feat(stack,runtime): per-shape actor stacks — Stack::new(reserve, guard), Config knobs, pool rule (RFC 019 §1)
Stack takes an explicit (reserve, guard) shape, both page-rounded and
stored; usable_base derives from the stored guard. Guard default raised
4 KiB -> 64 KiB (DEFAULT_STACK_GUARD): probestack makes one page enough
for Rust frames, but an unprobed C frame can leap a page in one sub rsp
— the motivating SQLite segfault. Reserve default stays 64 KiB
(DEFAULT_STACK_RESERVE); ACTOR_STACK_SIZE retired.
Config::{stack_reserve, stack_guard} thread the runtime defaults into
RuntimeInner pre-rounded. All acquisition/recycling now goes through
acquire_stack/recycle_stack carrying the pool rule: only default-shaped
stacks are pooled (pooled ⇒ default-shaped by induction); custom shapes
mmap fresh and munmap at death. Pool lock still dropped before any mmap.
No public spawn API change (SpawnOpts is the next commit).
Tests: shape rounding + accessors, wide-guard faults at both ends
(subprocess), Config::stack_reserve permits >64 KiB recursion that
previously could only segfault.
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@@ -75,7 +75,7 @@ genuine advantage over tokio's task abort model.
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### Spawn-heavy workloads (19–70×)
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Every smarm actor `mmap`s a 64 KiB stack with a guard page. This is
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Every smarm actor `mmap`s a 64 KiB stack reserve with a 64 KiB PROT_NONE guard below (both per-actor configurable since RFC 019; the reserve is demand-paged). This is
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a syscall. Tokio tasks are heap-allocated state machines — no stack,
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no syscall, ~100 bytes each. For workloads that spawn thousands of
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short-lived actors per second, this is a structural disadvantage.
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