Apply the same explicit match+panic shape to the library layer (channel,
gen_server, gen_statem). Extend it to the smarm-trace-gated code that the
default `cargo clippy --lib` does not see: the GLOBAL lock-poison sites in
trace.rs and the current_pid sites inside te!() in channel.rs. Keep the
current_pid match inside the te!() argument so non-trace builds evaluate
nothing extra on the recv-wake hot path. const-init the trace thread-local.
Implements the new addressing surface the examples in examples/ specify:
- spawn_addr::<A>(FnOnce(Receiver<A::Msg>)) -> Pid<A>: the typed-path
producer. Makes the inbox, spawns the body with its receiver, and publishes
the sender from the PARENT side (registry::install_for) before returning the
pid, so an immediate send_to always resolves (no race on the body installing
itself). Detached, like ServerBuilder::start.
- lookup_as / pick_as / members_as: re-type an erased pid as Pid<A> over the
heterogeneous registry/pg stores, sharing one helper (pid::assert_type).
Unchecked but sound: routing is by message TypeId, so a wrong A degrades to
SendError::NoChannel on the next send, never a misdelivery.
- dispatch::<A>(group, msg) -> Result<Pid<A>, SendError<A::Msg>>: pick_as +
send_to, with the message handed back on failure. New SendError::NoMember
variant for the empty/all-dead group case.
- gen_server naming: ServerName<G> backed internally by the registry's existing
typed-channel store keyed by TypeId::of::<Envelope<G>>() — Envelope stays
private, no separate directory. Type-state NamedServerBuilder<G> keeps the
current infallible ServerBuilder::start() untouched; its start() is fallible
(parent-side register, NameTaken). Free call/cast/whereis_server resolve per
use. ServerRef::shutdown (+ free shutdown) is the sys-style synchronous stop.
- root-exit teardown: the run's initial actor is recorded as root; when it
finalizes it flags root_exited, and the scheduler's idle verdict then stops
the parked-forever remainder (a one-shot RootDrain sweep). Deferred to the
idle point on purpose: the run queue drains first, so actors with queued work
finish rather than unwinding on the stop. This lets a named-server daemon (or
any pinned actor) wind the run down instead of hanging on live_actors > 0.
request_stop is refactored to a request_stop_inner core so the sweep can drive
it from inside the runtime without re-borrowing the thread-local.
Lib + tests + examples build warning-free; full suite green.
Monitors are created at runtime (you watch a worker you just spawned in a
handler), so down arms can't ride the static info list. init grows a
&ServerCtx parameter (breaking; no-op default) whose clonable Watcher hands
Monitors to the loop over a control arm; the loop selects the live down
arms ahead of everything else. Arm priority: downs → control → infos →
inbox. A delivered Down retires its arm (monitors are one-shot); a state
that never clones the Watcher closes the control arm after init and the
loop falls back to the plain-inbox park.
type Info + handle_info (no-op default) on GenServer; ServerBuilder
(with_info/under/start) so start variants don't multiply — start/start_under
stay as wrappers. The loop selects [infos.., inbox] in priority order when
info arms exist, and keeps the plain recv() park when none do. Closed info
arms are silently removed (closed-arm-is-ready-forever); a closed inbox
still means graceful shutdown.
Deviates deliberately from the roadmap's monitor-based sketch
(monitor + wait reply-or-Down-or-deadline + demonitor): server death is
already observable on the reply channel itself - the reply sender drops
as the server unwinds, closing the channel and waking the parked caller.
So a bounded call is exactly recv_timeout on the reply channel, mapping
Disconnected -> ServerDown and Timeout -> Timeout. No registration
exists, so a timed-out call leaks nothing by construction - the
guarantee the monitor design had to engineer.
Semantics on timeout match Erlang: the request stays in the inbox and
is still handled; the late reply's send fails harmlessly against the
dropped reply receiver. CallTimeoutError keeps ServerDown and Timeout
distinguishable; the infallible call() is unchanged.
Tests: reply within deadline, timeout against a slow (parking) handler
with elapsed bounds, server survival across an abandoned call (late
reply discarded, bounded and unbounded calls keep working), and
ServerDown-not-Timeout for both death paths (mid-call panic and
already-gone inbox).
Thin request-reply layer on channels, no runtime change. A server is an
actor owning a GenServer state; clients hold a clonable ServerRef and issue
call (sync, parks for the reply) or cast (fire-and-forget).
- Single inbox carrying an internal Envelope { Call(req, reply_tx) | Cast },
forced by the no-select / no-unified-mailbox invariant; call makes a
one-shot reply channel and parks on it.
- Server-down detection is pure channel closure (no monitor): send fails if
the inbox is gone; the reply sender drops on the server's unwind so a
parked caller wakes to Err. Both collapse to CallError/CastError::ServerDown.
- init/terminate are optional trait hooks; terminate runs via a drop guard so
it fires on every exit path (clean close, panic, request_stop). Must stay
non-blocking — may run mid-unwind.
- ServerRef carries pid() for monitor/request_stop/link; start + start_under.
Tests: cast-then-call roundtrip, init/terminate ordering, both server-down
paths (reply-channel close on handler panic; inbox-send failure when gone).