request_stop(pid) sets a per-actor flag and wakes a parked target. The
actor realizes the stop as a controlled unwind at its next observation
point (check!()/alloc via maybe_preempt, or the wakeup side of any
blocking park): a StopSentinel panic tears the stack down via the
trampoline's existing catch_unwind, running Drop, and is reported as the
new Outcome::Stopped (distinct from a user Panic).
Death surface kept distinct from Exit: Signal::Stopped(pid) +
DownReason::Stopped, so the supervisor await logic to come can tell a
requested stop apart from a self-termination.
Flag lives on Actor behind Arc<AtomicBool>; the scheduler resume path
takes a raw pointer into it (no per-resume refcount traffic), keeping
yield throughput at baseline.
Builds on the existing supervisor_channel funnel (one mailbox per
supervisor; better than N monitor channels given there is no select).
- supervisor.rs: Restart{Permanent,Transient,Temporary}, ChildSpec (an
Fn factory so children can be re-instantiated), and OneForOne with a
builder (child/intensity) and run() supervision loop. Restart decision
keys off whether the Signal was a panic; a sliding-window intensity cap
stops crash loops and returns instead of spinning.
- Does NOT forcibly terminate children: shared-heap + Drop make async
teardown of a peer unsound, so one_for_all/rest_for_one and true links
wait on a cooperative-cancellation primitive. Cap-trip just stops
restarting; live children are left as-is.
tests/supervisor.rs: transient restart-then-settle, transient/temporary
no-restart, permanent crash-loop hitting the cap, and one-for-one
isolation across two children. Full suite green.
`monitor(pid) -> Receiver<Down>` lets any actor watch any other and
receive a single Down{pid, reason} when it terminates. Generalizes the
existing single supervisor_channel (which is just a hard-wired monitor
the parent installs at spawn).
- src/monitor.rs: Down / DownReason{Exit,Panic,NoProc} + monitor().
Payload-free: a panic payload has one owner and goes to the joiner via
JoinError, so monitors learn only that it panicked. Monitoring an
already-gone pid yields NoProc immediately.
- runtime: Slot grows `monitors: Vec<Sender<Down>>`; finalize_actor
drains and notifies them outside the shared lock (send can unpark a
receiver, which re-takes the non-reentrant mutex). Cleared in
reclaim_slot and on slot reuse at spawn.
- Registration and finalize both serialize on the shared mutex, so a
target alive at registration always delivers a real Down (no race
between liveness check and registration).
tests/monitor.rs: Exit, Panic, NoProc-on-dead-target, and fan-out to
multiple monitors. Full suite green.
The context switch in context.rs saves no SSE/XMM state, justified by
every yield crossing a Rust `call` boundary (SysV: XMM0-15 caller-saved,
so live XMM is spilled before the call). The non-obvious path is
preemption: check!() inlines maybe_preempt(), so a switch can fire
mid-floating-point-loop rather than at a visible call site.
Verified the assumption holds on that path, and *why*: switch_to_scheduler
is extern "C", so the compiler spills live XMM around it even when the
yield is buried inside an inlined preempt check. Disasm of the probe loop
shows the accumulators spilled to (%rsp) immediately before the preempt
path and reloaded after. Behavioural check: an FP loop preempted mid-flight
produces a bit-identical result to the same workload with no preemption
(abs diff = 0, debug and release). Confirmed non-vacuous under llmdbg:
switch_to_scheduler fires repeatedly during the loop.
This is a confirmation, not a fix; context.rs is unchanged. The test exists
to catch a future regression that reaches the switch without crossing the
extern "C" call boundary (e.g. fully-inlined asm with no call, or async
signal-driven preemption) — either WOULD require saving XMM.
While running benchmarks, a hang surfaced in timer-only workloads — actors
sleeping with no IO in flight. Tracing it down, the race lives in sleep():
between the call to `timers.insert_sleep` and the subsequent `park_current`
yield, the actor is still in State::Runnable. If the timer fires in that
window, the old code's `if matches!(slot.state, State::Parked)` guard silently
drops the wakeup. The actor then parks normally and never gets re-queued —
it sleeps forever.
The fix mirrors what scheduler::unpark() and the IO FdReady path already do:
when the timer fires and the slot is still Runnable, set `pending_unpark`
instead of re-queuing immediately. The upcoming Park yield sees the flag and
re-queues the actor rather than suspending it, closing the race without any
new synchronisation.
Adds a regression test: 100 actors doing pure timer sleeps across ≥2
scheduler threads. The test asserts both correctness (all actors complete)
and timeliness (wall time < 2×sleep duration), which is enough signal to
catch a stuck actor even on a single-core CI runner.
Add `Config::alloc_interval()` and `Config::timeslice_cycles()` so
callers can tune preemption sensitivity at runtime. The values flow
through `RuntimeInner` and are written into per-scheduler-thread locals
via a new `configure_preempt()` call at thread startup, keeping the hot
path free of cross-thread coherency traffic.
Fix unused-variable warnings in channel.rs by inlining `current_pid()`
directly into `te!` macro arguments — since the no-op macro arm never
evaluates its argument, no binding is needed at the call site.
Clean up a handful of dead imports exposed by the refactor.
Stable Rust emits stack probes inline (subq/movq/jne loop) rather than
calling __rust_probestack, so there's no transparent hook for stack-
frame preemption. Override of __rust_probestack links cleanly but never
runs. Falling back to an explicit check!() that users drop into hot
compute loops.
check!() decrements the same ALLOC_COUNT counter as the heap path, so
both event sources fire timeslice checks at the same rate. Documents
the prep-to-park invariant on maybe_preempt — library code that
registers a wakeup and then parks must keep that window alloc-free and
check-free, or a preemption-driven yield in the middle would lose the
wakeup.
Adds a BinaryHeap of timer entries on SchedulerState. sleep() inserts
an entry and parks; schedule_loop pops due entries each iteration and
unparks them. When the run queue is empty but timers are pending, the
OS thread sleeps until the soonest deadline.
Single-threaded only; thread::sleep is fine because no other thread
can wake us. The IO thread coming next will need a Condvar or pipe
wakeup to break this OS-sleep early.
Hand-rolled context switching on mmap'd stacks with guard pages,
allocator-driven RDTSC preemption, unbounded MPSC channels, supervision
via per-slot Signal mailboxes, root supervisor as sentinel PID.
Lib + tests + benches clean check/clippy. All 29 tests pass.
Bench: smarm 3.4% over serial baseline, within 160us of tokio
current-thread on prime-counting fan-out.