gen_statem: GenStatem* type prefix + cleanup
- rename StatemRef/StatemCallError/StatemSendError -> GenStatem*
- move the inline unit test out of src; consolidate the Switch coverage
onto a single macro-driven harness in tests/gen_statem.rs
- drop the redundant hand-written Switch test machine and the two
untracked rejected-direction probes (succ_enums, typed_edges)
- rename examples statem_{fused,macro}.rs -> gen_statem_{fused,macro}.rs
- strip RFC/chunk/spike provenance and fix the mislabeled "throwaway"
example header and dead cross-references
This commit is contained in:
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//! gen_statem behaviour tests, driven through the `gen_statem!` macro: cast/call
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//! round-trip, `enter` firing on start and on every real transition (but not on
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//! a stay), and the machine-down path when a handler panics.
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use smarm::gen_statem;
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use smarm::gen_statem::{CallError, Reply};
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use smarm::run;
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use std::sync::{Arc, Mutex};
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// A two-state machine: Flip toggles, calls read counters, Boom panics.
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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enum Switch {
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Off,
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On,
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}
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struct Counts {
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flips: u32,
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enters: u32,
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}
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enum Cast {
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Flip,
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}
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enum Call {
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GetFlips(Reply<u32>),
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GetEnters(Reply<u32>),
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Boom(Reply<u32>),
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}
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gen_statem! {
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machine: Sm { state: Switch, data: Counts };
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event: Ev { cast: Cast, call: Call };
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context(data, prev, cx);
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enter {
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_ => data.enters += 1,
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}
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on Switch::Off => {
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cast Cast::Flip => { data.flips += 1; Switch::On },
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}
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on Switch::On => {
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cast Cast::Flip => Switch::Off,
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}
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// State-independent queries: reply, then stay via `prev`. Boom panics
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// (`boom()` is typed as a state tag so the arm stays well-formed).
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on _ => {
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call Call::GetFlips(r) => { r.reply(data.flips); prev },
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call Call::GetEnters(r) => { r.reply(data.enters); prev },
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call Call::Boom(_r) => boom(),
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}
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}
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fn boom() -> Switch {
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panic!("boom")
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}
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// Casts are applied in order and a later call observes the accumulated data.
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#[test]
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fn cast_then_call_roundtrip() {
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let got = Arc::new(Mutex::new(0u32));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off, Counts { flips: 0, enters: 0 });
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // Off -> On (flips = 1)
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // On -> Off (no flip count)
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let flips = sw.call(|r| Ev::Call(Call::GetFlips(r))).unwrap();
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*got2.lock().unwrap() = flips;
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});
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assert_eq!(*got.lock().unwrap(), 1, "turned On once across the two flips");
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}
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// `enter` fires once on start and once per *real* transition; a stay (a call
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// that returns the current tag) does not re-enter.
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#[test]
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fn enter_on_start_and_each_transition_but_not_stay() {
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let got = Arc::new(Mutex::new((0u32, 0u32, 0u32)));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off, Counts { flips: 0, enters: 0 }); // enter -> 1
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let after_start = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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// Two stays (the reads) must not bump enters.
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let _ = sw.call(|r| Ev::Call(Call::GetFlips(r))).unwrap();
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let still = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // Off -> On -> enter -> 2
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let after_flip = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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*got2.lock().unwrap() = (after_start, still, after_flip);
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});
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assert_eq!(*got.lock().unwrap(), (1, 1, 2));
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}
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// A handler that panics tears the loop down; the in-flight call's reply channel
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// closes as the stack unwinds, so the parked caller wakes with Down (mirrors
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// gen_server's panicking-handler path).
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#[test]
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fn call_to_panicking_handler_is_down() {
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let got = Arc::new(Mutex::new(None::<Result<u32, CallError>>));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off, Counts { flips: 0, enters: 0 });
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let r = sw.call(|rep| Ev::Call(Call::Boom(rep)));
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*got2.lock().unwrap() = Some(r);
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});
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assert_eq!(*got.lock().unwrap(), Some(Err(CallError::Down)));
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}
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-142
@@ -1,142 +0,0 @@
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//! gen_statem (RFC 017) chunk-1 tests: call/cast round-trip against a
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//! hand-written machine, `enter` firing on start and on every real transition
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//! (but not on a stay), and the machine-down path when a handler panics.
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//!
