cleanup some LLM crud

This commit is contained in:
smarm
2026-06-20 12:22:33 +02:00
parent 07867b91f6
commit f646c5cd72
6 changed files with 24 additions and 176 deletions
+1 -1
View File
@@ -38,7 +38,7 @@
#![deny(dead_code, unreachable_patterns)]
use smarm::run;
use smarm::statem::{spawn, Cx, Machine, Reply, Resolution, StatemRef};
use smarm::gen_statem::{spawn, Cx, Machine, Reply, Resolution, StatemRef};
// === user types ============================================================
+1 -1
View File
@@ -19,7 +19,7 @@
use smarm::gen_statem;
use smarm::run;
use smarm::statem::Reply;
use smarm::gen_statem::Reply;
// === user types (identical to statem_fused.rs) =============================
-152
View File
@@ -1,152 +0,0 @@
//! A hand-written `gen_statem`, written directly against the chunk-1 primitives
//! in `smarm::statem` — no macro. This is the RFC 017 `Switch` example, and its
//! purpose is to be the **evaluation artifact**: it shows exactly the shape the
//! deferred `statem!` macro would have to generate, so we can judge what the
//! macro actually buys before committing to building one.
//!
//! Run with: `cargo run --example statem_switch`
//!
//! Sections are tagged // USER (you'd hand-write this with or without a macro)
//! and // MACRO (the boilerplate a `statem!` would emit for you).
use smarm::run;
use smarm::statem::{self, Cx, Machine, Reply, Resolution, StatemRef};
// ---- USER: the four hand-written types ------------------------------------
// In the macro world these are unchanged — the macro never generates them.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
enum Switch {
Off,
On,
}
struct Counts {
flips: u32,
enters: u32,
}
enum SwitchCast {
Flip,
}
enum SwitchCall {
GetCount(Reply<u32>),
GetEnters(Reply<u32>),
}
// ---- MACRO: the unified event ---------------------------------------------
// The user's two message enums folded together. Chunk 1 has no internal
// variants yet; chunks 23 add `StateTimeout` / `Timeout(name)` here.
enum Ev {
Cast(SwitchCast),
Call(SwitchCall),
}
// ---- MACRO: the machine struct + state cell -------------------------------
// `state` is the private cell; the `handle` body below is its sole writer.
struct SwitchSm {
state: Switch,
data: Counts,
}
impl SwitchSm {
// MACRO: `Switch::start` in the RFC; spawns the actor, hands back a ref.
fn start(init: Switch, data: Counts) -> StatemRef<SwitchSm> {
statem::spawn(SwitchSm { state: init, data })
}
// MACRO: the `enter` dispatch, assembled from the per-state `enter` arms.
// USER wrote the arm bodies (`data.enters += 1`); the macro wrote the match
// and the `()` return. `enter` runs side effects only — it cannot transition.
fn enter(&mut self, s: Switch, _cx: &mut Cx<Ev>) {
match s {
Switch::Off => self.data.enters += 1,
Switch::On => self.data.enters += 1,
}
}
}
impl Machine for SwitchSm {
type Ev = Ev;
// MACRO: run the initial state's enter.
fn on_start(&mut self, cx: &mut Cx<Ev>) {
let s = self.state;
self.enter(s, cx);
}
fn handle(&mut self, ev: Ev, cx: &mut Cx<Ev>) {
let prev = self.state;
// MACRO: the `(state, event)` dispatch table. USER wrote each arm tail
// (the body + the ending state tag); the macro qualified bare tags
// (`On` -> `Switch::On`), wrapped them in `.into()`, assembled the match,
// and — in the real macro — would have edge-checked each tail tag
// against the `transitions { Off => On, On => Off }` table at expand
// time. Here that check is on the honour system.
let next: Resolution<Switch> = match (self.state, ev) {
(Switch::Off, Ev::Cast(SwitchCast::Flip)) => {
self.data.flips += 1;
Switch::On.into()
}
(Switch::On, Ev::Cast(SwitchCast::Flip)) => Switch::Off.into(),
(Switch::Off, Ev::Call(SwitchCall::GetCount(r))) => {
r.reply(self.data.flips);
Switch::Off.into() // stay = return the current tag
}
(Switch::On, Ev::Call(SwitchCall::GetCount(r))) => {
r.reply(self.data.flips);
Switch::On.into()
}
(Switch::Off, Ev::Call(SwitchCall::GetEnters(r))) => {
r.reply(self.data.enters);
Switch::Off.into()
}
(Switch::On, Ev::Call(SwitchCall::GetEnters(r))) => {
r.reply(self.data.enters);
Switch::On.into()
}
// The macro would emit `_ => Resolution::Unhandled` here for a
// machine whose table is non-exhaustive; this one covers every
// (state, event) pair, so an added arm would be unreachable.
};
// MACRO: the resolution dispatch — identical in every generated machine.
match next {
Resolution::To(s) if s == prev => {} // stay: no enter, no reset
Resolution::To(s) => {
self.state = s; // <- sole writer of the state cell
// chunk 2: self.timers.clear_state_timeout();
self.enter(s, cx);
// chunk 3: cx.replay(&mut self.postponed);
}
Resolution::Postpone => {} // chunk 3
Resolution::Unhandled => cx.on_unhandled(),
}
}
}
fn main() {
run(|| {
// USER: the client side. With a macro these would be `sw.cast(..)` /
// `sw.call(SwitchCall::GetCount)`; without it, the `Ev::Cast` / `Ev::Call`
// wrap is explicit — note how mechanical it is.
let sw = SwitchSm::start(Switch::Off, Counts { flips: 0, enters: 0 });
sw.send(Ev::Cast(SwitchCast::Flip)).unwrap(); // Off -> On
sw.send(Ev::Cast(SwitchCast::Flip)).unwrap(); // On -> Off
let flips = sw.call(|r| Ev::Call(SwitchCall::GetCount(r))).unwrap();
let enters = sw.call(|r| Ev::Call(SwitchCall::GetEnters(r))).unwrap();
// RFC's stated end state after two flips: Counts { flips: 1, enters: 3 }
// (initial Off entry + On entry + Off entry).
println!("after two flips: flips={flips}, enters={enters}");
assert_eq!(flips, 1, "turned On once across the two flips");
assert_eq!(enters, 3, "initial Off + On + Off entries");
println!("ok");
});
}