Files
smarm/src/mutex.rs
T

448 lines
17 KiB
Rust

//! Shared mutable state across actors, when a channel is overkill.
//!
//! smarm actors normally coordinate by sending messages, and for a piece of
//! owned state the right tool is usually a `gen_server`: one actor holds the
//! data and everyone else talks to it. Sometimes that is more machinery than
//! you need, and plain shared, lockable state is simpler: [`Mutex<T>`] is
//! that escape hatch. It behaves like `std::sync::Mutex<T>`, guarding a value
//! of type `T` behind a guard that gives you `&mut T` while held, but it is
//! built for smarm's actors rather than OS threads.
//!
//! The key difference from `std::sync::Mutex` is what happens on contention.
//! [`Mutex::lock`] parks the calling actor (a cooperatively scheduled green
//! thread) rather than blocking the underlying OS thread, so other actors on
//! the same OS thread keep running while it waits. And every lock attempt is
//! bounded by a timeout: an actor that hangs on to the lock forever (stuck in
//! a bug, or just slow) would otherwise wedge every other actor waiting on
//! it, so smarm makes the wait bounded by default instead of leaving it up
//! to you to remember.
//!
//! ## A first lock
//!
//! ```
//! use smarm::{run, spawn, Mutex};
//!
//! run(|| {
//! let counter = Mutex::new(0u32);
//!
//! // Mutex::clone() is cheap and hands out another handle to the SAME
//! // underlying value, much like Arc::clone: every clone shares one lock
//! // and one value, so mutations through one are visible through all.
//! let a = counter.clone();
//! let b = counter.clone();
//!
//! let h1 = spawn(move || {
//! let mut guard = a.lock().unwrap();
//! *guard += 1;
//! });
//! let h2 = spawn(move || {
//! let mut guard = b.lock().unwrap();
//! *guard += 1;
//! });
//! h1.join().unwrap();
//! h2.join().unwrap();
//!
//! assert_eq!(*counter.lock().unwrap(), 2);
//! });
//! ```
//!
//! ## Choosing a timeout
//!
//! [`Mutex::lock`] waits up to [`DEFAULT_TIMEOUT`] (30 seconds) before giving
//! up with [`LockTimeout`]. To use a different bound for one call, use
//! [`Mutex::lock_timeout`] instead; to change the default for every future
//! `lock()` call on this mutex (including through its clones), use
//! [`Mutex::set_default_timeout`]. If you never want to wait at all, use
//! [`Mutex::try_lock`], which returns immediately whether or not the lock was
//! free.
//!
//! ## Fairness and panics
//!
//! Waiters are granted the lock in the order they started waiting (FIFO), so
//! no actor can be starved by later arrivals repeatedly cutting in line.
//!
//! This mutex never poisons. `std::sync::Mutex` marks itself poisoned if a
//! thread panics while holding the lock, because a partly mutated value might
//! be left behind for the next lock holder to see. smarm's actors already
//! rely on `Drop` running during unwinding to release the lock, so if a
//! holder panics, [`MutexGuard::drop`] still runs and the next waiter is
//! granted the lock normally. It is the same tradeoff `std::sync::Mutex`
//! offers you if you choose to ignore poisoning: you may see a value left
//! mid-update by the panicking actor, so a panic inside a critical section is
//! still a bug worth fixing, just not one that also wedges every future lock
//! attempt.
//!
//! Locking a mutex you already hold (on the same actor) does not queue
//! behind yourself: it deadlocks, the same way relocking a non-reentrant
//! `std::sync::Mutex` does. Don't call `lock` while already holding a guard
//! from the same `Mutex`.
//!
//! ## Outside the runtime
//!
//! `Mutex<T>` also works when called from plain code that is not running as
//! a smarm actor (for example, in a test's setup code before calling
//! [`run`](crate::run)). There, an actor's cooperative park has no meaning,
//! so a lock attempt instead blocks the calling OS thread directly until the
//! mutex is free; there is no timeout on this path.
use crate::pid::Pid;
use crate::scheduler;
use crate::timer::{self, TimerTarget};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex as StdMutex};
use std::time::Duration;
/// How long [`Mutex::lock`] waits for the lock before giving up, unless
/// overridden per-mutex with [`Mutex::set_default_timeout`] or per-call with
/// [`Mutex::lock_timeout`].
pub const DEFAULT_TIMEOUT: Duration = Duration::from_secs(30);
/// Returned by [`Mutex::lock`] / [`Mutex::lock_timeout`] when the timeout
/// elapses before the lock became available. The lock attempt is abandoned;
/// nothing was acquired, and the mutex's value is unaffected.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct LockTimeout;
impl std::fmt::Display for LockTimeout {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "mutex lock timed out")
}
}
impl std::error::Error for LockTimeout {}
// ---------------------------------------------------------------------------
// Internals
// ---------------------------------------------------------------------------
struct Wait {
pid: Pid,
/// The wait's park-epoch (slot-word wait identity, see slot_state.rs).
