Lead with what an actor is and how to start one with run()/spawn(), following gen_server.rs's example-first style. Add a compiling module doctest. Drop RFC references and em-dashes; keep internal mechanics (preemption gating, thread-local borrow rules) as plain contributor comments rather than public-facing doc prose.
1110 lines
45 KiB
Rust
1110 lines
45 KiB
Rust
//! Start actors and control them: `run`, `spawn`, `sleep`, timers, and IO waits.
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//!
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//! ## What is an actor?
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//!
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//! An actor in smarm is a *green thread*: a lightweight, cooperatively
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//! scheduled unit of execution with its own stack, running alongside
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//! thousands of others on a handful of OS threads. You give it a closure;
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//! smarm gives it a [`Pid`] and a [`JoinHandle`]. Actors talk to each other by
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//! sending messages over [`channel`](mod@crate::channel)s, not by sharing memory,
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//! so most of the concurrency bugs that come from shared mutable state simply
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//! don't arise.
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//!
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//! Everything in smarm (channels, [`Mutex`](crate::Mutex), timers, IO waits,
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//! `gen_server`) needs to run on top of a scheduler. [`run`] starts one and
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//! blocks the calling OS thread until the actor you give it finishes; from
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//! inside that actor (or any actor it spawns), call [`spawn`] to start more.
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//!
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//! ```
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//! use smarm::{run, spawn};
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//!
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//! run(|| {
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//! let handle = spawn(|| {
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//! println!("hello from another actor");
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//! });
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//! handle.join().unwrap();
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//! });
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//! ```
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//!
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//! ## Waiting for an actor: `JoinHandle`
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//!
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//! [`spawn`] returns a [`JoinHandle`], your only handle on the actor's
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//! outcome. Call [`JoinHandle::join`] to block the calling actor until the
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//! spawned one finishes:
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//!
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//! - if it returned normally, `join` returns `Ok(())`;
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//! - if it panicked, `join` returns `Err(`[`JoinError`]`)` carrying the panic
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//! payload, so a crash in one actor never silently vanishes and never
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//! crashes the process; the caller decides what to do with it (log it,
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//! propagate it, ignore it).
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//!
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//! If you don't need the result, drop the `JoinHandle` (or never bind it):
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//! the actor keeps running independently. To watch an actor without
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//! blocking, or to react to failures across a whole tree of actors, see
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//! [`monitor`](mod@crate::monitor), [`link`](mod@crate::link), and
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//! [`supervisor`](crate::supervisor) instead.
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//!
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//! ## Sleeping, timeouts, and IO
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//!
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//! [`sleep`] parks only the calling actor, not the OS thread underneath it,
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//! so thousands of sleeping actors cost nothing but the timer entry.
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//! [`send_after`] and [`send_after_named`] schedule a message to be delivered
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//! later (Erlang-style `send_after`), and [`cancel_timer`] can call one off
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//! before it fires.
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//!
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//! For blocking or file-descriptor-based IO, see [`block_on_io`],
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//! [`wait_readable`], and [`wait_writable`]: they park the calling actor and
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//! resume it when the work completes or the fd is ready, again without
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//! blocking an OS thread.
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//!
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//! ## Stopping an actor from the outside
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//!
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//! [`request_stop`] asks an actor to cooperatively unwind: it's the
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//! mechanism `gen_server` shutdown, timeouts, and supervisor restarts are
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//! built on. It's best-effort: an actor that never yields, allocates, or
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//! blocks (a tight loop with nothing else in it) has no opportunity to
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//! notice the request.
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use crate::actor::current_pid;
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use crate::channel::Sender;
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use crate::pid::{Name, Pid};
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use crate::runtime::{
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self, RuntimeInner, YieldIntent, RUNTIME,
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};
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use crate::supervisor::Signal;
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use std::sync::Arc;
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// ---------------------------------------------------------------------------
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// with_runtime / try_with_runtime
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// ---------------------------------------------------------------------------
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// Borrow the current runtime. Panics if called outside `Runtime::run()`.
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//
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// Preemption is disabled for the whole span. `f` holds a thread-local borrow
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// of `RUNTIME`; if a preemption-driven context switch moved the actor to a
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// different OS thread in the middle of `f`, the borrow guard would be
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// released on the wrong thread's copy of the thread-local, corrupting its
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// borrow count. `f` is also always runtime bookkeeping that should run to
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// completion without the actor being suspended or unwound partway through.
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pub(crate) fn with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> R {
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let prev = crate::preempt::PREEMPTION_ENABLED.with(|c| c.replace(false));
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let result = RUNTIME.with(|r| {
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let b = r.borrow();
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let inner = match b.as_ref() {
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Some(inner) => inner,
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None => panic!("smarm: not inside Runtime::run()"),
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};
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f(inner)
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});
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crate::preempt::PREEMPTION_ENABLED.with(|c| c.set(prev));
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result
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}
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// Borrow the runtime if present, otherwise `None`. Used on cleanup paths
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// (e.g. a channel's Drop impl during teardown) that may run after the
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// runtime has already gone away. Same preemption gate as `with_runtime`.
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pub(crate) fn try_with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> Option<R> {
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let prev = crate::preempt::PREEMPTION_ENABLED.with(|c| c.replace(false));
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let result = RUNTIME.with(|r| r.borrow().as_ref().map(f));
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crate::preempt::PREEMPTION_ENABLED.with(|c| c.set(prev));
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result
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}
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// ---------------------------------------------------------------------------
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// JoinHandle / JoinError
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// ---------------------------------------------------------------------------
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/// The spawned actor panicked. Returned by [`JoinHandle::join`]; `payload`
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/// is exactly what the panic carried (the value passed to `panic!`, or
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/// whatever a library panicked with), the same payload you'd get from
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/// [`std::thread::JoinHandle::join`]. Downcast it if you need to inspect it:
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///
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/// ```
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/// use smarm::{run, spawn};
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///
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/// run(|| {
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/// let h = spawn(|| panic!("boom"));
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/// let err = h.join().unwrap_err();
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/// let msg = err.payload.downcast_ref::<&str>().copied().unwrap_or("?");
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/// assert_eq!(msg, "boom");
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/// });
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/// ```
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#[derive(Debug)]
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pub struct JoinError {
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pub payload: Box<dyn std::any::Any + Send>,
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}
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/// A handle to a spawned actor, returned by [`spawn`], [`spawn_under`], and
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/// friends. Use [`join`](Self::join) to wait for the actor to finish and
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/// collect its outcome, or [`pid`](Self::pid) to get its identity for use
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/// with [`request_stop`], [`monitor`](crate::monitor::monitor), or
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/// [`link`](crate::link::link).
