Claude (sandbox) 301e3463e3 chore(release): v0.6.0 — RFC 019: actor stack reserve & shrink
Per-actor stack shapes on every spawn surface (SpawnOpts stack_reserve/
guard_size, Config defaults, pool rule: only default-shaped recycle);
sampled stack high-water + MADV_FREE shrink at actor-park (THRESHOLD
256 KiB, COOLDOWN 64 parks, redzone 1 page); pool-recycle MADV_DONTNEED
above the retained 64 KiB entry end; SIGSEGV overflow diagnostics
(two-tier: in-guard definitive / 1 MiB overshoot 'stepped over', prior
handler chained for foreign faults) with per-scheduler sigaltstack; and
the per-actor introspection surface (ActorInfo.stack: reserve, guard,
sampled depth, parks_since_shrink, shrinks).

Amendments ratified during implementation, for the RFC changelog:
- DEFAULT_STACK_GUARD 64 KiB -> 1 MiB, following the kernel's post-Stack-
  Clash stack_guard_gap convention; PROT_NONE width is VA-only and free.
- §7's motivating segfault was a cargo-vendored gz build, not SQLite as
  the RFC text says (cc-built C lacks -fstack-clash-protection; distro
  libraries have it — the risky class is vendored builds).
- §4 hibernate() deferred to the jar (bolt-on: force-flag on the §3
  shrink path, ~10 lines when wanted).

Gates (jobrunner box, 2026-08-08): reclaim gate PASS at c3 and again at
tip (3.0 MiB LazyFree -> kernel reclaim -> Rss to one live page ->
re-spike bit-identical, live data intact; MADV_PAGEOUT stands in for
memcg — cgroup2 is RO in the job container — driving the same reclaim
path). E1 interleaved A/B vs v0.5.0: every ka cell (the E1 subject)
within +0.3..+2.9% at tip; close-mode control cells within noise except
t8-c4 close, which is bistable (~40-44k vs ~46-49k modes for BOTH
variants, base self-disagrees by 11% across rounds); 6 rounds across two
runs are inconclusive there and a 10-round focused run is noted in the
handoff as deferred follow-up, accepted for this release.

No breaking API changes since v0.5.0: SpawnOpts fields and ActorInfo
gained members (exhaustive-construction downstream will need the new
ActorInfo.stack field; urus does not construct it).
2026-08-08 19:44:55 +00:00
2026-05-26 23:14:46 +02:00

smarm

SMARM — Smarm, Marks Actor Runtime Machinery. A proof-of-concept green-thread actor runtime for Rust.

Implements the core ideas in Achitecture.md: green-thread actors on a shared heap, scheduled cooperatively, communicating only by Send messages. Erlang's isolation model without Erlang's copying GC, Rust's zero-copy ownership transfers without async's function colouring.

The scheduler is multi-threaded — one OS thread per available CPU, all drawing from a shared run queue. The single-threaded run() entry point is kept as a convenience wrapper around runtime::init(Config::exact(1)).run(f).

What's here

Module What it does
stack mmap'd growable stack with guard page; SIGSEGV on overflow
context #[naked] x86-64 context-switch shims, callee-saved regs only
preempt Allocator-driven preemption; check!() macro for no-alloc loops
pid (index, generation) PIDs; stale handles are detectable, not silent
actor Trampoline + catch_unwind boundary at the actor entry point
scheduler Run queue, slot table, spawn/join, parking, idle path
channel Unbounded MPSC channel; recv parks the actor; recv_timeout bounds it; select/select_timeout park on many receivers at once (ready-index, priority order)
mutex Mutex<T> with mandatory timeout; FIFO waiters; parks the green thread
timer Min-heap of (deadline, reason); Sleep and WaitTimeout reasons
io block_on_io for blocking work; wait_readable/wait_writable + read/write via epoll
supervisor Signal::Exit/Panic/Stopped funnelled to a parent; OneForOne/OneForAll/RestForOne strategies + restart-intensity cap
monitor monitor(pid) → Monitor { id, target, rx }; one-shot Down via rx; demonitor(&m) tears one registration down; unidirectional death notice
link bidirectional link/unlink; abnormal death propagates (cooperative stop, or an ExitSignal message under trap_exit)
gen_server call/call_timeout (sync request-reply) / cast (async) over one inbox; handle_info over static info arms + handle_down via Watcher-fed monitors, selected ahead of the inbox; ServerRef/ServerBuilder + init/terminate hooks; server-down via channel closure
registry register/whereis/name_of: name ↔ pid bimap; lazy generation-checked cleanup

Quick taste

use smarm::{run, spawn, channel};

run(|| {
    let (tx, rx) = channel::<i64>();
    let h = spawn(move || {
        for _ in 0..3 {
            let v = rx.recv().unwrap();
            println!("got {v}");
        }
    });
    for v in 1..=3i64 {
        tx.send(v).unwrap();
    }
    h.join().unwrap();
});

Layout

src/
  stack.rs context.rs preempt.rs pid.rs actor.rs
  scheduler.rs channel.rs mutex.rs timer.rs io.rs
  supervisor.rs monitor.rs link.rs runtime.rs
  gen_server.rs lib.rs
tests/
  per-module integration tests
benches/
  primes.rs    fan-out/fan-in compute, vs tokio current_thread

Building and running

Standard Cargo. Requires Rust 1.95 or newer (the #[naked] attribute went stable in 1.88; we use a few unrelated post-1.88 features). master is x86-64 Linux only. An experimental, untested aarch64 context-switch backend lives on the arm-port branch (extracted into a target_arch-gated src/arch/); it has not been validated on hardware yet. macOS remains on the deferred list because of the epoll dependency.

cargo test                # all tests
cargo test --test mutex   # one module
cargo bench               # primes benchmark vs tokio

What's not here

See the Defer section of Architecture.md. join! for handle groups, stack growth via remap, hierarchical timer wheel, fd-wait timeouts, Signal::Timeout. Each is mechanism we know how to add; none belongs in this iteration.

Docs

Document What it covers
Architecture.md Design intent, runtime model, and deferred work
smarm - Deep Dive.html Generated walkthrough of the system; good starting point
BENCHMARKS_AND_TUNING.md Where smarm wins and loses vs tokio, preemption knob recommendations
benchmarks.md Raw benchmark results, methodology, and tuning experiment log

Contributing

This is a personal proof-of-concept. There's no PR workflow. If you fork it and do something interesting, just send me an email. If it's nice, I'll upstream the changes.


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SMARM - Smarm, Marks Actor Runtime Machinery
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