Lead with what a channel is and how to use it (compiling doctest for channel()/send/recv/close), before any internal rationale. Document every previously-undocumented public item (channel(), Sender, Receiver, SendError, RecvError). Move the RawMutex-vs-std::sync::Mutex rationale and lock-class discipline into an Implementation notes section. Drop em-dashes throughout.
792 lines
33 KiB
Rust
792 lines
33 KiB
Rust
//! Unbounded multi-producer, single-consumer channels: how actors talk to
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//! each other.
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//!
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//! A channel is a queue with a typed [`Sender`] on one end and a typed
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//! [`Receiver`] on the other. Any number of actors can hold a clone of the
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//! `Sender` and push messages onto the same queue; exactly one [`Receiver`]
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//! reads them back out, in the order they arrived. This is the basic wiring
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//! smarm's other actor primitives (`gen_server`, `pg`, the registry) are all
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//! built out of, and it is directly usable on its own for a worker that just
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//! needs an inbox.
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//!
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//! ## A first channel
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//!
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//! ```
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//! use smarm::{channel, run, spawn};
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//!
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//! run(|| {
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//! let (tx, rx) = channel::<u64>();
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//!
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//! let worker = spawn(move || {
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//! // Blocks until a message arrives.
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//! let n = rx.recv().unwrap();
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//! assert_eq!(n, 42);
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//!
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//! // Once every Sender is dropped, recv() reports the channel closed
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//! // instead of blocking forever.
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//! assert!(rx.recv().is_err());
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//! });
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//!
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//! tx.send(42).unwrap();
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//! drop(tx); // last sender gone: the channel is now closed
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//! worker.join().unwrap();
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//! });
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//! ```
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//!
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//! ## Sending
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//!
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//! [`Sender`] is cheaply clonable: hand a clone to every actor that needs to
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//! push messages into this queue. The channel stays open as long as at least
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//! one clone exists; [`Sender::send`] never blocks and always succeeds while
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//! the channel is open, since the queue is unbounded. Once the [`Receiver`]
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//! has been dropped, `send` returns the message back to you in
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//! [`SendError`] instead of delivering it.
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//!
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//! ## Receiving
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//!
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//! There is exactly one [`Receiver`] per channel (it is not clonable).
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//! [`Receiver::recv`] returns the next message in arrival order, parking the
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//! calling actor if the queue is currently empty. Once every `Sender` has
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//! been dropped and the queue has been drained, `recv` stops parking and
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//! returns [`RecvError`] instead, so a receiver never blocks forever waiting
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//! on senders that are never coming back.
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//!
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//! Beyond plain `recv`, three variants cover the common needs:
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//!
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//! - [`Receiver::try_recv`]: never parks: reports an empty-but-open channel
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//! as `Ok(None)` instead of waiting.
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//! - [`Receiver::recv_timeout`]: parks, but gives up and returns
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//! [`RecvTimeoutError::Timeout`] if no message arrives before a deadline.
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//! - [`Receiver::recv_match`] / [`Receiver::try_recv_match`]: selective
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//! receive. Instead of taking whatever is at the front of the queue, pick
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//! out the first message matching a predicate, leaving the rest queued in
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//! order. Handy for an actor that wants to prioritise one kind of message
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//! over others already waiting.
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//!
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//! ## Waiting on several channels: `select`
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//!
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//! [`select`] parks an actor across several receivers at once and reports
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//! the index of the first one that is ready (has a message queued, or has
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//! been closed). [`select_timeout`] adds a deadline, the way `recv_timeout`
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//! does for a single channel. See their docs for the full contract,
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//! including the priority-order and no-fairness guarantee.
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//!
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//! ## Implementation notes
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//!
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//! The queue and its bookkeeping live behind `Arc<RawMutex<Inner<T>>>`
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//! rather than a `std::sync::Mutex`, so that a channel can be freely shared
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//! and sent across the OS threads backing the multi-scheduler runtime.