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///
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/// If you never call `join` (or drop the handle instead), the actor is not
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/// affected: it keeps running and its resources are still reclaimed when it
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/// finishes. `join` is how you find out *what happened*, not a requirement
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/// for the actor to make progress or clean up.
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pub struct JoinHandle {
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pid: Pid,
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consumed: bool,
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}
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impl JoinHandle {
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/// The identity of the actor this handle refers to.
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pub fn pid(&self) -> Pid { self.pid }
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/// Block the calling actor until the spawned actor finishes, then
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/// report how it finished: `Ok(())` if it returned normally or stopped
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/// cooperatively via [`request_stop`], `Err(`[`JoinError`]`)` if it
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/// panicked.
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pub fn join(mut self) -> Result<(), JoinError> {
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use crate::actor::Outcome;
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let me = match current_pid() {
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Some(pid) => pid,
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None => panic!("join() called outside an actor"),
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};
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loop {
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// Check-Done-or-register-waiter is atomic under the target's cold
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// lock; finalize publishes Done and takes the waiter list under
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// the same lock, so we either see the outcome or are woken.
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let outcome = with_runtime(|inner| {
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let slot = match inner.slot_at(self.pid) {
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Some(slot) => slot,
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None => panic!("join: pid index out of range: {:?}", self.pid),
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};
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let mut cold = slot.cold.lock();
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match slot.status_for(self.pid) {
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// Our outstanding handle pins the slot: it cannot be
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// reclaimed (generation cannot change) while we hold it.
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crate::slot_state::Status::Stale => {
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panic!("join: target slot has been reused")
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}
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crate::slot_state::Status::Done => {
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Some(match cold.outcome.take() {
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Some(outcome) => outcome,
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None => panic!("Done slot must have outcome"),
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})
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}
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crate::slot_state::Status::Live => {
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// begin_wait is lock-free, legal under the cold lock;
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// registering under it makes the epoch atomic with
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// the check-Done-or-register linearization point.
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cold.waiters.push((me, begin_wait()));
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None
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}
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}
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});
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match outcome {
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Some(o) => {
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self.consumed = true;
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self.decrement_handle_count();
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return match o {
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Outcome::Exit => Ok(()),
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Outcome::Panic(p) => Err(JoinError { payload: p }),
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// A cooperative stop carries no panic payload to
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// propagate; the *reason* is observable via monitors
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// (DownReason::Stopped). join() therefore reports Ok.
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Outcome::Stopped => Ok(()),
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};
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}
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None => {
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let _np = NoPreempt::enter();
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park_current();
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}
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}
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}
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}
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fn decrement_handle_count(&mut self) {
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with_runtime(|inner| {
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let should_reclaim = match inner.slot_at(self.pid) {
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Some(slot) => {
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let mut cold = slot.cold.lock();
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match slot.status_for(self.pid) {
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crate::slot_state::Status::Stale => false,
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status => {
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cold.outstanding_handles =
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cold.outstanding_handles.saturating_sub(1);
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cold.outstanding_handles == 0
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&& status == crate::slot_state::Status::Done
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}
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}
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}
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None => false,
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};
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if should_reclaim {
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// Re-verified inside; benign if finalize's reclaim won a race.
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crate::runtime::reclaim_slot(inner, self.pid);
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}
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});
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}
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}
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impl Drop for JoinHandle {
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fn drop(&mut self) {
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if !self.consumed {
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// May be called outside run() if handle is dropped after teardown.
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if try_with_runtime(|_| ()).is_some() {
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self.decrement_handle_count();
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// spawn / spawn_under / self_pid
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// ---------------------------------------------------------------------------
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/// Start a new actor running `f`, and return a [`JoinHandle`] for it.
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///
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/// The new actor runs concurrently with its caller and with every other
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/// actor in the runtime; smarm schedules it cooperatively across the
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/// available OS threads. `spawn` can be called from inside `run`'s closure,
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/// or from inside any actor (spawning a child from a child works the same
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/// way); it cannot be called before `run` has started or after it returns.
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///
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/// The returned [`JoinHandle`] is how you learn how the actor finished. If
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/// you don't need that, it's fine to drop it: the actor still runs to
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/// completion either way.
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///
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/// Panics if called outside `Runtime::run()`.
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pub fn spawn(f: impl FnOnce() + Send + 'static) -> JoinHandle {
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let parent = current_pid().unwrap_or_else(|| {
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// Outside an actor but inside run(): the initial spawn. with_runtime
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// panics with "not inside Runtime::run()" if there's no runtime at all.
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with_runtime(|_| crate::runtime::ROOT_PID)
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});
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spawn_under(parent, f)
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}
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/// Like [`spawn`], but explicitly attaches the new actor to `supervisor`
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/// instead of the calling actor. Ordinary code should reach for [`spawn`];
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/// this exists for supervision trees (see [`supervisor`](crate::supervisor))
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/// and other cases that need to place a child under a specific ancestor
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/// rather than its true caller.
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pub fn spawn_under<A>(supervisor: Pid<A>, f: impl FnOnce() + Send + 'static) -> JoinHandle {
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let supervisor = supervisor.erase();
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// Stack + closure boxing happen before ANY runtime lock is taken: no
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// syscall and no allocation ever stalls another scheduler thread.
