docs(mutex): user-facing rewrite of the actor-blocking mutex
Every public item was previously undocumented. Lead with why Mutex<T> exists (a channel/gen_server is overkill for plain shared state) and how it differs from std::sync::Mutex (parks the actor not the OS thread, every lock is timeout-bounded by default). Add a compiling doctest. Document new/lock/lock_timeout/try_lock/set_default_timeout/ MutexGuard/LockTimeout/DEFAULT_TIMEOUT. Drop em-dashes; keep wake protocol mechanics as contributor-facing comments on private internals.
This commit is contained in:
+120
-9
@@ -1,12 +1,89 @@
|
||||
//! Actor-aware mutex with mandatory timeout.
|
||||
//! Shared mutable state across actors, when a channel is overkill.
|
||||
//!
|
||||
//! `Mutex<T>` parks the calling *green* thread on contention rather than
|
||||
//! blocking the OS thread. Every lock attempt is bounded by a timeout.
|
||||
//! smarm actors normally coordinate by sending messages, and for a piece of
|
||||
//! owned state the right tool is usually a `gen_server`: one actor holds the
|
||||
//! data and everyone else talks to it. Sometimes that is more machinery than
|
||||
//! you need, and plain shared, lockable state is simpler: [`Mutex<T>`] is
|
||||
//! that escape hatch. It behaves like `std::sync::Mutex<T>`, guarding a value
|
||||
//! of type `T` behind a guard that gives you `&mut T` while held, but it is
|
||||
//! built for smarm's actors rather than OS threads.
|
||||
//!
|
||||
//! Internals use `Arc<std::sync::Mutex<...>>` so the type is genuinely
|
||||
//! `Send + Sync` and can be shared across scheduler threads.
|
||||
//! The key difference from `std::sync::Mutex` is what happens on contention.
|
||||
//! [`Mutex::lock`] parks the calling actor (a cooperatively scheduled green
|
||||
//! thread) rather than blocking the underlying OS thread, so other actors on
|
||||
//! the same OS thread keep running while it waits. And every lock attempt is
|
||||
//! bounded by a timeout: an actor that hangs on to the lock forever (stuck in
|
||||
//! a bug, or just slow) would otherwise wedge every other actor waiting on
|
||||
//! it, so smarm makes the wait bounded by default instead of leaving it up
|
||||
//! to you to remember.
|
||||
//!
|
||||
//! Fairness: FIFO. Poisoning: none. Reentrance: deadlock (caller bug).
|
||||
//! ## A first lock
|
||||
//!
|
||||
//! ```
|
||||
//! use smarm::{run, spawn, Mutex};
|
||||
//!
|
||||
//! run(|| {
|
||||
//! let counter = Mutex::new(0u32);
|
||||
//!
|
||||
//! // Mutex::clone() is cheap and hands out another handle to the SAME
|
||||
//! // underlying value, much like Arc::clone: every clone shares one lock
|
||||
//! // and one value, so mutations through one are visible through all.
|
||||
//! let a = counter.clone();
|
||||
//! let b = counter.clone();
|
||||
//!
|
||||
//! let h1 = spawn(move || {
|
||||
//! let mut guard = a.lock().unwrap();
|
||||
//! *guard += 1;
|
||||
//! });
|
||||
//! let h2 = spawn(move || {
|
||||
//! let mut guard = b.lock().unwrap();
|
||||
//! *guard += 1;
|
||||
//! });
|
||||
//! h1.join().unwrap();
|
||||
//! h2.join().unwrap();
|
||||
//!
|
||||
//! assert_eq!(*counter.lock().unwrap(), 2);
|
||||
//! });
|
||||
//! ```
|
||||
//!
|
||||
//! ## Choosing a timeout
|
||||
//!
|
||||
//! [`Mutex::lock`] waits up to [`DEFAULT_TIMEOUT`] (30 seconds) before giving
|
||||
//! up with [`LockTimeout`]. To use a different bound for one call, use
|
||||
//! [`Mutex::lock_timeout`] instead; to change the default for every future
|
||||
//! `lock()` call on this mutex (including through its clones), use
|
||||
//! [`Mutex::set_default_timeout`]. If you never want to wait at all, use
|
||||
//! [`Mutex::try_lock`], which returns immediately whether or not the lock was
|
||||
//! free.
|
||||
//!
|
||||
//! ## Fairness and panics
|
||||
//!