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//! `RawMutex` matters here for a subtler reason too: an ordinary pthread
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//! mutex can be released from a different OS thread than the one that took
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//! it (smarm's preemption can migrate a timesliced actor between scheduler
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//! threads mid-critical-section), and doing that to a `std::sync::Mutex` is
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//! undefined behavior. `RawMutex` disables preemption for the guard's short
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//! lifetime instead, so the release always happens on the thread that
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//! acquired it, and it has no poisoning to worry about besides. Channel
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//! locks are cheap and are never held across another lock acquisition or a
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//! blocking call; the predicate passed to `recv_match` runs under this lock,
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//! which is why it needs to stay cheap, pure, and must not call back into
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//! the same channel.
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use crate::pid::Pid;
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use crate::raw_mutex::RawMutex;
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use std::collections::VecDeque;
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use std::sync::Arc;
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/// Create a new channel and return its `(Sender, Receiver)` halves.
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///
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/// The channel is unbounded (no capacity limit) and open until every
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/// `Sender` has been dropped.
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pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
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let inner = Arc::new(RawMutex::new_channel(Inner {
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queue: VecDeque::new(),
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parked_receiver: None,
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senders: 1,
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receiver_alive: true,
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}));
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(Sender { inner: inner.clone() }, Receiver { inner })
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}
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struct Inner<T> {
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queue: VecDeque<T>,
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/// The parked receiver's `(pid, park-epoch)`, if one is currently
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/// waiting. The epoch identifies exactly which wait this is, so a waker
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/// left over from a wait that already ended (a losing `select` arm, a
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/// `recv_timeout` whose timer fired after it was already satisfied) is
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/// inert and does nothing when it fires.
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parked_receiver: Option<(Pid, u32)>,
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senders: usize,
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receiver_alive: bool,
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}
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/// The sending half of a channel, created by [`channel`]. Clonable: every
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/// clone pushes onto the same queue, and the channel stays open as long as
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/// any clone is alive. Dropping the last `Sender` closes the channel, which
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/// wakes a parked [`Receiver`] so it can observe the closure.
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pub struct Sender<T> {
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inner: Arc<RawMutex<Inner<T>>>,
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}
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/// The receiving half of a channel, created by [`channel`]. Not clonable:
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/// a channel has exactly one receiver. Reads messages in the order they
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/// were sent, via [`recv`](Receiver::recv) and its variants.
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pub struct Receiver<T> {
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inner: Arc<RawMutex<Inner<T>>>,
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}
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/// Returned by [`Sender::send`] when the channel's [`Receiver`] has already
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/// been dropped. Carries the message back so it is never silently lost;
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/// recover it with `.0` or by matching.
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#[derive(Debug, PartialEq, Eq)]
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pub struct SendError<T>(pub T);
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/// Returned by [`Receiver::recv`] (and the other receive methods, in their
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/// own error types) when the channel is closed: every `Sender` has been
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/// dropped and no message is left queued.
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub struct RecvError;
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impl std::fmt::Display for RecvError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "channel closed")
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}
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}
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impl std::error::Error for RecvError {}
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/// Returned by [`Receiver::recv_timeout`].
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum RecvTimeoutError {
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/// The deadline passed with no message available.
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Timeout,
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/// Every sender was dropped with no message available. The
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/// timeout-aware counterpart of plain [`RecvError`].
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Disconnected,
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}
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impl std::fmt::Display for RecvTimeoutError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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RecvTimeoutError::Timeout => write!(f, "recv timed out"),
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RecvTimeoutError::Disconnected => write!(f, "channel closed"),
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}
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}
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}
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impl std::error::Error for RecvTimeoutError {}
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impl<T> Clone for Sender<T> {
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fn clone(&self) -> Self {
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self.inner.lock().senders += 1;
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Sender { inner: self.inner.clone() }
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}
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}
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impl<T> Drop for Sender<T> {
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fn drop(&mut self) {
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let unpark = {
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let mut g = self.inner.lock();
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g.senders -= 1;
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// Wake the parked receiver on the last sender drop regardless of
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// whether the queue is empty. A plain `recv` only ever parks on an
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// empty queue (so this is unchanged for it), but a selective
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// `recv_match` may be parked on a non-empty queue holding only
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// non-matching messages. It must wake to observe closure and
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// return Err rather than sleep forever.
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if g.senders == 0 {
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g.parked_receiver.take()
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} else {
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None
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}
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};
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if let Some((pid, epoch)) = unpark {
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crate::scheduler::unpark_at(pid, epoch);
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}
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}
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}
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impl<T> Drop for Receiver<T> {
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fn drop(&mut self) {
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// The only consumer is gone: queued messages can never be delivered.