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let stack = with_runtime(|inner| inner.stack_pool.lock().pop())
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.unwrap_or_else(|| {
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match crate::stack::Stack::new(crate::runtime::ACTOR_STACK_SIZE) {
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Ok(stack) => stack,
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Err(e) => panic!("stack allocation failed: {e}"),
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}
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});
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let sp = init_actor_stack(stack.top(), crate::actor::trampoline);
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let closure: crate::runtime::Closure = Box::new(f);
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let pid = with_runtime(|inner| {
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let idx = inner.allocate_slot(); // panics loudly on slab exhaustion
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crate::runtime::install_actor(inner, idx, sp, stack, supervisor, closure)
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});
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JoinHandle { pid, consumed: false }
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}
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/// Spawn an actor that other actors can message directly by its [`Pid<A>`],
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/// rather than only by holding on to a channel `Sender` you passed it
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/// yourself.
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///
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/// `body` receives the [`Receiver<A::Msg>`](crate::channel::Receiver) smarm
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/// creates for it; `spawn_addr` publishes the matching `Sender` and hands
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/// back the actor's typed address. That address is usable the instant you
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/// hold it: an immediate [`send_to`](crate::send_to) on the returned pid
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/// always finds the inbox, even if `body` hasn't started running yet.
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///
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/// The spawned actor is detached (there is no [`JoinHandle`] to join): its
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/// lifetime is up to its own logic, for example running until it receives a
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/// stop message, or until the actor decides to return. This mirrors how
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/// [`GenServerBuilder::start`](crate::GenServerBuilder::start) works.
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///
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/// Panics if called outside `Runtime::run()`.
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pub fn spawn_addr<A: crate::pid::Addressable>(
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body: impl FnOnce(crate::channel::Receiver<A::Msg>) + Send + 'static,
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) -> Pid<A> {
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let (tx, rx) = crate::channel::channel::<A::Msg>();
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let handle = spawn(move || body(rx));
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let pid = handle.pid();
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// Publish the sender for `pid` before returning the typed address. `handle`
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// drops at end of scope (detached).
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crate::registry::install_for::<A::Msg>(pid, tx);
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crate::pid::assert_type::<A>(pid)
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}
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use crate::context::init_actor_stack;
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/// The identity of the actor currently running. Use it to hand your own
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/// address to another actor (for a reply, a monitor, or a link).
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///
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/// Panics if called outside an actor (for example, from the closure passed
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/// to [`run`] itself, before any [`spawn`]).
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pub fn self_pid() -> Pid {
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match current_pid() {
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Some(pid) => pid,
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None => panic!("self_pid() called outside an actor"),
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}
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}
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// ---------------------------------------------------------------------------
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// yield_now / park_current / unpark
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// ---------------------------------------------------------------------------
|
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|
/// Voluntarily give up the CPU so another runnable actor gets a turn, then
|
|
/// resume as soon as the scheduler gets back around to you. Use this in a
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|
/// long-running, allocation-free loop that you want to stay cooperative with
|
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/// the rest of the runtime (see also the [`check!`](crate::check) macro,
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|
/// which does the same thing conditionally, only when your timeslice has
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/// actually run out).
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|
pub fn yield_now() {
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runtime::set_yield_intent(YieldIntent::Yield);
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unsafe { crate::context::switch_to_scheduler() };
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|
// Observation point: we may have been resumed only to be cancelled.
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|
crate::preempt::check_cancelled();
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}
|
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|
|
// Suspend the current actor until something wakes it (a message arrives, a
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|
// timer fires, a lock is granted, and so on). This is the low-level parking
|
|
// primitive that every blocking smarm operation (channel recv, sleep,
|
|
// Mutex::lock, IO waits, JoinHandle::join) is built on; application code
|
|
// should reach for one of those rather than calling this directly.
|
|
//
|
|
// Checks for a pending cooperative-stop request both before parking (a stop
|
|
// requested while merely queued to run would otherwise have no future wake
|
|
// to catch it) and after resuming (so a stop that arrived while parked is
|
|
// noticed as soon as we wake, and unwinds from here exactly like any other
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|
// blocking call would).
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|
pub fn park_current() {
|
|
crate::preempt::check_cancelled();
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|
runtime::set_yield_intent(YieldIntent::Park);
|
|
unsafe { crate::context::switch_to_scheduler() };
|
|
crate::preempt::check_cancelled();
|
|
}
|
|
|
|
// Wake `pid` unconditionally, regardless of what it's currently waiting for.
|
|
// Reserved for terminal wakes (`request_stop`); anything waking an actor from
|
|
// a specific registered wait (a channel send, a mutex grant, a timer, an IO
|
|
// completion) must use `unpark_at` instead, so a stale wakeup can never be
|
|
// mistaken for the one the actor is actually waiting on.
|
|
pub fn unpark(pid: Pid) {
|
|
let _ = try_with_runtime(|inner| inner.unpark(pid));
|
|
}
|
|
|
|
// Wake `pid` only if its current wait is still the one this waker
|
|
// registered for (an "epoch-matched" unpark). Every registration-based
|
|
// waker (channel senders, mutex grants, wait-timers, IO completions, joiner
|
|
// wakes) must use this rather than the unconditional `unpark`.
|
|
pub(crate) fn unpark_at(pid: Pid, epoch: u32) {
|
|
let _ = try_with_runtime(|inner| inner.unpark_at(pid, epoch));
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|
}
|
|
|
|
// Open a new wait for the current actor and return its wait identity
|
|
// ("epoch"). Call once per wait, before registering with any waker. Lock-free,
|
|
// so it's legal to call while already holding another internal lock.
