cleanup some LLM crud
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@@ -38,7 +38,7 @@
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#![deny(dead_code, unreachable_patterns)]
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use smarm::run;
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use smarm::statem::{spawn, Cx, Machine, Reply, Resolution, StatemRef};
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use smarm::gen_statem::{spawn, Cx, Machine, Reply, Resolution, StatemRef};
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// === user types ============================================================
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@@ -19,7 +19,7 @@
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use smarm::gen_statem;
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use smarm::run;
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use smarm::statem::Reply;
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use smarm::gen_statem::Reply;
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// === user types (identical to statem_fused.rs) =============================
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@@ -1,152 +0,0 @@
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//! A hand-written `gen_statem`, written directly against the chunk-1 primitives
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//! in `smarm::statem` — no macro. This is the RFC 017 `Switch` example, and its
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//! purpose is to be the **evaluation artifact**: it shows exactly the shape the
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//! deferred `statem!` macro would have to generate, so we can judge what the
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//! macro actually buys before committing to building one.
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//!
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//! Run with: `cargo run --example statem_switch`
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//!
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//! Sections are tagged // USER (you'd hand-write this with or without a macro)
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//! and // MACRO (the boilerplate a `statem!` would emit for you).
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use smarm::run;
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use smarm::statem::{self, Cx, Machine, Reply, Resolution, StatemRef};
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// ---- USER: the four hand-written types ------------------------------------
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// In the macro world these are unchanged — the macro never generates them.
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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enum Switch {
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Off,
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On,
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}
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struct Counts {
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flips: u32,
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enters: u32,
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}
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enum SwitchCast {
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Flip,
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}
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enum SwitchCall {
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GetCount(Reply<u32>),
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GetEnters(Reply<u32>),
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}
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// ---- MACRO: the unified event ---------------------------------------------
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// The user's two message enums folded together. Chunk 1 has no internal
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// variants yet; chunks 2–3 add `StateTimeout` / `Timeout(name)` here.
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enum Ev {
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Cast(SwitchCast),
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Call(SwitchCall),
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}
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// ---- MACRO: the machine struct + state cell -------------------------------
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// `state` is the private cell; the `handle` body below is its sole writer.
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struct SwitchSm {
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state: Switch,
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data: Counts,
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}
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impl SwitchSm {
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// MACRO: `Switch::start` in the RFC; spawns the actor, hands back a ref.
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fn start(init: Switch, data: Counts) -> StatemRef<SwitchSm> {
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statem::spawn(SwitchSm { state: init, data })
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}
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// MACRO: the `enter` dispatch, assembled from the per-state `enter` arms.
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// USER wrote the arm bodies (`data.enters += 1`); the macro wrote the match
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// and the `()` return. `enter` runs side effects only — it cannot transition.
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fn enter(&mut self, s: Switch, _cx: &mut Cx<Ev>) {
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match s {
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Switch::Off => self.data.enters += 1,
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Switch::On => self.data.enters += 1,
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}
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}
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}
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impl Machine for SwitchSm {
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type Ev = Ev;
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// MACRO: run the initial state's enter.
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fn on_start(&mut self, cx: &mut Cx<Ev>) {
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let s = self.state;
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self.enter(s, cx);
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}
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fn handle(&mut self, ev: Ev, cx: &mut Cx<Ev>) {
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let prev = self.state;
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// MACRO: the `(state, event)` dispatch table. USER wrote each arm tail
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// (the body + the ending state tag); the macro qualified bare tags
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// (`On` -> `Switch::On`), wrapped them in `.into()`, assembled the match,
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// and — in the real macro — would have edge-checked each tail tag
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// against the `transitions { Off => On, On => Off }` table at expand
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// time. Here that check is on the honour system.
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let next: Resolution<Switch> = match (self.state, ev) {
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(Switch::Off, Ev::Cast(SwitchCast::Flip)) => {
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self.data.flips += 1;
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Switch::On.into()
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}
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(Switch::On, Ev::Cast(SwitchCast::Flip)) => Switch::Off.into(),
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(Switch::Off, Ev::Call(SwitchCall::GetCount(r))) => {
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r.reply(self.data.flips);
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Switch::Off.into() // stay = return the current tag
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}
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(Switch::On, Ev::Call(SwitchCall::GetCount(r))) => {
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r.reply(self.data.flips);
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Switch::On.into()
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}
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(Switch::Off, Ev::Call(SwitchCall::GetEnters(r))) => {
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r.reply(self.data.enters);
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Switch::Off.into()
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}
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(Switch::On, Ev::Call(SwitchCall::GetEnters(r))) => {
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r.reply(self.data.enters);
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Switch::On.into()
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}
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// The macro would emit `_ => Resolution::Unhandled` here for a
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// machine whose table is non-exhaustive; this one covers every
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// (state, event) pair, so an added arm would be unreachable.
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};
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// MACRO: the resolution dispatch — identical in every generated machine.
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match next {
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Resolution::To(s) if s == prev => {} // stay: no enter, no reset
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Resolution::To(s) => {
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self.state = s; // <- sole writer of the state cell
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// chunk 2: self.timers.clear_state_timeout();
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self.enter(s, cx);
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// chunk 3: cx.replay(&mut self.postponed);
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}
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Resolution::Postpone => {} // chunk 3
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Resolution::Unhandled => cx.on_unhandled(),
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}
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}
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}
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fn main() {
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run(|| {
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// USER: the client side. With a macro these would be `sw.cast(..)` /
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// `sw.call(SwitchCall::GetCount)`; without it, the `Ev::Cast` / `Ev::Call`
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// wrap is explicit — note how mechanical it is.
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let sw = SwitchSm::start(Switch::Off, Counts { flips: 0, enters: 0 });
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sw.send(Ev::Cast(SwitchCast::Flip)).unwrap(); // Off -> On
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sw.send(Ev::Cast(SwitchCast::Flip)).unwrap(); // On -> Off
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let flips = sw.call(|r| Ev::Call(SwitchCall::GetCount(r))).unwrap();
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let enters = sw.call(|r| Ev::Call(SwitchCall::GetEnters(r))).unwrap();
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// RFC's stated end state after two flips: Counts { flips: 1, enters: 3 }
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// (initial Off entry + On entry + Off entry).
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println!("after two flips: flips={flips}, enters={enters}");
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assert_eq!(flips, 1, "turned On once across the two flips");
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assert_eq!(enters, 3, "initial Off + On + Off entries");
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println!("ok");
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});
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}
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