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// Drop them now instead of leaving them queued until the last Sender
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// happens to go away, which can be long after this receiver's owner
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// has exited if some other part of the runtime is still holding a
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// clone of the Sender. Draining runs each queued message's own drop
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// glue, which matters for a gen_server call: dropping a queued call
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// envelope drops its reply channel too, which wakes the caller with
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// an error instead of leaving it parked forever. Drain under the
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// lock, then run the drops after releasing it, since a message's
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// drop glue may itself touch a different channel or the scheduler.
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let drained = {
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let mut g = self.inner.lock();
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g.receiver_alive = false;
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std::mem::take(&mut g.queue)
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};
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drop(drained);
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}
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}
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impl<T> Sender<T> {
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/// Number of messages currently queued and not yet received. For
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/// introspection and monitoring; takes the channel's internal lock, so
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/// avoid calling it from a hot path.
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pub(crate) fn queued_len(&self) -> usize {
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self.inner.lock().queue.len()
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}
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/// Push `value` onto the channel. Succeeds unconditionally as long as
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/// the [`Receiver`] is still alive: the queue has no capacity limit, so
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/// this never blocks and never fails except when the channel is closed,
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/// in which case `value` comes back in [`SendError`].
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pub fn send(&self, value: T) -> Result<(), SendError<T>> {
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let unpark = {
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let mut g = self.inner.lock();
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if !g.receiver_alive {
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return Err(SendError(value));
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}
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g.queue.push_back(value);
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g.parked_receiver.take()
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};
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if let Some((pid, epoch)) = unpark {
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crate::te!(crate::trace::Event::Send { sender: crate::actor::current_pid().unwrap_or(crate::pid::Pid::new(u32::MAX, u32::MAX)), receiver: Some(pid) });
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crate::scheduler::unpark_at(pid, epoch);
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} else {
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crate::te!(crate::trace::Event::Send { sender: crate::actor::current_pid().unwrap_or(crate::pid::Pid::new(u32::MAX, u32::MAX)), receiver: None });
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}
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Ok(())
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}
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}
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impl<T> Receiver<T> {
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/// Block until a message is available and return it. Messages come back
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/// in the order they were sent. If the queue is empty and every
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/// [`Sender`] has already been dropped, returns [`RecvError`] instead of
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/// blocking forever.
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pub fn recv(&self) -> Result<T, RecvError> {
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loop {
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{
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let mut g = self.inner.lock();
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if let Some(v) = g.queue.pop_front() {
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crate::preempt::note_message_received();
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return Ok(v);
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}
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if g.senders == 0 {
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return Err(RecvError);
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}
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let me = match crate::actor::current_pid() {
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Some(me) => me,
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None => panic!("smarm: recv() called outside an actor"),
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};
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debug_assert!(
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g.parked_receiver.is_none_or(|(p, _)| p == me),
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"channel has more than one receiver"
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);
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// begin_wait is lock-free, so it's legal under the Channel lock;
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// registering in the same critical section makes the epoch
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// atomic with the senders' view of the registration.
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g.parked_receiver = Some((me, crate::scheduler::begin_wait()));
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crate::te!(crate::trace::Event::RecvPark(me));
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}
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// Release the lock before parking: the unparker will need it.
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crate::scheduler::park_current();
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// Woken up. Record it before looping to check the queue.
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crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() {
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Some(p) => p,
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None => panic!("smarm: RecvWake outside an actor (core corrupt)"),
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}));
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}
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}
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/// Like [`recv`](Self::recv), but gives up and returns
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/// [`RecvTimeoutError::Timeout`] if no message has arrived by the time
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/// `timeout` elapses.
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///
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/// If a message arrives at essentially the same moment the deadline
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/// passes, the message wins: you get `Ok` rather than `Timeout`. If
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/// every sender is dropped before a message arrives or the deadline
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/// passes, you get [`RecvTimeoutError::Disconnected`].
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///
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/// `Duration::ZERO` is a valid timeout: it still gives any
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/// already-queued message a chance to be returned, and only then
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/// reports `Timeout`.