|
|
pub(crate) fn begin_wait() -> u32 {
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("begin_wait() called outside an actor"),
|
|
};
|
|
with_runtime(|inner| inner.begin_wait(me))
|
|
}
|
|
|
|
// Close the current actor's wait without parking on it: the no-park exit
|
|
// used when a multi-arm `select` finds an arm already ready at registration
|
|
// time. Leftover registrations from the other arms are left to self-clean
|
|
// when their wakers try to use them.
|
|
pub(crate) fn retire_wait() {
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("retire_wait() called outside an actor"),
|
|
};
|
|
with_runtime(|inner| inner.retire_wait(me));
|
|
crate::preempt::check_cancelled();
|
|
}
|
|
|
|
/// Ask `pid` to stop cooperatively.
|
|
///
|
|
/// This sets a flag on the target actor and wakes it so it notices promptly;
|
|
/// the actor itself decides when it's safe to actually unwind, at its next
|
|
/// natural checkpoint (a blocking call returning, a `check!()`, or an
|
|
/// allocation). Once it does, it terminates as if it panicked, except that
|
|
/// [`JoinHandle::join`] reports it as a normal, non-error exit: cooperative
|
|
/// stop is a controlled shutdown, not a failure.
|
|
///
|
|
/// This is exactly the mechanism `gen_server` shutdown, supervisor restarts,
|
|
/// and structured teardown are built from: reach for [`GenServerRef::shutdown`](crate::GenServerRef::shutdown)
|
|
/// or a [`supervisor`](crate::supervisor) instead of calling this directly
|
|
/// where those apply.
|
|
///
|
|
/// Because it's cooperative, an actor stuck in a tight loop with no
|
|
/// blocking call, no [`check!`](crate::check), and no allocation cannot be
|
|
/// stopped, for the same reason it cannot be preempted. Calling this on an
|
|
/// actor that has already finished is a harmless no-op.
|
|
pub fn request_stop<A>(pid: Pid<A>) {
|
|
let pid = pid.erase();
|
|
let _ = try_with_runtime(|inner| request_stop_inner(inner, pid));
|
|
}
|
|
|
|
// The core of `request_stop`, taking the runtime directly so it can also be
|
|
// driven from inside the runtime itself (the root-exit sweep) without
|
|
// re-borrowing the thread-local. Sets the stop flag under the target's lock
|
|
// (a generation mismatch, or no live actor there, makes it a no-op) and
|
|
// wakes the target.
|
|
pub(crate) fn request_stop_inner(inner: &RuntimeInner, pid: Pid) {
|
|
if let Some(slot) = inner.slot_at(pid) {
|
|
{
|
|
let cold = slot.cold.lock();
|
|
// Verify under the cold lock: generation can't change while
|
|
// we hold it (reclaim takes the same lock).
|
|
if slot.generation() == pid.generation() {
|
|
if let Some(actor) = cold.actor.as_ref() {
|
|
actor.stop.store(true, std::sync::atomic::Ordering::Relaxed);
|
|
}
|
|
}
|
|
}
|
|
inner.unpark(pid);
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// NoPreempt
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// A guard that disables preemption for its lifetime, restoring the
|
|
/// previous setting on drop. Internal-use: application code has no need to
|
|
/// disable preemption directly. See [`check!`](crate::check) for the
|
|
/// user-facing side of preemption.
|
|
pub struct NoPreempt(bool);
|
|
|
|
impl NoPreempt {
|
|
pub fn enter() -> Self {
|
|
let prev = crate::preempt::PREEMPTION_ENABLED.with(|c| c.replace(false));
|
|
NoPreempt(prev)
|
|
}
|
|
}
|
|
|
|
impl Drop for NoPreempt {
|
|
fn drop(&mut self) {
|
|
crate::preempt::PREEMPTION_ENABLED.with(|c| c.set(self.0));
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// sleep / insert_wait_timer
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// Suspend the calling actor for `duration`. Unlike
|
|
/// [`std::thread::sleep`], this parks only the actor, not the underlying OS
|
|
/// thread, so every other actor (including others sharing the same OS
|
|
/// thread) keeps running normally while this one waits.
|
|
///
|
|
/// ```
|
|
/// use smarm::{run, sleep};
|
|
/// use std::time::Duration;
|
|
///
|
|
/// run(|| {
|
|
/// sleep(Duration::from_millis(1));
|
|
/// });
|
|
/// ```
|
|
///
|
|
/// Panics if called outside an actor.
|
|
pub fn sleep(duration: std::time::Duration) {
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("sleep() called outside an actor"),
|
|
};
|
|
let _np = NoPreempt::enter();
|
|
let epoch = begin_wait();
|
|
let deadline = crate::timer::deadline_from_now(duration);
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_sleep(deadline, me, epoch),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
});
|
|
park_current();
|
|
}
|
|
|
|
/// Like [`sleep`], but the deadline is always measured in real (wall-clock)
|
|
/// time. Ordinary code should use [`sleep`]; this variant exists for smarm's
|
|
/// own profiling and measurement tooling, which can otherwise stretch or
|
|
/// compress simulated time. Without that tooling active, `sleep_wall` and
|
|
/// `sleep` behave identically.
|
|
pub fn sleep_wall(duration: std::time::Duration) {
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("sleep_wall() called outside an actor"),
|
|
};
|
|
let _np = NoPreempt::enter();
|
|
let epoch = begin_wait();
|
|
let deadline = crate::timer::deadline_from_now(duration);
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_sleep_wall(deadline, me, epoch),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
});
|
|
park_current();
|
|
}
|
|
|
|
// Building block for bounded waits elsewhere in the crate (Mutex::lock_timeout,
|
|
// Receiver::recv_timeout, select_timeout): arm a timer that, on expiry, asks
|
|
// `target` whether this particular wait is still pending and should be woken
|
|
// with a timeout. Not part of the public API; application code wants
|
|
// `sleep`, `send_after`, or one of the `*_timeout` methods instead.
|
|
pub fn insert_wait_timer(
|
|
deadline: std::time::Instant,
|
|
pid: Pid,
|
|
target: std::sync::Arc<dyn crate::timer::TimerTarget>,
|
|
epoch: u32,
|
|
) {
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert(
|
|
deadline,
|
|
pid,
|
|
crate::timer::Reason::WaitTimeout { target, epoch },
|
|
),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
});
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// send_after / cancel_timer: message-delivery timers, in the same spirit as
|
|
// Erlang's `erlang:send_after/3`. Each schedules `msg` for delivery after a
|
|
// delay and returns a TimerId; `cancel_timer` can call one off before it
|
|
// fires. The destination is resolved when the timer actually fires, not when
|
|
// it's armed, so a `Name`-addressed timer always reaches whoever currently
|
|
// holds that name, even if the original holder has since restarted. If the
|
|
// destination is gone by fire time, the message is silently dropped, exactly
|
|
// as a live send to a dead address would be.
