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Author SHA1 Message Date
Markk116 8c764e9169 docs(monitor): user-facing rewrite of process monitors
Lead with the user's problem (learn when another actor dies without
it knowing you're watching), explain one-directional/one-shot
semantics and contrast briefly with link without assuming link.rs has
been read. Add a compiling doctest. Drop em-dashes. Correctness facts
about registration/death races and demonitor-after-fire safety kept,
reworded in plain terms and separated from the public item docs.
2026-07-24 08:44:56 +02:00
Markk116 41b9d6d056 docs(introspect): user-facing rewrite of runtime introspection
Was the worst offender for external-context references (RFC 016
Chunk 1/4, DECISION D1/D2, RFC 003/011), all removed. Lead with the
practical use cases (debugging, health checks, test assertions,
dashboards) for snapshot()/actor_info()/tree(), and explain the
per-actor-reads-not-a-world-freeze consistency model in plain terms
instead of citing a decision log. Add a compiling doctest.
2026-07-24 08:44:56 +02:00
Markk116 dd845f22fe docs(mutex): user-facing rewrite of the actor-blocking mutex
Every public item was previously undocumented. Lead with why Mutex<T>
exists (a channel/gen_server is overkill for plain shared state) and
how it differs from std::sync::Mutex (parks the actor not the OS
thread, every lock is timeout-bounded by default). Add a compiling
doctest. Document new/lock/lock_timeout/try_lock/set_default_timeout/
MutexGuard/LockTimeout/DEFAULT_TIMEOUT. Drop em-dashes; keep wake
protocol mechanics as contributor-facing comments on private internals.
2026-07-24 08:44:56 +02:00
Markk116 36a0a9832d docs(registry): user-facing rewrite of the name registry
Replace the 'what changed' diff-against-a-prior-design framing with a
plain explanation of what the registry is for (naming an actor so
others can find and message it by name) and a compiling doctest
(register/whereis/send/unregister). Cut all RFC/decision-number/bug-id
references and em-dashes; move type-erasure and locking-discipline
detail into an Implementation notes section for contributors.
2026-07-24 08:40:26 +02:00
Markk116 feda6517e5 docs(channel): user-facing rewrite of the MPSC channel primitive
Lead with what a channel is and how to use it (compiling doctest for
channel()/send/recv/close), before any internal rationale. Document
every previously-undocumented public item (channel(), Sender, Receiver,
SendError, RecvError). Move the RawMutex-vs-std::sync::Mutex rationale
and lock-class discipline into an Implementation notes section. Drop
em-dashes throughout.
2026-07-24 08:40:26 +02:00
Markk116 8625ae4c35 docs(scheduler): user-facing rewrite of the actor/spawn/run entry point
Lead with what an actor is and how to start one with run()/spawn(),
following gen_server.rs's example-first style. Add a compiling module
doctest. Drop RFC references and em-dashes; keep internal mechanics
(preemption gating, thread-local borrow rules) as plain contributor
comments rather than public-facing doc prose.
2026-07-24 08:40:26 +02:00
6 changed files with 1272 additions and 704 deletions
+275 -205
View File
@@ -1,38 +1,102 @@
//! Unbounded MPSC channels.
//! Unbounded multi-producer, single-consumer channels: how actors talk to
//! each other.
//!
//! Inner state is `Arc<RawMutex<Inner<T>>>` so channels can be sent across OS
//! threads (required for the multi-scheduler runtime where a sender and
//! receiver may run on different scheduler threads simultaneously).
//! A channel is a queue with a typed [`Sender`] on one end and a typed
//! [`Receiver`] on the other. Any number of actors can hold a clone of the
//! `Sender` and push messages onto the same queue; exactly one [`Receiver`]
//! reads them back out, in the order they arrived. This is the basic wiring
//! smarm's other actor primitives (`gen_server`, `pg`, the registry) are all
//! built out of, and it is directly usable on its own for a worker that just
//! needs an inbox.
//!
//! ## Why `RawMutex` (Channel class), not `std::sync::Mutex`
//! ## A first channel
//!
//! An actor holding a guard with preemption *enabled* can be timesliced
//! inside the critical section and resume on a different OS thread — the
//! pthread mutex would then be released from a thread that didn't lock it,
//! which is UB (Linux futexes happen to tolerate it, but it's not
//! guaranteed). `RawMutex` disables preemption for the guard's span and is
//! cross-thread-release sound by construction, closing the hole. It also
//! cannot poison. Channel locks form their own [`LockClass::Channel`]
//! (raw_mutex.rs): they may be taken under a cold (Leaf) lock — finalize and
//! `monitor()` clone senders that live in slots — but nothing may be locked
//! under them, which the debug build enforces. `recv_match` runs its user
//! predicate under this lock: keep it cheap, pure, and channel-free.
//! ```
//! use smarm::{channel, run, spawn};
//!
//! Semantics:
//! - Senders are clonable; the last sender drop closes the channel.
//! - `Receiver::recv` on an empty open channel parks the receiver.
//! - `Receiver::recv` on an empty closed channel returns `Err(RecvError)`.
//! - `Sender::send` on an open channel always succeeds.
//! - `Sender::send` on a closed channel (receiver dropped) returns
//! `Err(SendError(value))`.
//! - When a send pushes to a previously empty queue and a receiver is
//! parked, the receiver is unparked.
//! run(|| {
//! let (tx, rx) = channel::<u64>();
//!
//! let worker = spawn(move || {
//! // Blocks until a message arrives.
//! let n = rx.recv().unwrap();
//! assert_eq!(n, 42);
//!
//! // Once every Sender is dropped, recv() reports the channel closed
//! // instead of blocking forever.
//! assert!(rx.recv().is_err());
//! });
//!
//! tx.send(42).unwrap();
//! drop(tx); // last sender gone: the channel is now closed
//! worker.join().unwrap();
//! });
//! ```
//!
//! ## Sending
//!
//! [`Sender`] is cheaply clonable: hand a clone to every actor that needs to
//! push messages into this queue. The channel stays open as long as at least
//! one clone exists; [`Sender::send`] never blocks and always succeeds while
//! the channel is open, since the queue is unbounded. Once the [`Receiver`]
//! has been dropped, `send` returns the message back to you in
//! [`SendError`] instead of delivering it.
//!
//! ## Receiving
//!
//! There is exactly one [`Receiver`] per channel (it is not clonable).
//! [`Receiver::recv`] returns the next message in arrival order, parking the
//! calling actor if the queue is currently empty. Once every `Sender` has
//! been dropped and the queue has been drained, `recv` stops parking and
//! returns [`RecvError`] instead, so a receiver never blocks forever waiting
//! on senders that are never coming back.
//!
//! Beyond plain `recv`, three variants cover the common needs:
//!
//! - [`Receiver::try_recv`]: never parks: reports an empty-but-open channel
//! as `Ok(None)` instead of waiting.
//! - [`Receiver::recv_timeout`]: parks, but gives up and returns
//! [`RecvTimeoutError::Timeout`] if no message arrives before a deadline.
//! - [`Receiver::recv_match`] / [`Receiver::try_recv_match`]: selective
//! receive. Instead of taking whatever is at the front of the queue, pick
//! out the first message matching a predicate, leaving the rest queued in
//! order. Handy for an actor that wants to prioritise one kind of message
//! over others already waiting.
//!
//! ## Waiting on several channels: `select`
//!
//! [`select`] parks an actor across several receivers at once and reports
//! the index of the first one that is ready (has a message queued, or has
//! been closed). [`select_timeout`] adds a deadline, the way `recv_timeout`
//! does for a single channel. See their docs for the full contract,
//! including the priority-order and no-fairness guarantee.
//!
//! ## Implementation notes
//!
//! The queue and its bookkeeping live behind `Arc<RawMutex<Inner<T>>>`
//! rather than a `std::sync::Mutex`, so that a channel can be freely shared
//! and sent across the OS threads backing the multi-scheduler runtime.
//! `RawMutex` matters here for a subtler reason too: an ordinary pthread
//! mutex can be released from a different OS thread than the one that took
//! it (smarm's preemption can migrate a timesliced actor between scheduler
//! threads mid-critical-section), and doing that to a `std::sync::Mutex` is
//! undefined behavior. `RawMutex` disables preemption for the guard's short
//! lifetime instead, so the release always happens on the thread that
//! acquired it, and it has no poisoning to worry about besides. Channel
//! locks are cheap and are never held across another lock acquisition or a
//! blocking call; the predicate passed to `recv_match` runs under this lock,
//! which is why it needs to stay cheap, pure, and must not call back into
//! the same channel.
use crate::pid::Pid;
use crate::raw_mutex::RawMutex;
use std::collections::VecDeque;
use std::sync::Arc;
/// Create a new channel and return its `(Sender, Receiver)` halves.
///
/// The channel is unbounded (no capacity limit) and open until every
/// `Sender` has been dropped.
pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
let inner = Arc::new(RawMutex::new_channel(Inner {
queue: VecDeque::new(),
@@ -45,29 +109,40 @@ pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
struct Inner<T> {
queue: VecDeque<T>,
/// The parked receiver's `(pid, park-epoch)`. The epoch is the slot
/// word's runtime-wide wait identity (see slot_state.rs): wakers call
/// `unpark_at(pid, epoch)`, so an entry left over from an already-woken
/// wait — a `select` loser arm, a satisfied `recv_timeout`'s timer — is
/// inert: the wake fails the word's epoch CAS and no-ops. This replaces
/// the old per-channel `cur_wait`/`next_wait_seq`/`timed_out` trio: wait
/// identity now exists exactly once, in the slot word.
/// The parked receiver's `(pid, park-epoch)`, if one is currently
/// waiting. The epoch identifies exactly which wait this is, so a waker
/// left over from a wait that already ended (a losing `select` arm, a
/// `recv_timeout` whose timer fired after it was already satisfied) is
/// inert and does nothing when it fires.
parked_receiver: Option<(Pid, u32)>,
senders: usize,
receiver_alive: bool,
}
/// The sending half of a channel, created by [`channel`]. Clonable: every
/// clone pushes onto the same queue, and the channel stays open as long as
/// any clone is alive. Dropping the last `Sender` closes the channel, which
/// wakes a parked [`Receiver`] so it can observe the closure.
pub struct Sender<T> {
inner: Arc<RawMutex<Inner<T>>>,
}
/// The receiving half of a channel, created by [`channel`]. Not clonable:
/// a channel has exactly one receiver. Reads messages in the order they
/// were sent, via [`recv`](Receiver::recv) and its variants.
pub struct Receiver<T> {
inner: Arc<RawMutex<Inner<T>>>,
}
/// Returned by [`Sender::send`] when the channel's [`Receiver`] has already
/// been dropped. Carries the message back so it is never silently lost;
/// recover it with `.0` or by matching.
#[derive(Debug, PartialEq, Eq)]
pub struct SendError<T>(pub T);
/// Returned by [`Receiver::recv`] (and the other receive methods, in their
/// own error types) when the channel is closed: every `Sender` has been
/// dropped and no message is left queued.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct RecvError;
@@ -84,8 +159,8 @@ impl std::error::Error for RecvError {}
pub enum RecvTimeoutError {
/// The deadline passed with no message available.
Timeout,
/// All senders dropped with no message available — the bounded analogue
/// of [`RecvError`].
/// Every sender was dropped with no message available. The
/// timeout-aware counterpart of plain [`RecvError`].