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pub fn recv_timeout(&self, timeout: std::time::Duration) -> Result<T, RecvTimeoutError>
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where
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T: Send + 'static,
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{
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let me = match crate::actor::current_pid() {
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Some(me) => me,
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None => panic!("smarm: recv_timeout() called outside an actor"),
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};
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// Fast path + wait registration, one critical section.
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let epoch;
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{
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let mut g = self.inner.lock();
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if let Some(v) = g.queue.pop_front() {
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crate::preempt::note_message_received();
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return Ok(v);
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}
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if g.senders == 0 {
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return Err(RecvTimeoutError::Disconnected);
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}
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debug_assert!(
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g.parked_receiver.is_none_or(|(p, _)| p == me),
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"channel has more than one receiver"
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);
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epoch = crate::scheduler::begin_wait();
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g.parked_receiver = Some((me, epoch));
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crate::te!(crate::trace::Event::RecvPark(me));
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}
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// Arm the timer after releasing the channel lock (insert takes the
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// timers lock; never nest under a Channel lock). A send or even the
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// timer itself may unpark us before we park; the runtime's wake
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// protocol makes the park below return immediately in that case.
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let deadline = crate::timer::deadline_from_now(timeout);
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let target: std::sync::Arc<dyn crate::timer::TimerTarget> = self.inner.clone();
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crate::scheduler::insert_wait_timer(deadline, me, target, epoch);
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crate::scheduler::park_current();
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crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() {
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Some(p) => p,
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None => panic!("smarm: RecvWake outside an actor (core corrupt)"),
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}));
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let mut g = self.inner.lock();
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if let Some(v) = g.queue.pop_front() {
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crate::preempt::note_message_received();
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return Ok(v);
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}
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if g.senders == 0 {
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return Err(RecvTimeoutError::Disconnected);
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}
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Err(RecvTimeoutError::Timeout)
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}
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/// Selective receive: find and return the first queued message for
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/// which `pred` returns `true`, leaving every other message in the
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/// queue untouched and in order. Useful when an actor's inbox mixes
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/// message kinds and it wants to handle one kind out of turn, without
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/// discarding the rest.
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///
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/// If nothing queued matches, this blocks and re-checks every time a new
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/// message arrives, the same way [`recv`](Self::recv) blocks on an empty
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/// queue: a selective receiver can be waiting even while the queue holds
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/// messages, just none that match yet. Returns [`RecvError`] only once
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/// the channel is closed and still nothing matches.
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///
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/// `pred` runs while the channel is locked, so keep it cheap, side
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/// effect free, and make sure it never calls back into this same
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/// channel. It takes `&T` and is called fresh on every scan (not `FnMut`
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/// with running state), so it should judge each message purely on its
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/// own content.
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pub fn recv_match<F>(&self, pred: F) -> Result<T, RecvError>
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where
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F: Fn(&T) -> bool,
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{
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loop {
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{
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let mut g = self.inner.lock();
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if let Some(i) = g.queue.iter().position(&pred) {
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// position() found it, so remove() returns Some.
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crate::preempt::note_message_received();
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let v = match g.queue.remove(i) {
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Some(v) => v,
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None => panic!("smarm: channel queue.remove after position (logic bug)"),
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};
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return Ok(v);
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}
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if g.senders == 0 {
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// Closed and nothing queued can ever match.
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return Err(RecvError);
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}
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let me = match crate::actor::current_pid() {
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Some(me) => me,
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None => panic!("smarm: recv_match() called outside an actor"),
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};
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debug_assert!(
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g.parked_receiver.is_none_or(|(p, _)| p == me),
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"channel has more than one receiver"
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);
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g.parked_receiver = Some((me, crate::scheduler::begin_wait()));
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crate::te!(crate::trace::Event::RecvPark(me));
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}
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// Release the lock before parking: the unparker will need it.
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crate::scheduler::park_current();
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crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() {
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Some(p) => p,
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None => panic!("smarm: RecvWake outside an actor (core corrupt)"),
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}));
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}
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}
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|
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/// The non-blocking counterpart of [`recv_match`](Self::recv_match):
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/// returns immediately either way. `Ok(Some(v))` if a queued message
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/// matched `pred` (removed; the rest stay queued in order), `Ok(None)`
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/// if the channel is open but nothing currently matches, `Err(RecvError)`
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/// if the channel is closed and nothing matches. Same predicate contract
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/// as `recv_match`.