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// Deliver `msg` to the exact actor identified by `dest` after `after` has
|
|
/// elapsed. Unlike [`send_after_named`], this targets one specific actor: if
|
|
/// that actor is gone by the time the timer fires, the message is dropped
|
|
/// (it is never redirected to a different actor, even one that inherited the
|
|
/// same name). Returns a [`TimerId`](crate::timer::TimerId) you can pass to
|
|
/// [`cancel_timer`] to call it off early.
|
|
pub fn send_after<A: crate::pid::Addressable>(
|
|
after: std::time::Duration,
|
|
dest: Pid<A>,
|
|
msg: A::Msg,
|
|
) -> crate::timer::TimerId {
|
|
let deadline = crate::timer::deadline_from_now(after);
|
|
let fire = Box::new(move || {
|
|
let _ = crate::registry::send_to(dest, msg);
|
|
});
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_send(deadline, dest.erase(), fire),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Deliver `msg` to whichever actor holds the name `dest` when the timer
|
|
/// fires, not necessarily whoever holds it now: if the named actor restarts
|
|
/// (for example under a supervisor) and re-registers before the deadline,
|
|
/// the message reaches the new instance. Returns a
|
|
/// [`TimerId`](crate::timer::TimerId) you can pass to [`cancel_timer`].
|
|
pub fn send_after_named<M: Send + 'static>(
|
|
after: std::time::Duration,
|
|
dest: Name<M>,
|
|
msg: M,
|
|
) -> crate::timer::TimerId {
|
|
let deadline = crate::timer::deadline_from_now(after);
|
|
// Informational only (who armed it); not used for delivery.
|
|
let armed_by = current_pid().unwrap_or(Pid::new(0, 0));
|
|
let fire = Box::new(move || {
|
|
let _ = crate::registry::send(dest, msg);
|
|
});
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_send(deadline, armed_by, fire),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Like [`send_after`], but the deadline is always measured in real
|
|
/// (wall-clock) time rather than being subject to smarm's own profiling and
|
|
/// measurement tooling. Use this for deadlines that need to reflect the
|
|
/// outside world (a protocol timeout, a wall-clock schedule) rather than
|
|
/// simulated workload pacing. Without that tooling active, it behaves
|
|
/// identically to [`send_after`].
|
|
pub fn send_after_wall<A: crate::pid::Addressable>(
|
|
after: std::time::Duration,
|
|
dest: Pid<A>,
|
|
msg: A::Msg,
|
|
) -> crate::timer::TimerId {
|
|
let deadline = crate::timer::deadline_from_now(after);
|
|
let fire = Box::new(move || {
|
|
let _ = crate::registry::send_to(dest, msg);
|
|
});
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_send_wall(deadline, dest.erase(), fire),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Wall-clock-anchored [`send_after_named`]: re-resolving name delivery,
|
|
/// with the same real-time deadline guarantee as [`send_after_wall`].
|
|
pub fn send_after_named_wall<M: Send + 'static>(
|
|
after: std::time::Duration,
|
|
dest: Name<M>,
|
|
msg: M,
|
|
) -> crate::timer::TimerId {
|
|
let deadline = crate::timer::deadline_from_now(after);
|
|
// Informational only (who armed it); not used for delivery.
|
|
let armed_by = current_pid().unwrap_or(Pid::new(0, 0));
|
|
let fire = Box::new(move || {
|
|
let _ = crate::registry::send(dest, msg);
|
|
});
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_send_wall(deadline, armed_by, fire),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
// Deliver `msg` onto a channel the caller already holds, after a delay,
|
|
// rather than resolving a registry address at fire time. Used internally by
|
|
// gen_server's timer support, which needs the fire to land on the server
|
|
// loop's own dedicated channel instead of its public inbox. Otherwise
|
|
// identical to `send_after`: same cancellation via `cancel_timer`, and a
|
|
// send to a channel whose receiver is gone is silently dropped.
|
|
pub(crate) fn send_after_to<T: Send + 'static>(
|
|
after: std::time::Duration,
|
|
tx: Sender<T>,
|
|
msg: T,
|
|
) -> crate::timer::TimerId {
|
|
let deadline = crate::timer::deadline_from_now(after);
|
|
let armed_by = current_pid().unwrap_or(Pid::new(0, 0));
|
|
let fire = Box::new(move || {
|
|
let _ = tx.send(msg);
|
|
});
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.insert_send(deadline, armed_by, fire),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Call off a timer armed by [`send_after`] or [`send_after_named`] before
|
|
/// it fires. Returns `true` if the timer was still pending and delivery is
|
|
/// now prevented, `false` if it had already fired or was already cancelled.
|
|
pub fn cancel_timer(id: crate::timer::TimerId) -> bool {
|
|
with_runtime(|inner| {
|
|
match inner.timers.lock() {
|
|
Ok(mut timers) => timers.cancel(id),
|
|
Err(e) => panic!("smarm: timers lock poisoned (core corrupt): {e}"),
|
|
}
|
|
})
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// block_on_io / wait_readable / wait_writable / read / write
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// Run a blocking closure (blocking file IO, a synchronous library call,
|
|
/// anything that isn't itself actor-aware) on a dedicated worker thread,
|
|
/// while the calling actor parks and every other actor keeps making
|
|
/// progress. When `f` completes, the calling actor resumes with its result.
