docs: add SPEC.md (original vision) and README.md
This commit is contained in:
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# llmdbg
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A scriptable, stateful debugger REPL with JavaScript as the interface language.
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Built from the spec in [`SPEC.md`](./SPEC.md). This repo holds the v0.1–v0.6
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implementation: enough to actually drive a debugged process from an agent
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harness with breakpoints, disassembly, and symbol-aware addresses.
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The premise: existing debuggers optimise for humans at a terminal. An LLM
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agent is a different user — it wants terse output it can parse, lazy state
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access, and a scripting layer rich enough that "describe what you want to see
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each step" is the natural interface. The full motivation is in `SPEC.md`.
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## Status
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| Version | What landed |
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|---|---|
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| v0.1 | Spawn, step, continue, basic state (pc/sp/regs/memory), persistent `ctx`, `print()`, JS prelude loaded via `include_str!` |
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| v0.2 | `prev` register snapshot before each resume; refactored register accessors |
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| v0.3 | ELF symbol parsing of main exe; `sym(addr)` / `addr(name)` / `symbols()`; `addrstr` / `here` prelude helpers |
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| v0.4 | INT3 software breakpoints with by-name/by-id ops; auto disarm-step-rearm; RIP rewind on hit |
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| v0.5 | x86-64 disassembly via `iced-x86`; `read_mem_pristine()` overlays original bytes through active INT3s; branch targets get symbolised |
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| v0.6 | `state.stack`; `until(loc)`; `finish()`; `show.{disasm,bp,regs}` prelude helpers |
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Each `vN` corresponds to one git commit. See `git log --oneline`.
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## Not yet implemented
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The spec calls for these; they're deliberately deferred:
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- Event listener system (`addEventListener('step', ...)` etc.) — current model
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is synchronous send-script-get-output; events come next.
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- `attach(pid)` — only `spawn` works today.
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- Hardware watchpoints.
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- Source-level debugging via DWARF (`gimli`).
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- Multi-threaded targets; shared-library symbol resolution.
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- Browser visualisation / DOM API.
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- Conditional breakpoints.
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- The `--summary` mode for batch stepping.
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- Reverse execution.
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The complete "what not yet" list is in `SPEC.md`.
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## Build
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Requires a Linux x86-64 host with `ptrace` permitted (no yama `ptrace_scope`
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restriction in the way) and a recent stable Rust toolchain (1.87+).
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```bash
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cargo build # debug
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cargo build --release # ~3-5x faster
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```
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QuickJS builds via `rquickjs-sys`'s pre-generated bindings; no `libclang` or
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`bindgen` needed on the supported platforms.
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## Run
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The binary is a daemon. It reads JS scripts from stdin and writes results to
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stdout, with sentinels separating turns:
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```
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$ ./target/debug/llmdbg <<'EOF'
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spawn("/tmp/testprog")
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bp.set("main")
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cont()
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show.disasm(5)
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---END---
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EOF
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```
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Protocol:
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- Read lines until a line containing exactly `---END---`.
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- Evaluate the accumulated buffer as one JS script in the persistent context.
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- Print: any `print()` output, then the final expression's value (when not
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`undefined`), or `error: ...` if the eval threw.
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- Print `---DONE---` and flush.
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- Repeat.
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- EOF on stdin exits cleanly. If a target is still alive, it gets SIGKILL'd.
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## Quick tour
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A representative session against a small C program:
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```js
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spawn("/tmp/testprog")
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bp.set("main")
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bp.set("add", "add_bp")
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show.bp()
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// #1 0x55ca2862c1e8 (main) hits=0 enabled
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// #2 "add_bp" 0x55ca2862c149 (add) hits=0 enabled
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---END---
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cont() // -> "breakpoint:1"
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here() // -> 0x55ca2862c1e8 (main)
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show.disasm(5)
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// 0x55ca2862c1e8 f30f1efa endbr64
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// 0x55ca2862c1ec 55 push rbp
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// ...
