gen_statem: postpone events for replay after a transition
A `=> postpone` row (cast/call/info) defers the current event untouched, to be replayed after the next real transition. `handle` is now two-phase: a borrow-only postpone pre-pass that hands the event back as `Step::Postponed(ev)`, then the existing consuming `match (state, event)`. The loop owns a FIFO queue, drained in the new state ahead of further intake; a replayed event may postpone again. A postponed `call` keeps its Reply, so a later state answers it. `handle` returns `Step` (Postponed / Transitioned / Stayed) so the loop can see both deferral and transition without reading the state cell. `Resolution::Postpone` is removed: postpone is a pre-dispatch routing decision, not a consuming-dispatch outcome.
This commit is contained in:
@@ -36,7 +36,7 @@
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#![deny(dead_code, unreachable_patterns)]
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use smarm::run;
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use smarm::gen_statem::{spawn, Cx, Machine, Reply, Resolution, GenStatemRef};
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use smarm::gen_statem::{spawn, Cx, Machine, Reply, Resolution, Step, GenStatemRef};
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// === user types ============================================================
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@@ -50,6 +50,7 @@ enum Door {
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struct Data {
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enters: u32, // total state entries (incl. initial)
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pushes: u32, // times a push closed the door
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knocks: u32, // knocks answered (a Locked knock is postponed, then counted)
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}
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enum Cast {
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@@ -57,12 +58,14 @@ enum Cast {
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Pull,
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Lock,
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Unlock(u32), // carries a key
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Knock, // counted when the door is reachable; postponed while Locked
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}
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enum Call {
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GetState(Reply<Door>),
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GetEnters(Reply<u32>),
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GetPushes(Reply<u32>),
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GetKnocks(Reply<u32>),
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}
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enum Ev {
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@@ -120,7 +123,7 @@ impl DoorSm {
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fn start(init: Door) -> GenStatemRef<DoorSm> {
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spawn(DoorSm {
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state: init,
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data: Data { enters: 0, pushes: 0 },
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data: Data { enters: 0, pushes: 0, knocks: 0 },
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})
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}
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@@ -150,18 +153,32 @@ impl Machine for DoorSm {
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self.enter(cx);
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}
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fn handle(&mut self, ev: Ev, cx: &mut Cx<Ev>) {
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fn handle(&mut self, ev: Ev, cx: &mut Cx<Ev>) -> Step<Ev> {
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let prev = self.state;
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// ---- the transition table -----------------------------------------
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// This match is total over (Door, Ev). Read it as the declared graph:
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// each `=> To(x)` is an edge, each `=> Unhandled` an explicit refusal.
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// ---- phase 1: postpone routing (borrow-only) ----------------------
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// A deferred event is handed back untouched for the loop's postpone
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// queue; no handler code runs on it. Here: a knock at a locked door.
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// (The macro emits this as a `match (state, &ev)` yielding a bool; the
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// hand-written form can just test directly.)
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if let (Door::Locked, Ev::Cast(Cast::Knock)) = (prev, &ev) {
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return Step::Postponed(ev);
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}
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// ---- phase 2: the consuming transition table ----------------------
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// Total over (Door, Ev). Read it as the declared graph: each `=> To(x)`
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// is an edge, each `=> Unhandled` an explicit refusal. The postponed
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// pair above reappears as `unreachable!` so the match stays total.
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let res: Resolution<Door> = match (self.state, ev) {
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// --- Open -------------------------------------------------------
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(Door::Open, Ev::Cast(Cast::Push)) => {
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on_push(&mut self.data);
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Resolution::To(Door::Closed)
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}
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(Door::Open, Ev::Cast(Cast::Knock)) => {
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self.data.knocks += 1;
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Resolution::To(prev)
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}
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(Door::Open, Ev::Cast(Cast::Pull | Cast::Lock | Cast::Unlock(_))) => {
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Resolution::Unhandled
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}
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@@ -169,12 +186,20 @@ impl Machine for DoorSm {
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// --- Closed -----------------------------------------------------
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(Door::Closed, Ev::Cast(Cast::Pull)) => Resolution::To(Door::Open),
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(Door::Closed, Ev::Cast(Cast::Lock)) => Resolution::To(Door::Locked),
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(Door::Closed, Ev::Cast(Cast::Knock)) => {
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self.data.knocks += 1;
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Resolution::To(prev)
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}
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(Door::Closed, Ev::Cast(Cast::Push | Cast::Unlock(_))) => Resolution::Unhandled,
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// --- Locked (branching row: handler picks within UnlockOutcome) -
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(Door::Locked, Ev::Cast(Cast::Unlock(key))) => {
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Resolution::To(on_unlock(key).into())
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}
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// Routed out in phase 1; listed only to keep this match total.
