While running benchmarks, a hang surfaced in timer-only workloads — actors
sleeping with no IO in flight. Tracing it down, the race lives in sleep():
between the call to `timers.insert_sleep` and the subsequent `park_current`
yield, the actor is still in State::Runnable. If the timer fires in that
window, the old code's `if matches!(slot.state, State::Parked)` guard silently
drops the wakeup. The actor then parks normally and never gets re-queued —
it sleeps forever.
The fix mirrors what scheduler::unpark() and the IO FdReady path already do:
when the timer fires and the slot is still Runnable, set `pending_unpark`
instead of re-queuing immediately. The upcoming Park yield sees the flag and
re-queues the actor rather than suspending it, closing the race without any
new synchronisation.
Adds a regression test: 100 actors doing pure timer sleeps across ≥2
scheduler threads. The test asserts both correctness (all actors complete)
and timeliness (wall time < 2×sleep duration), which is enough signal to
catch a stuck actor even on a single-core CI runner.