Commit Graph
6 Commits
Author SHA1 Message Date
smarm-dev 70bd237277 docs: mark links/trap_exit (#3) done; refresh supervisor + README
- task.md: mark roadmap #3 done (record the resolved dedicated-inbox
  decision + test list), add the feature commit to the resume block, note
  the now-resolved trap_exit channel question, and list spawn_link under #5.
- supervisor.rs: the module comment predated cancellation; rewrite it to say
  sibling/link/shutdown stops are cooperative (request_stop), not that
  one_for_all / rest_for_one / links are impossible.
- README: add monitor + link rows, refresh the supervisor row and src layout,
  and drop restart-intensity caps from "what's not here" (shipped in #2).
2026-06-07 21:51:56 +00:00
smarm 7746dca69b fix(runtime): handle timer firing while actor is still Runnable in sleep()
While running benchmarks, a hang surfaced in timer-only workloads — actors
sleeping with no IO in flight. Tracing it down, the race lives in sleep():
between the call to `timers.insert_sleep` and the subsequent `park_current`
yield, the actor is still in State::Runnable. If the timer fires in that
window, the old code's `if matches!(slot.state, State::Parked)` guard silently
drops the wakeup. The actor then parks normally and never gets re-queued —
it sleeps forever.

The fix mirrors what scheduler::unpark() and the IO FdReady path already do:
when the timer fires and the slot is still Runnable, set `pending_unpark`
instead of re-queuing immediately. The upcoming Park yield sees the flag and
re-queues the actor rather than suspending it, closing the race without any
new synchronisation.

Adds a regression test: 100 actors doing pure timer sleeps across ≥2
scheduler threads. The test asserts both correctness (all actors complete)
and timeliness (wall time < 2×sleep duration), which is enough signal to
catch a stuck actor even on a single-core CI runner.
2026-05-26 21:58:14 +02:00
smarm d432349f99 Update the documentation 2026-05-25 22:14:07 +02:00
Claude 978678a46e feat: full runtime redesign (v0.6)
Complete rewrite with improved architecture & correctness:
- src/runtime.rs: Simplified task scheduling with proper state transitions
- src/scheduler.rs: Decoupled from runtime, pure task queue logic
- src/io.rs, src/mutex.rs: Refactored for clarity & performance
- New actor model framework (src/actor.rs, src/context.rs)
- Channel primitives (src/channel.rs) & process IDs (src/pid.rs)
- Preemption framework (src/preempt.rs) for fair timeslicing
- Expanded benchmarks & tests (multi_scheduler, primes, runtime)
2026-05-23 16:09:35 +00:00
Claude 078447539c chore: reset working tree (v0.5)
Temporary commit clearing working tree for v0.6 rebuild
2026-05-23 16:09:35 +00:00
Claude 8cbef1dfc1 feat: I/O and mutex support (v0.3)
Add epoll-based non-blocking I/O and kernel-like mutexes:
- src/io.rs: Complete epoll backend with timeout & error handling
- src/mutex.rs: Fair mutex with waiter queues & parking integration
- Enhanced scheduler to support synchronous I/O blocking
- Comprehensive test suites for I/O (epoll) and mutex behavior
- Documentation: LOOM.md concurrency model & README
2026-05-23 16:09:29 +00:00