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|
pub fn try_recv_match<F>(&self, pred: F) -> Result<Option<T>, RecvError>
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where
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F: Fn(&T) -> bool,
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{
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let mut g = self.inner.lock();
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if let Some(i) = g.queue.iter().position(&pred) {
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crate::preempt::note_message_received();
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let v = match g.queue.remove(i) {
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Some(v) => v,
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None => panic!("smarm: channel queue.remove after position (logic bug)"),
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};
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return Ok(Some(v));
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}
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if g.senders == 0 {
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return Err(RecvError);
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}
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Ok(None)
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}
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/// The non-blocking counterpart of [`recv`](Self::recv): returns
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|
/// immediately either way. `Ok(Some(v))` if a message was queued,
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|
/// `Ok(None)` if the channel is open but currently empty, `Err(RecvError)`
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|
/// if the channel is closed and the queue is drained.
|
|
pub fn try_recv(&self) -> Result<Option<T>, RecvError> {
|
|
let mut g = self.inner.lock();
|
|
if let Some(v) = g.queue.pop_front() {
|
|
crate::preempt::note_message_received();
|
|
return Ok(Some(v));
|
|
}
|
|
if g.senders == 0 {
|
|
return Err(RecvError);
|
|
}
|
|
Ok(None)
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// TimerTarget: the expiry half of recv_timeout
|
|
// ---------------------------------------------------------------------------
|
|
|
|
impl<T: Send + 'static> crate::timer::TimerTarget for RawMutex<Inner<T>> {
|
|
fn on_timeout(&self, pid: Pid, epoch: u32) {
|
|
// Cancel the wait only if THIS wait (epoch match) is still
|
|
// registered. If a sender already took `parked_receiver`, the
|
|
// receiver is waking with a message: message wins, the timer
|
|
// no-ops. If a later wait by the same receiver is registered, the
|
|
// epoch mismatches: stale entry, no-op. (unpark_at would fail its
|
|
// internal check in either case anyway; checking under the lock
|
|
// keeps the registration bookkeeping exact.)
|
|
let unpark = {
|
|
let mut g = self.lock();
|
|
if g.parked_receiver == Some((pid, epoch)) {
|
|
g.parked_receiver = None;
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
};
|
|
// Unpark outside the channel lock: it may take the run-queue lock;
|
|
// legal under a Channel lock, but pointless to nest.
|
|
if unpark {
|
|
crate::scheduler::unpark_at(pid, epoch);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// select: ready-index wait over multiple receivers
|
|
// ---------------------------------------------------------------------------
|
|
|
|
pub(crate) mod sealed {
|
|
pub trait Sealed {}
|
|
}
|
|
impl<T> sealed::Sealed for Receiver<T> {}
|
|
|
|
/// An arm of a [`select`]: something you can wait on alongside other arms
|
|
/// and be told when it becomes ready. Implemented by [`Receiver`]; sealed
|
|
/// (cannot be implemented outside this crate), since the registration
|
|
/// contract below is part of the runtime's internal wake protocol.
|
|
///
|
|
/// Contract (all under the arm's own lock): `sel_register` checks-or-
|
|
/// registers atomically. If the arm is ready it does not register and
|
|
/// returns `Ok(false)`; otherwise it publishes `(pid, epoch)` where its
|
|
/// wakers will find it and returns `Ok(true)`. "Ready" means a receive
|
|
/// would not block: a message is queued, or the arm is closed. `Err` means
|
|
/// the arm could not register at all (only fd arms can fail; channel
|
|
/// registration always succeeds), and the wait must be retired and earlier
|
|
/// eager-cleanup arms unregistered.
|
|
pub trait Selectable: sealed::Sealed {
|
|
#[doc(hidden)]
|
|
fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result<bool>;
|
|
#[doc(hidden)]
|
|
fn sel_ready(&self) -> bool;
|
|
/// Remove this arm's `(pid, epoch)` registration if, and only if, it is
|
|
/// still in place. Default no-op: a losing channel arm's stale
|
|
/// registration is harmless and self-cleans. Fd arms override this:
|
|
/// their staleness would otherwise leave the fd unusable for future
|
|
/// selects, so they need an eager cleanup pass.