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---END---
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cont() // -> "breakpoint:2"
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here() // -> 0x55ca2862c149 (add)
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show.regs(["rip","rdi","rsi"]) // (rdi, rsi are the first two args)
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// rip=0x55... rdi=0x5 rsi=0x1
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---END---
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step(5)
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finish() // -> "breakpoint:N", back at caller
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state.registers.rax & 0xffffffffn // -> 0x6 (the eax return value)
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---END---
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cont() // -> "exited:0"
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---END---
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```
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## The native surface
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Everything below is installed in the global scope by the Rust side. The JS
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prelude (`src/prelude.js`) adds the helpers listed at the bottom.
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```js
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// Process control
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spawn(path, ...args) // -> { pid, status: "stopped_at_entry" }
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step(n = 1) // -> stop-reason string
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cont() // -> stop-reason string (NOT `continue` — JS keyword)
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// Stop reasons (returned as strings):
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// "step", "breakpoint:N", "signal:SIGSEGV", "exited:0", "killed:SIGKILL"
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// Live state (each property re-reads via ptrace on access)
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state.pc // -> BigInt
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state.sp // -> BigInt
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state.registers // -> { rax, rbx, ..., r15, eflags } all BigInt
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state.memory(addr) // -> { u8(), u32(), u64(), i64(), bytes(n) }
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state.disasm(n = 8) // -> [{addr, bytes, text, target?, target_sym?}]
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state.stack // -> { top, usable_base, guard_size }
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// Snapshot before the most recent step/cont — same shape as state for regs.
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// Throws if no step has happened yet.
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prev.pc / prev.sp / prev.registers
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// Symbols (main exe only; shared libs deferred)
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sym(addr) // -> "name+0xN" | "name" | null
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addr(name) // -> BigInt | null
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symbols() // -> { count, load_base, path }
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disasm(addr, n = 8) // -> same shape as state.disasm
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// Breakpoints (`breakpoint` and `bp` are the same object)
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bp.set(addr_or_symbol, name?) // -> id
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bp.remove(id_or_name)
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bp.list() // -> [{id, addr, name, hits, enabled}]
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// User scratchpad (persistent across all evals)
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ctx.something = whatever
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```
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## Prelude (`src/prelude.js`)
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Pure JS, loaded last so it can reference the natives. Edit it freely; it gets
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re-embedded into the binary on every `cargo build` via `include_str!`.
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```js
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hex(v) // -> "0x..." for Number or BigInt
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unhex(s) // -> BigInt (handles "0x", case, sign)
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dump(label, v) // -> print one terse "label\tvalue" line
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repr(v) // -> string form; hex for numerics, JSON for objects
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addrstr(v) // -> "0xN (sym+0xoff)" when sym is known, else "0xN"
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here(label?) // -> print addrstr(state.pc), optionally labelled
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until(loc) // one-shot bp at addr-or-symbol, cont, cleanup
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finish() // until([rbp+8]) — assumes frame pointer
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show.disasm(n=8, [at])
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show.bp()
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show.regs([keys])
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```
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## Architecture
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```
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src/
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├── main.rs ─ stdin read loop, ---END--- framing, SIGKILL on exit
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├── target.rs ─ ptrace child management: spawn, step, cont, regs,
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│ process_vm_readv, breakpoint patching (read-byte+poke-byte
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│ via PEEKDATA/POKEDATA word RMW)
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├── symbols.rs ─ ELF parsing via `object`; PIE load-base from /proc/maps;
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│ StackRegion from /proc/maps
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├── breakpoint.rs ─ BreakpointSet storage (by id, by addr, by name)
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├── disasm.rs ─ thin wrapper around iced-x86 FastFormatter; emits records
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│ with branch_target for caller symbolisation
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├── js.rs ─ Runtime + Context + Rc<RefCell<Option<Target>>>;
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│ installs all native globals, then evals prelude.js
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└── prelude.js ─ embedded at compile time
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```
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### A few decisions worth knowing
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- **BigInt for u64.** A JS Number above 2⁵³ loses precision, which is exactly
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the range we live in. `state.pc`, `addr(...)`, anything 64-bit goes in and
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out as BigInt. `state.memory(addr).u8()` and `.u32()` stay as Number.