/// Grants and timeouts wake via `unpark_at(pid, epoch)`; a stale entry
/// can neither be granted by mistake nor wake the wrong wait.
epoch: u32,
}
struct MutexState {
holder: Option<Pid>,
waiters: VecDeque<Wait>,
default_timeout: Duration,
}
struct MutexCore {
state: StdMutex<MutexState>,
}
impl MutexCore {
fn new(default_timeout: Duration) -> Self {
Self {
state: StdMutex::new(MutexState {
holder: None,
waiters: VecDeque::new(),
default_timeout,
}),
}
}
}
impl TimerTarget for MutexCore {
fn on_timeout(&self, pid: Pid, epoch: u32) {
let unpark = {
let mut st = match self.state.lock() {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
// Remove from waiters only if still there with matching epoch.
// If the lock was already granted (holder == Some(pid)), the
// timer fired after the grant: treat as no-op; the actor
// will see `is_holder == true` and return Ok.
if st.holder == Some(pid) {
return;
}
match st
.waiters
.iter()
.position(|w| w.pid == pid && w.epoch == epoch)
{
Some(pos) => {
st.waiters.remove(pos);
true
}
None => false,
}
};
if unpark {
scheduler::unpark_at(pid, epoch);
}
}
}
// ---------------------------------------------------------------------------
// Public API
// ---------------------------------------------------------------------------
pub struct Mutex<T> {
core: Arc<MutexCore>,
/// Protected value. `None` while a guard is live; `Some` while free.
value: Arc<StdMutex<Option<T>>>,
}
impl<T> Mutex<T> {
/// Wrap `value` in a new mutex, initially unlocked, with the default
/// lock timeout ([`DEFAULT_TIMEOUT`]).
pub fn new(value: T) -> Self {
Self {
core: Arc::new(MutexCore::new(DEFAULT_TIMEOUT)),
value: Arc::new(StdMutex::new(Some(value))),
}
}
/// Change how long future [`lock`](Self::lock) calls on this mutex wait
/// before giving up. Applies to every clone of this `Mutex` (they share
/// one underlying lock), and to `lock` calls already in progress that
/// have not yet started waiting. Does not affect [`lock_timeout`](Self::lock_timeout)
/// calls, which always use the timeout passed in.
pub fn set_default_timeout(&self, timeout: Duration) {
match self.core.state.lock() {
Ok(mut st) => st.default_timeout = timeout,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
}
}
/// Acquire the lock, waiting up to this mutex's default timeout
/// ([`DEFAULT_TIMEOUT`], or whatever [`set_default_timeout`](Self::set_default_timeout)
/// last set) if it is currently held elsewhere. Returns a [`MutexGuard`]
/// that releases the lock when dropped, or [`LockTimeout`] if the
/// deadline passes first. To use a one-off timeout instead of the
/// mutex's default, call [`lock_timeout`](Self::lock_timeout) directly.
pub fn lock(&self) -> Result<MutexGuard<'_, T>, LockTimeout> {
let timeout = match self.core.state.lock() {
Ok(st) => st.default_timeout,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
self.lock_timeout(timeout)
}
/// Acquire the lock, waiting up to `timeout` (ignoring this mutex's
/// default) if it is currently held elsewhere. Returns a [`MutexGuard`]
/// that releases the lock when dropped, or [`LockTimeout`] if `timeout`
/// elapses first with the lock still unavailable.
pub fn lock_timeout(&self, timeout: Duration) -> Result<MutexGuard<'_, T>, LockTimeout> {
// Outside the runtime (e.g. in tests, after run() returns) there is no
// current actor PID. Fall back to a blocking std::sync::Mutex acquire.
let Some(me) = crate::actor::current_pid() else {
return self.lock_blocking();
};
// Fast path: nobody holds it.
{
let mut st = match self.core.state.lock() {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
if st.holder.is_none() {
st.holder = Some(me);
drop(st);
let taken = match self.value.lock() {
Ok(mut g) => g.take(),
Err(e) => panic!("smarm: mutex value lock poisoned (core corrupt): {e}"),
};
let value = match taken {
Some(v) => v,
None => panic!("smarm: Mutex value missing on free fast path (core corrupt)"),
};
return Ok(MutexGuard {
mutex: self,
value: Some(value),
});
}
}
// Slow path: register as a waiter, set timeout, park.
let _np = scheduler::NoPreempt::enter();
let epoch = {
let mut st = match self.core.state.lock() {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
// begin_wait is lock-free (legal under the state lock); this
// makes the epoch atomic with the registration's visibility to
// grants and timeouts.
let epoch = scheduler::begin_wait();
st.waiters.push_back(Wait { pid: me, epoch });
epoch
};
let target: Arc<dyn TimerTarget> = self.core.clone();
let deadline = timer::deadline_from_now(timeout);
scheduler::insert_wait_timer(deadline, me, target, epoch);
scheduler::park_current();
// Resumed, precisely: only our grant or our timer can wake this
// wait (both epoch-stamped; a stop wake unwinds out of
// park_current). The one-shot interpretation below is therefore
// exhaustive. Are we the holder?