Disconnected,
}
@@ -115,8 +190,8 @@ impl<T> Drop for Sender<T> {
// Wake the parked receiver on the last sender drop regardless of
// whether the queue is empty. A plain `recv` only ever parks on an
// empty queue (so this is unchanged for it), but a selective
// `recv_match` may be parked on a *non-empty* queue holding only
// non-matching messages — it must wake to observe closure and
// `recv_match` may be parked on a non-empty queue holding only
// non-matching messages. It must wake to observe closure and
// return Err rather than sleep forever.
if g.senders == 0 {
g.parked_receiver.take()
@@ -133,14 +208,15 @@ impl<T> Drop for Sender<T> {
impl<T> Drop for Receiver<T> {
fn drop(&mut self) {
// The only consumer is gone: queued messages can never be delivered.
// Drop them now instead of stranding them until the last Sender goes
// away (a registry entry under lazy prune can keep a Sender — and thus
// the Arc<Inner> — alive long after the server exits). Dropping a queued
// Envelope::Call drops its reply_tx, waking any caller parked in `call`
// with ServerDown, so the documented guarantee holds on *every* teardown
// path, not only the all-senders-drop one. Drain under the lock, then
// run item destructors after releasing it (a reply_tx drop reaches into
// a *different* channel's lock + the scheduler, so it must not nest).
// Drop them now instead of leaving them queued until the last Sender
// happens to go away, which can be long after this receiver's owner
// has exited if some other part of the runtime is still holding a
// clone of the Sender. Draining runs each queued message's own drop
// glue, which matters for a gen_server call: dropping a queued call
// envelope drops its reply channel too, which wakes the caller with
// an error instead of leaving it parked forever. Drain under the
// lock, then run the drops after releasing it, since a message's
// drop glue may itself touch a different channel or the scheduler.
let drained = {
let mut g = self.inner.lock();
g.receiver_alive = false;
@@ -151,14 +227,17 @@ impl<T> Drop for Receiver<T> {
}
impl<T> Sender<T> {
/// Number of messages currently queued behind this channel. Introspection
/// only (RFC 016 mailbox depth); takes the channel lock, so callers reach
/// it under the registry Leaf (Leaf → Channel) via the erased probe in
/// `registry.rs`, never on a hot path.
/// Number of messages currently queued and not yet received. For
/// introspection and monitoring; takes the channel's internal lock, so
/// avoid calling it from a hot path.
pub(crate) fn queued_len(&self) -> usize {
self.inner.lock().queue.len()
}
/// Push `value` onto the channel. Succeeds unconditionally as long as
/// the [`Receiver`] is still alive: the queue has no capacity limit, so
/// this never blocks and never fails except when the channel is closed,
/// in which case `value` comes back in [`SendError`].
pub fn send(&self, value: T) -> Result<(), SendError<T>> {
let unpark = {
let mut g = self.inner.lock();
@@ -179,6 +258,10 @@ impl<T> Sender<T> {
}
impl<T> Receiver<T> {
/// Block until a message is available and return it. Messages come back
/// in the order they were sent. If the queue is empty and every
/// [`Sender`] has already been dropped, returns [`RecvError`] instead of
/// blocking forever.
pub fn recv(&self) -> Result<T, RecvError> {
loop {
{
@@ -198,15 +281,15 @@ impl<T> Receiver<T> {
g.parked_receiver.is_none_or(|(p, _)| p == me),
"channel has more than one receiver"
);
// begin_wait is lock-free legal under the Channel lock;
// begin_wait is lock-free, so it's legal under the Channel lock;
// registering in the same critical section makes the epoch
// atomic with the senders' view of the registration.
g.parked_receiver = Some((me, crate::scheduler::begin_wait()));
crate::te!(crate::trace::Event::RecvPark(me));
}
// Release the lock before parking the unparker will need it.
// Release the lock before parking: the unparker will need it.
crate::scheduler::park_current();
// Woken up — record it before looping to check the queue.
// Woken up. Record it before looping to check the queue.
crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() {
Some(p) => p,
None => panic!("smarm: RecvWake outside an actor (core corrupt)"),
@@ -214,29 +297,18 @@ impl<T> Receiver<T> {
}
}
/// Bounded receive: like [`recv`](Self::recv), but gives up once
/// `timeout` has elapsed, returning [`RecvTimeoutError::Timeout`].
/// Like [`recv`](Self::recv), but gives up and returns
/// [`RecvTimeoutError::Timeout`] if no message has arrived by the time
/// `timeout` elapses.
///
/// Built on the same timer machinery as `Mutex::lock_timeout`: the wait
/// registers a `WaitTimeout` entry stamped with the wait's park-epoch;
/// on expiry the channel (as the
/// [`TimerTarget`](crate::timer::TimerTarget)) checks whether *this*
/// wait is still parked and, only then, cancels it. A wake that races
/// the deadline resolves message-first: if a message is available when
/// the receiver runs, it is delivered even if the timer had already
/// fired. A satisfied or abandoned wait leaves its timer entry to expire
/// as a no-op (registration gone; epoch consumed), per the
/// no-cancellation convention in `timer.rs`.
/// If a message arrives at essentially the same moment the deadline
/// passes, the message wins: you get `Ok` rather than `Timeout`. If
/// every sender is dropped before a message arrives or the deadline
/// passes, you get [`RecvTimeoutError::Disconnected`].
///
/// The wake is classified from state alone — wakes are precise (the only
/// stamped wakers of this wait are a send, the last-sender drop, and the
/// timer; a stop wake unwinds out of `park_current` and never reaches
/// the classification), so: message queued → `Ok`; `senders == 0` →
/// `Disconnected`; neither → it was the timer → `Timeout`.
///
/// `Duration::ZERO` is a valid timeout: it parks until the immediately-
/// due timer is drained, then reports `Timeout` unless a message was
/// already queued.
/// `Duration::ZERO` is a valid timeout: it still gives any
/// already-queued message a chance to be returned, and only then
/// reports `Timeout`.
pub fn recv_timeout(&self, timeout: std::time::Duration) -> Result<T, RecvTimeoutError>
where
T: Send + 'static,
@@ -268,7 +340,7 @@ impl<T> Receiver<T> {
// Arm the timer after releasing the channel lock (insert takes the
// timers lock; never nest under a Channel lock). A send or even the
// timer itself may unpark us before we park the RunningNotified
// timer itself may unpark us before we park; the runtime's wake
// protocol makes the park below return immediately in that case.
let deadline = crate::timer::deadline_from_now(timeout);
let target: std::sync::Arc<dyn crate::timer::TimerTarget> = self.inner.clone();
@@ -290,16 +362,23 @@ impl<T> Receiver<T> {
Err(RecvTimeoutError::Timeout)
}
/// Selective receive: remove and return the first queued message for which
/// `pred` holds, leaving the rest in arrival order. If no queued message
/// matches, parks and re-scans on every send (a selective receiver may park
/// on a *non-empty* queue). Returns `Err(RecvError)` only once the channel
/// is closed and no queued message matches.
/// Selective receive: find and return the first queued message for
/// which `pred` returns `true`, leaving every other message in the
/// queue untouched and in order. Useful when an actor's inbox mixes
/// message kinds and it wants to handle one kind out of turn, without
/// discarding the rest.
///
/// `pred` is run while the channel lock is held: keep it cheap and pure,
/// and do not call back into this channel from inside it. It is modelled as
/// `Fn` (not `FnMut`) deliberately — it is re-run from scratch on every
/// scan, so a stateful predicate would observe surprising re-counting.
/// If nothing queued matches, this blocks and re-checks every time a new
/// message arrives, the same way [`recv`](Self::recv) blocks on an empty
/// queue: a selective receiver can be waiting even while the queue holds
/// messages, just none that match yet. Returns [`RecvError`] only once
/// the channel is closed and still nothing matches.
///
/// `pred` runs while the channel is locked, so keep it cheap, side
/// effect free, and make sure it never calls back into this same
/// channel. It takes `&T` and is called fresh on every scan (not `FnMut`
/// with running state), so it should judge each message purely on its
/// own content.
pub fn recv_match<F>(&self, pred: F) -> Result<T, RecvError>
where
F: Fn(&T) -> bool,
@@ -331,7 +410,7 @@ impl<T> Receiver<T> {
g.parked_receiver = Some((me, crate::scheduler::begin_wait()));
crate::te!(crate::trace::Event::RecvPark(me));
}
// Release the lock before parking the unparker will need it.
// Release the lock before parking: the unparker will need it.
crate::scheduler::park_current();
crate::te!(crate::trace::Event::RecvWake(match crate::actor::current_pid() {
Some(p) => p,
@@ -340,10 +419,12 @@ impl<T> Receiver<T> {
}
}
/// Non-blocking selective receive. `Ok(Some(v))` if a queued message
/// matched `pred` (removed, rest left in order), `Ok(None)` if the channel
/// is open but nothing matched, `Err(RecvError)` if closed and nothing
/// matched. Same predicate contract as [`recv_match`](Self::recv_match).
/// The non-blocking counterpart of [`recv_match`](Self::recv_match):
/// returns immediately either way. `Ok(Some(v))` if a queued message
/// matched `pred` (removed; the rest stay queued in order), `Ok(None)`
/// if the channel is open but nothing currently matches, `Err(RecvError)`
/// if the channel is closed and nothing matches. Same predicate contract
/// as `recv_match`.
pub fn try_recv_match<F>(&self, pred: F) -> Result<Option<T>, RecvError>
where
F: Fn(&T) -> bool,
@@ -363,8 +444,10 @@ impl<T> Receiver<T> {
Ok(None)
}
/// Non-blocking. `Ok(Some(v))` if a message was available, `Ok(None)` if
/// the channel is empty but open, `Err(RecvError)` if closed and drained.
/// The non-blocking counterpart of [`recv`](Self::recv): returns
/// immediately either way. `Ok(Some(v))` if a message was queued,
/// `Ok(None)` if the channel is open but currently empty, `Err(RecvError)`
/// if the channel is closed and the queue is drained.
pub fn try_recv(&self) -> Result<Option<T>, RecvError> {
let mut g = self.inner.lock();
if let Some(v) = g.queue.pop_front() {
@@ -379,18 +462,18 @@ impl<T> Receiver<T> {
}
// ---------------------------------------------------------------------------
// TimerTarget the expiry half of recv_timeout
// TimerTarget: the expiry half of recv_timeout
// ---------------------------------------------------------------------------
impl<T: Send + 'static> crate::timer::TimerTarget for RawMutex<Inner<T>> {
fn on_timeout(&self, pid: Pid, epoch: u32) {
// Cancel the wait only if THIS wait (epoch match) is still
// registered. If a sender already took `parked_receiver`, the
// receiver is waking with a message message wins, the timer
// receiver is waking with a message: message wins, the timer
// no-ops. If a later wait by the same receiver is registered, the
// epoch mismatches stale entry, no-op. (The unpark_at would fail
// its word CAS in either case anyway; checking under the lock keeps
// the registration bookkeeping exact.)