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(Door::Locked, Ev::Cast(Cast::Knock)) => {
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unreachable!("postponed event is replayed, not dispatched here")
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}
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(Door::Locked, Ev::Cast(Cast::Push | Cast::Pull | Cast::Lock)) => {
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Resolution::Unhandled
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}
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@@ -192,6 +217,10 @@ impl Machine for DoorSm {
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r.reply(self.data.pushes);
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Resolution::To(prev)
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}
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(_, Ev::Call(Call::GetKnocks(r))) => {
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r.reply(self.data.knocks);
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Resolution::To(prev)
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}
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// --- timeouts: an Open door auto-closes; others have none armed --
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(Door::Open, Ev::StateTimeout) => Resolution::To(Door::Closed),
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@@ -209,14 +238,17 @@ impl Machine for DoorSm {
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// ---- apply the resolution -----------------------------------------
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match res {
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Resolution::To(s) if s == prev => {} // stay: no enter
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Resolution::To(s) if s == prev => Step::Stayed, // stay: no enter
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Resolution::To(s) => {
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self.state = s; // sole writer of the state cell
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cx.__reset_state_timeout(); // auto-reset across transitions
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self.enter(cx);
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Step::Transitioned
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}
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Resolution::Unhandled => {
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cx.on_unhandled();
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Step::Stayed
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}
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Resolution::Postpone => unreachable!("postpone is not generated yet"),
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Resolution::Unhandled => cx.on_unhandled(),
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}
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}
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}
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@@ -226,9 +258,10 @@ fn main() {
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let door = DoorSm::start(Door::Closed);
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door.send(Ev::Cast(Cast::Lock)).unwrap(); // Closed -> Locked
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door.send(Ev::Cast(Cast::Knock)).unwrap(); // Locked: postponed (not yet counted)
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door.send(Ev::Cast(Cast::Push)).unwrap(); // Locked: Push invalid -> Unhandled
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door.send(Ev::Cast(Cast::Unlock(0))).unwrap(); // Locked: wrong key -> stay
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door.send(Ev::Cast(Cast::Unlock(CODE))).unwrap(); // Locked -> Closed
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door.send(Ev::Cast(Cast::Unlock(0))).unwrap(); // Locked: wrong key -> stay (knock still deferred)
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door.send(Ev::Cast(Cast::Unlock(CODE))).unwrap(); // Locked -> Closed; deferred Knock replays here
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door.send(Ev::Cast(Cast::Push)).unwrap(); // Closed: Push invalid -> Unhandled
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door.send(Ev::Cast(Cast::Pull)).unwrap(); // Closed -> Open (arms 5ms auto-close)
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door.send(Ev::Info(())).unwrap(); // out-of-band: silently dropped
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@@ -241,11 +274,13 @@ fn main() {
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let st = door.call(|r| Ev::Call(Call::GetState(r))).unwrap();
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let enters = door.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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let pushes = door.call(|r| Ev::Call(Call::GetPushes(r))).unwrap();
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let knocks = door.call(|r| Ev::Call(Call::GetKnocks(r))).unwrap();
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println!("state={st:?} enters={enters} pushes={pushes}");
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println!("state={st:?} enters={enters} pushes={pushes} knocks={knocks}");
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assert_eq!(st, Door::Closed); // auto-closed by the state-timeout
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assert_eq!(enters, 5); // Closed(start) + Locked + Closed + Open + Closed
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assert_eq!(pushes, 0); // no push ever closed it this run
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assert_eq!(knocks, 1); // the locked-door knock, replayed once unlocked
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println!("ok");
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});
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}
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@@ -33,6 +33,7 @@ enum Door {
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struct Data {
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enters: u32, // total state entries (incl. initial)
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pushes: u32, // times a push closed the door
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knocks: u32, // knocks answered (a Locked knock is postponed, then counted)
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}
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enum Cast {
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@@ -40,12 +41,14 @@ enum Cast {
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Pull,
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Lock,
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Unlock(u32), // carries a key
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Knock, // counted when the door is reachable; postponed while Locked
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}
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enum Call {
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GetState(Reply<Door>),
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GetEnters(Reply<u32>),
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GetPushes(Reply<u32>),
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GetKnocks(Reply<u32>),
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}
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const CODE: u32 = 1234;
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@@ -100,15 +103,20 @@ gen_statem! {
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on Door::Open => {
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cast Cast::Push => { on_push(data); Door::Closed },
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cast Cast::Knock => { data.knocks += 1; prev },
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cast Cast::Pull | Cast::Lock | Cast::Unlock(_) => unhandled,
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}
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on Door::Closed => {
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cast Cast::Pull => Door::Open,
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cast Cast::Lock => Door::Locked,
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cast Cast::Knock => { data.knocks += 1; prev },
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cast Cast::Push | Cast::Unlock(_) => unhandled,
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}
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on Door::Locked => {
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cast Cast::Unlock(key) => on_unlock(key), // branch -> UnlockOutcome
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// A knock at a locked door waits: defer it until the door is reachable,
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// where the replay counts it.
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cast Cast::Knock => postpone,
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cast Cast::Push | Cast::Pull | Cast::Lock => unhandled,
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}
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@@ -117,6 +125,7 @@ gen_statem! {
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call Call::GetState(r) => { r.reply(prev); prev },
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call Call::GetEnters(r) => { r.reply(data.enters); prev },
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call Call::GetPushes(r) => { r.reply(data.pushes); prev },
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call Call::GetKnocks(r) => { r.reply(data.knocks); prev },
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// This machine arms no timeouts, so refuse them everywhere. (Info has a
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// built-in silent-drop default, so it needs no row.)