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- **Lazy state.** Every access to `state.pc` does a fresh `PTRACE_GETREGS`;
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every `state.memory(...)` does a fresh `process_vm_readv`. A script that
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touches three fields makes three syscalls, not 20. Worth it for scripts; the
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cache would just be a footgun once you have multi-threaded targets.
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- **`continue()` doesn't exist.** `continue` is a reserved keyword in JS, so
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the natural name is a parse error. The spec's `continue()` is `cont()` here.
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- **Single QuickJS context for the daemon's lifetime.** `ctx` (the JS
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scratchpad), registered listeners (when they land), and any user-defined
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helpers all persist. Only resets on daemon restart.
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- **Read-modify-write breakpoint patching.** `ptrace::write` writes a full
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word. We `ptrace::read` first, modify byte 0, write the word back. The other
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seven bytes stay unchanged because we just read them.
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- **`read_mem_pristine`.** Used by the disassembler so it sees the *original*
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byte, not 0xCC, at active breakpoints. Without this, a `disasm` over a bp'd
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function shows `int3; ...` at the first byte.
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- **PIE load base.** Computed as `mapping_base - mapping_file_offset` of the
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*first* mapping of the executable in `/proc/<pid>/maps`. Earlier versions
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used the first executable mapping and dropped the file offset, which is
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wrong on toolchains that split read-only header pages.
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## Caveats
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- Linux x86-64 only. No multi-arch, no other OSes.
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- Single-threaded debuggees. A pthread'd binary will behave oddly the moment a
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non-main thread does anything.
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- Symbols only cover the main executable. Shared-library functions (e.g.
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`printf`, `malloc`) resolve to `null` until ld.so awareness lands.
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- `finish()` assumes a frame pointer (`-fno-omit-frame-pointer`, which is the
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default on most distros). It will throw if `rbp == 0`.
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- The sandbox guard-page detection in `state.stack.guard_size` returns 0 on
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Linux configurations where the kernel handles guard implicitly without an
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anonymous `---p` mapping below the stack. That's most modern setups.
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- No `attach(pid)` yet — only spawn.
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## License
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Personal experiment, no license declared. Treat as all-rights-reserved by the
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author until otherwise noted.
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@@ -0,0 +1,288 @@
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# LLM Debugger — Vision & Spec
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## Why
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Debuggers are built for humans at a terminal. They optimize for interactive, ad-hoc inspection: type a command, read output, think, repeat. LLMs operating as coding agents have fundamentally different needs:
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- **Predictable, terse output** — token efficiency matters; verbose JSON or gdb's human-readable output wastes context window
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- **Scriptable observation** — the agent defines *what it wants to see* per step, not just *what to do*
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- **Stateful sessions** — the debugger holds state across many tool calls so the LLM's context window doesn't have to
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- **Live human visibility** — a human watching the agent work needs a real-time view without being in the loop
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Existing tools don't fit. gdb/lldb optimize for humans. gdb's MI protocol is unstable and incomplete. DAP is well-designed but IDE-shaped, not agent-shaped. There is no debugger built from first principles for an LLM agent as the primary user.
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---
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## What
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A **stateful debugger REPL process** that:
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- Attaches to or spawns a Linux process via ptrace
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- Exposes a rich, lazy `state` object representing the current stopped state
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- Embeds a QuickJS interpreter — the LLM sends raw JavaScript, stdout comes back
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- Hooks into debugger events (step, breakpoint, watchpoint) by letting the LLM register JS event listeners
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- Communicates over stdin/stdout — making it trivially usable as a subprocess from any agent harness, and easily testable in a sandbox
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The LLM is the primary author of scripts. A human may observe via a browser visualization (deferred — see *Not Yet*).