// epoch mismatches: stale entry, no-op. (unpark_at would fail its
// internal check in either case anyway; checking under the lock
// keeps the registration bookkeeping exact.)
let unpark = {
let mut g = self.lock();
if g.parked_receiver == Some((pid, epoch)) {
@@ -400,7 +483,7 @@ impl<T: Send + 'static> crate::timer::TimerTarget for RawMutex<Inner<T>> {
false
}
};
// Unpark outside the channel lock it may take the run-queue lock;
// Unpark outside the channel lock: it may take the run-queue lock;
// legal under a Channel lock, but pointless to nest.
if unpark {
crate::scheduler::unpark_at(pid, epoch);
@@ -409,7 +492,7 @@ impl<T: Send + 'static> crate::timer::TimerTarget for RawMutex<Inner<T>> {
}
// ---------------------------------------------------------------------------
// select ready-index wait over multiple receivers
// select: ready-index wait over multiple receivers
// ---------------------------------------------------------------------------
pub(crate) mod sealed {
@@ -417,33 +500,34 @@ pub(crate) mod sealed {
}
impl<T> sealed::Sealed for Receiver<T> {}
/// An arm of a [`select`]. Implemented by [`Receiver`]; sealed, because the
/// registration contract below is part of the runtime's wake protocol.
/// An arm of a [`select`]: something you can wait on alongside other arms
/// and be told when it becomes ready. Implemented by [`Receiver`]; sealed
/// (cannot be implemented outside this crate), since the registration
/// contract below is part of the runtime's internal wake protocol.
///
/// Contract (all under the arm's own lock): `sel_register` checks-or-
/// registers atomically — if the arm is ready it does NOT register and
/// registers atomically. If the arm is ready it does not register and
/// returns `Ok(false)`; otherwise it publishes `(pid, epoch)` where its
/// wakers will find it and returns `Ok(true)`. "Ready" means a receive
/// would not park: a message is queued, or the arm is closed. `Err` means
/// would not block: a message is queued, or the arm is closed. `Err` means
/// the arm could not register at all (only fd arms can fail; channel
/// registration is infallible) — the wait must be retired and earlier
/// registration always succeeds), and the wait must be retired and earlier
/// eager-cleanup arms unregistered.
pub trait Selectable: sealed::Sealed {
#[doc(hidden)]
fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result<bool>;
#[doc(hidden)]
fn sel_ready(&self) -> bool;
/// Remove this arm's `(pid, epoch)` registration if and only if it
/// is still in place. Default no-op: a losing channel arm's stale
/// registration is inert (its wakers die at the epoch CAS; the next
/// wait overwrites the slot). Fd arms override this: their staleness
/// poisons the fd (waiters entry + kernel-side ONESHOT registration)
/// and needs an eager cleanup pass.
/// Remove this arm's `(pid, epoch)` registration if, and only if, it is
/// still in place. Default no-op: a losing channel arm's stale
/// registration is harmless and self-cleans. Fd arms override this:
/// their staleness would otherwise leave the fd unusable for future
/// selects, so they need an eager cleanup pass.
#[doc(hidden)]
fn sel_unregister(&self, _pid: Pid, _epoch: u32) {}
/// Whether this arm requires the eager cleanup pass at all. Gates the
/// post-wake `sel_unregister` sweep so channel-only selects keep
/// today's zero-cancellation hot path.
/// post-wake `sel_unregister` sweep so channel-only selects keep their
/// cheap, cleanup-free path.
#[doc(hidden)]
fn sel_eager_cleanup(&self) -> bool {
false
@@ -470,38 +554,35 @@ impl<T> Selectable for Receiver<T> {
}
}
/// Park on every arm at once; return the index of the first ready one.
/// Wait on several channels at once and return the index of the first one
/// that is ready, instead of blocking on just one with [`Receiver::recv`].
///
/// "Ready" means a receive on that arm would not park: a message is queued,
/// or the arm is **closed** (so the caller's `try_recv` observes the
/// disconnect a dead arm is an event, not a hang). The caller consumes the
/// arm itself, typically via [`Receiver::try_recv`]; single-receiver
/// channels guarantee nothing can steal the message in between.
/// "Ready" means a receive on that arm would not block: a message is
/// queued, or the arm is closed (so the caller's own `try_recv` observes
/// the disconnect: a dead arm is something to react to, not something to
/// hang on). `select` only tells you which arm is ready; read the actual
/// message yourself, typically with [`Receiver::try_recv`] on that arm.
///
/// A closed arm stays ready *forever*: once its disconnect has been
/// observed, drop it from the arm set — under priority order it would
/// otherwise win every subsequent call and starve every higher-indexed arm.
/// A closed arm stays ready forever. Once you have observed its disconnect,
/// drop it from the arm set you pass in next time: otherwise, under the
/// priority order below, it would win every subsequent call and starve
/// every arm listed after it.
///
/// Arms are scanned **in order**: index 0 is the highest priority, both on
/// the immediate-ready path and after a wake. This is a documented
/// guarantee (compose like BEAM receive clauses: put control channels
/// first), not an accident — and therefore there is NO fairness promise; a
/// saturated arm 0 starves arm 1 by design.
/// Arms are checked **in order**: index 0 is the highest priority, both
/// when checking immediately and after being woken. This is a deliberate,
/// documented guarantee, not an accident of implementation: put a control
/// or shutdown channel first so it is always noticed promptly. The
/// flip side is that there is **no fairness guarantee**: a busy arm 0 can
/// starve arm 1 indefinitely by design.
///
/// One actor may select on a channel and later `recv` on it (or select on
/// overlapping sets) freely. What stays illegal is what was always illegal:
/// two *different* actors receiving on one channel.
/// One actor can `select` on a channel and later plain `recv` on it (or
/// `select` again on an overlapping set of arms) with no restriction. What
/// stays illegal is what was always illegal for a channel: two *different*
/// actors receiving on the same one.
///
/// Built on the consuming-wake protocol (see slot_state.rs): all arms are
/// registered under one wait epoch; the winning wake consumes it, so losing
/// arms' registrations are inert and need no cancellation pass — they
/// self-clean at their wakers' failed CAS, or get overwritten by this
/// receiver's next wait on that channel.
///
/// Panics if `arms` is empty, when called outside an actor, or if an fd
/// arm fails to register (EBADF, EMFILE, a second waiter on one fd —
/// see [`try_select`] for the fallible form; channel-only selects cannot
/// fail).
/// Panics if `arms` is empty, if called outside an actor, or if an fd arm
/// fails to register (see [`try_select`] for the fallible form; a
/// channel-only `select` can never fail).
pub fn select(arms: &[&dyn Selectable]) -> usize {
match try_select(arms) {
Ok(i) => i,
@@ -509,9 +590,10 @@ pub fn select(arms: &[&dyn Selectable]) -> usize {
}
}
/// [`select`], fallible: `Err` when an arm fails to register (only fd
/// arms can — EBADF, EMFILE on the epoll set, or a second waiter on an
/// fd that already has one). On `Err` the wait is fully retired and no
/// The fallible form of [`select`]: `Err` when an arm fails to register.
/// Only fd arms can fail this way (for example, the file descriptor is
/// invalid, or something else is already waiting on it); a channel-only
/// select can never fail. On `Err` the wait is fully retired and no
/// registration is left behind: every arm registered before the failing
/// one has been unregistered.
pub fn try_select(arms: &[&dyn Selectable]) -> std::io::Result<usize> {
@@ -527,13 +609,12 @@ pub fn try_select(arms: &[&dyn Selectable]) -> std::io::Result<usize> {
}
// Stale fd registrations are not harmless (a losing fd arm's
// waiters entry poisons the fd with AlreadyExists and its
// kernel-side ONESHOT registration can fire arbitrarily late), so
// selects containing fd arms run an eager cleanup pass after the
// park — including when a terminal stop unwinds out of it, via
// the guard. Channel-only selects skip all of it: `eager` is
// false, the guard is disarmed, and the loser-arm self-cleaning
// story is unchanged.
// leftover registration can make the fd unusable for the next
// select until a kernel event happens to clear it), so selects
// containing fd arms run an eager cleanup pass after the park,
// including when a terminal stop unwinds out of it, via the guard.
// Channel-only selects skip all of it: `eager` is false, the guard
// is disarmed, and the loser-arm self-cleaning story is unchanged.
let eager = arms.iter().any(|a| a.sel_eager_cleanup());
let mut guard = UnregisterGuard { arms, me, epoch, armed: eager };
@@ -546,22 +627,22 @@ pub fn try_select(arms: &[&dyn Selectable]) -> std::io::Result<usize> {
drop(guard);
// Woken precisely: an arm's send (message) or last-sender drop
// (closure) consumed our epoch, and both leave their arm ready
// return the first one, in priority order (which may be a
// (closure) is what woke us, and both leave their arm ready.
// Return the first ready one, in priority order (which may be a
// different, higher-priority arm than the one that woke us; its
// message stays queued and re-reports ready on the next call).
// Fd arms classify by a fresh zero-timeout poll, so they too are
// a pure function of state independent of the registration the
// cleanup pass just removed.
// a pure function of current state, independent of the
// registration the cleanup pass just removed.
for (i, arm) in arms.iter().enumerate() {
if arm.sel_ready() {
return Ok(i);
}
}
// Unreachable by protocol (a stop wake unwinds out of
// park_current). Defensive: re-open the wait and re-register —
// stale own-registrations are overwritten (channels) or were
// removed by the cleanup pass above (fds).
// Unreachable in practice (a stop wake unwinds out of
// park_current before we get here). Defensive: re-open the wait
// and re-register; stale own-registrations are overwritten
// (channels) or were removed by the cleanup pass above (fds).
}
}
@@ -576,11 +657,11 @@ fn unregister_arms(arms: &[&dyn Selectable], me: Pid, epoch: u32) {
}
}
/// Stop-unwind twin of the explicit cleanup pass: a terminal stop unwinds
/// out of `park_current`, and a registered fd arm must not outlive its
/// actor (the generalization of `wait_fd`'s `Dereg`). Disarmed on the
/// normal path after the explicit pass runs; never armed when no fd arm
/// registered, keeping the channel-only path guard-free in effect.
// Stop-unwind twin of the explicit cleanup pass: a terminal stop unwinds
// out of `park_current`, and a registered fd arm must not outlive its
// actor. Disarmed on the normal path after the explicit pass runs; never
// armed when no fd arm is registered, keeping the channel-only path
// guard-free in effect.
struct UnregisterGuard<'a> {
arms: &'a [&'a dyn Selectable],
me: Pid,
@@ -596,20 +677,16 @@ impl Drop for UnregisterGuard<'_> {
}
}
/// The registration pass shared by [`select`] and [`select_timeout`]:
/// check-or-register each arm, in priority order, each atomically under its
/// own lock. Cross-arm atomicity is unnecessary: an arm becoming ready
/// right after its registration wakes the caller through the protocol (the
/// prep-to-park window is closed by RunningNotified).
///
/// `Ok(Some(i))` = arm `i` was ready, the pass stopped, and the wait has
/// been RETIRED (no park may follow): earlier arms hold live-epoch
/// registrations, so earlier *fd* arms are unregistered eagerly, then the
/// epoch is bumped, a landed notification eaten, and a pending stop
/// re-observed — without which a stale arm wake could fault a later
/// one-shot park. `Err` = an arm failed to register; identical unwind
/// (earlier fd arms unregistered, wait retired). `Ok(None)` = every arm
/// registered; the caller parks.
// The registration pass shared by `select` and `select_timeout`: check-or-
// register each arm, in priority order, each atomically under its own lock.
// Cross-arm atomicity is unnecessary: an arm becoming ready right after its
// registration still wakes the caller through the normal wake path.
//
// `Ok(Some(i))` = arm `i` was already ready, the pass stopped, and the wait
// has been fully retired (no park may follow): earlier fd arms are
// unregistered eagerly so none are left dangling. `Err` = an arm failed to
// register; same unwind (earlier fd arms unregistered, wait retired).