|
|
///
|
|
/// Reach for this whenever you need to call into something that would
|
|
/// otherwise block the underlying OS thread outright: a blocking C library,
|
|
/// a synchronous filesystem call, DNS resolution via the system resolver,
|
|
/// and so on. For plain readiness-based network IO on a file descriptor,
|
|
/// [`wait_readable`] / [`wait_writable`] are cheaper since they don't need a
|
|
/// dedicated thread.
|
|
///
|
|
/// If `f` panics, that panic is carried over and re-raised in the calling
|
|
/// actor, exactly as if the call had been made inline.
|
|
///
|
|
/// Panics if called outside an actor.
|
|
pub fn block_on_io<F, T>(f: F) -> T
|
|
where
|
|
F: FnOnce() -> T + Send + 'static,
|
|
T: Send + 'static,
|
|
{
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("block_on_io() called outside an actor"),
|
|
};
|
|
let work: Box<dyn FnOnce() -> crate::io::IoResult + Send> = Box::new(move || {
|
|
let v: T = f();
|
|
Ok(Box::new(v) as Box<dyn std::any::Any + Send>)
|
|
});
|
|
{
|
|
let _np = NoPreempt::enter();
|
|
let epoch = begin_wait();
|
|
with_runtime(|inner| {
|
|
let mut io = match inner.io.lock() {
|
|
Ok(io) => io,
|
|
Err(e) => panic!("smarm: io lock poisoned (core corrupt): {e}"),
|
|
};
|
|
match io.as_mut() {
|
|
Some(io) => io.submit(me, epoch, work),
|
|
None => panic!("io thread not started"),
|
|
}
|
|
});
|
|
park_current();
|
|
}
|
|
let result = with_runtime(|inner| {
|
|
let slot = match inner.slot_at(me) {
|
|
Some(slot) => slot,
|
|
None => panic!("block_on_io: own slot vanished"),
|
|
};
|
|
let mut cold = slot.cold.lock();
|
|
debug_assert_eq!(
|
|
slot.generation(), me.generation(),
|
|
"block_on_io: own slot reused mid-park"
|
|
);
|
|
match cold.pending_io_result.take() {
|
|
Some(result) => result,
|
|
None => panic!("block_on_io: resumed without a result"),
|
|
}
|
|
});
|
|
match result {
|
|
Ok(any) => match any.downcast::<T>() {
|
|
Ok(typed) => *typed,
|
|
Err(_) => panic!("block_on_io: type mismatch"),
|
|
},
|
|
Err(payload) => std::panic::resume_unwind(payload),
|
|
}
|
|
}
|
|
|
|
/// Park the calling actor until `fd` becomes readable. Other actors keep
|
|
/// running while you wait; when the kernel reports the fd ready, the actor
|
|
/// resumes and you perform the actual `read(2)` yourself (see [`read`] for
|
|
/// a convenience wrapper that does both steps).
|
|
///
|
|
/// Only one actor may wait on a given fd for a given direction at a time.
|
|
/// Panics if called outside an actor.
|
|
pub fn wait_readable(fd: std::os::fd::RawFd) -> std::io::Result<()> {
|
|
wait_fd(fd, true, false)
|
|
}
|
|
|
|
/// Park the calling actor until `fd` becomes writable. See [`wait_readable`]
|
|
/// for the read-side counterpart; the same notes apply.
|
|
pub fn wait_writable(fd: std::os::fd::RawFd) -> std::io::Result<()> {
|
|
wait_fd(fd, false, true)
|
|
}
|
|
|
|
fn wait_fd(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::io::Result<()> {
|
|
let me = match current_pid() {
|
|
Some(pid) => pid,
|
|
None => panic!("wait_*() called outside an actor"),
|
|
};
|
|
let _np = NoPreempt::enter();
|
|
let epoch = begin_wait();
|
|
with_runtime(|inner| {
|
|
let mut io = match inner.io.lock() {
|
|
Ok(io) => io,
|
|
Err(e) => panic!("smarm: io lock poisoned (core corrupt): {e}"),
|
|
};
|
|
match io.as_mut() {
|
|
Some(io) => io.epoll_register(fd, me, epoch, readable, writable),
|
|
None => panic!("io thread not started"),
|
|
}
|
|
})?;
|
|
|
|
// If a terminal stop unwinds us out of the park below, the registration
|
|
// must not outlive us: a stale registration would fail every future
|
|
// `wait_*` on this fd, and the kernel-side registration would leak until
|
|
// the fd happens to be reused. Clean up only if the entry is still
|
|
// ours; a wakeup racing the stop may have already consumed it, possibly
|
|
// leaving a different actor's fresh registration in its place, which
|
|
// must not be disturbed.
|
|
struct Dereg {
|
|
fd: std::os::fd::RawFd,
|
|
me: Pid,
|
|
epoch: u32,
|
|
}
|
|
impl Drop for Dereg {
|
|
fn drop(&mut self) {
|
|
with_runtime(|inner| {
|
|
let mut io = match inner.io.lock() {
|
|
Ok(io) => io,
|
|
Err(e) => panic!("smarm: io lock poisoned (core corrupt): {e}"),
|
|
};
|
|
if let Some(io) = io.as_mut() {
|
|
if io.waiters.get(&self.fd) == Some(&(self.me, self.epoch)) {
|
|
io.waiters.remove(&self.fd);
|
|
io.epoll_deregister(self.fd);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
let guard = Dereg { fd, me, epoch };
|
|
park_current();
|
|
// Normal wake: the ready-fd path already removed the entry and
|
|
// deregistered from epoll before waking us, so the guard's check on drop
|
|
// is a guaranteed no-op. Skip it on this hot path (Dereg owns no
|
|
// resource itself, so forgetting it leaks nothing).
