SpawnOpts { stack_reserve, guard_size } with Option<usize> fields, None
resolving to the Config defaults at spawn time — a deliberate deviation
from the RFC's plain-usize struct so struct-update syntax works without
a runtime handle in scope. Threaded across the five surfaces:
spawn_with, spawn_under_with, spawn_addr_with,
GenServerBuilder::stack_opts (mirrored on NamedGenServerBuilder), and
gen_statem::spawn_with (gen_statem has no builder, so the opts ride a
_with variant — Claude-solo surface call, flagged for review). Existing
spawns forward defaults; no call-site churn.
introspect::stack_shape(pid) pulled forward (agreed) as the first slice
of the RFC 019 introspection surface, giving tests an observable.
Tests (tests/spawn_opts.rs): override/partial-override/rounding on each
surface; obligation 4 from the outside — a dead custom stack is never
handed to the next default spawn (LIFO pool would expose it), and the
reverse (default stacks ARE recycled); 8 MiB reserve behaviorally
permits ~1 MiB recursion. Also: silence unused-Result in the c1
runtime test (join now unwrapped).
Stack takes an explicit (reserve, guard) shape, both page-rounded and
stored; usable_base derives from the stored guard. Guard default raised
4 KiB -> 64 KiB (DEFAULT_STACK_GUARD): probestack makes one page enough
for Rust frames, but an unprobed C frame can leap a page in one sub rsp
— the motivating SQLite segfault. Reserve default stays 64 KiB
(DEFAULT_STACK_RESERVE); ACTOR_STACK_SIZE retired.
Config::{stack_reserve, stack_guard} thread the runtime defaults into
RuntimeInner pre-rounded. All acquisition/recycling now goes through
acquire_stack/recycle_stack carrying the pool rule: only default-shaped
stacks are pooled (pooled ⇒ default-shaped by induction); custom shapes
mmap fresh and munmap at death. Pool lock still dropped before any mmap.
No public spawn API change (SpawnOpts is the next commit).
Tests: shape rounding + accessors, wide-guard faults at both ends
(subprocess), Config::stack_reserve permits >64 KiB recursion that
previously could only segfault.
The trampoline caught the root's panic, recorded it as Outcome::Panic on
the slot, and run() dropped the initial handle without reading it — every
assert inside run(), the standard test-suite pattern, was silently
vacuous (found live: a failing-first test passed). run() now reads the
root outcome before the handle drop and resume_unwinds the payload after
full teardown, so a caller's catch_unwind leaves the Runtime reusable;
Exit and Stopped return normally. The payload message is printed before
re-raising (the throw-site hook output was suppressed in-actor).
Correct the two tests this unmasked, both born failing and never run:
the select loser-arm test kept a closed arm in the set (the documented
closed-arm rule: a closed arm reports ready forever — observe the
disconnect and drop it); the send_after-to-dead test expected Ok(None)
from a closed+empty channel (documented: Err(RecvError), which proves
nothing-delivered even more strongly).
While running benchmarks, a hang surfaced in timer-only workloads — actors
sleeping with no IO in flight. Tracing it down, the race lives in sleep():
between the call to `timers.insert_sleep` and the subsequent `park_current`
yield, the actor is still in State::Runnable. If the timer fires in that
window, the old code's `if matches!(slot.state, State::Parked)` guard silently
drops the wakeup. The actor then parks normally and never gets re-queued —
it sleeps forever.
The fix mirrors what scheduler::unpark() and the IO FdReady path already do:
when the timer fires and the slot is still Runnable, set `pending_unpark`
instead of re-queuing immediately. The upcoming Park yield sees the flag and
re-queues the actor rather than suspending it, closing the race without any
new synchronisation.
Adds a regression test: 100 actors doing pure timer sleeps across ≥2
scheduler threads. The test asserts both correctness (all actors complete)
and timeliness (wall time < 2×sleep duration), which is enough signal to
catch a stuck actor even on a single-core CI runner.
Add `Config::alloc_interval()` and `Config::timeslice_cycles()` so
callers can tune preemption sensitivity at runtime. The values flow
through `RuntimeInner` and are written into per-scheduler-thread locals
via a new `configure_preempt()` call at thread startup, keeping the hot
path free of cross-thread coherency traffic.
Fix unused-variable warnings in channel.rs by inlining `current_pid()`
directly into `te!` macro arguments — since the no-op macro arm never
evaluates its argument, no binding is needed at the call site.
Clean up a handful of dead imports exposed by the refactor.