let is_holder = match self.core.state.lock() {
Ok(st) => st.holder == Some(me),
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
if is_holder {
let taken = match self.value.lock() {
Ok(mut g) => g.take(),
Err(e) => panic!("smarm: mutex value lock poisoned (core corrupt): {e}"),
};
let value = match taken {
Some(v) => v,
None => panic!("smarm: Mutex value missing after grant (core corrupt)"),
};
Ok(MutexGuard {
mutex: self,
value: Some(value),
})
} else {
Err(LockTimeout)
}
}
/// Acquire the lock only if it is immediately available: never parks and
/// never waits. Returns `Some` with a [`MutexGuard`] if the lock was
/// free, `None` if it is currently held elsewhere.
pub fn try_lock(&self) -> Option<MutexGuard<'_, T>> {
let me = crate::actor::current_pid()?;
let mut st = match self.core.state.lock() {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
if st.holder.is_some() {
return None;
}
st.holder = Some(me);
drop(st);
let taken = match self.value.lock() {
Ok(mut g) => g.take(),
Err(e) => panic!("smarm: mutex value lock poisoned (core corrupt): {e}"),
};
let value = match taken {
Some(v) => v,
None => panic!("smarm: Mutex value missing on try_lock free path (core corrupt)"),
};
Some(MutexGuard {
mutex: self,
value: Some(value),
})
}
/// Blocking fallback used when called outside the smarm runtime.
/// Spins on the internal std mutex; no actor parking, no timeout.
fn lock_blocking(&self) -> Result<MutexGuard<'_, T>, LockTimeout> {
// We have no PID to register as holder, so we bypass the holder/waiter
// tracking and just grab the value mutex directly. This is safe because
// outside the runtime there are no green threads competing.
let value = loop {
let v = match self.value.lock() {
Ok(mut g) => g.take(),
Err(e) => panic!("smarm: mutex value lock poisoned (core corrupt): {e}"),
};
if let Some(v) = v {
break v;
}
std::thread::yield_now();
};
Ok(MutexGuard {
mutex: self,
value: Some(value),
})
}
}
impl<T> Clone for Mutex<T> {
/// Cheap: hands back another handle to the same underlying lock and
/// value, the way `Arc::clone` does. All clones of a `Mutex` share one
/// lock and one protected value; locking through any clone excludes
/// every other clone.
fn clone(&self) -> Self {
Self {
core: self.core.clone(),
value: self.value.clone(),
}
}
}
// Genuinely Send + Sync now that internals are Arc<std::sync::Mutex<...>>.
unsafe impl<T: Send> Send for Mutex<T> {}
unsafe impl<T: Send> Sync for Mutex<T> {}
// ---------------------------------------------------------------------------
// Guard
// ---------------------------------------------------------------------------
/// Grants access to the value inside a [`Mutex`] while the lock is held.
/// Dereferences to `&T` and `&mut T`. Dropping the guard releases the lock
/// and, if another actor is waiting, wakes the next one in arrival order.
/// Returned by [`Mutex::lock`], [`Mutex::lock_timeout`], and [`Mutex::try_lock`].
pub struct MutexGuard<'a, T> {
mutex: &'a Mutex<T>,
value: Option<T>,
}
impl<T> std::ops::Deref for MutexGuard<'_, T> {
type Target = T;
fn deref(&self) -> &T {
match self.value.as_ref() {
Some(v) => v,
None => panic!("smarm: MutexGuard value missing (core corrupt)"),
}
}
}
impl<T> std::ops::DerefMut for MutexGuard<'_, T> {
fn deref_mut(&mut self) -> &mut T {
match self.value.as_mut() {
Some(v) => v,
None => panic!("smarm: MutexGuard value missing (core corrupt)"),
}
}
}
impl<T: std::fmt::Debug> std::fmt::Debug for MutexGuard<'_, T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let value = match self.value.as_ref() {
Some(v) => v,
None => panic!("smarm: MutexGuard value missing (core corrupt)"),
};
f.debug_tuple("MutexGuard").field(value).finish()
}
}
impl<T> Drop for MutexGuard<'_, T> {
fn drop(&mut self) {
let v = match self.value.take() {
Some(v) => v,
None => panic!("smarm: MutexGuard double drop (core corrupt)"),
};
match self.mutex.value.lock() {
Ok(mut g) => *g = Some(v),
Err(e) => panic!("smarm: mutex value lock poisoned (core corrupt): {e}"),
}
let next = {
let mut st = match self.mutex.core.state.lock() {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
match st.waiters.pop_front() {
Some(w) => {
st.holder = Some(w.pid);
Some((w.pid, w.epoch))
}
None => {
st.holder = None;
None
}
}
};
if let Some((pid, epoch)) = next {
scheduler::unpark_at(pid, epoch);
}
}
}