|
||||
//! Waiters are granted the lock in the order they started waiting (FIFO), so
|
||||
//! no actor can be starved by later arrivals repeatedly cutting in line.
|
||||
//!
|
||||
//! This mutex never poisons. `std::sync::Mutex` marks itself poisoned if a
|
||||
//! thread panics while holding the lock, because a partly mutated value might
|
||||
//! be left behind for the next lock holder to see. smarm's actors already
|
||||
//! rely on `Drop` running during unwinding to release the lock, so if a
|
||||
//! holder panics, [`MutexGuard::drop`] still runs and the next waiter is
|
||||
//! granted the lock normally. It is the same tradeoff `std::sync::Mutex`
|
||||
//! offers you if you choose to ignore poisoning: you may see a value left
|
||||
//! mid-update by the panicking actor, so a panic inside a critical section is
|
||||
//! still a bug worth fixing, just not one that also wedges every future lock
|
||||
//! attempt.
|
||||
//!
|
||||
//! Locking a mutex you already hold (on the same actor) does not queue
|
||||
//! behind yourself: it deadlocks, the same way relocking a non-reentrant
|
||||
//! `std::sync::Mutex` does. Don't call `lock` while already holding a guard
|
||||
//! from the same `Mutex`.
|
||||
//!
|
||||
//! ## Outside the runtime
|
||||
//!
|
||||
//! `Mutex<T>` also works when called from plain code that is not running as
|
||||
//! a smarm actor (for example, in a test's setup code before calling
|
||||
//! [`run`](crate::run)). There, an actor's cooperative park has no meaning,
|
||||
//! so a lock attempt instead blocks the calling OS thread directly until the
|
||||
//! mutex is free; there is no timeout on this path.
|
||||
|
||||
use crate::pid::Pid;
|
||||
use crate::scheduler;
|
||||
@@ -15,8 +92,14 @@ use std::collections::VecDeque;
|
||||
use std::sync::{Arc, Mutex as StdMutex};
|
||||
use std::time::Duration;
|
||||
|
||||
/// How long [`Mutex::lock`] waits for the lock before giving up, unless
|
||||
/// overridden per-mutex with [`Mutex::set_default_timeout`] or per-call with
|
||||
/// [`Mutex::lock_timeout`].
|
||||
pub const DEFAULT_TIMEOUT: Duration = Duration::from_secs(30);
|
||||
|
||||
/// Returned by [`Mutex::lock`] / [`Mutex::lock_timeout`] when the timeout
|
||||
/// elapses before the lock became available. The lock attempt is abandoned;
|
||||
/// nothing was acquired, and the mutex's value is unaffected.
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
||||
pub struct LockTimeout;
|
||||
|
||||
@@ -70,7 +153,7 @@ impl TimerTarget for MutexCore {
|
||||
};
|
||||
// Remove from waiters only if still there with matching epoch.
|
||||
// If the lock was already granted (holder == Some(pid)), the
|
||||
// timer fired after the grant — treat as no-op; the actor
|
||||
// timer fired after the grant: treat as no-op; the actor
|
||||
// will see `is_holder == true` and return Ok.
|
||||
if st.holder == Some(pid) {
|
||||
return;
|
||||
@@ -100,6 +183,8 @@ pub struct Mutex<T> {
|
||||
}
|
||||
|
||||
impl<T> Mutex<T> {
|
||||
/// Wrap `value` in a new mutex, initially unlocked, with the default
|
||||
/// lock timeout ([`DEFAULT_TIMEOUT`]).
|
||||
pub fn new(value: T) -> Self {
|
||||
Self {
|
||||
core: Arc::new(MutexCore::new(DEFAULT_TIMEOUT)),
|
||||
@@ -107,6 +192,11 @@ impl<T> Mutex<T> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Change how long future [`lock`](Self::lock) calls on this mutex wait
|
||||
/// before giving up. Applies to every clone of this `Mutex` (they share
|
||||
/// one underlying lock), and to `lock` calls already in progress that
|
||||
/// have not yet started waiting. Does not affect [`lock_timeout`](Self::lock_timeout)
|
||||
/// calls, which always use the timeout passed in.