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state_timeout => unhandled,
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@@ -126,23 +135,26 @@ gen_statem! {
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fn main() {
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run(|| {
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let door = DoorSm::start(Door::Closed, Data { enters: 0, pushes: 0 });
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let door = DoorSm::start(Door::Closed, Data { enters: 0, pushes: 0, knocks: 0 });
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door.send(Ev::Cast(Cast::Lock)).unwrap(); // Closed -> Locked
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door.send(Ev::Cast(Cast::Knock)).unwrap(); // Locked: postponed (not yet counted)
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door.send(Ev::Cast(Cast::Push)).unwrap(); // Locked: Push invalid -> Unhandled
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door.send(Ev::Cast(Cast::Unlock(0))).unwrap(); // Locked: wrong key -> stay
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door.send(Ev::Cast(Cast::Unlock(CODE))).unwrap(); // Locked -> Closed
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door.send(Ev::Cast(Cast::Unlock(0))).unwrap(); // Locked: wrong key -> stay (knock still deferred)
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door.send(Ev::Cast(Cast::Unlock(CODE))).unwrap(); // Locked -> Closed; deferred Knock replays here
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door.send(Ev::Cast(Cast::Pull)).unwrap(); // Closed -> Open
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door.send(Ev::Cast(Cast::Push)).unwrap(); // Open -> Closed (pushes=1)
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let st = door.call(|r| Ev::Call(Call::GetState(r))).unwrap();
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let enters = door.call(|r| Ev::Call(Call::GetEnters(r))).unwrap();
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let pushes = door.call(|r| Ev::Call(Call::GetPushes(r))).unwrap();
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let knocks = door.call(|r| Ev::Call(Call::GetKnocks(r))).unwrap();
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println!("state={st:?} enters={enters} pushes={pushes}");
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println!("state={st:?} enters={enters} pushes={pushes} knocks={knocks}");
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assert_eq!(st, Door::Closed);
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assert_eq!(enters, 5); // Closed(start) + Locked + Closed + Open + Closed
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assert_eq!(pushes, 1);
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assert_eq!(knocks, 1); // the locked-door knock, replayed once unlocked
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println!("ok");
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});
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}
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+212
-50
@@ -57,13 +57,23 @@
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//! the corresponding internal event and runs it through the normal `handle`
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//! dispatch.
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//!
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//! [`Resolution::Postpone`] is part of the type surface but is not yet wired up.
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//! ## Postpone
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//!
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//! A `=> postpone` row defers the current event untouched, to be replayed after
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//! the next **real transition**. The deferred event — a `cast`, `call`, or
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//! `info` — moves whole onto a loop-side FIFO queue; a postponed `call` keeps
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//! its [`Reply`] handle and is answered by whichever later state handles the
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//! replay. On a transition the queue drains in order through the normal
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//! [`handle`](Machine::handle) dispatch in the new state, ahead of any further
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//! inbox or timer event; a replayed event may postpone again (it re-queues for
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//! the next transition). See the macro docs for the row surface and [`Step`]
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//! for how a postpone surfaces to the loop.
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use crate::channel::{channel, select, Receiver, Sender};
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use crate::pid::Pid;
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use crate::scheduler::{cancel_timer, send_after_to, spawn as spawn_actor};
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use crate::timer::TimerId;
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use std::collections::HashMap;
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use std::collections::{HashMap, VecDeque};
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use std::marker::PhantomData;
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use std::sync::{Arc, Mutex};
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use std::time::Duration;
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@@ -100,20 +110,26 @@ pub trait Machine: Send + 'static {
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/// runs the `enter` arm for the initial state.
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fn on_start(&mut self, cx: &mut Cx<Self::Ev>);
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/// React to one event. The body matches `(state, event)`, performs side
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/// effects / replies, and ends each arm in a [`Resolution`] — typically a
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/// state tag via `Tag.into()` (transition, or "stay" when it equals the
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/// current tag). On a transition the body sets the state cell and runs the
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/// new state's `enter`.
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fn handle(&mut self, ev: Self::Ev, cx: &mut Cx<Self::Ev>);
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/// React to one event, returning a [`Step`] the loop acts on. The body
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/// first routes a `postpone` row (handing the event back untouched as
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/// [`Step::Postponed`]); otherwise it matches `(state, event)`, performs
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/// side effects / replies, and ends each arm in a [`Resolution`] — typically
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/// a state tag via `Tag.into()` (transition, or "stay" when it equals the
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/// current tag). On a transition the body sets the state cell, runs the new
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/// state's `enter`, and returns [`Step::Transitioned`]; a stay or unmatched
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/// event returns [`Step::Stayed`].
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fn handle(&mut self, ev: Self::Ev, cx: &mut Cx<Self::Ev>) -> Step<Self::Ev>;
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}
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// ---------------------------------------------------------------------------
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// Resolution
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// ---------------------------------------------------------------------------
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/// The outcome of handling one event, before the loop/handler acts on it:
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/// dispatch reduces to `(state, event) -> Resolution<State>`.
