Files
smarm/tests/cluster_conn_liveness.rs
T
Claude ad4958421f feat(cluster): RFC 010 c6c — heartbeat send + fixed-timeout liveness + teardown
The timeout arm of the connection actor's select: HEARTBEAT_INTERVAL (1s)
paces outbound Frame::Heartbeat (first at spawn, so the peer's window
starts fed) and LIVENESS_TIMEOUT (4s = 4 intervals) declares the peer dead
when no inbound frame arrives inside it — any frame resets the window, so
heartbeats keep an idle connection alive and real traffic (c8+) counts for
free. Fire => close + exit; the manager's monitor reaps the table entry as
on every other exit path. Fixed timeout per RFC v2 §5 (control connection,
heartbeats can't queue behind bulk). Intervals are the one-viable-answer
call flagged for veto at diff review.

The pump was made non-blocking to keep the deadlines honest: a plain recv()
blocks into the socket while the buffer holds a partial frame, parking the
actor past its timers. Two additive FramedConn methods (read_once,
next_buffered): exactly one socket read per level-triggered readable wake
(cannot block, cannot strand — leftovers re-signal), then drain every
complete buffered frame. Liveness resets only on complete frames.

No-fd transports (loopback) still get the command-only loop: no readiness
means no timers, same caveat as recv_deadline.

tests/cluster_conn_liveness.rs 3/0, stable over 5 runs (raw far end over
localhost TCP: heartbeats appear unprompted; mute peer still up at half
the window, gone after it; heartbeat-only peer survives 1.5x the window,
then reaped once silenced). Cluster suites regression-clean; clippy --lib
green both configs; fmt clean.
2026-08-15 06:36:07 +00:00