// `Ok(None)` = every arm registered successfully; the caller parks.
fn register_arms(
me: Pid,
epoch: u32,
@@ -633,10 +710,10 @@ fn register_arms(
Ok(None)
}
/// The [`select_timeout`] timer target: stateless, because precise wakes
/// make classification a pure function of channel state. The entry is
/// stamped with the select's epoch; if an arm already won, this unpark dies
/// at the word's epoch CAS (the no-cancellation convention in `timer.rs`).
// The `select_timeout` timer target: stateless, because a wake's cause can
// always be read back off plain channel state (an arm ready, or not). If
// an arm already won before the deadline, this timer's fire is simply
// ignored, the way any other stale wakeup is.
struct SelectTimeout;
impl crate::timer::TimerTarget for SelectTimeout {
fn on_timeout(&self, pid: Pid, epoch: u32) {
@@ -644,27 +721,21 @@ impl crate::timer::TimerTarget for SelectTimeout {
}
}
/// [`select`] with a deadline: returns `Some(index)` like `select`, or
/// `None` once `timeout` elapses with no arm ready.
/// Like [`select`], but gives up and returns `None` if no arm becomes
/// ready before `timeout` elapses.
///
/// All of `select`'s semantics carry over (priority order, closed arms
/// permanently ready, no fairness promise). The timeout is one more stamped
/// waker on the same wait epoch — nothing is registered in any arm for it,
/// so there is nothing to cancel or leak: an arm winning leaves the timer
/// entry to expire as a stale-epoch no-op; the timer winning leaves the
/// arms' registrations to self-clean exactly as a `select` loser's would.
/// All of `select`'s semantics carry over: arms are still checked in
/// priority order, a closed arm is still permanently ready, and there is
/// still no fairness guarantee across arms. A message that arrives at
/// essentially the same moment the deadline passes still wins, the same
/// way [`Receiver::recv_timeout`] resolves that race.
///
/// The wake is classified from state alone (wakes are precise): some arm
/// ready → `Some` of the first, in priority order; none ready → the timer
/// was the only remaining stamped waker → `None`. A message that races the
/// deadline resolves message-first, as `recv_timeout` does.
/// `Duration::ZERO` is a valid timeout: it still gives an already-ready arm
/// a chance to be reported before falling through to `None`.
///
/// `Duration::ZERO` is a valid timeout: it parks until the immediately-due
/// timer is drained, then reports `None` unless an arm was already ready.
///
/// Panics if `arms` is empty, when called outside an actor, or if an fd
/// arm fails to register (see [`try_select_timeout`] for the fallible
/// form; channel-only selects cannot fail).
/// Panics if `arms` is empty, if called outside an actor, or if an fd arm
/// fails to register (see [`try_select_timeout`] for the fallible form; a
/// channel-only select can never fail).
pub fn select_timeout(
arms: &[&dyn Selectable],
timeout: std::time::Duration,
@@ -677,9 +748,9 @@ pub fn select_timeout(
}
}
/// [`select_timeout`], fallible: `Err` when an arm fails to register
/// (only fd arms can). On `Err` the wait is fully retired and no
/// registration — arm-side or kernel-side — is left behind.
/// The fallible form of [`select_timeout`]: `Err` when an arm fails to
/// register (only fd arms can). On `Err` the wait is fully retired and no
/// registration is left behind on any arm.
pub fn try_select_timeout(
arms: &[&dyn Selectable],
timeout: std::time::Duration,
@@ -694,17 +765,16 @@ pub fn try_select_timeout(
return Ok(Some(i)); // ready now: the timer was never armed
}
// Arm the timer after the registration pass, outside every Channel
// lock (insert takes the timers lock).
// Arm the timer after the registration pass, outside every channel
// lock (inserting a timer takes the timers lock).
let deadline = crate::timer::deadline_from_now(timeout);
let target: std::sync::Arc<dyn crate::timer::TimerTarget> = std::sync::Arc::new(SelectTimeout);
crate::scheduler::insert_wait_timer(deadline, me, target, epoch);
// Same eager-cleanup story as `try_select`: the timer arm needs none
// (stateless, stale entries die at the epoch CAS), channel arms need
// none, fd arms do — and a timer win in particular leaves every fd
// arm's registration behind, which without this pass would poison
// those fds until a kernel event happened to fire.
// Same eager-cleanup story as `try_select`: a timer win in particular
// leaves every fd arm's registration behind, which without this pass
// would leave those fds unusable until a kernel event happened to
// clear them.
let eager = arms.iter().any(|a| a.sel_eager_cleanup());
let mut guard = UnregisterGuard { arms, me, epoch, armed: eager };
+181 -83
View File
@@ -1,26 +1,85 @@
//! RFC 016 — runtime introspection (Chunk 1: the read primitive).
//! Inspect what is running right now: which actors exist, what state each one
//! is in, and how they are related.
//!
//! A synchronous, internal read of the slab that returns *owned* data. This is
//! the mechanism the whole RFC hangs off: tests, the future observer
//! gen_server (Chunk 4), and a later control plane (RFC 003) are all consumers
//! of [`snapshot`] / [`actor_info`], never of the runtime internals directly.
//! This is the tool for questions like "is my server still alive", "how many
//! actors are currently parked waiting on something", or "what does the spawn
//! tree look like". It is meant for debugging, test assertions, a health check
//! endpoint, or a monitoring dashboard: anywhere you want to look at the
//! runtime from the outside without stopping it or coupling your code to its
//! internals.
//!
//! ## Consistency (DECISION D2 — per-slot tearing, `ps` semantics)
//! Three entry points, in order of scope:
//!
//! [`snapshot`] is point-in-time and mildly racy *across* actors: each slot's
//! scheduling state is a lock-free word load, so an actor reported `Running`
//! may already be `Parked`, and an actor can die mid-scan. This is the cheap,
//! useful model (a coherent stop-the-world cut is expensive and rarely wanted).
//! [`actor_info`] is coherent for the single actor it names.
//! - [`snapshot`] returns every actor that currently exists, as a plain
//! owned `Vec`, so you can filter, count, or search it however you like.
//! - [`actor_info`] returns a coherent view of exactly one actor, by pid.
//! Cheaper than filtering a whole snapshot down to one entry, and more
//! precise (see "Consistency" below).
//! - [`tree`] returns the same actors as [`snapshot`], folded into a
//! parent/child forest that mirrors who spawned whom.
//!
//! ## Locking
//! ```
//! use smarm::{actor_info, channel, run, snapshot, spawn, ActorState};
//!
//! The lock order is **Leaf → Channel, at most one of each** (`raw_mutex.rs`);
//! cold locks, the registry, and the free list are all Leaves, so we may never
//! hold two at once. The read is therefore phased: first a single registry-leaf
//! pass for names and mailbox depth (the per-channel length read is a Channel
//! lock taken under that Leaf — legal), released before the slab scan takes any
//! per-slot cold Leaf.
//! run(|| {
//! let (ready_tx, ready_rx) = channel::<()>();
//! let (gate_tx, gate_rx) = channel::<()>();
//!
//! let worker = spawn(move || {
//! ready_tx.send(()).unwrap();
//! gate_rx.recv().unwrap(); // blocks here until released
//! });
//! ready_rx.recv().unwrap();
//!
//! // `snapshot` sees every actor, including this one and the worker.
//! let snap = snapshot();
//! assert!(snap.actors.len() >= 2);
//!
//! // `actor_info` gives a coherent view of just the worker. It is
//! // blocked on the gate channel, so it must be Parked.
//! let pid = worker.pid();
//! let info = actor_info(pid).expect("worker is still alive");
//! assert_eq!(info.state, ActorState::Parked);
//!
//! gate_tx.send(()).unwrap();
//! worker.join().unwrap();
//!
//! // Once joined, the pid no longer names a live actor.
//! assert!(actor_info(pid).is_none());
//! });
//! ```
//!
//! ## Consistency
//!
//! [`snapshot`] is not a single atomic pause-the-world freeze: it walks every
//! actor's state one after another, so it is a series of independent,
//! cheap, lock-free reads rather than one coherent moment in time. Between
//! reading actor A and actor B, either one can change state, and an actor can
//! even finish and disappear mid-scan. In practice this is exactly what you
//! want: a coherent stop-the-world snapshot would mean pausing every actor in
//! the runtime just to look at it, which is expensive and rarely necessary
//! for a dashboard, a test assertion, or a debugging session.
//!
//! [`actor_info`], in contrast, is coherent for the one actor it names: all of
//! its fields describe the same instant for that actor, because a single
//! actor's data cannot tear the way a scan across many actors can.
//!
//! ## Implementation notes
//!
//! These details matter if you are working on smarm itself; they are not part
//! of the public contract.
//!
//! The read never stops the scheduler and never holds a lock across the whole
//! scan. Each actor's scheduling state is a single lock-free word load
//! (hence the possible tearing described above). Reading the rest of an
//! actor's cold data (its supervisor, monitors, links, and so on) takes a
//! brief per-actor lock, just long enough to copy those fields out; nothing
//! is held across actors. Locking follows the crate-wide rule that at most
//! one "leaf" lock (a per-actor lock, the registry lock, or the free list
//! lock) is held at a time, with no leaf lock held while acquiring another.
//! The read is phased accordingly: first one pass over the registry to
//! collect every actor's registered names and mailbox depth, released before
//! the per-actor scan begins.
use crate::pid::Pid;
use crate::registry::MailboxInfo;
@@ -31,15 +90,28 @@ use crate::slot_state::{
};
use std::collections::HashMap;
/// Snapshot wire-format version (DECISION D1). [`RuntimeSnapshot`] is treated as
/// a stable type from day one: it becomes the observer protocol (Chunk 4) and
/// crosses a version boundary the moment a remote observer attaches (RFC 011),
/// so the version travels with the data from the start.
/// The format version carried by every [`RuntimeSnapshot`] and
/// [`RuntimeTree`], as [`RuntimeSnapshot::format_version`] /
/// [`RuntimeTree::format_version`]. If you serialize a snapshot (for example
/// to send it somewhere else, or to compare snapshots taken with different
/// versions of smarm) check this field: a change in its value means the shape
/// of [`ActorInfo`] or its neighbors has changed and old and new snapshots
/// should not be assumed compatible. If you only ever read a snapshot
/// in-process in the same version of smarm that produced it, you can ignore
/// this field.
pub const SNAPSHOT_FORMAT_VERSION: u16 = 1;
/// Fine-grained scheduling state, mapped from the packed slot word with no new
/// storage. `RunningNotified` collapses into `Notified` — a wake landed while
/// the actor was on-CPU and it will re-queue when it yields.
/// What an actor is doing right now, from the scheduler's point of view.
///
/// - `Queued`: runnable, waiting for a scheduler thread to pick it up.
/// - `Running`: currently executing on a scheduler thread.
/// - `Notified`: was running and got woken up (for example, a message
/// arrived) before it had a chance to yield or park; it will be re-queued
/// as soon as it does.
/// - `Parked`: blocked, waiting on something such as a channel receive, a
/// mutex, a timer, or an IO event.
/// - `Done`: has finished (returned or panicked) but its slot has not been
/// reclaimed for reuse yet, so it is still visible to introspection.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ActorState {
Queued,
@@ -49,8 +121,8 @@ pub enum ActorState {
Done,
}
/// Classify a packed state word. `None` for a Vacant slot (skipped by the scan)
/// — the only state that is not an actor.