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/// The outcome of the **consuming** dispatch — the by-value `match (state,
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/// event)` — before the apply-tail acts on it: `(state, event) ->
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/// Resolution<State>`. Postpone is *not* here: a deferred event never reaches
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/// this match (it is routed out first; see [`Step`] and the macro's two-phase
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/// `handle`), so the only outcomes are a target state or "unhandled".
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///
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/// [`From<S>`](From) is why a bare state tag works as an arm tail and why
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/// "stay" needs no keyword — `Tag.into()` is `To(Tag)`, and the handler treats
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@@ -122,10 +138,6 @@ pub enum Resolution<S> {
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/// End in state `s`. A **transition** when `s != current` (set the cell,
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/// run `enter`); a **stay** when `s == current` (no `enter`).
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To(S),
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/// Defer the current event onto the postpone queue, to be replayed after
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/// the next real transition. Produced by `cx.postpone()`; present
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/// here for forward-compatibility but not yet generated.
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Postpone,
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/// No arm matched `(state, event)`: log-and-drop via
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/// [`Cx::on_unhandled`], mirroring `gen_server`'s handling of unexpected
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/// messages.
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@@ -138,6 +150,24 @@ impl<S> From<S> for Resolution<S> {
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}
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}
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/// What one [`handle`](Machine::handle) call did, as the loop needs to see it.
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/// Unlike [`Resolution`] (internal to the consuming match), this is the
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/// loop-visible result, because the loop must know two things the match alone
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/// doesn't surface: whether an event was **deferred** (so the loop owns it for
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/// the postpone queue) and whether a **real transition** happened (so the loop
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/// replays that queue). The three cases are mutually exclusive.
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pub enum Step<Ev> {
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/// The event was deferred by a `postpone` row and handed back untouched.
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/// The loop pushes it onto the postpone queue; no state change occurred.
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Postponed(Ev),
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/// A real transition happened (`enter` for the new state has already run).
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/// The loop replays the postpone queue in the new state.
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Transitioned,
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/// Handled with no transition — a stay or an unmatched event. Nothing is
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/// deferred and the postpone queue is left as-is.
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Stayed,
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}
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// ---------------------------------------------------------------------------
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// Cx — the per-handler context
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// ---------------------------------------------------------------------------
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@@ -403,12 +433,19 @@ pub fn spawn<M: Machine>(machine: M) -> GenStatemRef<M> {
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/// turned into the matching internal event (`state_timeout` / `timeout(name)`)
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/// and run through the same `handle` dispatch as an inbox event — the
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/// gen_statem model, where timeouts surface as ordinary events.
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///
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/// The loop owns the **postpone queue**: a `handle` that defers its event hands
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/// it back ([`Step::Postponed`]) for the queue; a `handle` that transitions
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/// ([`Step::Transitioned`]) triggers a [`replay`] of the queue in the new
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/// state, ahead of the next intake.
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fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
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let (sys_tx, sys_rx) = channel::<Sys>();
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let reg = Arc::new(Mutex::new(Timers::new()));
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// The loop owns `cx` (and through it a `sys_tx` clone) for its whole life,
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// so the sys arm never closes from under us — no auto-close dance needed.
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let mut cx = Cx::new(sys_tx, reg.clone());
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// Events deferred by `postpone` rows, replayed FIFO on the next transition.
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let mut postpone: VecDeque<M::Ev> = VecDeque::new();
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machine.on_start(&mut cx);
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loop {
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// Timer arm first: a ready fire is taken in preference to the inbox.
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@@ -442,7 +479,7 @@ fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
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}
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};
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if let Some(ev) = ev {
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machine.handle(ev, &mut cx);
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dispatch(&mut machine, &mut cx, &mut postpone, ev);
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}
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}
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// Single-receiver: nothing can drain the arm between select's
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@@ -454,7 +491,7 @@ fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
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}
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} else {
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match rx.try_recv() {
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Ok(Some(ev)) => machine.handle(ev, &mut cx),
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Ok(Some(ev)) => dispatch(&mut machine, &mut cx, &mut postpone, ev),
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Ok(None) => debug_assert!(false, "ready inbox was empty"),
|
||||
// All GenStatemRefs dropped → inbox closed → shutdown.
|
||||
Err(_) => break,
|
||||
@@ -466,6 +503,51 @@ fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Run one event through `handle` and act on its [`Step`]: stash a deferred
|
||||
/// event on the postpone queue, or — on a real transition — [`replay`] the
|
||||
/// queue in the new state. A stay/unmatched event needs nothing further.
|
||||
fn dispatch<M: Machine>(
|
||||
machine: &mut M,
|
||||
cx: &mut Cx<M::Ev>,
|
||||
postpone: &mut VecDeque<M::Ev>,
|
||||
ev: M::Ev,
|
||||
) {
|
||||
match machine.handle(ev, cx) {
|
||||
Step::Postponed(ev) => postpone.push_back(ev),
|
||||
Step::Stayed => {}
|
||||
Step::Transitioned => replay(machine, cx, postpone),
|
||||
}
|
||||
}
|
||||
|
||||
/// Replay deferred events after a real transition: each goes back through
|
||||
/// `handle` in FIFO order, in the now-current state. An event that postpones
|
||||
/// again re-queues (to wait for the *next* transition); one that transitions
|
||||
/// re-arms the replay, so a later state can in turn drain what is still pending.