|
|
#[doc(hidden)]
|
|
fn sel_unregister(&self, _pid: Pid, _epoch: u32) {}
|
|
/// Whether this arm requires the eager cleanup pass at all. Gates the
|
|
/// post-wake `sel_unregister` sweep so channel-only selects keep their
|
|
/// cheap, cleanup-free path.
|
|
#[doc(hidden)]
|
|
fn sel_eager_cleanup(&self) -> bool {
|
|
false
|
|
}
|
|
}
|
|
|
|
impl<T> Selectable for Receiver<T> {
|
|
fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result<bool> {
|
|
let mut g = self.inner.lock();
|
|
if !g.queue.is_empty() || g.senders == 0 {
|
|
return Ok(false);
|
|
}
|
|
debug_assert!(
|
|
g.parked_receiver.is_none_or(|(p, _)| p == pid),
|
|
"channel has more than one receiver"
|
|
);
|
|
g.parked_receiver = Some((pid, epoch));
|
|
Ok(true)
|
|
}
|
|
|
|
fn sel_ready(&self) -> bool {
|
|
let g = self.inner.lock();
|
|
!g.queue.is_empty() || g.senders == 0
|
|
}
|
|
}
|
|
|
|
/// Wait on several channels at once and return the index of the first one
|
|
/// that is ready, instead of blocking on just one with [`Receiver::recv`].
|
|
///
|
|
/// "Ready" means a receive on that arm would not block: a message is
|
|
/// queued, or the arm is closed (so the caller's own `try_recv` observes
|
|
/// the disconnect: a dead arm is something to react to, not something to
|
|
/// hang on). `select` only tells you which arm is ready; read the actual
|
|
/// message yourself, typically with [`Receiver::try_recv`] on that arm.
|
|
///
|
|
/// A closed arm stays ready forever. Once you have observed its disconnect,
|
|
/// drop it from the arm set you pass in next time: otherwise, under the
|
|
/// priority order below, it would win every subsequent call and starve
|
|
/// every arm listed after it.
|
|
///
|
|
/// Arms are checked **in order**: index 0 is the highest priority, both
|
|
/// when checking immediately and after being woken. This is a deliberate,
|
|
/// documented guarantee, not an accident of implementation: put a control
|
|
/// or shutdown channel first so it is always noticed promptly. The
|
|
/// flip side is that there is **no fairness guarantee**: a busy arm 0 can
|
|
/// starve arm 1 indefinitely by design.
|
|
///
|
|
/// One actor can `select` on a channel and later plain `recv` on it (or
|
|
/// `select` again on an overlapping set of arms) with no restriction. What
|
|
/// stays illegal is what was always illegal for a channel: two *different*
|
|
/// actors receiving on the same one.
|
|
///
|
|
/// Panics if `arms` is empty, if called outside an actor, or if an fd arm
|
|
/// fails to register (see [`try_select`] for the fallible form; a
|
|
/// channel-only `select` can never fail).
|
|
pub fn select(arms: &[&dyn Selectable]) -> usize {
|
|
match try_select(arms) {
|
|
Ok(i) => i,
|
|
Err(e) => panic!("smarm: select() fd arm failed to register (use try_select): {e}"),
|
|
}
|
|
}
|
|
|
|
/// The fallible form of [`select`]: `Err` when an arm fails to register.
|
|
/// Only fd arms can fail this way (for example, the file descriptor is
|
|
/// invalid, or something else is already waiting on it); a channel-only
|
|
/// select can never fail. On `Err` the wait is fully retired and no
|
|
/// registration is left behind: every arm registered before the failing
|
|
/// one has been unregistered.
|
|
pub fn try_select(arms: &[&dyn Selectable]) -> std::io::Result<usize> {
|
|
assert!(!arms.is_empty(), "select() on an empty arm list");
|
|
let me = match crate::actor::current_pid() {
|
|
Some(me) => me,
|
|
None => panic!("smarm: select() called outside an actor"),
|
|
};
|
|
loop {
|
|
let epoch = crate::scheduler::begin_wait();
|
|
if let Some(i) = register_arms(me, epoch, arms)? {
|
|
return Ok(i);
|
|
}
|
|
|
|
// Stale fd registrations are not harmless (a losing fd arm's
|
|
// leftover registration can make the fd unusable for the next
|
|
// select until a kernel event happens to clear it), so selects
|
|
// containing fd arms run an eager cleanup pass after the park,
|
|
// including when a terminal stop unwinds out of it, via the guard.