/// Classify a packed state word. `None` for a Vacant slot (skipped by the
/// scan): a vacant slot holds no actor at all, live or done.
fn classify(w: u64) -> Option<ActorState> {
Some(match word_state(w) {
ST_QUEUED => ActorState::Queued,
@@ -62,61 +134,76 @@ fn classify(w: u64) -> Option<ActorState> {
})
}
/// Owned, point-in-time view of one actor — no borrows of runtime internals, so
/// it is safe to hand to any consumer.
/// An owned, self-contained view of one actor at (approximately) one moment.
/// It borrows nothing from the runtime, so you can keep it, send it
/// elsewhere, or print it long after the actor it describes has changed
/// state or even exited.
#[derive(Debug, Clone)]
pub struct ActorInfo {
pub pid: Pid,
/// Registered names, inverted from the registry (usually 0 or 1).
/// Names this actor is currently registered under (see the
/// [`registry`](crate::registry) module). Usually empty or one name;
/// an actor can have more if it registered several.
pub names: Vec<&'static str>,
pub state: ActorState,
/// Spawn-time parent edge (DECISION D9): `spawn_under` sets it to the
/// supervisor, plain `spawn` to the spawning actor — so it is parentage,
/// not necessarily a supervision relationship. `ROOT_PID` for the run's
/// root actor and for `Done` tombstones (whose `Actor` is already gone).
/// The actor that spawned this one: whoever called `spawn` or
/// `spawn_under` to create it. This is a parentage record, not
/// necessarily a supervision relationship: `spawn_under` records the
/// supervisor you asked for, while plain `spawn` records the spawning
/// actor itself, whether or not it supervises anything. It is the
/// runtime's root pid for the run's own root actor, and for a `Done`
/// actor whose bookkeeping has already been cleared.
pub supervisor: Pid,
pub trap_exit: bool,
pub monitors: u32,
pub links: u32,
pub joiners: u32,
/// Queued messages summed over the actor's *published* channels (register /
/// install / spawn_addr / gen_server). 0 for an actor that holds only a
/// private `channel()` receiver — those are invisible to the registry.
/// Messages currently queued and not yet delivered, summed across every
/// channel this actor has published (via `register`, `install`,
/// `spawn_addr`, or starting a gen_server). This is 0 for an actor that
/// only holds a private, unpublished `channel()` receiver, since nothing
/// outside the actor can see that channel exists.
pub mailbox_depth: u32,
/// Timeslice overruns tallied for this incarnation (RFC 016 Chunk 2): how
/// many times the actor was preempted for exceeding its slice. Resets on
/// restart (per-incarnation, D7).
/// How many times this actor has been preempted for running past its
/// scheduling timeslice. Counts only since the actor's current start (a
/// supervisor restart begins a fresh count).
pub overruns: u64,
/// Messages this actor has received (dequeued) this incarnation (RFC 016
/// Chunk 2) — answers "is this actor a hotspot / draining slower than its
/// mailbox fills." Counts received, not sent (D4). Per-incarnation (D7).
/// How many messages this actor has received (taken off its inbox), since
/// its current start. Useful for spotting an actor whose mailbox is
/// filling up faster than it can drain it: compare this against
/// `mailbox_depth` over time.
pub messages_received: u64,
/// Approximate on-CPU cycles this incarnation has consumed (RFC 016 Chunk 2)
/// — a reductions-like work metric for relative comparison. Always 0 unless
/// the `budget-accounting` feature is enabled (it costs an RDTSC per resume,
/// D6). Per-incarnation (D7).
/// Approximate CPU cycles this actor has spent running, since its current
/// start. A relative measure for comparing actors against each other, not
/// an absolute or wall-clock figure. Always 0 unless the crate's
/// `budget-accounting` feature is enabled, since measuring it costs a
/// timestamp read on every resume.
pub budget_cycles: u64,
}
/// A whole-runtime snapshot. See the module docs for the D2 tearing model.
/// A snapshot of every actor in the runtime at (approximately) one moment.
/// See the module docs' "Consistency" section for what "approximately" means
/// here.
#[derive(Debug, Clone)]
pub struct RuntimeSnapshot {
pub format_version: u16,
pub actors: Vec<ActorInfo>,
}
/// Snapshot every live (and `Done`-but-not-yet-reclaimed) actor on the slab.
/// O(n) over the slot table, running with preemption disabled (like every
/// runtime primitive) but holding no lock across the scan. Panics outside
/// `Runtime::run()`; callable from actor code and the run thread.
/// Every actor that currently exists: running, queued, parked, or finished
/// but not yet cleaned up. Cheap and lock-free per actor; see the module
/// docs for what "approximately one moment" means for the result as a whole.
/// Panics if called outside [`run`](crate::run).
pub fn snapshot() -> RuntimeSnapshot {
with_runtime(|inner| {
// Phase A: one registry-leaf pass for names + mailbox depth, released
// before any cold leaf (no two Leaves at once).
// First pass: one registry lock to collect names + mailbox depth for
// every actor, released before touching any per-actor lock below.
let mail = inner.registry.lock().introspect_map();
// Phase B: lock-free slab scan; per-slot cold leaf only to copy cold
// fields. Tearing across slots is intentional (D2).
// Second pass: walk the actor table. Each actor's scheduling state is
// a lock-free word load; only copying its other fields takes a brief
// per-actor lock. Tearing across actors is expected here (see the
// module docs' "Consistency" section).
let mut actors = Vec::new();
for (idx, slot) in inner.slots.iter().enumerate() {
let idx = idx as u32;
@@ -128,8 +215,11 @@ pub fn snapshot() -> RuntimeSnapshot {
})
}
/// Coherent view of a single actor, or `None` if the pid is stale, out of
/// range, or names a Vacant slot.
/// A coherent view of exactly one actor, or `None` if `pid` does not name a
/// currently-live entry: it is stale (that actor has already exited and its
/// slot was reused by another), out of range, or was never a real pid at
/// all. Unlike [`snapshot`], every field of the result describes the same
/// instant, since there is only one actor to read.
pub fn actor_info(pid: Pid) -> Option<ActorInfo> {
with_runtime(|inner| {
let slot = inner.slot_at(pid)?;
@@ -141,11 +231,12 @@ pub fn actor_info(pid: Pid) -> Option<ActorInfo> {
})
}
/// Build one `ActorInfo` for slot `idx`, or `None` if Vacant or
/// racing-reclaimed. State is classified from a lock-free word load (the torn
/// read); the cold lock then pins the generation (reclaim bumps it under that
/// same lock) so the cold fields are coherent for this incarnation. `mail` is
/// this slot's registry entry, if any.
/// Build one `ActorInfo` for slot `idx`, or `None` if the slot is empty or
/// was reclaimed while this read was in progress. The scheduling state comes
/// from a lock-free word load (the source of the tearing described in the
/// module docs); the per-actor lock then confirms the actor has not since
/// exited and been replaced, so the rest of the fields are coherent for this
/// exact actor. `mail` is this slot's registry entry, if any.
fn read_slot(slot: &Slot, idx: u32, mail: Option<&MailboxInfo>) -> Option<ActorInfo> {
let w = slot.state_word();
let state = classify(w)?;
@@ -153,10 +244,11 @@ fn read_slot(slot: &Slot, idx: u32, mail: Option<&MailboxInfo>) -> Option<ActorI
let pid = Pid::new(idx, gen);
let cold = slot.cold.lock();
// If the generation moved between the lock-free load and acquiring the cold
// lock, the slot was reclaimed (and maybe reused) — drop it rather than mix
// one incarnation's state with another's cold data. (ps semantics: a racing
// actor may simply be missed mid-scan.)
// If the generation moved between the lock-free load and acquiring the
// per-actor lock, this actor exited (and the slot may already hold a new
// one). Drop it rather than mix one actor's state with another's data; a
// racing actor may simply be missed by this scan, which is expected (see
// the module docs' "Consistency" section).
if word_gen(slot.state_word()) != gen {
return None;
}
@@ -172,7 +264,7 @@ fn read_slot(slot: &Slot, idx: u32, mail: Option<&MailboxInfo>) -> Option<ActorI
let joiners = cold.waiters.len() as u32;
drop(cold);
// Counters are hot-region atomics, read lock-free (RFC 016 Chunk 2).
// Counters are plain atomics, read lock-free.
let overruns = slot.overruns();
let messages_received = slot.messages_received();
let budget_cycles = slot.budget_cycles();
@@ -202,39 +294,45 @@ fn read_slot(slot: &Slot, idx: u32, mail: Option<&MailboxInfo>) -> Option<ActorI
}
// ---------------------------------------------------------------------------
// Chunk 3 — tree view (pure derivation over a Chunk-1 snapshot)
// Tree view: a pure derivation over a snapshot
// ---------------------------------------------------------------------------
/// One node in the parentage forest. `children` are the actors whose recorded
/// parent edge points at this node's pid.
/// One node in the parentage forest returned by [`tree`]. `children` are the
/// actors whose recorded parent (see [`ActorInfo::supervisor`]) points at
/// this node's actor.
#[derive(Debug, Clone)]
pub struct TreeNode {
pub info: ActorInfo,
/// The actor's recorded parent was absent from the snapshot (already
/// Done/Vacant, or itself a tombstone), so it was re-rooted under the forest
/// sentinel rather than dropped — the tree stays total (DECISION D8).
/// True if this actor's recorded parent was not found in the snapshot
/// (it had already exited, or was itself missing), so this node was
/// placed at the top of the forest instead of being dropped. This keeps
/// every actor in the snapshot visible somewhere in the tree, even one
/// whose parent is gone.
pub orphaned: bool,
pub children: Vec<TreeNode>,
}
/// The parentage forest. Roots are actors parented at `ROOT_PID` (genuine
/// roots) plus re-rooted orphans. The edge is *spawned-by / parent*, not
/// necessarily supervision (DECISION D9) — see [`ActorInfo::supervisor`].
/// The parentage forest: every actor from a snapshot, arranged by who spawned
/// whom. Roots are actors with no parent in the snapshot (including the
/// run's own root actor) plus any orphaned actors (see [`TreeNode::orphaned`]).
/// This mirrors spawn parentage, not necessarily a supervision tree; see
/// [`ActorInfo::supervisor`].
#[derive(Debug, Clone)]
pub struct RuntimeTree {
pub format_version: u16,
pub roots: Vec<TreeNode>,
}
/// Take a live [`snapshot`] and fold it into the parentage forest.
/// Take a fresh [`snapshot`] and fold it into the parentage forest.
pub fn tree() -> RuntimeTree {
tree_from(snapshot())
}
/// Fold an existing snapshot into a forest by grouping each actor under its
/// parent pid — a single O(n) pass, no new reads. Exposed separately so a
/// consumer that already holds a snapshot (or a synthetic one, in tests) can
/// derive the tree without a second scan.
/// Fold an existing snapshot into a parentage forest by grouping each actor
/// under its parent, without taking a new snapshot. Useful if you already
/// have one (for example, one built in a test, or one you took earlier and
/// want to inspect again) and want the tree view of it without re-reading
/// the runtime.
pub fn tree_from(snap: RuntimeSnapshot) -> RuntimeTree {
let RuntimeSnapshot { format_version, actors } = snap;
@@ -254,7 +352,7 @@ pub fn tree_from(snap: RuntimeSnapshot) -> RuntimeTree {
children_of.entry(parent).or_default().push(i);
} else {
// Parent is the forest sentinel (genuine root) or absent from the
// snapshot (orphan, D8) — either way a root of the forest.