|
||||
/// Subsequent events in a batch already see the post-transition state, since
|
||||
/// `handle` reads the live state cell — the outer loop only re-runs to give
|
||||
/// re-queued events another pass once a transition has occurred within a batch.
|
||||
fn replay<M: Machine>(machine: &mut M, cx: &mut Cx<M::Ev>, postpone: &mut VecDeque<M::Ev>) {
|
||||
loop {
|
||||
if postpone.is_empty() {
|
||||
return;
|
||||
}
|
||||
// Take the current backlog; anything deferred during this pass lands in
|
||||
// the now-empty queue and is only retried if this pass also transitioned.
|
||||
let batch = std::mem::take(postpone);
|
||||
let mut transitioned = false;
|
||||
for ev in batch {
|
||||
match machine.handle(ev, cx) {
|
||||
Step::Postponed(ev) => postpone.push_back(ev),
|
||||
Step::Stayed => {}
|
||||
Step::Transitioned => transitioned = true,
|
||||
}
|
||||
}
|
||||
if !transitioned {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// gen_statem! — the authoring macro (total-match dispatch)
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -567,6 +649,9 @@ fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
|
||||
/// // * a block ending in one `{ data.enters += 1; Door::Closed }`
|
||||
/// // * a successor-enum value `on_unlock(key)` (branching row)
|
||||
/// // * the keyword `unhandled` (explicit refusal)
|
||||
/// // * the keyword `postpone` (defer until next
|
||||
/// // transition; cast/call/
|
||||
/// // info only)
|
||||
/// on Door::Open => {
|
||||
/// cast DoorCast::Push => Door::Closed,
|
||||
/// // An armed state-timeout surfaces as an ordinary event:
|
||||
@@ -625,6 +710,16 @@ fn statem_loop<M: Machine>(rx: Receiver<M::Ev>, mut machine: M) {
|
||||
/// trip `E0004`.
|
||||
/// * **Branching rows** return a successor enum that `impl`s `From<_>` for the
|
||||
/// state type; the macro supplies the outer `.into()`.
|
||||
/// * **`postpone`** defers the current event untouched, to be replayed after the
|
||||
/// next *real transition* (a stay does not trigger replay). It is available
|
||||
/// for `cast`, `call`, and `info` rows — not the timeout events. The deferred
|
||||
/// event keeps any `Reply` it carries, so a postponed `call` is answered by
|
||||
/// whichever later state handles the replay. The body runs *no* code (the
|
||||
/// event is untouched), so a `postpone` row is just `cast Foo(_) => postpone,`;
|
||||
/// prefer a non-binding pattern, and if you guard it, the guard must not depend
|
||||
/// on the event's payload (it is evaluated in a borrow pre-pass). On a
|
||||
/// transition the queue drains FIFO, ahead of further inbox/timer events; a
|
||||
/// replayed event may postpone again (it re-queues for the next transition).
|
||||
///
|
||||
/// # What it emits
|
||||
///
|
||||
@@ -704,138 +799,205 @@ macro_rules! gen_statem {
|
||||
#[allow(unused_variables)]
|
||||
#[deny(unreachable_patterns)] // conflicting rows must fail even though
|
||||
// this match is external-macro-expanded
|
||||
fn handle(&mut self, ev: $Ev, $cx: &mut $crate::gen_statem::Cx<$Ev>) {
|
||||
fn handle(&mut self, ev: $Ev, $cx: &mut $crate::gen_statem::Cx<$Ev>)
|
||||
-> $crate::gen_statem::Step<$Ev>
|
||||
{
|
||||
// Caller-named bindings (shared call-site hygiene, so row bodies
|
||||
// can see them): `$cur` = current state tag, `$data` = &mut Data.
|
||||
let $cur = self.state;
|
||||
let $data = &mut self.data;
|
||||
// @arms emits a block: a postpone pre-pass that `return`s
|
||||
// `Step::Postponed(ev)` for a deferred event (handing it back
|
||||
// untouched), then the consuming `match (state, event)` whose
|
||||
// value is this `Resolution`.
|
||||
let next: $crate::gen_statem::Resolution<$State> =
|
||||
$crate::gen_statem!(@arms ($Ev) ($cur, ev) [ ]
|
||||
$crate::gen_statem!(@arms ($Ev) ($cur, ev) [ ] [ ]
|
||||
$( on $st => { $($rows)* } )+);
|
||||
match next {
|
||||
$crate::gen_statem::Resolution::To(s) if s == $cur => {}
|
||||
$crate::gen_statem::Resolution::To(s) if s == $cur => {
|
||||
$crate::gen_statem::Step::Stayed
|
||||
}
|
||||
$crate::gen_statem::Resolution::To(s) => {
|
||||
self.state = s; // <- sole writer of the state cell
|
||||
// A real transition auto-resets the state-timeout: the
|
||||
// new state re-arms in its `enter` if it wants one.