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### The Core Loop
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```
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agent harness
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│ raw JS (stdin)
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▼
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debugger REPL process
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│ evaluates JS against live state
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│ fires registered listeners on events
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▼
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stdout (terse output — tab/newline delimited)
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```
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No custom protocol. No structured command parser. The language is the interface.
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### What the LLM Can Do
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Anything expressible in JS against the `state` object. Examples ranging from trivial to sophisticated:
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```js
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// One-liner inspection
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state.pc
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```
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```js
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// Register a step hook
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addEventListener('step', e => {
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let dist = e.state.sp - e.state.stack.usable_base;
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print(`pc=${hex(e.state.pc)} sp_dist=${dist}`);
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});
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```
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```js
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// Stateful tracking across steps via ctx
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addEventListener('step', e => {
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ctx.min_sp = Math.min(ctx.min_sp ?? e.state.sp, e.state.sp);
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print(`pc=${hex(e.state.pc)} lowest_sp=${hex(ctx.min_sp)}`);
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});
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```
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```js
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// DOM mutation for human visualization (future)
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addEventListener('step', e => {
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dom.id('pc').textContent = hex(e.state.pc);
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print(hex(e.state.pc));
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});
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```
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---
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## How
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### Stack
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| Layer | Technology | Notes |
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|---|---|---|
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| Debugger backend | `ptrace` (Linux) | Via `nix` crate |
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| Host process | Rust | CLI binary |
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| Scripting | QuickJS | Via `rquickjs` crate |
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| Disassembly | `iced-x86` | x86-64 |
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| DWARF / unwinding | `gimli` | Frame unwinding, debug info |
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| ELF / symbols | `object` | Symbol table, TLS segments |
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### Process Model
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The REPL is a **CLI daemon** — launched by the agent harness as a subprocess, communicating over stdin/stdout. One REPL process per debug session. State (breakpoints, watchpoints, `ctx`, registered listeners) persists for the lifetime of the process.
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On attach, the REPL:
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1. Parses the ELF binary (symbols, TLS layout, section map)
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2. Attaches via ptrace
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3. Enters the read-eval-print loop
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On detach, the target process is allowed to continue (Linux ptrace default).
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### The `state` Object
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Exposed to every JS evaluation. Access is **lazy** — each property triggers a ptrace/procfs read on demand. Accessed fields are **snapshotted** after each evaluation, making them available as `prev` on the next event.
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```js
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state.pc // current instruction pointer
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state.sp // stack pointer
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state.registers.{rax, rbx, ...} // all GP registers
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state.flags.{z, c, n, v, ...} // condition flags
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state.instruction.addr // address of current instruction
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state.instruction.bytes // raw bytes (hex string)
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state.instruction.mnemonic // e.g. "mov rsp, rax"
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state.instruction.operands // array of operand strings
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state.memory(addr).u8() // typed memory accessors
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state.memory(addr).u32()
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state.memory(addr).u64()
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state.memory(addr).i64()
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state.memory(addr).bytes(n) // raw hex string, n bytes
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state.memory(addr).str() // null-terminated C string
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state.disasm(n) // disassemble n instructions from pc
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state.symbol_at(addr) // → string | null
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state.thread_local(name) // → value (resolved via fs_base + ELF TLS offset)
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state.stack.top // highest valid stack address
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state.stack.usable_base // lowest usable address (above guard)
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state.stack.guard_size // guard page size in bytes
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state.unwind() // → [{frame, pc, sp, symbol}]
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prev.pc // same shape, previous stop's snapshot
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prev.sp
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// ... etc
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```
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### The `ctx` Object
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A plain mutable JS object, persistent across all evaluations for the lifetime of the REPL process. The LLM initialises it however it wants. Resets only on REPL restart.