|
|
std::mem::forget(guard);
|
|
Ok(())
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// FdArm: fd readiness as a select arm
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// A file-descriptor readiness condition usable as an arm of
|
|
/// [`select`](crate::select) / [`select_timeout`](crate::select_timeout),
|
|
/// so you can wait on "this fd is readable" alongside ordinary channel
|
|
/// receivers in the same call. Build one with [`FdArm::readable`] or
|
|
/// [`FdArm::writable`].
|
|
///
|
|
/// Only one actor may wait on a given fd for a given direction at a time. A
|
|
/// single fd open in both directions needs two `FdArm`s (or `dup` the fd) if
|
|
/// you want to wait on both; you cannot wait on read and write readiness
|
|
/// with one arm.
|
|
pub struct FdArm {
|
|
fd: std::os::fd::RawFd,
|
|
readable: bool,
|
|
writable: bool,
|
|
}
|
|
|
|
impl FdArm {
|
|
/// An arm that becomes ready when `fd` is readable.
|
|
pub fn readable(fd: std::os::fd::RawFd) -> Self {
|
|
FdArm { fd, readable: true, writable: false }
|
|
}
|
|
|
|
/// An arm that becomes ready when `fd` is writable.
|
|
pub fn writable(fd: std::os::fd::RawFd) -> Self {
|
|
FdArm { fd, readable: false, writable: true }
|
|
}
|
|
}
|
|
|
|
impl crate::channel::sealed::Sealed for FdArm {}
|
|
|
|
impl crate::channel::Selectable for FdArm {
|
|
// Ready-now check is a zero-timeout poll(2); if the requested events are
|
|
// already pending, the wait is retired without registering. Otherwise
|
|
// register with the IO thread. Any registration failure (a closed fd,
|
|
// too many fds registered, a second waiter already on this fd) is
|
|
// surfaced as an error rather than silently treated as "always ready",
|
|
// so a caller never spins on an fd that genuinely can't be registered.
|
|
fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result<bool> {
|
|
if poll_events(self.fd, self.readable, self.writable)? {
|
|
return Ok(false);
|
|
}
|
|
with_runtime(|inner| {
|
|
let mut io = match inner.io.lock() {
|
|
Ok(io) => io,
|
|
Err(e) => panic!("smarm: io lock poisoned (core corrupt): {e}"),
|
|
};
|
|
match io.as_mut() {
|
|
Some(io) => {
|
|
io.epoll_register(self.fd, pid, epoch, self.readable, self.writable)
|
|
}
|
|
None => panic!("io thread not started"),
|
|
}
|
|
})?;
|
|
Ok(true)
|
|
}
|
|
|
|
// Same zero-timeout poll used for classification: a pure function of
|
|
// fd state. An error here (fd closed mid-wait) is reported as ready
|
|
// rather than pending forever: the caller's own read/write then
|
|
// surfaces the real error, so a dead fd is an observable event, not a
|
|
// silent hang.
|
|
fn sel_ready(&self) -> bool {
|
|
poll_events(self.fd, self.readable, self.writable).unwrap_or(true)
|
|
}
|
|
|
|
// Mirrors wait_fd's cleanup guard: remove the registration only if it's
|
|
// still ours. A wakeup racing this cleanup may have already consumed
|
|
// it, possibly leaving a different actor's fresh registration on the
|
|
// same fd, which must not be touched.
|
|
fn sel_unregister(&self, pid: Pid, epoch: u32) {
|
|
with_runtime(|inner| {
|
|
let mut io = match inner.io.lock() {
|
|
Ok(io) => io,
|
|
Err(e) => panic!("smarm: io lock poisoned (core corrupt): {e}"),
|
|
};
|
|
if let Some(io) = io.as_mut() {
|
|
if io.waiters.get(&self.fd) == Some(&(pid, epoch)) {
|
|
io.waiters.remove(&self.fd);
|
|
io.epoll_deregister(self.fd);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
fn sel_eager_cleanup(&self) -> bool {
|
|
true
|
|
}
|
|
}
|
|
|
|
// Zero-timeout poll(2): are any of the requested events (or an error/hangup
|
|
// condition, so the caller's read/write fails loudly instead of parking
|
|
// forever) pending on `fd` right now?
|
|
fn poll_events(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::io::Result<bool> {
|
|
let mut events: libc::c_short = 0;
|
|
if readable {
|
|
events |= libc::POLLIN;
|
|
}
|
|
if writable {
|
|
events |= libc::POLLOUT;
|
|
}
|
|
let mut pfd = libc::pollfd { fd, events, revents: 0 };
|
|
loop {
|
|
let r = unsafe { libc::poll(&mut pfd, 1, 0) };
|
|
if r < 0 {
|
|
let e = std::io::Error::last_os_error();
|
|
if e.kind() == std::io::ErrorKind::Interrupted {
|
|
continue;
|
|
}
|
|
return Err(e);
|
|
}
|
|
if r == 0 {
|
|
return Ok(false);
|
|
}
|
|
if pfd.revents & libc::POLLNVAL != 0 {
|
|
return Err(std::io::Error::from_raw_os_error(libc::EBADF));
|
|
}
|
|
return Ok(pfd.revents & (events | libc::POLLERR | libc::POLLHUP) != 0);
|
|
}
|
|
}
|
|
|
|
/// Like [`wait_readable`], but gives up after `timeout` instead of waiting
|
|
/// indefinitely: `Ok(true)` means the fd became ready, `Ok(false)` means the
|
|
/// timeout elapsed first.
