Topology (b) as agreed: ONE actor per connection via smarm RFC 008 fd
arms. After the 101, ws::duplex::run_duplex replaces the HTTP loop:
try_select(&[&outbound_rx, &FdArm::readable(fd)]) per iteration,
outbound at index 0 (priority order = owed writes drain before reads;
honest backpressure). Accepted gap documented: mid-write of a large
outbound frame the actor isn't reading.
Handler API (deferred questions, as answered this session):
- WsHandler { on_message, on_close } runs IN the conn actor's select
loop; concurrency = spawn an actor with a WsSender clone (the SSE
producer pattern). Conn::upgrade(self, handler) flat signature;
WsUpgrade grows from marker to Box<dyn WsHandler> payload.
- WsSender: Clone; send/text/binary/ping/close -> Err(WsClosed).
Unbounded channel like SSE; slow client bounded by write_timeout.
- Control frames invisible v1: auto-pong inline (5.5.2), peer close
auto-echoed (5.5.1; server closes TCP first per 7.1.1) surfacing
only as on_close(Some(code), reason); wordless endings (EOF, write
failure, drain timeout) = on_close(None, ""). on_ping/on_pong can
land later as default methods, non-breaking.
- Server-initiated close (WsSender::close, FrameError->1002/1009/1007,
handler panic->1011): close out, bounded drain (one write_timeout
budget) for the peer echo, data discarded (1.4). Handler panics
re-raise smarm's stop sentinel first (the pipeline catch_unwind
dance, replicated).
- Caps: Config.max_frame_payload (1 MiB) / max_message_bytes (4 MiB).
Conn actor: 101 branch now hands fd + leftover buf (pipelined first
frame carries over; tested) + boxed handler to run_duplex; registry
entry stays Busy for the ws lifetime, so graceful shutdown force-stops
the conn out of the select park at the drain deadline (tested — the
in-runtime request_stop wake covers select parks too).
Tests: chunk-1 EOF test rewritten into a 9-test duplex suite (echo,
pipelined first frame, ping/pong, both close directions, 1002 unmasked,
1009 header-cap, fragmentation with interleaved ping, shutdown
force-stop). Suite 59u+40i+2d. Hammer: 35x lifecycle+ws subset + 3 full
+ 1 full under smarm-trace, all green; no AlreadyExists out of
try_select (the fresh eager-cleanup path held). Validated against
python websocket-client (echo, pong payload, close 1000).
examples/ws_echo.rs: /echo in-actor + /clock producer-spawning.
104 lines
3.5 KiB
Rust
104 lines
3.5 KiB
Rust
//! WebSocket echo server (v0.4).
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//!
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//! cargo run --example ws_echo
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//! websocat ws://127.0.0.1:8080/echo
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//!
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//! Demonstrates the chunk-3 handler model:
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//! - `EchoHandler` runs INSIDE the connection actor's select loop — echo
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//! is exactly the workload that wants zero extra moving parts.
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//! - `/clock` shows the other shape: the handler spawns a producer actor
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//! at `on_message("start")` and hands it a `WsSender` clone — the
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//! SSE-producer pattern, verbatim. The producer exits when its send
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//! fails (`WsClosed`: client gone or server shutting down).
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//!
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//! Routing happens before the upgrade, so one server can host both
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//! endpoints — `Conn::upgrade(handler)` is just another thing a route
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//! handler returns.
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use std::time::Duration;
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use urus::{
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serve_with_shutdown, shutdown_handle, Config, Conn, Message, Next, Pipeline, Router,
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WsHandler, WsSender,
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};
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// ---------------------------------------------------------------------------
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// /echo — everything comes straight back
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// ---------------------------------------------------------------------------
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struct EchoHandler;
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impl WsHandler for EchoHandler {
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fn on_message(&mut self, msg: Message, sender: &WsSender) {
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if matches!(&msg, Message::Text(t) if t == "bye") {
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let _ = sender.close(1000, "you said bye");
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return;
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}
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let _ = sender.send(msg);
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}
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fn on_close(&mut self, code: Option<u16>, reason: &str) {
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println!("ws_echo: /echo closed (code {code:?}, reason {reason:?})");
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}
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}
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// ---------------------------------------------------------------------------
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// /clock — "start" spawns a producer actor ticking once a second
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// ---------------------------------------------------------------------------
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struct ClockHandler {
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started: bool,
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}
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impl WsHandler for ClockHandler {
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fn on_message(&mut self, msg: Message, sender: &WsSender) {
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match msg {
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Message::Text(t) if t == "start" && !self.started => {
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self.started = true;
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let out = sender.clone();
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smarm::spawn(move || {
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let mut n = 0u64;
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loop {
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if out.text(format!("tick {n}")).is_err() {
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return; // WsClosed: connection over, we follow
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}
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n += 1;
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smarm::sleep(Duration::from_secs(1));
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}
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});
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}
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_ => {
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let _ = sender.text("send \"start\" to begin");
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// main
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// ---------------------------------------------------------------------------
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fn main() {
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let pipeline = Pipeline::new().plug(
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Router::new()
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.get("/echo", |c: Conn, _n: Next| c.upgrade(EchoHandler))
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.get("/clock", |c: Conn, _n: Next| {
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c.upgrade(ClockHandler { started: false })
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}),
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);
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let cfg = Config::new("127.0.0.1:8080".parse().unwrap());
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println!("ws_echo: ws://127.0.0.1:8080/echo and /clock — press Enter to shut down");
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let (handle, signal) = shutdown_handle();
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std::thread::spawn(move || {
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let mut line = String::new();
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let _ = std::io::stdin().read_line(&mut line);
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println!("ws_echo: shutting down…");
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handle.shutdown();
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});
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serve_with_shutdown(cfg, pipeline, signal).unwrap();
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println!("ws_echo: bye");
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}
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