// snapshot (orphan): either way, a root of the forest.
orphaned[i] = parent != ROOT_PID;
roots.push(i);
}
+102 -62
View File
@@ -1,49 +1,85 @@
//! Process monitors.
//! Find out when another actor dies, without it knowing or caring that you're
//! watching.
//!
//! `monitor(target)` asks the runtime to deliver a single [`Down`] when
//! `target` terminates, and hands back a [`Monitor`] — the [`Receiver`] to read
//! it from, plus the identity (`id`, `target`) needed to take the registration
//! back down with [`demonitor`]. A monitor is:
//! Say one actor manages a pool of workers and needs to know when a worker
//! exits, so it can replace it. The worker does not need to know it is being
//! watched, and nothing about the worker's own behavior should change because
//! someone is watching it. That is what [`monitor`] is for: call
//! `monitor(target)` to get a [`Monitor`], and read exactly one [`Down`]
//! message off `monitor.rx` whenever `target` terminates, however it
//! terminates.
//!
//! - **unidirectional** — the watcher learns of the target's death, but the
//! target learns nothing of the watcher, and the watcher is unaffected by
//! the death beyond the notification (contrast a *link*, which propagates
//! failure);
//! - **one-shot** — exactly one `Down` is ever sent for a given monitor.
//! The returned channel closes afterwards, so a second `recv()` yields
//! `Err(RecvError)`.
//! ```
//! use smarm::{monitor, run, spawn, DownReason};
//!
//! This generalizes the older single-`supervisor_channel` mechanism: a
//! supervisor is just a hard-wired monitor that the parent installs at spawn
//! time. Here any actor may monitor any pid, any number of times.
//! run(|| {
//! let worker = spawn(|| {
//! // does some work, then returns
//! });
//! let pid = worker.pid();
//!
//! ## Reasons
//! let m = monitor(pid);
//! let _ = worker.join();
//!
//! [`DownReason`] is deliberately payload-free. A panicking actor's payload
//! has a single owner and is delivered to whoever `join()`s the actor (as
//! `JoinError`); a monitor only learns *that* it panicked, not the value.
//! Monitoring a pid that is already gone (reclaimed, or never alive) yields
//! [`DownReason::NoProc`] immediately, mirroring Erlang's `noproc`.
//! let down = m.rx.recv().expect("monitor channel closed before Down");
//! assert_eq!(down.pid, pid);
//! assert_eq!(down.reason, DownReason::Exit);
//! });
//! ```
//!
//! ## Demonitoring
//! A monitor is one-directional and one-shot:
//!
//! Each `monitor()` registration is tagged with a process-unique [`MonitorId`].
//! [`demonitor`] removes the registration named by a [`Monitor`] from its
//! target's slot, returning `Some(id)` if a live registration was found or
//! `None` if it had already fired (or the target is gone). Dropping the
//! [`Monitor`] afterwards discards any `Down` that the target had *already*
//! queued — the equivalent of Erlang's `demonitor(Ref, [flush])`.
//! - **One-directional**: the watcher learns that the target died, but the
//! target is completely unaffected. It never learns it was being watched,
//! and its own behavior and lifetime do not change because of the monitor.
//! This is the opposite of a [`link`](mod@crate::link), which is bidirectional:
//! linking two actors means an abnormal death on either side can bring the
//! other down too. Reach for a monitor when you just want to *know*; reach
//! for a link when a peer's crash should actually stop you.
//! - **One-shot**: you get exactly one [`Down`] per `monitor()` call, then the
//! channel closes. Calling `monitor` again on the same target (or a
//! different one) gives you an independent registration with its own
//! [`Monitor`] and its own one-shot channel; nothing stops you from
//! monitoring the same actor many times over; each call is watched and
//! fires on its own.
//!
//! ## Races
//! ## Why a monitor never hands you the panic value
//!
//! Registration (below) and `finalize_actor` (in `runtime`) both run under the
//! shared-state mutex, so a target that is still alive when its monitor is
//! registered is guaranteed to deliver a real `Down`; there is no window in
//! which the death slips between the liveness check and the registration.
//! `demonitor` is protected by the generation half of the pid: if the target
//! has died and its slot index been recycled, `slot_mut(target)` fails the
//! generation check and `demonitor` is a clean no-op — it can never strip a
//! *different* actor's monitor that happens to share the slot index.
//! If the target panicked, [`Down`] tells you *that* it panicked
//! ([`DownReason::Panic`]), but not the panic's payload. The payload has a
//! single owner: it is handed to whichever caller `join()`s the actor's
//! [`JoinHandle`](crate::JoinHandle), as a `JoinError`. A monitor only needs
//! to know that something went wrong, not reproduce the exact value that
//! caused it, so it gets the reason and nothing else.
//!
//! Monitoring a target that is already gone (it finished and was cleaned up,
//! or the pid never pointed at a real actor) is not an error: you get a
//! [`Down`] with [`DownReason::NoProc`] right away, instead of waiting
//! forever for something that already happened.
//!
//! ## Stopping a monitor early
//!
//! [`demonitor`] cancels a monitor before it fires. If the registration was
//! still live, it removes it and returns `Some` of the monitor's id: no
//! `Down` will arrive on that channel from here on. If the target had already
//! died and its `Down` already sent, there is nothing left to cancel and
//! `demonitor` returns `None`; the `Down` you already have (or that is
//! already sitting in the channel) is unaffected.
//!
//! If you want to cancel *and* make sure a `Down` that already arrived is
//! discarded without reading it, just drop the [`Monitor`]: dropping it closes
//! its receiver, and any queued `Down` is dropped along with it.
//!
//! ## Correctness notes for implementers
//!
//! A target that is still alive at the moment `monitor()` registers is
//! guaranteed to eventually produce a real `Down`: registration and the
//! target's own termination bookkeeping run under the same lock, so there is
//! no window in which the target could die without the just-added
//! registration seeing it. `demonitor` is similarly race-free against a target
//! that has since died and had its slot reused by a new, unrelated actor: it
//! is checked against the exact monitored incarnation, so it can never remove
//! a different actor's registration by accident, it simply reports `None`.
use crate::channel::{channel, Receiver, Sender};
use crate::pid::Pid;
@@ -51,8 +87,8 @@ use crate::scheduler::with_runtime;
/// Why a monitored actor went down.
///
/// `Copy` because it carries no payload see the module docs for why the
/// panic payload is *not* included here.
/// Carries no payload: see the module docs for why a monitor never receives
/// the panic value itself.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DownReason {
/// The target returned normally.
@@ -76,21 +112,22 @@ pub struct Down {
pub reason: DownReason,
}
/// A process-unique identifier for one `monitor()` registration.
/// A unique identifier for one [`monitor`] registration.
///
/// Opaque and `Copy`. Allocated from a monotonic counter in shared state, so
/// it is never reused for the lifetime of the runtime — distinct `monitor()`
/// calls on the same target get distinct ids, which is what lets [`demonitor`]
/// tear down exactly one of several monitors on a target.
/// Opaque and `Copy`. Never reused for the life of the runtime, so if you
/// monitor the same target more than once, each call's id is distinct. This
/// is what lets [`demonitor`] tear down exactly one of several monitors on
/// the same target without disturbing the others.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct MonitorId(pub(crate) u64);
/// A live monitor: the receiving end of the one-shot [`Down`] channel, plus the
/// identity needed to [`demonitor`] it.
///
/// Read the notification from [`Monitor::rx`]. Not `Clone` (the receiver is a
/// single consumer). Dropping it closes the receiving end; if a `Down` was
/// already queued it is discarded with the channel.
/// Read the notification from [`Monitor::rx`]. Not `Clone`, since only one
/// side is meant to consume it. Dropping a `Monitor` closes the receiving
/// end; if a `Down` had already arrived but was never read, it is discarded
/// along with it.
pub struct Monitor {
/// This registration's process-unique id.
pub id: MonitorId,
@@ -110,10 +147,11 @@ pub fn monitor<A>(target: Pid<A>) -> Monitor {
let target = target.erase();
let (tx, rx) = channel::<Down>();
// Register under the target's cold lock. `tx.clone()` takes the channel's
// own lock — a Channel-class RawMutex, explicitly permitted *under* a Leaf
// (cold) lock by the lock order (see raw_mutex.rs). We must still not
// *send* under the lock, as `Sender::send` can unpark a parked receiver,
// Implementation note: registration happens under the target's cold
// lock. `tx.clone()` takes the channel's own lock, a Channel-class
// RawMutex, which is explicitly permitted under a Leaf (cold) lock by
// the lock order documented in raw_mutex.rs. We must still not *send*
// under the lock, since `Sender::send` can unpark a parked receiver,
// and there's no reason to nest that.
let (id, registered) = with_runtime(|inner| {
let id = inner.alloc_monitor_id();
@@ -140,19 +178,21 @@ pub fn monitor<A>(target: Pid<A>) -> Monitor {
}
/// Cancel the monitor `m`. Returns `Some(id)` if a live registration was found
/// on the target's slot and removed, or `None` if there was nothing to remove
/// — the target already fired its `Down` (the registration is drained on
/// finalize), was never alive (`NoProc`), or has been reclaimed.
/// and removed, so no `Down` will arrive on `m.rx` from here on. Returns
/// `None` if there was nothing left to remove: the target had already gone
/// down and its `Down` was already sent (or is already sitting in the
/// channel, unread).
///
/// This stops any *future* `Down`. To also discard a `Down` the target may have
/// *already* queued (the finalize-races-demonitor case), drop `m` afterwards;
/// dropping the [`Monitor`] closes its receiver and the queued notice goes with
/// it — the analogue of Erlang's `demonitor(Ref, [flush])`.
/// This only stops a *future* `Down`. If you also want to discard a `Down`
/// that already arrived (or is about to, in a race with this call), drop `m`
/// instead of, or in addition to, calling this: dropping the [`Monitor`]
/// closes its receiver and any queued notice is discarded with it.
pub fn demonitor(m: &Monitor) -> Option<MonitorId> {
// Remove the registration under the target's cold lock, but move the
// `Sender` *out* and let it drop only after the lock is released:
// dropping the last sender runs `Sender::drop`, which may unpark a parked
// receiver legal under a cold lock, but pointless to nest.
// Implementation note: the registration is removed under the target's
// cold lock, but the `Sender` is moved *out* and dropped only after the
// lock is released. Dropping the last sender runs `Sender::drop`, which
// may unpark a parked receiver; legal under a cold lock, but pointless
// to nest.
let removed: Option<(MonitorId, Sender<Down>)> = with_runtime(|inner| {
let slot = inner.slot_at(m.target)?;
let mut cold = slot.cold.lock();
+120 -9
View File
@@ -1,12 +1,89 @@
//! Actor-aware mutex with mandatory timeout.
//! Shared mutable state across actors, when a channel is overkill.
//!
//! `Mutex<T>` parks the calling *green* thread on contention rather than
//! blocking the OS thread. Every lock attempt is bounded by a timeout.
//! smarm actors normally coordinate by sending messages, and for a piece of
//! owned state the right tool is usually a `gen_server`: one actor holds the
//! data and everyone else talks to it. Sometimes that is more machinery than
//! you need, and plain shared, lockable state is simpler: [`Mutex<T>`] is
//! that escape hatch. It behaves like `std::sync::Mutex<T>`, guarding a value
//! of type `T` behind a guard that gives you `&mut T` while held, but it is
//! built for smarm's actors rather than OS threads.
//!
