The swap (RFC 018). Schedulers no longer sleep on a shared level-triggered wake pipe — the herd source that made the default 8-thread config 7x slower than 2 threads (E1). They park on per-thread futex parkers via the coordination layer; IO backends become producers behind a two-call contract (make runnable, then the enqueue tail wakes exactly one parked scheduler). Deleted: the drain lock and the one-winner phase-1 drain; the shared completions VecDeque; the wake pipe fds, poll_wake, drain_wake_pipe, wake_scheduler, the FdReady/Blocking Completion enum; the 100us idle nap; the per-pop io.lock liveness read; io.rs's as_millis timeout truncation. Added: - enqueue wake tail (fixes the silent enqueue): wake_one_if_idle, a fence + one Relaxed mask load when everyone is busy — the pure-compute hot path pays almost nothing. - driver-enqueues: the pool thread stashes its result in the slot, decrements io_outstanding, unparks; the epoll thread removes+DELs the waiter under the waiters lock and unparks. Both reach the runtime via a Weak (no Arc cycle). The waiters map moves behind its own Arc<Mutex> so the epoll thread never takes the runtime io lock (teardown holds it while joining that thread). - io_outstanding / io_fd_waiters atomics: the termination verdict reads two atomics instead of taking io.lock on every pop. - timekeeper idle path: at most one parked scheduler holds the timer deadline (an expiry wakes one, not a herd); everyone else parks indefinitely and is woken by the enqueue tail. - busy-path timer due-check (ratified design point (a)): under saturation nobody parks and no timekeeper exists, yet due timers must still fire — one Relaxed load of the earliest-deadline snapshot per loop, clock read only when a timer is armed. Maintained under the timers mutex. - chain rule: a scheduler that pops with more work queued and a sibling parked wakes one, so surplus runs in parallel rather than behind it. tests/park_wake.rs pins the two new observable properties: timers fire under full scheduler saturation, and sub-ms sleeps are prompt (the as_millis truncation regression). Full suite + all loom models green; clippy --lib clean.
smarm
SMARM — Smarm, Marks Actor Runtime Machinery. A proof-of-concept green-thread actor runtime for Rust.
Implements the core ideas in Achitecture.md: green-thread actors on a
shared heap, scheduled cooperatively, communicating only by Send messages.
Erlang's isolation model without Erlang's copying GC, Rust's zero-copy
ownership transfers without async's function colouring.
The scheduler is multi-threaded — one OS thread per available CPU, all drawing
from a shared run queue. The single-threaded run() entry point is kept as a
convenience wrapper around runtime::init(Config::exact(1)).run(f).
What's here
| Module | What it does |
|---|---|
stack |
mmap'd growable stack with guard page; SIGSEGV on overflow |
context |
#[naked] x86-64 context-switch shims, callee-saved regs only |
preempt |
Allocator-driven preemption; check!() macro for no-alloc loops |
pid |
(index, generation) PIDs; stale handles are detectable, not silent |
actor |
Trampoline + catch_unwind boundary at the actor entry point |
scheduler |
Run queue, slot table, spawn/join, parking, idle path |
channel |
Unbounded MPSC channel; recv parks the actor; recv_timeout bounds it; select/select_timeout park on many receivers at once (ready-index, priority order) |
mutex |
Mutex<T> with mandatory timeout; FIFO waiters; parks the green thread |
timer |
Min-heap of (deadline, reason); Sleep and WaitTimeout reasons |
io |
block_on_io for blocking work; wait_readable/wait_writable + read/write via epoll |
supervisor |
Signal::Exit/Panic/Stopped funnelled to a parent; OneForOne/OneForAll/RestForOne strategies + restart-intensity cap |
monitor |
monitor(pid) → Monitor { id, target, rx }; one-shot Down via rx; demonitor(&m) tears one registration down; unidirectional death notice |
link |
bidirectional link/unlink; abnormal death propagates (cooperative stop, or an ExitSignal message under trap_exit) |
gen_server |
call/call_timeout (sync request-reply) / cast (async) over one inbox; handle_info over static info arms + handle_down via Watcher-fed monitors, selected ahead of the inbox; ServerRef/ServerBuilder + init/terminate hooks; server-down via channel closure |
registry |
register/whereis/name_of: name ↔ pid bimap; lazy generation-checked cleanup |
Quick taste
use smarm::{run, spawn, channel};
run(|| {
let (tx, rx) = channel::<i64>();
let h = spawn(move || {
for _ in 0..3 {
let v = rx.recv().unwrap();
println!("got {v}");
}
});
for v in 1..=3i64 {
tx.send(v).unwrap();
}
h.join().unwrap();
});
Layout
src/
stack.rs context.rs preempt.rs pid.rs actor.rs
scheduler.rs channel.rs mutex.rs timer.rs io.rs
supervisor.rs monitor.rs link.rs runtime.rs
gen_server.rs lib.rs
tests/
per-module integration tests
benches/
primes.rs fan-out/fan-in compute, vs tokio current_thread
Building and running
Standard Cargo. Requires Rust 1.95 or newer (the #[naked] attribute went stable
in 1.88; we use a few unrelated post-1.88 features). master is x86-64 Linux
only. An experimental, untested aarch64 context-switch backend lives on the
arm-port branch (extracted into a target_arch-gated src/arch/); it has not
been validated on hardware yet. macOS remains on the deferred list because of the
epoll dependency.
cargo test # all tests
cargo test --test mutex # one module
cargo bench # primes benchmark vs tokio
What's not here
See the Defer section of Architecture.md.
join! for handle groups, stack growth via remap,
hierarchical timer wheel, fd-wait timeouts, Signal::Timeout. Each is
mechanism we know how to add; none belongs in this iteration.
Docs
| Document | What it covers |
|---|---|
Architecture.md |
Design intent, runtime model, and deferred work |
smarm - Deep Dive.html |
Generated walkthrough of the system; good starting point |
BENCHMARKS_AND_TUNING.md |
Where smarm wins and loses vs tokio, preemption knob recommendations |
benchmarks.md |
Raw benchmark results, methodology, and tuning experiment log |
Contributing
This is a personal proof-of-concept. There's no PR workflow. If you fork it and do something interesting, just send me an email. If it's nice, I'll upstream the changes.