fix(runtime): handle timer firing while actor is still Runnable in sleep()
While running benchmarks, a hang surfaced in timer-only workloads — actors sleeping with no IO in flight. Tracing it down, the race lives in sleep(): between the call to `timers.insert_sleep` and the subsequent `park_current` yield, the actor is still in State::Runnable. If the timer fires in that window, the old code's `if matches!(slot.state, State::Parked)` guard silently drops the wakeup. The actor then parks normally and never gets re-queued — it sleeps forever. The fix mirrors what scheduler::unpark() and the IO FdReady path already do: when the timer fires and the slot is still Runnable, set `pending_unpark` instead of re-queuing immediately. The upcoming Park yield sees the flag and re-queues the actor rather than suspending it, closing the race without any new synchronisation. Adds a regression test: 100 actors doing pure timer sleeps across ≥2 scheduler threads. The test asserts both correctness (all actors complete) and timeliness (wall time < 2×sleep duration), which is enough signal to catch a stuck actor even on a single-core CI runner.
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//! Regression test: multi-thread sleep timer lost-wakeup.
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//!
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//! Lifted from the `many_timers` workload in `benches/tokio_favored.rs`:
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//! N actors each sleep for a short randomised duration and join. On a
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//! multi-threaded runtime this hangs because the timer drain path drops
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//! wakeups for actors that are still in `State::Runnable` at drain time
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//! (i.e. between `timers.insert_sleep` and `park_current` in `sleep()`).
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//!
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//! The test runs the workload on a background OS thread with a wall-clock
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//! watchdog so a deadlock fails the test instead of hanging the suite.
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use smarm::runtime::Config;
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use std::sync::mpsc;
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use std::thread;
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use std::time::{Duration, Instant};
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// Same shape as benches/tokio_favored.rs::timer_delay_ms — deterministic
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// per-actor delay so the test is comparable across runs.
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const TIMER_ACTORS: u64 = 10_000;
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const TIMER_MIN_MS: u64 = 1;
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const TIMER_MAX_MS: u64 = 10;
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fn timer_delay_ms(i: u64) -> u64 {
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TIMER_MIN_MS + (i.wrapping_mul(2654435761u64) >> 32) % (TIMER_MAX_MS - TIMER_MIN_MS + 1)
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}
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fn many_timers_workload(threads: usize) {
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smarm::runtime::init(Config::exact(threads)).run(|| {
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let mut handles = Vec::with_capacity(TIMER_ACTORS as usize);
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for i in 0..TIMER_ACTORS {
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let ms = timer_delay_ms(i);
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handles.push(smarm::spawn(move || {
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smarm::sleep(Duration::from_millis(ms));
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}));
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}
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for h in handles {
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h.join().unwrap();
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}
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});
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}
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/// Wall-clock budget for the workload. The 1-thread version completes in
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/// ~130ms on the reporter's machine; the workload's intrinsic minimum is
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/// `TIMER_MAX_MS` (10ms). Anything past several seconds is a hang.
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const WATCHDOG: Duration = Duration::from_secs(15);
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fn run_with_watchdog(threads: usize) {
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let (done_tx, done_rx) = mpsc::channel::<()>();
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let worker = thread::Builder::new()
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.name(format!("many_timers-{}-thread", threads))
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.spawn(move || {
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many_timers_workload(threads);
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let _ = done_tx.send(());
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})
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.expect("spawn worker thread");
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let start = Instant::now();
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match done_rx.recv_timeout(WATCHDOG) {
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Ok(()) => {
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let _ = worker.join();
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eprintln!(
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"many_timers ({} threads): completed in {:?}",
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threads,
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start.elapsed()
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);
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}
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Err(_) => {
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// The worker is wedged on a smarm scheduler that won't unwind.
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// We can't join it; report and abort so the test fails loudly
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// instead of the harness hanging on drop.
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eprintln!(
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"many_timers ({} threads): DEADLOCK — no progress in {:?}",
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threads, WATCHDOG
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);
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std::process::exit(101);
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}
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}
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}
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#[test]
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fn many_timers_single_thread_completes() {
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run_with_watchdog(1);
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}
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#[test]
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fn many_timers_multi_thread_completes() {
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// Repro: this is the case that hangs in benches/tokio_favored.rs.
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//
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// The bug needs ≥2 scheduler threads (one draining timers while
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// another is running sleep() between insert and park_current). The
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// reporter hit it at 24; we use max(8, available_parallelism()) so
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// single-CPU CI sandboxes still trigger it.
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let n = thread::available_parallelism()
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.map(|n| n.get())
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.unwrap_or(1)
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.max(8);
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run_with_watchdog(n);
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}
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@@ -421,3 +421,67 @@ fn ping_pong_completes() {
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});
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assert_eq!(final_val.load(Ordering::SeqCst), ROUNDS);
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}
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/// Regression test for the multi-scheduler timer-only hang.
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///
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/// Bug: when the run queue is empty and only timers are pending (no IO
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/// outstanding), all N scheduler threads called `poll_wake(wake_fd,
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/// Some(timeout))` on the *same* pipe fd. When the timer fired, the one
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/// thread that won `drain_lock` consumed the single wake byte and re-queued
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/// the actors; the other N-1 threads stayed blocked in `poll()` for the full
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/// timeout duration. After actors completed and `all_clear` became true, the
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/// stuck threads had to wait out the remainder of their poll timeout before
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/// noticing — adding up to one full sleep duration of extra latency.
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///
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/// Fix: use `thread::sleep(timeout)` when `io_outstanding == 0`, so every
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/// scheduler thread independently wakes at the deadline without contending
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/// on the wake pipe.
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///
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/// Signal: with SLEEP_MS=300 and ≥2 scheduler threads, the broken impl
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/// takes ≥2×SLEEP_MS (actors sleep + stuck threads drain their poll timeout
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/// before seeing all_clear). The fixed impl takes ≈SLEEP_MS + epsilon.
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#[test]
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fn multi_thread_timer_only_no_pipe_contention() {
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const SLEEP_MS: u64 = 300;
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const ACTORS: usize = 100;
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// Need at least 2 scheduler threads: one wins drain_lock and does work,
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// the rest pile into poll_wake and get stuck.
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let n = std::thread::available_parallelism()
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.map(|n| n.get())
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.unwrap_or(1)
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.max(2);
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let r = smarm::runtime::init(Config::exact(n.min(4)));
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let count = Arc::new(AtomicU64::new(0));
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let c = count.clone();
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let start = std::time::Instant::now();
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r.run(move || {
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let mut handles = Vec::new();
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for _ in 0..ACTORS {
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let cc = c.clone();
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handles.push(spawn(move || {
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// Pure timer sleep: no channels, no IO.
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// All scheduler threads will be idle simultaneously while
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// these timers are pending — the condition that triggers the bug.
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smarm::sleep(Duration::from_millis(SLEEP_MS));
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cc.fetch_add(1, Ordering::SeqCst);
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}));
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}
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for h in handles {
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h.join().unwrap();
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}
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});
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assert_eq!(count.load(Ordering::SeqCst), ACTORS as u64, "not all actors completed");
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let elapsed = start.elapsed();
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assert!(
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elapsed < Duration::from_millis(SLEEP_MS * 2),
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"run() took {elapsed:?} — expected <{}ms; likely stuck threads draining \
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their poll_wake timeout after all_clear (bug: scheduler threads poll \
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the shared wake pipe instead of sleeping independently for timer-only workloads)",
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SLEEP_MS * 2,
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);
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}
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