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//! These drive the `smarm::gen_statem` primitives directly, the same way a
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//! `statem!`-generated machine eventually will.
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use smarm::run;
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use smarm::gen_statem::{self, CallError, Cx, Machine, Reply, Resolution, StatemRef};
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use std::sync::{Arc, Mutex};
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// ---------------------------------------------------------------------------
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// A hand-written two-state machine: Flip toggles, calls read, Boom panics.
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// ---------------------------------------------------------------------------
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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enum Switch {
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Off,
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On,
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}
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struct Counts {
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flips: u32,
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enters: u32,
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}
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enum Cast {
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Flip,
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}
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enum Call {
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GetFlips(Reply<u32>),
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GetEnters(Reply<u32>),
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Boom(Reply<u32>),
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}
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enum Ev {
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Cast(Cast),
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Call(Call),
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}
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struct Sm {
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state: Switch,
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data: Counts,
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}
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impl Sm {
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fn start(init: Switch) -> StatemRef<Sm> {
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gen_statem::spawn(Sm { state: init, data: Counts { flips: 0, enters: 0 } })
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}
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fn enter(&mut self, _s: Switch, _cx: &mut Cx<Ev>) {
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self.data.enters += 1;
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}
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}
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impl Machine for Sm {
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type Ev = Ev;
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fn on_start(&mut self, cx: &mut Cx<Ev>) {
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let s = self.state;
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self.enter(s, cx);
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}
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fn handle(&mut self, ev: Ev, cx: &mut Cx<Ev>) {
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let prev = self.state;
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let next: Resolution<Switch> = match (self.state, ev) {
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(Switch::Off, Ev::Cast(Cast::Flip)) => {
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self.data.flips += 1;
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Switch::On.into()
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}
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(Switch::On, Ev::Cast(Cast::Flip)) => Switch::Off.into(),
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(s, Ev::Call(Call::GetFlips(r))) => {
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r.reply(self.data.flips);
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s.into() // stay
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}
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(s, Ev::Call(Call::GetEnters(r))) => {
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r.reply(self.data.enters);
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s.into() // stay
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}
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(_, Ev::Call(Call::Boom(_r))) => panic!("boom"),
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};
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match next {
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Resolution::To(s) if s == prev => {}
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Resolution::To(s) => {
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self.state = s;
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self.enter(s, cx);
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}
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Resolution::Postpone => {}
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Resolution::Unhandled => cx.on_unhandled(),
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}
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}
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}
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// Casts are applied in order and a later call observes the accumulated data.
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#[test]
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fn cast_then_call_roundtrip() {
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let got = Arc::new(Mutex::new(0u32));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off);
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // Off -> On
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // On -> Off
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let flips = sw.call(|r| Ev::Call(Call::GetFlips(r))).unwrap();
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*got2.lock().unwrap() = flips;
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});
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assert_eq!(*got.lock().unwrap(), 1, "turned On once across the two flips");
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}
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// `enter` fires once on start and once per *real* transition; a stay (a call
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// that returns the current tag) does not re-enter.
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#[test]
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fn enter_on_start_and_each_transition_but_not_stay() {
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let got = Arc::new(Mutex::new((0u32, 0u32, 0u32)));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off); // on_start enter -> enters = 1
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let after_start = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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// Two stays (the reads above + below) must not bump enters.
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let _ = sw.call(|r| Ev::Call(Call::GetFlips(r))).unwrap();
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let still = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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sw.send(Ev::Cast(Cast::Flip)).unwrap(); // Off -> On -> enter -> enters = 2
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let after_flip = sw.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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*got2.lock().unwrap() = (after_start, still, after_flip);
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});
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assert_eq!(*got.lock().unwrap(), (1, 1, 2));
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}
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// A handler that panics tears the loop down; the in-flight call's reply channel
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// closes as the stack unwinds, so the parked caller wakes with Down (mirrors
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// gen_server's panicking-handler path).
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#[test]
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fn call_to_panicking_handler_is_down() {
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let got = Arc::new(Mutex::new(None::<Result<u32, CallError>>));
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let got2 = got.clone();
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run(move || {
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let sw = Sm::start(Switch::Off);
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let r = sw.call(|rep| Ev::Call(Call::Boom(rep)));
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*got2.lock().unwrap() = Some(r);
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});
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assert_eq!(*got.lock().unwrap(), Some(Err(CallError::Down)));
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}
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