While running benchmarks, a hang surfaced in timer-only workloads — actors sleeping with no IO in flight. Tracing it down, the race lives in sleep(): between the call to `timers.insert_sleep` and the subsequent `park_current` yield, the actor is still in State::Runnable. If the timer fires in that window, the old code's `if matches!(slot.state, State::Parked)` guard silently drops the wakeup. The actor then parks normally and never gets re-queued — it sleeps forever. The fix mirrors what scheduler::unpark() and the IO FdReady path already do: when the timer fires and the slot is still Runnable, set `pending_unpark` instead of re-queuing immediately. The upcoming Park yield sees the flag and re-queues the actor rather than suspending it, closing the race without any new synchronisation. Adds a regression test: 100 actors doing pure timer sleeps across ≥2 scheduler threads. The test asserts both correctness (all actors complete) and timeliness (wall time < 2×sleep duration), which is enough signal to catch a stuck actor even on a single-core CI runner.
99 lines
3.4 KiB
Rust
99 lines
3.4 KiB
Rust
//! Regression test: multi-thread sleep timer lost-wakeup.
|
|
//!
|
|
//! Lifted from the `many_timers` workload in `benches/tokio_favored.rs`:
|
|
//! N actors each sleep for a short randomised duration and join. On a
|
|
//! multi-threaded runtime this hangs because the timer drain path drops
|
|
//! wakeups for actors that are still in `State::Runnable` at drain time
|
|
//! (i.e. between `timers.insert_sleep` and `park_current` in `sleep()`).
|
|
//!
|
|
//! The test runs the workload on a background OS thread with a wall-clock
|
|
//! watchdog so a deadlock fails the test instead of hanging the suite.
|
|
|
|
use smarm::runtime::Config;
|
|
use std::sync::mpsc;
|
|
use std::thread;
|
|
use std::time::{Duration, Instant};
|
|
|
|
// Same shape as benches/tokio_favored.rs::timer_delay_ms — deterministic
|
|
// per-actor delay so the test is comparable across runs.
|
|
const TIMER_ACTORS: u64 = 10_000;
|
|
const TIMER_MIN_MS: u64 = 1;
|
|
const TIMER_MAX_MS: u64 = 10;
|
|
|
|
fn timer_delay_ms(i: u64) -> u64 {
|
|
TIMER_MIN_MS + (i.wrapping_mul(2654435761u64) >> 32) % (TIMER_MAX_MS - TIMER_MIN_MS + 1)
|
|
}
|
|
|
|
fn many_timers_workload(threads: usize) {
|
|
smarm::runtime::init(Config::exact(threads)).run(|| {
|
|
let mut handles = Vec::with_capacity(TIMER_ACTORS as usize);
|
|
for i in 0..TIMER_ACTORS {
|
|
let ms = timer_delay_ms(i);
|
|
handles.push(smarm::spawn(move || {
|
|
smarm::sleep(Duration::from_millis(ms));
|
|
}));
|
|
}
|
|
for h in handles {
|
|
h.join().unwrap();
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Wall-clock budget for the workload. The 1-thread version completes in
|
|
/// ~130ms on the reporter's machine; the workload's intrinsic minimum is
|
|
/// `TIMER_MAX_MS` (10ms). Anything past several seconds is a hang.
|
|
const WATCHDOG: Duration = Duration::from_secs(15);
|
|
|
|
fn run_with_watchdog(threads: usize) {
|
|
let (done_tx, done_rx) = mpsc::channel::<()>();
|
|
let worker = thread::Builder::new()
|
|
.name(format!("many_timers-{}-thread", threads))
|
|
.spawn(move || {
|
|
many_timers_workload(threads);
|
|
let _ = done_tx.send(());
|
|
})
|
|
.expect("spawn worker thread");
|
|
|
|
let start = Instant::now();
|
|
match done_rx.recv_timeout(WATCHDOG) {
|
|
Ok(()) => {
|
|
let _ = worker.join();
|
|
eprintln!(
|
|
"many_timers ({} threads): completed in {:?}",
|
|
threads,
|
|
start.elapsed()
|
|
);
|
|
}
|
|
Err(_) => {
|
|
// The worker is wedged on a smarm scheduler that won't unwind.
|
|
// We can't join it; report and abort so the test fails loudly
|
|
// instead of the harness hanging on drop.
|
|
eprintln!(
|
|
"many_timers ({} threads): DEADLOCK — no progress in {:?}",
|
|
threads, WATCHDOG
|
|
);
|
|
std::process::exit(101);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn many_timers_single_thread_completes() {
|
|
run_with_watchdog(1);
|
|
}
|
|
|
|
#[test]
|
|
fn many_timers_multi_thread_completes() {
|
|
// Repro: this is the case that hangs in benches/tokio_favored.rs.
|
|
//
|
|
// The bug needs ≥2 scheduler threads (one draining timers while
|
|
// another is running sleep() between insert and park_current). The
|
|
// reporter hit it at 24; we use max(8, available_parallelism()) so
|
|
// single-CPU CI sandboxes still trigger it.
|
|
let n = thread::available_parallelism()
|
|
.map(|n| n.get())
|
|
.unwrap_or(1)
|
|
.max(8);
|
|
run_with_watchdog(n);
|
|
}
|