|
||||
$cx.__reset_state_timeout();
|
||||
self.enter(s, $cx);
|
||||
$crate::gen_statem::Step::Transitioned
|
||||
}
|
||||
$crate::gen_statem::Resolution::Postpone => {
|
||||
unreachable!("postpone is not generated yet")
|
||||
$crate::gen_statem::Resolution::Unhandled => {
|
||||
$cx.on_unhandled();
|
||||
$crate::gen_statem::Step::Stayed
|
||||
}
|
||||
$crate::gen_statem::Resolution::Unhandled => $cx.on_unhandled(),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ===== @arms: build the dispatch match ==================================
|
||||
// No more on-blocks: emit the (catch-all-free for cast/call/timeouts) match.
|
||||
// The one macro-injected arm is the `Info` silent-drop fallback (3c): info
|
||||
// is out-of-band and defaults to a drop, matching `gen_server`. It is last
|
||||
// and broadest, so per-state `info` rows above it stay reachable. Cast,
|
||||
// call, and both timeout events get NO fallback — a forgotten pair is still
|
||||
// a non-exhaustive-match error.
|
||||
(@arms ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ]) => {
|
||||
match ($ss, $se) {
|
||||
$($arms)*
|
||||
(_, $Ev::Info(_)) => $crate::gen_statem::Resolution::Unhandled,
|
||||
// ===== @arms / @rows: build the two-phase dispatch ======================
|
||||
// Two accumulators are threaded: `[ $($arms)* ]` is the phase-2 consuming
|
||||
// match (by value); `[ $($post)* ]` is the phase-1 postpone router (by ref).
|
||||
// A normal row feeds only phase-2; a `postpone` row feeds both — a `=> true`
|
||||
// router and a `=> unreachable!` phase-2 filler that keeps the consuming
|
||||
// match total.
|
||||
//
|
||||
// Terminal (no on-blocks left): emit the block the `handle` body assigns to
|
||||
// `next`. Phase 1 routes a deferred event back out as `Step::Postponed`;
|
||||
// phase 2 is the catch-all-free consuming match (the one macro-injected arm
|
||||
// is the `Info` silent-drop — last and broadest, so per-state `info` rows
|
||||
// stay reachable; cast/call/timeouts get no fallback, so a forgotten pair is
|
||||
// still E0004).
|
||||
(@arms ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ]) => {
|
||||
{
|
||||
// Phase 1 — postpone routing (borrow-only). A guard on a postpone
|
||||
// row runs here, against by-ref bindings, so it must not depend on
|
||||
// the event's payload.
|
||||
let __defer = match ($ss, &$se) {
|
||||
$($post)*
|
||||
_ => false,
|
||||
};
|
||||
if __defer {
|
||||
return $crate::gen_statem::Step::Postponed($se);
|
||||
}
|
||||
// Phase 2 — the consuming dispatch. Each postpone pair reappears here
|
||||
// as `unreachable!` so the match stays total; phase 1 already
|
||||
// returned for it.
|
||||
match ($ss, $se) {
|
||||
$($arms)*
|
||||
(_, $Ev::Info(_)) => $crate::gen_statem::Resolution::Unhandled,
|
||||
}
|
||||
}
|
||||
};
|
||||
// Open an on-block: remember its state pat, drain its rows, then continue.
|
||||
(@arms ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ]
|
||||
(@arms ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ]
|
||||
on $st:pat => { $($rows:tt)* } $($more:tt)*
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se) [ $($arms)* ] ($st)
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se) [ $($arms)* ] [ $($post)* ] ($st)
|
||||
{ $($rows)* } { $($more)* })
|
||||
};
|
||||
|
||||
// ===== @rows: drain one on-block's rows, threading the global acc ========
|
||||
// ===== @rows: drain one on-block's rows, threading both accs =============
|
||||
// cast, explicit refusal
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ cast $ev:pat $(if $g:expr)? => unhandled , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Cast($ev)) $(if $g)? => $crate::gen_statem::Resolution::Unhandled, ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// cast, postpone (defer the event; the replay in a later state handles it)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ cast $ev:pat $(if $g:expr)? => postpone , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Cast($ev)) $(if $g)? => unreachable!("postponed event is replayed, not dispatched here"), ]
|
||||
[ $($post)* ($st, $Ev::Cast($ev)) $(if $g)? => true, ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// cast, transition / stay / branch
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ cast $ev:pat $(if $g:expr)? => $tail:expr , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Cast($ev)) $(if $g)? => $crate::gen_statem::Resolution::To($tail.into()), ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// call, explicit refusal
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ call $ev:pat $(if $g:expr)? => unhandled , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Call($ev)) $(if $g)? => $crate::gen_statem::Resolution::Unhandled, ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// call, postpone (the Reply rides inside the event onto the queue)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ call $ev:pat $(if $g:expr)? => postpone , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Call($ev)) $(if $g)? => unreachable!("postponed event is replayed, not dispatched here"), ]
|
||||
[ $($post)* ($st, $Ev::Call($ev)) $(if $g)? => true, ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// call, transition / stay / branch
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ call $ev:pat $(if $g:expr)? => $tail:expr , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Call($ev)) $(if $g)? => $crate::gen_statem::Resolution::To($tail.into()), ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// info, explicit refusal