//! Internals use `Arc<std::sync::Mutex<...>>` so the type is genuinely
//! `Send + Sync` and can be shared across scheduler threads.
//! The key difference from `std::sync::Mutex` is what happens on contention.
//! [`Mutex::lock`] parks the calling actor (a cooperatively scheduled green
//! thread) rather than blocking the underlying OS thread, so other actors on
//! the same OS thread keep running while it waits. And every lock attempt is
//! bounded by a timeout: an actor that hangs on to the lock forever (stuck in
//! a bug, or just slow) would otherwise wedge every other actor waiting on
//! it, so smarm makes the wait bounded by default instead of leaving it up
//! to you to remember.
//!
//! Fairness: FIFO. Poisoning: none. Reentrance: deadlock (caller bug).
//! ## A first lock
//!
//! ```
//! use smarm::{run, spawn, Mutex};
//!
//! run(|| {
//! let counter = Mutex::new(0u32);
//!
//! // Mutex::clone() is cheap and hands out another handle to the SAME
//! // underlying value, much like Arc::clone: every clone shares one lock
//! // and one value, so mutations through one are visible through all.
//! let a = counter.clone();
//! let b = counter.clone();
//!
//! let h1 = spawn(move || {
//! let mut guard = a.lock().unwrap();
//! *guard += 1;
//! });
//! let h2 = spawn(move || {
//! let mut guard = b.lock().unwrap();
//! *guard += 1;
//! });
//! h1.join().unwrap();
//! h2.join().unwrap();
//!
//! assert_eq!(*counter.lock().unwrap(), 2);
//! });
//! ```
//!
//! ## Choosing a timeout
//!
//! [`Mutex::lock`] waits up to [`DEFAULT_TIMEOUT`] (30 seconds) before giving
//! up with [`LockTimeout`]. To use a different bound for one call, use
//! [`Mutex::lock_timeout`] instead; to change the default for every future
//! `lock()` call on this mutex (including through its clones), use
//! [`Mutex::set_default_timeout`]. If you never want to wait at all, use
//! [`Mutex::try_lock`], which returns immediately whether or not the lock was
//! free.
//!
//! ## Fairness and panics
//!
//! Waiters are granted the lock in the order they started waiting (FIFO), so
//! no actor can be starved by later arrivals repeatedly cutting in line.
//!
//! This mutex never poisons. `std::sync::Mutex` marks itself poisoned if a
//! thread panics while holding the lock, because a partly mutated value might
//! be left behind for the next lock holder to see. smarm's actors already
//! rely on `Drop` running during unwinding to release the lock, so if a
//! holder panics, [`MutexGuard::drop`] still runs and the next waiter is
//! granted the lock normally. It is the same tradeoff `std::sync::Mutex`
//! offers you if you choose to ignore poisoning: you may see a value left
//! mid-update by the panicking actor, so a panic inside a critical section is
//! still a bug worth fixing, just not one that also wedges every future lock
//! attempt.
//!
//! Locking a mutex you already hold (on the same actor) does not queue
//! behind yourself: it deadlocks, the same way relocking a non-reentrant
//! `std::sync::Mutex` does. Don't call `lock` while already holding a guard
//! from the same `Mutex`.
//!
//! ## Outside the runtime
//!
//! `Mutex<T>` also works when called from plain code that is not running as
//! a smarm actor (for example, in a test's setup code before calling
//! [`run`](crate::run)). There, an actor's cooperative park has no meaning,
//! so a lock attempt instead blocks the calling OS thread directly until the
//! mutex is free; there is no timeout on this path.
use crate::pid::Pid;
use crate::scheduler;
@@ -15,8 +92,14 @@ use std::collections::VecDeque;
use std::sync::{Arc, Mutex as StdMutex};
use std::time::Duration;
/// How long [`Mutex::lock`] waits for the lock before giving up, unless
/// overridden per-mutex with [`Mutex::set_default_timeout`] or per-call with
/// [`Mutex::lock_timeout`].
pub const DEFAULT_TIMEOUT: Duration = Duration::from_secs(30);
/// Returned by [`Mutex::lock`] / [`Mutex::lock_timeout`] when the timeout
/// elapses before the lock became available. The lock attempt is abandoned;
/// nothing was acquired, and the mutex's value is unaffected.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct LockTimeout;
@@ -70,7 +153,7 @@ impl TimerTarget for MutexCore {
};
// Remove from waiters only if still there with matching epoch.
// If the lock was already granted (holder == Some(pid)), the
// timer fired after the grant treat as no-op; the actor
// timer fired after the grant: treat as no-op; the actor
// will see `is_holder == true` and return Ok.
if st.holder == Some(pid) {
return;
@@ -100,6 +183,8 @@ pub struct Mutex<T> {
}
impl<T> Mutex<T> {
/// Wrap `value` in a new mutex, initially unlocked, with the default
/// lock timeout ([`DEFAULT_TIMEOUT`]).
pub fn new(value: T) -> Self {
Self {
core: Arc::new(MutexCore::new(DEFAULT_TIMEOUT)),
@@ -107,6 +192,11 @@ impl<T> Mutex<T> {
}
}
/// Change how long future [`lock`](Self::lock) calls on this mutex wait
/// before giving up. Applies to every clone of this `Mutex` (they share
/// one underlying lock), and to `lock` calls already in progress that
/// have not yet started waiting. Does not affect [`lock_timeout`](Self::lock_timeout)
/// calls, which always use the timeout passed in.
pub fn set_default_timeout(&self, timeout: Duration) {
match self.core.state.lock() {
Ok(mut st) => st.default_timeout = timeout,
@@ -114,6 +204,12 @@ impl<T> Mutex<T> {
}
}
/// Acquire the lock, waiting up to this mutex's default timeout
/// ([`DEFAULT_TIMEOUT`], or whatever [`set_default_timeout`](Self::set_default_timeout)
/// last set) if it is currently held elsewhere. Returns a [`MutexGuard`]
/// that releases the lock when dropped, or [`LockTimeout`] if the
/// deadline passes first. To use a one-off timeout instead of the
/// mutex's default, call [`lock_timeout`](Self::lock_timeout) directly.
pub fn lock(&self) -> Result<MutexGuard<'_, T>, LockTimeout> {
let timeout = match self.core.state.lock() {
Ok(st) => st.default_timeout,
@@ -122,6 +218,10 @@ impl<T> Mutex<T> {
self.lock_timeout(timeout)
}
/// Acquire the lock, waiting up to `timeout` (ignoring this mutex's
/// default) if it is currently held elsewhere. Returns a [`MutexGuard`]
/// that releases the lock when dropped, or [`LockTimeout`] if `timeout`
/// elapses first with the lock still unavailable.
pub fn lock_timeout(&self, timeout: Duration) -> Result<MutexGuard<'_, T>, LockTimeout> {
// Outside the runtime (e.g. in tests, after run() returns) there is no
// current actor PID. Fall back to a blocking std::sync::Mutex acquire.
@@ -157,7 +257,7 @@ impl<T> Mutex<T> {
Ok(g) => g,
Err(e) => panic!("smarm: mutex state lock poisoned (core corrupt): {e}"),
};
// begin_wait is lock-free legal under the state lock; this
// begin_wait is lock-free (legal under the state lock); this
// makes the epoch atomic with the registration's visibility to
// grants and timeouts.
let epoch = scheduler::begin_wait();
@@ -170,7 +270,7 @@ impl<T> Mutex<T> {
scheduler::insert_wait_timer(deadline, me, target, epoch);
scheduler::park_current();
// Resumed precisely: only our grant or our timer can wake this
// Resumed, precisely: only our grant or our timer can wake this
// wait (both epoch-stamped; a stop wake unwinds out of
// park_current). The one-shot interpretation below is therefore
// exhaustive. Are we the holder?
@@ -193,6 +293,9 @@ impl<T> Mutex<T> {
}
}
/// Acquire the lock only if it is immediately available: never parks and
/// never waits. Returns `Some` with a [`MutexGuard`] if the lock was
/// free, `None` if it is currently held elsewhere.
pub fn try_lock(&self) -> Option<MutexGuard<'_, T>> {
let me = crate::actor::current_pid()?;
let mut st = match self.core.state.lock() {
@@ -234,6 +337,10 @@ impl<T> Mutex<T> {
}
impl<T> Clone for Mutex<T> {
/// Cheap: hands back another handle to the same underlying lock and
/// value, the way `Arc::clone` does. All clones of a `Mutex` share one
/// lock and one protected value; locking through any clone excludes
/// every other clone.
fn clone(&self) -> Self {
Self { core: self.core.clone(), value: self.value.clone() }
}
@@ -247,6 +354,10 @@ unsafe impl<T: Send> Sync for Mutex<T> {}
// Guard
// ---------------------------------------------------------------------------
/// Grants access to the value inside a [`Mutex`] while the lock is held.
/// Dereferences to `&T` and `&mut T`. Dropping the guard releases the lock
/// and, if another actor is waiting, wakes the next one in arrival order.
/// Returned by [`Mutex::lock`], [`Mutex::lock_timeout`], and [`Mutex::try_lock`].
pub struct MutexGuard<'a, T> {
mutex: &'a Mutex<T>,
value: Option<T>,
+242 -167
View File
@@ -1,55 +1,108 @@
//! Named mailbox registry — resolve a name (or pid) to a *messageable* actor.
//! Give an actor a name so other actors can find it and message it.
//!
//! ## What changed (RFC 014)
//! Without the registry, the only way to reach an actor is to already be
//! holding its [`Pid`], usually because you spawned it yourself or someone
//! passed it to you. That is fine for a worker you just created, but it does
//! not work for a well-known service that arbitrary parts of your program
//! need to find independently, like a logger, a config store, or a
//! connection pool. The registry solves this: an actor claims a name once,
//! and from then on any other actor can look that name up, or send to it
//! directly, without ever having been handed a `Pid`.
//!
//! The old registry was a `name <-> pid` bimap: `whereis` handed back a `Pid`
//! you could not send to, because a pid is just `(index, generation)` with no
//! delivery endpoint. This rework makes resolution yield something messageable.
//! ```
//! use smarm::{channel, register, run, send, spawn, unregister, whereis, Name};
//!
//! Two facts shape the structure:
//! const COUNTER: Name<u64> = Name::new("counter");
//!
//! 1. **A name resolves to a single actor.** Many actors under one label is
//! what *process groups* (`pg`) are for; the registry is one-name-one-actor
//! (several names *may* point at the same actor).
//! 2. **Channels are typed**, so an actor has no single untyped mailbox. An
//! actor instead owns a *set* of typed channels — one [`Sender`] per message
//! type it accepts. So the registry maps name/pid to a [`Mailbox`]: a small
//! structure holding that actor's pid plus all of its typed channels, keyed
//! by message [`TypeId`].
//! run(|| {
//! let (ready_tx, ready_rx) = channel::<()>();
//! let (tx, rx) = channel::<u64>();
//!
//! Resolution is therefore: `name -> pid` (single actor) `-> Mailbox -> the
//! channel for message type M`. A `Name<Cmd>` and a `Name<Admin>` on the *same*
//! actor select *different* channels purely by their type parameter, so
//! capability separation (RFC 014 §4.7) needs no extra machinery.
//! let worker = spawn(move || {
//! // Claim the name for this actor's inbox. Any actor holding
//! // `COUNTER` can now reach this one by name.
//! register(COUNTER, tx).unwrap();
//! ready_tx.send(()).unwrap();
//! assert_eq!(rx.recv().unwrap(), 42);
//! });
//!
