
||||
camera.right = viewSize * aspect;
|
||||
camera.top = viewSize;
|
||||
camera.bottom = -viewSize;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
// Render
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// Extract image
|
||||
const dataURL = renderer.domElement.toDataURL('image/png');
|
||||
|
||||
// Restore original size
|
||||
renderer.setSize(originalWidth / originalPixelRatio, originalHeight / originalPixelRatio);
|
||||
renderer.setPixelRatio(originalPixelRatio);
|
||||
|
||||
// Restore camera aspect
|
||||
const canvasAspect = originalWidth / originalHeight;
|
||||
camera.left = -viewSize * canvasAspect;
|
||||
camera.right = viewSize * canvasAspect;
|
||||
camera.top = viewSize;
|
||||
camera.bottom = -viewSize;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
const endTime = performance.now();
|
||||
const renderTime = Math.round(endTime - startTime);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
dataURL,
|
||||
settings: { ...settings },
|
||||
renderTime
|
||||
};
|
||||
|
||||
} catch (err) {
|
||||
console.error('Render failed:', err);
|
||||
return { success: false, error: err.message };
|
||||
}
|
||||
};
|
||||
|
||||
// Close modal
|
||||
const close = () => {
|
||||
emit('close');
|
||||
};
|
||||
|
||||
// Download last render
|
||||
const downloadLastRender = () => {
|
||||
if (!lastRenderedImage.value) return;
|
||||
|
||||
const link = document.createElement('a');
|
||||
link.download = `tile_${selectedQuality.value}px_${Date.now()}.png`;
|
||||
link.href = lastRenderedImage.value;
|
||||
link.click();
|
||||
};
|
||||
|
||||
// Cleanup
|
||||
const cleanup = () => {
|
||||
if (animationId) {
|
||||
cancelAnimationFrame(animationId);
|
||||
}
|
||||
if (renderer) {
|
||||
renderer.dispose();
|
||||
}
|
||||
if (mesh) {
|
||||
if (mesh.geometry) mesh.geometry.dispose();
|
||||
if (mesh.material) mesh.material.dispose();
|
||||
}
|
||||
};
|
||||
|
||||
// Lifecycle
|
||||
onMounted(() => {
|
||||
if (props.visible) {
|
||||
nextTick(() => {
|
||||
initThreeJS();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Watch for visibility changes
|
||||
watch(() => props.visible, (newVal) => {
|
||||
if (newVal && !renderer) {
|
||||
nextTick(() => {
|
||||
initThreeJS();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
cleanup();
|
||||
});
|
||||
|
||||
// Expose API
|
||||
defineExpose({
|
||||
loadTileData,
|
||||
renderTile,
|
||||
renderTileWithSettings,
|
||||
updateSettings: (newSettings) => {
|
||||
Object.assign(settings, newSettings);
|
||||
updateLightPosition();
|
||||
updateHeightScale();
|
||||
},
|
||||
getSettings: () => ({ ...settings }),
|
||||
isReady: () => tileLoaded.value
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.modal-container {
|
||||
position: fixed;
|
||||
top: 5vh;
|
||||
left: 5vw;
|
||||
right: 5vw;
|
||||
bottom: 5vh;
|
||||
background: #1a1a1a;
|
||||
border-radius: 12px;
|
||||
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.5);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modal-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 20px;
|
||||
border-bottom: 1px solid #333;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.modal-header h2 {
|
||||
margin: 0;
|
||||
font-size: 20px;
|
||||
color: #fff;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.close-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 28px;
|
||||
cursor: pointer;
|
||||
color: #888;
|
||||
padding: 0;
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 4px;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.close-btn:hover {
|
||||
background: #2a2a2a;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.tile-renderer {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
gap: 20px;
|
||||
padding: 20px;
|
||||
overflow: hidden;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.renderer-container {
|
||||
flex: 1;
|
||||
background: #000;
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.render-canvas {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.controls-panel {
|
||||
width: 300px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 24px;
|
||||
overflow-y: auto;
|
||||
padding: 0 8px;
|
||||
}
|
||||
|
||||
.control-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
.control-section h3 {
|
||||
margin: 0;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
color: #888;
|
||||
border-bottom: 1px solid #333;
|
||||
padding-bottom: 8px;
|
||||
}
|
||||
|
||||
.control-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.control-group label {
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
.control-group input[type="range"] {
|
||||
width: 100%;
|
||||
height: 4px;
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
background: #333;
|
||||
border-radius: 2px;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.control-group input[type="range"]::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background: #4A9EFF;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
box-shadow: 0 0 8px rgba(74, 158, 255, 0.5);
|
||||
}
|
||||
|
||||
.control-group input[type="range"]::-moz-range-thumb {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background: #4A9EFF;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
box-shadow: 0 0 8px rgba(74, 158, 255, 0.5);
|
||||
}
|
||||
|
||||
.value {
|
||||
font-size: 11px;
|
||||
color: #666;
|
||||
font-variant-numeric: tabular-nums;
|
||||
align-self: flex-end;
|
||||
}
|
||||
|
||||
.color-input {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.color-input input[type="color"] {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 2px solid #333;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.color-input input[type="color"]::-webkit-color-swatch-wrapper {
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.color-input input[type="color"]::-webkit-color-swatch {
|
||||
border: none;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.quality-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.quality-btn {
|
||||
padding: 10px;
|
||||
background: #2a2a2a;
|
||||
border: 1px solid #333;
|
||||
border-radius: 4px;
|
||||
color: #aaa;
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.quality-btn:hover {
|
||||
background: #333;
|
||||
border-color: #444;
|
||||
}
|
||||
|
||||
.quality-btn.active {
|
||||
background: #4A9EFF;
|
||||
border-color: #4A9EFF;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.render-btn,
|
||||
.download-btn {
|
||||
padding: 12px 16px;
|
||||
background: #4A9EFF;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.render-btn:hover:not(:disabled),
|
||||
.download-btn:hover {
|
||||
background: #2E8FE3;
|
||||
box-shadow: 0 0 16px rgba(74, 158, 255, 0.4);
|
||||
}
|
||||
|
||||
.render-btn:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.download-btn {
|
||||
background: #2a2a2a;
|
||||
border: 1px solid #4A9EFF;
|
||||
color: #4A9EFF;
|
||||
}
|
||||
|
||||
.download-btn:hover {
|
||||
background: #333;
|
||||
box-shadow: 0 0 16px rgba(74, 158, 255, 0.2);
|
||||
}
|
||||
|
||||
.stats {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
padding: 12px;
|
||||
background: #2a2a2a;
|
||||
border-radius: 4px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.stat {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
color: #4A9EFF;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-weight: 600;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user