runtime: wake_slot default ON (RFC 005 accepted, finding 18); supervisor stops survivors sequentially so reverse-order teardown is guaranteed; deflake gen_server/channel tests; baseline.json regenerated slot-on; ROADMAP notes

This commit is contained in:
claude-asm-audit
2026-08-21 12:23:33 +00:00
parent 7001f04b65
commit ea2b222cff
6 changed files with 333 additions and 300 deletions
+14 -1
View File
@@ -28,6 +28,15 @@ and **excised** (not worth the code cost; preserved on branch
`rfc-004-spinning`). Also a false-sharing fix (`align(64)` on `SchedulerStats`) `rfc-004-spinning`). Also a false-sharing fix (`align(64)` on `SchedulerStats`)
and a termination wake for idle siblings. and a termination wake for idle siblings.
Commits `2708042`, `37d9319`, `eddf3fe`. Commits `2708042`, `37d9319`, `eddf3fe`.
**Default flipped ON 2026-08-18** (history.md findings 17/18): the slot had
shipped default-off "until the shootout accepts it" and the flip was never
made, so every general.rs number since was slot-off. Acceptance sweep
(rq_runtime, 1/2/4/8/20 schedulers, rq-mpmc, 7 runs): ping-pong-pairs
−7% at 1T, 3.6×/5.3×/15.6×/10× faster at 2/4/8/20T, 100% slot hits, 0
displaced; yield-storm and spawn-storm within ±10% noise both ways.
general.rs on the flip: ping_pong_steady 20T 18485→1549 µs, 1T −15%,
mpsc_contention 1T −51%, ping_pong_oneshot 20T −18%; no smarm regressions.
`benches/baseline.json` regenerated slot-on.
--- ---
@@ -146,7 +155,11 @@ Needs an RFC.
#### Per-switch cost (context shims, epoch protocol) #### Per-switch cost (context shims, epoch protocol)
The shootout's residual: per-wake latency is 0.16–0.18 µs at N=1 and The shootout's residual: per-wake latency is 0.16–0.18 µs at N=1 and
0.8–1.2 µs at N=8+, dominated by the context-switch shims and the epoch 0.8–1.2 µs at N=8+, dominated by the context-switch shims and the epoch
protocol, not the queue. On current evidence this is the larger constant — protocol, not the queue. **Premise corrected 2026-08-18 (finding 17): the
N=8+ figure was the slot-off futex path (one futex_wake per landed wake,
woken worker steals the pair); slot-on it is ~1.3× N=1. The shims are ~5
cycles (finding 3) and the epoch CASes ~117 cycles/roundtrip (finding 15).
Re-measure slot-on before spending anything here.** On current evidence this is the larger constant —
"the whole game" alongside the v0.9 work — but there is no spec yet. Needs a "the whole game" alongside the v0.9 work — but there is no spec yet. Needs a
profiling spike (where do the cycles actually go per park/unpark round-trip) profiling spike (where do the cycles actually go per park/unpark round-trip)
and then an RFC before it can be scheduled. and then an RFC before it can be scheduled.
+289 -289
View File
@@ -1,366 +1,366 @@
{ {
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}, },
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} }
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}
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},
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},
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}
},
"yield_many": {
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},
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},
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},
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} }
} }
} }
+4 -4
View File
@@ -182,7 +182,7 @@ impl Config {
stack_reserve: DEFAULT_STACK_RESERVE, stack_reserve: DEFAULT_STACK_RESERVE,
stack_guard: DEFAULT_STACK_GUARD, stack_guard: DEFAULT_STACK_GUARD,
max_actors: DEFAULT_MAX_ACTORS, max_actors: DEFAULT_MAX_ACTORS,
wake_slot: false, wake_slot: true,
node_id: crate::pg::DEFAULT_NODE_ID, node_id: crate::pg::DEFAULT_NODE_ID,
incarnation: crate::pg::DEFAULT_INCARNATION, incarnation: crate::pg::DEFAULT_INCARNATION,
} }
@@ -205,7 +205,7 @@ impl Config {
stack_reserve: DEFAULT_STACK_RESERVE, stack_reserve: DEFAULT_STACK_RESERVE,
stack_guard: DEFAULT_STACK_GUARD, stack_guard: DEFAULT_STACK_GUARD,
max_actors: DEFAULT_MAX_ACTORS, max_actors: DEFAULT_MAX_ACTORS,
wake_slot: false, wake_slot: true,
node_id: crate::pg::DEFAULT_NODE_ID, node_id: crate::pg::DEFAULT_NODE_ID,
incarnation: crate::pg::DEFAULT_INCARNATION, incarnation: crate::pg::DEFAULT_INCARNATION,
} }
@@ -283,7 +283,7 @@ impl Config {
/// thread's slot; it is resumed next on that core and inherits the /// thread's slot; it is resumed next on that core and inherits the
/// remainder of the waker's timeslice. Scheduler-context wakes /// remainder of the waker's timeslice. Scheduler-context wakes
/// (timer/IO drain) and spawns always go to the shared queue. /// (timer/IO drain) and spawns always go to the shared queue.