179 lines
6.7 KiB
Rust

//! RFC 010 c6c — heartbeat send + fixed-timeout liveness + teardown.
//!
//! Each case runs one real connection actor over an in-process localhost TCP
//! pair, with the far end held as a raw `FramedConn` (no actor) so the test
//! controls exactly what — if anything — the peer says. That gives the three
//! protocol-visible facts direct handles: heartbeats appear on the wire
//! unprompted; a mute peer is torn down (and reaped from the manager table)
//! once `LIVENESS_TIMEOUT` empties; and a peer that does nothing but send
//! heartbeats keeps the connection alive past that same window.
//!
//! Loopback has no fd and cannot drive liveness (documented on the actor),
//! so everything here is TCP. TCP parks the calling actor, so everything
//! runs inside `smarm::run`.
#![cfg(feature = "cluster")]
use std::time::{Duration, Instant};
use smarm::cluster::conn::{HEARTBEAT_INTERVAL, LIVENESS_TIMEOUT};
use smarm::cluster::envelope::{Frame, NodeMeta};
use smarm::cluster::handshake::Peer;
use smarm::cluster::manager::{Call, Manager, Reply, MANAGER};
use smarm::cluster::spawn_established;
use smarm::cluster::transport::tcp::TcpTransport;
use smarm::cluster::transport::{Conn, FramedConn, Transport};
use smarm::gen_server::{self, GenServerBuilder};
use smarm::pg::Incarnation;
use smarm::{run, sleep, spawn};
/// A fabricated post-handshake peer identity (same shape as the c6a suite).
fn peer(name: &str) -> Peer {
Peer {
node_name: name.to_string(),
incarnation: Incarnation::new(1),
meta: NodeMeta {
role: "test".to_string(),
region: "test".to_string(),
},
}
}
/// One established transport pair over localhost (TCP backlog covers the
/// sequential dial-then-accept, as in the c3 conformance suite).
fn pair(t: &dyn Transport) -> (Box<dyn Conn>, Box<dyn Conn>) {
let mut l = t.listen("127.0.0.1:0").unwrap();
let a = t.dial(&l.local_addr()).unwrap();
let b = l.accept().unwrap();
(a, b)
}
fn peers() -> Vec<String> {
match gen_server::call(MANAGER, Call::Peers) {
Ok(Reply::Peers(p)) => p,
other => panic!("manager unreachable: {other:?}"),
}
}
/// Poll until the manager's peer set matches `expected` (sorted) or `budget`
/// runs out.
fn wait_peers(expected: &[&str], budget: Duration) {
let want: Vec<String> = expected.iter().map(|s| s.to_string()).collect();
let deadline = Instant::now() + budget;
while Instant::now() < deadline {
if peers() == want {
return;
}
sleep(Duration::from_millis(10));
}
panic!(
"timed out waiting for peers == {want:?}; last = {:?}",
peers()
);
}
/// The actor emits heartbeats unprompted: the raw far end, saying nothing,
/// sees a `Frame::Heartbeat` well within one interval (the first goes out at
/// spawn).
#[test]
fn heartbeats_are_sent_unprompted() {
run(|| {
let mgr = GenServerBuilder::new(Manager::new())
.named(MANAGER)
.start()
.expect("manager name is free");
let (a, b) = pair(&TcpTransport);
spawn_established(FramedConn::new(a), peer("hb-send")).expect("register");
let mut far = FramedConn::new(b);
let frame = far
.recv_deadline(Instant::now() + HEARTBEAT_INTERVAL)
.expect("a heartbeat before one interval elapses");
assert_eq!(frame, Some(Frame::Heartbeat));
// Teardown: closing the far end is an EOF at the actor.
far.close();
wait_peers(&[], Duration::from_secs(2));
mgr.shutdown();
});
}
/// A mute peer is dead: no inbound frame for `LIVENESS_TIMEOUT` tears the
/// connection down and the manager's monitor reaps the table entry. The
/// entry is still present well inside the window — the teardown is the
/// timer, not an accident of setup.
#[test]
fn mute_peer_is_torn_down_after_liveness_timeout() {
run(|| {
let mgr = GenServerBuilder::new(Manager::new())
.named(MANAGER)
.start()
.expect("manager name is free");
let (a, b) = pair(&TcpTransport);
spawn_established(FramedConn::new(a), peer("mute")).expect("register");
// Held open and silent: no frames, no EOF. (Unread inbound
// heartbeats sit in kernel buffers; they are 5 bytes each.)
let _far = FramedConn::new(b);
// Well inside the window the connection is still up.
sleep(LIVENESS_TIMEOUT / 2);
assert_eq!(peers(), vec!["mute".to_string()], "torn down too early");
// ...and once the window empties it is gone. Generous budget over
// the remaining half-window.
wait_peers(&[], LIVENESS_TIMEOUT);
mgr.shutdown();
});
}
/// Heartbeats alone keep a connection alive past `LIVENESS_TIMEOUT`: a far
/// end that sends `Frame::Heartbeat` at the interval (and nothing else)
/// holds the entry; when it goes quiet, liveness finally fires.
#[test]
fn heartbeats_keep_the_connection_alive() {
run(|| {
let mgr = GenServerBuilder::new(Manager::new())
.named(MANAGER)
.start()
.expect("manager name is free");
let (a, b) = pair(&TcpTransport);
spawn_established(FramedConn::new(a), peer("kept")).expect("register");
// The far heartbeat pump: interval-paced sends until told to stop,
// then holds the socket open, silent, so the eventual teardown is
// liveness — not EOF.
let (ctl_tx, ctl_rx) = smarm::channel::channel::<()>();
spawn(move || {
let mut far = FramedConn::new(b);
// Phase 1: heartbeat at the interval until the first signal.
while matches!(ctl_rx.try_recv(), Ok(None)) {
far.send(&Frame::Heartbeat).expect("far send");
sleep(HEARTBEAT_INTERVAL);
}
// Phase 2: silent but with the socket held open — dropping
// `far` here would EOF the actor and mask the liveness path.
// Exits when the test's closure ends and drops `ctl_tx` (an
// eternal park would stop `run` from ever returning).
while matches!(ctl_rx.try_recv(), Ok(None)) {
sleep(Duration::from_millis(20));
}
});
// Past the liveness window with margin: still up.
sleep(LIVENESS_TIMEOUT + LIVENESS_TIMEOUT / 2);
assert_eq!(
peers(),
vec!["kept".to_string()],
"liveness fired despite heartbeats"
);
// Silence the pump; liveness now empties and the entry goes.
ctl_tx.send(()).expect("pump alive");
wait_peers(&[], LIVENESS_TIMEOUT * 2);
mgr.shutdown();
// `ctl_tx` drops here, releasing the pump's phase-2 wait.
});
}