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```js
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ctx.my_counter = (ctx.my_counter ?? 0) + 1;
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```
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### Event Listeners
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The REPL drives the QuickJS event loop explicitly — no libuv, no async. On each debugger stop, the REPL:
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1. Determines stop reason (step, breakpoint, watchpoint, signal)
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2. Looks up registered listeners for that event type
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3. Calls each with an event object `{ state, prev, stop_reason }`
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4. Collects printed output, returns it to stdout
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```js
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addEventListener('step', handler)
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addEventListener('breakpoint', handler) // fires with e.breakpoint_id
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addEventListener('watchpoint', handler) // fires with e.watchpoint_id, e.access_type
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addEventListener('signal', handler) // fires with e.signal (SIGSEGV etc.)
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```
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### Execution Control (Built-in Globals)
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Control flow and setup are plain JS functions available as globals — no special syntax, no parser. They compose naturally with the rest of the scripting layer.
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|
||||
```js
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step(n?) // step n instructions (default 1)
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continue() // resume execution
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attach(pid) // attach to running process
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spawn(binary, ...args) // spawn and attach
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detach() // detach, target continues
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breakpoint.set(addr_or_symbol, name?) // → id
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breakpoint.remove(id_or_name)
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breakpoint.list() // → [{id, addr, name, hits}]
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watchpoint.set(addr, 'r'|'w'|'rw', name?)
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||||
watchpoint.remove(id_or_name)
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watchpoint.list()
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thread.list() // → [{tid, state, ...}]
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thread.select(tid)
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symbols() // dump loaded symbol table
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ctx.reset() // clear ctx object
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```
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||||
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||||
Everything is JS. A breakpoint can be set inside a conditional, `step()` can be called in a loop, return values are inspectable. No escape hatch needed.
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||||
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||||
### Output Format
|
||||
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||||
Terse, tab-and-newline delimited. No JSON. Designed for token efficiency:
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||||
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||||
```
|
||||
pc 0x8020
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sp 0x7ffe0000
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||||
instr mov rsp, rax
|
||||
dist 4096
|
||||
```
|
||||
|
||||
The LLM author of the script controls output entirely via `print()`. The format above is a convention, not enforced.
|
||||
|
||||
### Error Handling
|
||||
|
||||
- JS exceptions → clean error string on stdout, no panic
|
||||
- ptrace failures mid-script (bad address, process died) → error string on stdout with context
|
||||
- Unknown `:command` → error string
|
||||
|
||||
### Symbol & TLS Resolution
|
||||
|
||||
On attach, the REPL parses the ELF binary and any loaded shared libraries (via `/proc/pid/maps`) to build:
|
||||
- Address → symbol name map
|
||||
- Symbol name → address map
|
||||
- TLS variable name → `fs_base` offset map (from ELF TLS segments)
|
||||
|
||||
`state.thread_local("SCHEDULER_SP")` resolves to `*(fs_base + offset)` — a direct memory read, no runtime lookup overhead.
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
**Threading model during step/continue**
|
||||
When multiple threads are running and a non-selected thread hits a breakpoint, does the REPL surface that as an event, silently stop that thread, or let it continue? The right answer probably depends on use case but needs a concrete default.
|
||||
|
||||
**Attach vs spawn lifecycle differences**
|
||||
On spawn, the REPL owns the process and killing the REPL kills the target. On attach, detach should leave the target running. Are there other meaningful differences in what state is available?
|
||||
|
||||
**Batch stepping efficiency**
|
||||
`:step 1000` fires the step listener 1000 times. For large step counts this may be slow. A future `--summary` mode (first, last, interesting events) would help, but the right shape of "interesting" is unclear without real usage data.
|
||||
|
||||
**Memory accessor return types**
|
||||
`state.memory(addr).u64()` returns a JS number, which loses precision above 2^53. For addresses and large register values this matters. Options: BigInt (awkward), hex string (loses arithmetic), or a thin wrapper type. Needs a decision before implementation.
|
||||
|
||||
**Reverse execution**
|
||||
ptrace doesn't support it natively. Would require record-and-replay (rr-style). Desirable but the implementation cost is high.