|
|
// Channel-only selects skip all of it: `eager` is false, the guard
|
|
// is disarmed, and the loser-arm self-cleaning story is unchanged.
|
|
let eager = arms.iter().any(|a| a.sel_eager_cleanup());
|
|
let mut guard = UnregisterGuard { arms, me, epoch, armed: eager };
|
|
|
|
crate::scheduler::park_current();
|
|
|
|
if eager {
|
|
unregister_arms(arms, me, epoch);
|
|
}
|
|
guard.armed = false;
|
|
drop(guard);
|
|
|
|
// Woken precisely: an arm's send (message) or last-sender drop
|
|
// (closure) is what woke us, and both leave their arm ready.
|
|
// Return the first ready one, in priority order (which may be a
|
|
// different, higher-priority arm than the one that woke us; its
|
|
// message stays queued and re-reports ready on the next call).
|
|
// Fd arms classify by a fresh zero-timeout poll, so they too are
|
|
// a pure function of current state, independent of the
|
|
// registration the cleanup pass just removed.
|
|
for (i, arm) in arms.iter().enumerate() {
|
|
if arm.sel_ready() {
|
|
return Ok(i);
|
|
}
|
|
}
|
|
// Unreachable in practice (a stop wake unwinds out of
|
|
// park_current before we get here). Defensive: re-open the wait
|
|
// and re-register; stale own-registrations are overwritten
|
|
// (channels) or were removed by the cleanup pass above (fds).
|
|
}
|
|
}
|
|
|
|
/// Eager-cleanup sweep: remove every fd arm's registration that is still
|
|
/// ours. No-op per channel arm (one virtual call); one io-lock visit per
|
|
/// fd arm.
|
|
fn unregister_arms(arms: &[&dyn Selectable], me: Pid, epoch: u32) {
|
|
for arm in arms {
|
|
if arm.sel_eager_cleanup() {
|
|
arm.sel_unregister(me, epoch);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Stop-unwind twin of the explicit cleanup pass: a terminal stop unwinds
|
|
// out of `park_current`, and a registered fd arm must not outlive its
|
|
// actor. Disarmed on the normal path after the explicit pass runs; never
|
|
// armed when no fd arm is registered, keeping the channel-only path
|
|
// guard-free in effect.
|
|
struct UnregisterGuard<'a> {
|
|
arms: &'a [&'a dyn Selectable],
|
|
me: Pid,
|
|
epoch: u32,
|
|
armed: bool,
|
|
}
|
|
|
|
impl Drop for UnregisterGuard<'_> {
|
|
fn drop(&mut self) {
|
|
if self.armed {
|
|
unregister_arms(self.arms, self.me, self.epoch);
|
|
}
|
|
}
|
|
}
|
|
|
|
// The registration pass shared by `select` and `select_timeout`: check-or-
|
|
// register each arm, in priority order, each atomically under its own lock.
|
|
// Cross-arm atomicity is unnecessary: an arm becoming ready right after its
|
|
// registration still wakes the caller through the normal wake path.
|
|
//
|
|
// `Ok(Some(i))` = arm `i` was already ready, the pass stopped, and the wait
|
|
// has been fully retired (no park may follow): earlier fd arms are
|
|
// unregistered eagerly so none are left dangling. `Err` = an arm failed to
|
|
// register; same unwind (earlier fd arms unregistered, wait retired).
|
|
// `Ok(None)` = every arm registered successfully; the caller parks.
|
|
fn register_arms(
|
|
me: Pid,
|
|
epoch: u32,
|
|
arms: &[&dyn Selectable],
|
|
) -> std::io::Result<Option<usize>> {
|
|
for (i, arm) in arms.iter().enumerate() {
|
|
let registered = match arm.sel_register(me, epoch) {
|
|
Ok(r) => r,
|
|
Err(e) => {
|
|
unregister_arms(&arms[..i], me, epoch);
|
|
crate::scheduler::retire_wait();
|
|
return Err(e);
|
|
}
|
|
};
|
|
if !registered {
|
|
unregister_arms(&arms[..i], me, epoch);
|
|
crate::scheduler::retire_wait();
|
|
return Ok(Some(i));
|
|
}
|
|
}
|
|
Ok(None)
|
|
}
|
|
|
|
// The `select_timeout` timer target: stateless, because a wake's cause can
|
|
// always be read back off plain channel state (an arm ready, or not). If
|
|
// an arm already won before the deadline, this timer's fire is simply
|
|
// ignored, the way any other stale wakeup is.