|
||||
pub fn set_default_timeout(&self, timeout: Duration) {
|
||||
match self.core.state.lock() {
|
||||
Ok(mut st) => st.default_timeout = timeout,
|
||||
@@ -114,6 +204,12 @@ impl<T> Mutex<T> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Acquire the lock, waiting up to this mutex's default timeout
|
||||
/// ([`DEFAULT_TIMEOUT`], or whatever [`set_default_timeout`](Self::set_default_timeout)
|
||||
/// last set) if it is currently held elsewhere. Returns a [`MutexGuard`]
|
||||
/// that releases the lock when dropped, or [`LockTimeout`] if the
|
||||
/// deadline passes first. To use a one-off timeout instead of the
|
||||
/// mutex's default, call [`lock_timeout`](Self::lock_timeout) directly.
|
||||
pub fn lock(&self) -> Result<MutexGuard<'_, T>, LockTimeout> {
|
||||
let timeout = match self.core.state.lock() {
|
||||
Ok(st) => st.default_timeout,
|
||||
@@ -122,6 +218,10 @@ impl<T> Mutex<T> {
|
||||
self.lock_timeout(timeout)
|
||||
}
|
||||
|
||||
/// Acquire the lock, waiting up to `timeout` (ignoring this mutex's
|
||||
/// default) if it is currently held elsewhere. Returns a [`MutexGuard`]
|
||||
/// that releases the lock when dropped, or [`LockTimeout`] if `timeout`
|
||||
/// elapses first with the lock still unavailable.
|
||||
pub fn lock_timeout(&self, timeout: Duration) -> Result<MutexGuard<'_, T>, LockTimeout> {
|
||||
// Outside the runtime (e.g. in tests, after run() returns) there is no
|
||||
// current actor PID. Fall back to a blocking std::sync::Mutex acquire.
|
||||
@@ -157,7 +257,7 @@ impl<T> Mutex<T> {
|
||||
Ok(g) => g,
|
||||
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
|
||||
};
|
||||
// begin_wait is lock-free — legal under the state lock; this
|
||||
// begin_wait is lock-free (legal under the state lock); this
|
||||
// makes the epoch atomic with the registration's visibility to
|
||||
// grants and timeouts.
|
||||
let epoch = scheduler::begin_wait();
|
||||
@@ -170,7 +270,7 @@ impl<T> Mutex<T> {
|
||||
scheduler::insert_wait_timer(deadline, me, target, epoch);
|
||||
scheduler::park_current();
|
||||
|
||||
// Resumed — precisely: only our grant or our timer can wake this
|
||||
// Resumed, precisely: only our grant or our timer can wake this
|
||||
// wait (both epoch-stamped; a stop wake unwinds out of
|
||||
// park_current). The one-shot interpretation below is therefore
|
||||
// exhaustive. Are we the holder?
|
||||
@@ -193,6 +293,9 @@ impl<T> Mutex<T> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Acquire the lock only if it is immediately available: never parks and
|
||||
/// never waits. Returns `Some` with a [`MutexGuard`] if the lock was
|
||||
/// free, `None` if it is currently held elsewhere.
|
||||
pub fn try_lock(&self) -> Option<MutexGuard<'_, T>> {
|
||||
let me = crate::actor::current_pid()?;
|
||||
let mut st = match self.core.state.lock() {
|
||||
@@ -234,6 +337,10 @@ impl<T> Mutex<T> {
|
||||
}
|
||||
|
||||
impl<T> Clone for Mutex<T> {
|
||||
/// Cheap: hands back another handle to the same underlying lock and
|
||||
/// value, the way `Arc::clone` does. All clones of a `Mutex` share one
|
||||
/// lock and one protected value; locking through any clone excludes
|
||||
/// every other clone.
|
||||
fn clone(&self) -> Self {
|
||||
Self { core: self.core.clone(), value: self.value.clone() }
|
||||
}
|
||||
@@ -247,6 +354,10 @@ unsafe impl<T: Send> Sync for Mutex<T> {}
|
||||
// Guard
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Grants access to the value inside a [`Mutex`] while the lock is held.
|
||||
/// Dereferences to `&T` and `&mut T`. Dropping the guard releases the lock
|
||||
/// and, if another actor is waiting, wakes the next one in arrival order.
|
||||
/// Returned by [`Mutex::lock`], [`Mutex::lock_timeout`], and [`Mutex::try_lock`].
|
||||
pub struct MutexGuard<'a, T> {
|
||||
mutex: &'a Mutex<T>,
|
||||
value: Option<T>,
|
||||
|
||||
Reference in New Issue
Block a user