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ info $ev:pat $(if $g:expr)? => unhandled , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Info($ev)) $(if $g)? => $crate::gen_statem::Resolution::Unhandled, ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// info, postpone
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ info $ev:pat $(if $g:expr)? => postpone , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Info($ev)) $(if $g)? => unreachable!("postponed event is replayed, not dispatched here"), ]
|
||||
[ $($post)* ($st, $Ev::Info($ev)) $(if $g)? => true, ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// info, transition / stay / branch
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ info $ev:pat $(if $g:expr)? => $tail:expr , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Info($ev)) $(if $g)? => $crate::gen_statem::Resolution::To($tail.into()), ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// state_timeout, explicit refusal (unit event — no pattern)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
// state_timeout, explicit refusal (unit event — no pattern; not postponable)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ state_timeout $(if $g:expr)? => unhandled , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::StateTimeout) $(if $g)? => $crate::gen_statem::Resolution::Unhandled, ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// state_timeout, transition / stay / branch
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ state_timeout $(if $g:expr)? => $tail:expr , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::StateTimeout) $(if $g)? => $crate::gen_statem::Resolution::To($tail.into()), ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// timeout, explicit refusal (pattern matches the name)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
// timeout, explicit refusal (pattern matches the name; not postponable)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ timeout $ev:pat $(if $g:expr)? => unhandled , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Timeout($ev)) $(if $g)? => $crate::gen_statem::Resolution::Unhandled, ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// timeout, transition / stay / branch
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ timeout $ev:pat $(if $g:expr)? => $tail:expr , $($rows:tt)* } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@rows ($Ev) ($ss, $se)
|
||||
[ $($arms)* ($st, $Ev::Timeout($ev)) $(if $g)? => $crate::gen_statem::Resolution::To($tail.into()), ]
|
||||
[ $($post)* ]
|
||||
($st) { $($rows)* } { $($more)* })
|
||||
};
|
||||
// this block is drained: hand the remaining on-blocks back to @arms
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] ($st:pat)
|
||||
(@rows ($Ev:ident) ($ss:expr, $se:expr) [ $($arms:tt)* ] [ $($post:tt)* ] ($st:pat)
|
||||
{ } { $($more:tt)* }
|
||||
) => {
|
||||
$crate::gen_statem!(@arms ($Ev) ($ss, $se) [ $($arms)* ] $($more)*)
|
||||
$crate::gen_statem!(@arms ($Ev) ($ss, $se) [ $($arms)* ] [ $($post)* ] $($more)*)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -214,3 +214,167 @@ fn call_to_panicking_handler_is_down() {
|
||||
});
|
||||
assert_eq!(*got.lock().unwrap(), Some(Err(CallError::Down)));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// Postpone
|
||||
// ===========================================================================
|
||||
//
|
||||
// Two machines. `LatchSm` defers a `Take` *call* while `Empty` and answers it
|
||||
// from `Filled` — the Reply rides inside the postponed event onto the queue and
|
||||
// is honoured by whichever later state handles the replay. `RelaySm` defers a
|
||||
// `Mark` cast through two states so a replayed event can postpone *again*,
|
||||
// landing only once the handling state is reached.
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
enum L {
|
||||
Empty,
|
||||
Filled,
|
||||
}
|
||||
|
||||
struct LData {
|
||||
value: u32, // the value a Fill stored, handed back by a Take
|
||||
takes: u32, // completed takes
|
||||
}
|
||||
|
||||
enum LCast {
|
||||
Fill(u32), // Empty -> Filled, storing the value
|
||||
}
|
||||
|
||||
enum LCall {
|
||||
Take(Reply<u32>), // Filled: reply value & empty; Empty: postpone until filled
|
||||
Takes(Reply<u32>), // completed-take count (stay)
|
||||
Status(Reply<L>), // current state tag (stay)
|
||||
}
|
||||
|
||||
gen_statem! {
|
||||
machine: LatchSm { state: L, data: LData };
|
||||
event: LEv { cast: LCast, call: LCall, info: () };
|
||||
context(data, prev, cx);
|
||||
|
||||
enter { _ => {} }
|
||||
|
||||
on L::Empty => {
|
||||
cast LCast::Fill(v) => { data.value = v; L::Filled },
|
||||
// No value yet: defer the take (with its Reply) until a Fill arrives.
|
||||
call LCall::Take(r) => postpone,
|
||||
}
|
||||
on L::Filled => {
|
||||
cast LCast::Fill(_) => unhandled, // already full
|
||||
call LCall::Take(r) => { r.reply(data.value); data.takes += 1; L::Empty },
|
||||
}
|
||||
on _ => {
|
||||
call LCall::Takes(r) => { r.reply(data.takes); prev },
|
||||
call LCall::Status(r) => { r.reply(prev); prev },
|
||||
state_timeout => unhandled,
|
||||
timeout _ => unhandled,
|
||||
}
|
||||
}
|
||||
|
||||
// A `Take` issued while the latch is Empty parks the caller and is postponed
|
||||
// (Reply included). A later Fill transitions Empty -> Filled, whose replay
|
||||
// answers the deferred call — the parked caller wakes with the filled value.