|
|
struct SelectTimeout;
|
|
impl crate::timer::TimerTarget for SelectTimeout {
|
|
fn on_timeout(&self, pid: Pid, epoch: u32) {
|
|
crate::scheduler::unpark_at(pid, epoch);
|
|
}
|
|
}
|
|
|
|
/// Like [`select`], but gives up and returns `None` if no arm becomes
|
|
/// ready before `timeout` elapses.
|
|
///
|
|
/// All of `select`'s semantics carry over: arms are still checked in
|
|
/// priority order, a closed arm is still permanently ready, and there is
|
|
/// still no fairness guarantee across arms. A message that arrives at
|
|
/// essentially the same moment the deadline passes still wins, the same
|
|
/// way [`Receiver::recv_timeout`] resolves that race.
|
|
///
|
|
/// `Duration::ZERO` is a valid timeout: it still gives an already-ready arm
|
|
/// a chance to be reported before falling through to `None`.
|
|
///
|
|
/// Panics if `arms` is empty, if called outside an actor, or if an fd arm
|
|
/// fails to register (see [`try_select_timeout`] for the fallible form; a
|
|
/// channel-only select can never fail).
|
|
pub fn select_timeout(
|
|
arms: &[&dyn Selectable],
|
|
timeout: std::time::Duration,
|
|
) -> Option<usize> {
|
|
match try_select_timeout(arms, timeout) {
|
|
Ok(r) => r,
|
|
Err(e) => panic!(
|
|
"smarm: select_timeout() fd arm failed to register (use try_select_timeout): {e}"
|
|
),
|
|
}
|
|
}
|
|
|
|
/// The fallible form of [`select_timeout`]: `Err` when an arm fails to
|
|
/// register (only fd arms can). On `Err` the wait is fully retired and no
|
|
/// registration is left behind on any arm.
|
|
pub fn try_select_timeout(
|
|
arms: &[&dyn Selectable],
|
|
timeout: std::time::Duration,
|
|
) -> std::io::Result<Option<usize>> {
|
|
assert!(!arms.is_empty(), "select_timeout() on an empty arm list");
|
|
let me = match crate::actor::current_pid() {
|
|
Some(me) => me,
|
|
None => panic!("smarm: select_timeout() called outside an actor"),
|
|
};
|
|
let epoch = crate::scheduler::begin_wait();
|
|
if let Some(i) = register_arms(me, epoch, arms)? {
|
|
return Ok(Some(i)); // ready now: the timer was never armed
|
|
}
|
|
|
|
// Arm the timer after the registration pass, outside every channel
|
|
// lock (inserting a timer takes the timers lock).
|
|
let deadline = crate::timer::deadline_from_now(timeout);
|
|
let target: std::sync::Arc<dyn crate::timer::TimerTarget> = std::sync::Arc::new(SelectTimeout);
|
|
crate::scheduler::insert_wait_timer(deadline, me, target, epoch);
|
|
|
|
// Same eager-cleanup story as `try_select`: a timer win in particular
|
|
// leaves every fd arm's registration behind, which without this pass
|
|
// would leave those fds unusable until a kernel event happened to
|
|
// clear them.
|
|
let eager = arms.iter().any(|a| a.sel_eager_cleanup());
|
|
let mut guard = UnregisterGuard { arms, me, epoch, armed: eager };
|
|
|
|
crate::scheduler::park_current();
|
|
|
|
if eager {
|
|
unregister_arms(arms, me, epoch);
|
|
}
|
|
guard.armed = false;
|
|
drop(guard);
|
|
|
|
// Woken precisely: an arm (ready below) or the timer (nothing ready).
|
|
Ok(arms.iter().position(|arm| arm.sel_ready()))
|
|
}
|