|
||||
|
||||
---
|
||||
|
||||
## What Not
|
||||
|
||||
**gdb/lldb as backend**
|
||||
gdb MI is unstable across versions, incomplete, and not designed for programmatic use. The wrapper code is always a mess. lldb's C API is clean but pulls in all of LLVM. ptrace is 30 syscalls we own completely — less total work for a cleaner result.
|
||||
|
||||
**DAP (Debug Adapter Protocol)**
|
||||
Well-designed, but IDE-shaped. Adds significant protocol surface for a benefit (editor integration) that isn't the goal. The LLM doesn't need a DAP client.
|
||||
|
||||
**Python as scripting layer**
|
||||
Best LLM familiarity, but `pyo3` embedding is heavy, startup is slow, and multi-line string ergonomics in a single tool call are worse than JS. QuickJS wins on the embedded use case.
|
||||
|
||||
**Lua as scripting layer**
|
||||
Lightweight and excellent for embedding. Loses to JS specifically because DOM manipulation is the other major scripting use case, and `dom.id('x').textContent = y` is native JS idiom. LLMs have also seen vastly more JS than Lua.
|
||||
|
||||
**Emulator/sandbox backend (Unicorn, qemu-user)**
|
||||
Deterministic and safe, but no real syscalls, no real threads, no signals. The goal is debugging real programs in production-like conditions.
|
||||
|
||||
**Structured command protocol**
|
||||
A JSON or XML command/response protocol between harness and REPL adds parsing complexity on both ends for no benefit. stdin/stdout with raw JS in and terse text out is simpler and more flexible.
|
||||
|
||||
**Eager state snapshots**
|
||||
Snapshotting all ptrace-readable state on every stop wastes syscalls when scripts touch 3–5 fields. Lazy access with snapshot-on-read is the right default.
|
||||
|
||||
---
|
||||
|
||||
## What Not Yet (MVP Scope)
|
||||
|
||||
**Browser visualization / DOM API**
|
||||
The `dom` object and SSE transport to a browser (Datastar or otherwise) are architecturally clean to add later — the JS scripting layer is already there. Not in MVP.
|
||||
|
||||
**Rich browser inspection surfaces**
|
||||
The hook author (LLM or human) knows the semantic meaning of memory that the compiler forgot. This opens up a class of visualization far beyond register tables and SP gauges. A pixel buffer becomes a canvas image (`putImageData`). A mesh becomes a Three.js render. A ring buffer becomes a waveform or spectrogram via Web Audio. An actor graph becomes a D3 force layout. The DOM API design should be rich enough to support canvas, WebGL, and Web Audio — not just `textContent` mutations — so this possibility isn't accidentally closed off. Implementation deferred until the basic visualization layer exists.
|
||||
|
||||
**DWARF locals and source-level debugging**
|
||||
`gimli` can give us source lines and local variable names. High value, significant implementation work. Frame unwinding is in MVP; locals are not.
|
||||
|
||||
**Conditional breakpoints**
|
||||
`:break <addr> --condition "state.sp < 0x1000"` is a natural extension. Defer until the core hook system is proven.
|
||||
|
||||
**Multi-threaded event routing**
|
||||
Selecting threads and stepping them is in MVP. Simultaneous multi-thread event dispatch (all threads running, any can hit a breakpoint) is a harder scheduling problem — defer.
|
||||
|
||||
**Reverse execution / time-travel**
|
||||
Requires record-and-replay infrastructure. Significant project in itself.
|
||||
|
||||
**Remote debugging**
|
||||
gdbserver-style attach over a socket. The stdin/stdout model works locally; network transport is a later concern.
|
||||
|
||||
**Shared library / dynamic linker awareness**
|
||||
Symbols from dynamically loaded libraries (via `dlopen`) won't be in the initial ELF parse. Watching `ld.so` events to update the symbol table at runtime is deferred.
|
||||
Reference in New Issue
Block a user