|
||||
#[test]
|
||||
fn postponed_call_answered_after_transition() {
|
||||
let got = Arc::new(Mutex::new(None::<u32>));
|
||||
let g2 = got.clone();
|
||||
run(move || {
|
||||
let m = LatchSm::start(L::Empty, LData { value: 0, takes: 0 });
|
||||
|
||||
// Child actor issues the Take while Empty; its call parks on the reply.
|
||||
let m2 = m.clone();
|
||||
let taken = Arc::new(Mutex::new(None::<u32>));
|
||||
let t2 = taken.clone();
|
||||
smarm::scheduler::spawn(move || {
|
||||
let v = m2.call(|r| LEv::Call(LCall::Take(r))).unwrap();
|
||||
*t2.lock().unwrap() = Some(v);
|
||||
});
|
||||
smarm::sleep(Duration::from_millis(20)); // let the Take land and be deferred
|
||||
|
||||
// While deferred, the latch is untouched: still Empty, no take completed.
|
||||
// (These reads are stays — they don't disturb the postponed event.)
|
||||
assert_eq!(m.call(|r| LEv::Call(LCall::Status(r))).unwrap(), L::Empty);
|
||||
assert_eq!(m.call(|r| LEv::Call(LCall::Takes(r))).unwrap(), 0);
|
||||
|
||||
m.send(LEv::Cast(LCast::Fill(42))).unwrap(); // Empty -> Filled: replays the Take
|
||||
smarm::sleep(Duration::from_millis(20)); // let the child wake with its reply
|
||||
*g2.lock().unwrap() = *taken.lock().unwrap();
|
||||
});
|
||||
assert_eq!(*got.lock().unwrap(), Some(42), "postponed call answered by the Filled state");
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
enum R {
|
||||
S0,
|
||||
S1,
|
||||
S2,
|
||||
}
|
||||
|
||||
struct RData {
|
||||
marks: u32, // Marks handled (only S2 handles one)
|
||||
}
|
||||
|
||||
enum RCast {
|
||||
Go, // S0 -> S1 -> S2 -> S0
|
||||
Mark, // postponed in S0/S1, handled in S2
|
||||
}
|
||||
|
||||
enum RCall {
|
||||
Marks(Reply<u32>),
|
||||
State(Reply<R>),
|
||||
}
|
||||
|
||||
gen_statem! {
|
||||
machine: RelaySm { state: R, data: RData };
|
||||
event: REv { cast: RCast, call: RCall, info: () };
|
||||
context(data, prev, cx);
|
||||
|
||||
enter { _ => {} }
|
||||
|
||||
on R::S0 => {
|
||||
cast RCast::Go => R::S1,
|
||||
cast RCast::Mark => postpone,
|
||||
}
|
||||
on R::S1 => {
|
||||
cast RCast::Go => R::S2,
|
||||
cast RCast::Mark => postpone, // a replay here defers again
|
||||
}
|
||||
on R::S2 => {
|
||||
cast RCast::Go => R::S0,
|
||||
cast RCast::Mark => { data.marks += 1; prev }, // finally handled
|
||||
}
|
||||
on _ => {
|
||||
call RCall::Marks(r) => { r.reply(data.marks); prev },
|
||||
call RCall::State(r) => { r.reply(prev); prev },
|
||||
state_timeout => unhandled,
|
||||
timeout _ => unhandled,
|
||||
}
|
||||
}
|
||||
|
||||
// A postponed event that is replayed into a state which *also* postpones it
|
||||
// re-queues, and is handled only once a state that accepts it is reached. Each
|
||||
// `Marks` call is a stay that acts as a sync barrier after the preceding casts.
|
||||
#[test]
|
||||
fn replayed_event_can_postpone_again() {
|
||||
let got = Arc::new(Mutex::new((9u32, 9u32, 9u32, R::S0)));
|
||||
let g2 = got.clone();
|
||||
run(move || {
|
||||
let m = RelaySm::start(R::S0, RData { marks: 0 });
|
||||
|
||||
m.send(REv::Cast(RCast::Mark)).unwrap(); // S0: postponed
|
||||
let a = m.call(|r| REv::Call(RCall::Marks(r))).unwrap(); // deferred -> 0
|
||||
|
||||
m.send(REv::Cast(RCast::Go)).unwrap(); // S0 -> S1: replay Mark -> postponed again
|
||||
let b = m.call(|r| REv::Call(RCall::Marks(r))).unwrap(); // re-deferred -> 0
|
||||
|
||||
m.send(REv::Cast(RCast::Go)).unwrap(); // S1 -> S2: replay Mark -> handled
|
||||
let c = m.call(|r| REv::Call(RCall::Marks(r))).unwrap(); // -> 1
|
||||
let s = m.call(|r| REv::Call(RCall::State(r))).unwrap(); // Mark was a stay in S2
|
||||
|
||||
*g2.lock().unwrap() = (a, b, c, s);
|
||||
});
|
||||
let (a, b, c, s) = *got.lock().unwrap();
|
||||
assert_eq!(a, 0, "deferred while S0");
|
||||
assert_eq!(b, 0, "re-deferred while S1");
|
||||
assert_eq!(c, 1, "handled once S2 is reached");
|
||||
assert_eq!(s, R::S2, "Mark handled as a stay in S2");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user