/// Default: `false` (off until the slot shootout accepts it). /// Default: `true` (accepted 2026-08-18, history.md finding 17/18).
pub fn wake_slot(mut self, on: bool) -> Self { pub fn wake_slot(mut self, on: bool) -> Self {
self.wake_slot = on; self.wake_slot = on;
self self
@@ -333,7 +333,7 @@ impl Default for Config {
stack_reserve: DEFAULT_STACK_RESERVE, stack_reserve: DEFAULT_STACK_RESERVE,
stack_guard: DEFAULT_STACK_GUARD, stack_guard: DEFAULT_STACK_GUARD,
max_actors: DEFAULT_MAX_ACTORS, max_actors: DEFAULT_MAX_ACTORS,
wake_slot: false, wake_slot: true,
node_id: crate::pg::DEFAULT_NODE_ID, node_id: crate::pg::DEFAULT_NODE_ID,
incarnation: crate::pg::DEFAULT_INCARNATION, incarnation: crate::pg::DEFAULT_INCARNATION,
} }
+9 -1
View File
@@ -137,11 +137,19 @@ fn channel_ops_interleaved_with_monitor_churn_multi_thread() {
for i in 0..32i64 { for i in 0..32i64 {
let tx = tx.clone(); let tx = tx.clone();
handles.push(spawn(move || { handles.push(spawn(move || {
// Short-lived target whose death fires the monitor below. // Short-lived target whose death fires the monitor below. It
// waits for `go` so the monitor is registered before it can
// die — otherwise a fast target yields an immediate NoProc
// Down instead of the finalize-sent Exit this test is about
// (pre-existing ~8% flake at 4 threads, independent of the
// wake slot).
let (go_tx, go_rx) = channel::<()>();
let t = spawn(move || { let t = spawn(move || {
let _ = go_rx.recv();
tx.send(i).unwrap(); tx.send(i).unwrap();
}); });
let m = smarm::monitor(t.pid()); let m = smarm::monitor(t.pid());
go_tx.send(()).unwrap();
t.join().unwrap(); t.join().unwrap();
// Down delivery exercises send-from-finalize. // Down delivery exercises send-from-finalize.
let d = m.rx.recv().unwrap(); let d = m.rx.recv().unwrap();
+14 -3
View File
@@ -396,8 +396,11 @@ impl GenServer for Pool {
} }
// A worker spawned and watched from inside a handler delivers its Down to // A worker spawned and watched from inside a handler delivers its Down to
// handle_down. Down arms outrank the inbox, so the death is in the log by // handle_down. Nothing orders the worker's death before the follow-up
// the time the follow-up call is answered. // call (the worker sits in the shared queue while call/reply wakes ride the
// wake slot), so poll: the log must become exactly [Panic] within a bounded
// number of yields. Down-outranks-inbox ordering is covered by
// `watch_dead_pid_is_noproc_down`.
#[test] #[test]
fn worker_pool_down_reaches_handle_down() { fn worker_pool_down_reaches_handle_down() {
let got = Arc::new(Mutex::new(Vec::new())); let got = Arc::new(Mutex::new(Vec::new()));
@@ -409,7 +412,15 @@ fn worker_pool_down_reaches_handle_down() {
}); });
server.cast(PoolCast::SpawnDoomedWorker).unwrap(); server.cast(PoolCast::SpawnDoomedWorker).unwrap();
let _ = server.call(()).unwrap(); // sync point: cast handled, worker live let _ = server.call(()).unwrap(); // sync point: cast handled, worker live
*got2.lock().unwrap() = server.call(()).unwrap(); let mut log = Vec::new();
for _ in 0..10_000 {
log = server.call(()).unwrap();
if !log.is_empty() {
break;
}
smarm::yield_now();
}
*got2.lock().unwrap() = log;
}); });
assert_eq!(*got.lock().unwrap(), vec![DownReason::Panic]); assert_eq!(*got.lock().unwrap(), vec![DownReason::Panic]);
} }
+3 -2
View File
@@ -80,10 +80,11 @@ fn slot_off_means_zero_slot_traffic() {
assert_eq!(rt.stats().slot_hits(), 0); assert_eq!(rt.stats().slot_hits(), 0);
assert_eq!(rt.stats().slot_displacements(), 0); assert_eq!(rt.stats().slot_displacements(), 0);
// …and off by default (RFC 005: default off until the shootout accepts). // …and ON by default (RFC 005 accepted after the shootout — history.md
// finding 17/18: ping-pong 12.5× at 20T, ~9% at 1T, 100% slot hits).
let rt = init(Config::exact(1)); let rt = init(Config::exact(1));
rt.run(ping_pong(2, 100)); rt.run(ping_pong(2, 100));
assert_eq!(rt.stats().slot_hits(), 0, "wake_slot must default to OFF"); assert!(rt.stats().slot_hits() > 0, "wake_slot must default to ON");
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------