|
|
pub fn wait_readable_timeout(
|
|
fd: std::os::fd::RawFd,
|
|
timeout: std::time::Duration,
|
|
) -> std::io::Result<bool> {
|
|
let arm = FdArm::readable(fd);
|
|
Ok(crate::channel::try_select_timeout(&[&arm], timeout)?.is_some())
|
|
}
|
|
|
|
/// Like [`wait_writable`], but gives up after `timeout` instead of waiting
|
|
/// indefinitely: `Ok(true)` means the fd became ready, `Ok(false)` means the
|
|
/// timeout elapsed first.
|
|
pub fn wait_writable_timeout(
|
|
fd: std::os::fd::RawFd,
|
|
timeout: std::time::Duration,
|
|
) -> std::io::Result<bool> {
|
|
let arm = FdArm::writable(fd);
|
|
Ok(crate::channel::try_select_timeout(&[&arm], timeout)?.is_some())
|
|
}
|
|
|
|
/// Convenience wrapper: park until `fd` is readable, then perform the
|
|
/// `read(2)` into `buf`. Equivalent to calling [`wait_readable`] yourself
|
|
/// followed by a raw read, provided as a shorthand for the common case.
|
|
pub fn read(fd: std::os::fd::RawFd, buf: &mut [u8]) -> std::io::Result<usize> {
|
|
wait_readable(fd)?;
|
|
let n = unsafe { libc::read(fd, buf.as_mut_ptr() as *mut _, buf.len()) };
|
|
if n < 0 { Err(std::io::Error::last_os_error()) } else { Ok(n as usize) }
|
|
}
|
|
|
|
/// Convenience wrapper: park until `fd` is writable, then perform the
|
|
/// `write(2)` of `buf`. Equivalent to calling [`wait_writable`] yourself
|
|
/// followed by a raw write, provided as a shorthand for the common case.
|
|
pub fn write(fd: std::os::fd::RawFd, buf: &[u8]) -> std::io::Result<usize> {
|
|
wait_writable(fd)?;
|
|
let n = unsafe { libc::write(fd, buf.as_ptr() as *const _, buf.len()) };
|
|
if n < 0 { Err(std::io::Error::last_os_error()) } else { Ok(n as usize) }
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// register_supervisor_channel: internal wiring used by supervisor.rs
|
|
// ---------------------------------------------------------------------------
|
|
|
|
pub fn register_supervisor_channel(pid: Pid, sender: Sender<Signal>) {
|
|
with_runtime(|inner| {
|
|
let slot = inner.slot_at(pid)
|
|
.unwrap_or_else(|| panic!("register_supervisor_channel: pid {:?} not found", pid));
|
|
let mut cold = slot.cold.lock();
|
|
assert_eq!(
|
|
slot.generation(), pid.generation(),
|
|
"register_supervisor_channel: pid {:?} not found", pid
|
|
);
|
|
cold.supervisor_channel = Some(sender);
|
|
});
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// run(): the single-threaded convenience entry point
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// Start the smarm runtime on a single OS thread, run `f` as the first
|
|
/// (root) actor, and block until every actor it transitively spawned has
|
|
/// finished.
|
|
///
|
|
/// This is the simplest way to get started, and is all you need for most
|
|
/// programs: `f` typically calls [`spawn`] to create more actors and waits
|
|
/// on their [`JoinHandle`]s. If you want smarm to schedule actors across
|
|
/// multiple OS threads instead, use
|
|
/// [`crate::runtime::init`] with a
|
|
/// [`Config`](crate::runtime::Config) that requests more than one scheduler
|
|
/// thread, then call [`Runtime::run`](crate::runtime::Runtime::run) on it;
|
|
/// `run` here is exactly that, pinned to one thread.
|
|
pub fn run<F: FnOnce() + Send + 'static>(f: F) {
|
|
crate::runtime::init(crate::runtime::Config::exact(1)).run(f);
|
|
}
|
|
|
|
#[cfg(all(test, not(loom)))]
|
|
mod send_after_to_tests {
|
|
use super::*;
|
|
use crate::channel::channel;
|
|
use std::sync::atomic::{AtomicBool, Ordering};
|
|
use std::sync::Arc;
|
|
use std::time::Duration;
|
|
|
|
// A fired send_after_to lands its message on the caller's own channel.
|
|
#[test]
|
|
fn delivers_onto_the_channel() {
|
|
run(|| {
|
|
let (tx, rx) = channel::<u32>();
|
|
send_after_to(Duration::from_millis(10), tx, 42);
|
|
// recv parks until the scheduler fires the timer thunk.
|
|
assert_eq!(rx.recv().unwrap(), 42);
|
|
});
|
|
}
|
|
|
|
// cancel_timer before the deadline prevents delivery and reports the race
|
|
// win; the channel then closes with no message once the lone sender (moved
|
|
// into the now-discarded thunk) is gone.
|
|
#[test]
|
|
fn cancel_prevents_delivery() {
|
|
run(|| {
|
|
let (tx, rx) = channel::<u32>();
|
|
let id = send_after_to(Duration::from_millis(50), tx, 7);
|
|
assert!(cancel_timer(id), "cancel before fire should win the race");
|
|
// No delivery: the discarded thunk drops the only sender, so recv
|
|
// sees a closed channel rather than the value.
|
|
assert!(rx.recv().is_err());
|
|
});
|
|
}
|
|
|
|
// The thunk runs on the scheduler thread; a closed receiver makes the send
|
|
// a harmless no-op (Erlang send_after semantics) rather than a panic.
|
|
#[test]
|
|
fn send_to_closed_channel_is_harmless() {
|
|
let reached = Arc::new(AtomicBool::new(false));
|
|
let r2 = reached.clone();
|
|
run(move || {
|
|
let (tx, rx) = channel::<u32>();
|
|
send_after_to(Duration::from_millis(10), tx, 1);
|
|
drop(rx); // receiver gone before the timer fires
|
|
crate::sleep(Duration::from_millis(30));
|
|
r2.store(true, Ordering::SeqCst);
|
|
});
|
|
assert!(reached.load(Ordering::SeqCst), "runtime survived the dead-channel fire");
|
|
}
|
|
}
|