//! ## Type erasure is contained
//! ready_rx.recv().unwrap(); // wait for the worker to register
//!
//! Each stored channel is a `Box<dyn Any + Send>` that is concretely a
//! `Sender<M>`, filed under `TypeId::of::<M>()`. A resolve for `M` looks up
//! that exact `TypeId` and downcasts to `Sender<M>` — keyed by the very type we
//! downcast to, so the downcast cannot fail on correct data; a failure is a
//! smarm bug, asserted in debug. The phantom `M` on [`Name`] re-imposes the
//! type at the call site, so callers never touch the erasure.
//! // Look the name up, or just send to it directly.
//! assert_eq!(whereis("counter"), Some(worker.pid()));
//! send(COUNTER, 42).unwrap();
//!
//! ## Cleanup is lazy (prune-on-contact)
//! worker.join().unwrap();
//!
//! As before, there is no `finalize` hook and no name field on the slot. Every
//! operation that touches a binding checks the target pid's liveness via the
//! generation-checked slot word; a binding to a dead actor behaves as absent
//! and is pruned on contact (its [`Mailbox`] and every name pointing at it are
//! dropped). The cost is a dead binding lingering until something looks at it;
//! the payoff is zero coupling to the actor lifecycle.
//! // The name dies with the actor: nobody holds it anymore.
//! assert_eq!(whereis("counter"), None);
//! });
//! ```
//!
//! ## Locking
//! ## Names carry a message type
//!
//! One `RawMutex` (Leaf class) in `RuntimeInner`, exactly like the old
//! registry. The fold (name index *and* handles under the one lock) is what
//! keeps a name-addressed `send` on a single Leaf — `raw_mutex` panics on a
//! second Leaf acquired while one is held. The send path clones the `Sender`
//! **under** the Leaf lock (a `Sender::clone` takes a Channel lock, permitted
//! under a Leaf), then **releases** the Leaf and only *then* sends — a send can
//! unpark a receiver, and wakeup-bearing work runs outside the Leaf. Order is
//! **Leaf -> Channel**, as `pg`/`finalize`.
//! A [`Name<M>`] is a plain string plus a type parameter `M`: the message
//! type that name expects to receive. [`Name::new`] is `const`, so the usual
//! pattern is a module-level constant like `COUNTER` above, shared by every
//! caller. The type parameter means a name is only ever sent the kind of
//! message it was declared for. If two different constants share the same
//! string but have different message types, they still address two
//! independent channels on the same actor: registering both just gives that
//! actor two ways to be reached, one per message type. This is how you give
//! one actor a "public" channel and a separate, differently-typed "admin"
//! channel under related names, without inventing an enum to merge them.
//!
//! ## One actor per name, looked up fresh every time
//!
//! A name always points at exactly one actor at a time (contrast a *process
//! group*, from the [`pg`](crate::pg) module, which is one name mapping to
//! many actors). Unlike a plain [`Pid`], which names one specific actor
//! forever and stops working the moment that actor dies, a name is
//! re-resolved on every [`send`]: if the actor holding it dies and a new one
//! registers under the same name, the next `send` reaches the new holder
//! automatically. Use a name for a long-lived service whose exact identity
//! you do not want to track by hand; use a `Pid` when you already have one
//! and want to talk to that exact actor.
//!
//! ## Registration ends when the actor does
//!
//! There is no separate step to clean up a name when its actor exits: dying
//! is enough. The next operation that touches a dead binding (a [`whereis`],
//! a [`send`], or another actor's [`register`] of the same name) notices the
//! actor is gone and clears the stale entry as a side effect, so the name
//! becomes free again. [`unregister`] is only for a live actor voluntarily
//! giving up a name it no longer wants; nothing has to call it on the way
//! out.
//!
//! ## Implementation notes
//!
//! These details matter if you are working on smarm itself; they are not
//! part of the public contract.
//!
//! Internally, each live actor that has published at least one channel owns
//! a `Mailbox`: its pid plus a set of typed channels, keyed by the message
//! type's `TypeId`. A stored channel is a `Box<dyn Any + Send>` that
//! is concretely a `Sender<M>`; resolving for `M` looks up that exact
//! `TypeId` and downcasts, so the downcast cannot fail on correct data (a
//! failure would be a bug in the registry itself, checked in debug builds).
//! Registering a name therefore means: find or create the actor's mailbox,
//! insert the channel under its type, and point the name at the actor's pid.
//!
//! There is no callback when an actor exits. Every operation that touches a
//! binding checks the target pid's liveness directly against the scheduler's
//! slot table (which also tracks a generation counter, so a dead actor's
//! reused slot index is never mistaken for the same actor). A binding to a
//! dead actor is treated as absent and dropped right there. This keeps the
//! registry decoupled from actor teardown, at the cost of a dead binding
//! lingering until something happens to look at it.
//!
//! The whole registry (both the name index and the per-actor mailboxes) sits
//! behind one lock, which is what lets a name-addressed [`send`] resolve and
//! clone the target's sender in a single critical section. The sender is
//! cloned while that lock is held, then the lock is released before the
//! actual send, since delivering a message can wake a parked receiver and
//! that wakeup work should not run while the registry is locked.
use crate::channel::Sender;
use crate::pid::{Addressable, Name, Pid};
@@ -80,28 +133,33 @@ impl std::fmt::Display for RegisterError {
impl std::error::Error for RegisterError {}
/// Why a name-addressed [`send`] did not deliver. Carries the message back so
/// the caller never loses it (mirrors [`crate::channel::SendError`]).
/// Why a send did not deliver. Every variant carries the undelivered message
/// back, mirroring [`crate::channel::SendError`], so a failed send never
/// silently drops what you tried to send.
///
/// `Debug`/`Display` are hand-written so neither demands `M: Debug` — the
/// payload is returned, not printed.
/// `Debug` and `Display` are hand-written so neither requires `M: Debug`,
/// since the payload is handed back to you, not printed.
pub enum SendError<M> {
/// No live actor is currently registered under this name. Name-addressed
/// [`send`] only; the pid-addressed counterpart is [`SendError::Dead`].
/// No live actor is currently registered under this name. Returned only
/// by name-addressed [`send`]; the pid-addressed counterpart of "nothing
/// there" is [`SendError::Dead`].
Unresolved(M),
/// The pid-addressed actor is no longer the live incarnation this pid names
/// — it has died, even if its slot now holds a *different* actor (a direct
/// `Pid<A>` send never redirects; contrast name-addressed [`send`]). Pid
/// paths ([`send_to`] / [`send_dyn`]) only.
/// The actor this pid identifies has died, even if its slot has since
/// been taken over by a different, live actor. A direct `Pid<A>` send
/// never redirects to that new occupant; contrast name-addressed
/// [`send`], which would reach it. Returned by the pid-addressed sends,
/// [`send_to`] and [`send_dyn`].
Dead(M),
/// The actor is live but exposes no channel for this message type.
/// The actor is live but has not published a channel for this message
/// type.
NoChannel(M),
/// The actor's channel for this message type is closed (its receiver is gone).
/// The actor's channel for this message type is closed (its receiver has
/// been dropped).
Closed(M),
/// No live member to deliver to — a [`dispatch`](crate::dispatch) over an
/// empty (or all-dead) process group. Group-addressed dispatch only; the
/// name-addressed counterpart is [`SendError::Unresolved`]. The message is
/// handed back undelivered.
/// No live member was available to deliver to: returned by
/// [`dispatch`](crate::dispatch) when the target process group is empty
/// or every member in it has died. The name-addressed counterpart of
/// this case is [`SendError::Unresolved`].
NoMember(M),
}
@@ -150,9 +208,9 @@ impl<M> std::error::Error for SendError<M> {}
/// A registry-stored channel, type-erased over its message type. The stored
/// object must serve two readers: `clone_sender` (downcast back to the concrete
/// `Sender<M>`) and the RFC 016 snapshot (queued length without knowing `M`).
/// A bare `Box<dyn Any>` gives the first but not the second, so we erase behind
/// this small trait instead.
/// `Sender<M>`) and the runtime introspection snapshot (queued length without
/// knowing `M`). A bare `Box<dyn Any>` gives the first but not the second, so
/// we erase behind this small trait instead.
trait ErasedSender: Send {
fn as_any(&self) -> &dyn Any;
fn queued_len(&self) -> usize;
@@ -169,7 +227,7 @@ impl<M: Send + 'static> ErasedSender for Sender<M> {
/// One typed channel of an actor, type-erased. Concretely a `Sender<M>` filed
/// under `TypeId::of::<M>()`; `msg_type` is `type_name::<M>()`, kept for
/// observers (RFC 014 §4.5) and as the debug cross-check on the downcast.
/// observability tooling and as the debug cross-check on the downcast.
struct Channel {
sender: Box<dyn ErasedSender>,
msg_type: &'static str,
@@ -204,7 +262,7 @@ impl Mailbox {
}
}
/// Per-actor registry view handed to RFC 016 introspection: registered names
/// Per-actor registry view handed to runtime introspection: registered names
/// and summed mailbox depth, tagged with the mailbox's `pid` so a stale
/// incarnation can be filtered against the slab. Covers only *published*
/// channels (`register` / `install` / `spawn_addr` / gen_server start); an
@@ -219,17 +277,18 @@ pub(crate) struct MailboxInfo {
/// The directory. Invariant (held under the registry lock): every value in
/// `by_name` is the full [`Pid`] (index *and* generation) of an actor that
/// published a [`Mailbox`] into `by_index` at registration time. Stale entries
/// (dead holders including holders whose slot has since been re-tenanted by
/// a different actor) violate nothing they are pruned on contact, and the
/// (dead holders, including holders whose slot has since been re-tenanted by
/// a different actor) violate nothing: they are pruned on contact, and the
/// generation makes "dead" decidable even after slot reuse.
pub(crate) struct Registry {
/// `pid.index() -> the actor's mailbox`. The handle store.
by_index: HashMap<u32, Mailbox>,
/// `name -> holder pid`. Several names may map to one actor. The full pid
/// (not just the index) is load-bearing: an index alone cannot tell a dead
/// holder from the live actor now tenanting its recycled slot, which made
/// such a name read as live-held unresolvable *and* unregisterable — and
/// would misdeliver to a same-typed tenant (soak20 signature 2).
/// holder from the live actor now tenanting its recycled slot. Comparing
/// only the index would make such a name read as live-held (unresolvable
/// and unregisterable at once) and could misdeliver to whatever new,
/// same-typed actor now sits in that slot.
by_name: HashMap<&'static str, Pid>,
}
@@ -238,10 +297,10 @@ impl Registry {
Self { by_index: HashMap::new(), by_name: HashMap::new() }
}
/// Drop a dead holder's artifacts: every name bound to it, and its mailbox
/// but only while the mailbox is still *its own*. A recycled slot's
/// mailbox belongs to the live tenant (publish replaces it wholesale on
/// pid mismatch) and is left untouched.
/// Drop a dead holder's artifacts: every name bound to it, and its
/// mailbox, but only while the mailbox is still *its own*. A recycled
/// slot's mailbox belongs to the live tenant (publish replaces it
/// wholesale on pid mismatch) and is left untouched.
fn prune_holder(&mut self, holder: Pid) {
self.by_name.retain(|_, p| *p != holder);
if self.by_index.get(&holder.index()).is_some_and(|mb| mb.pid == holder) {
@@ -249,17 +308,16 @@ impl Registry {
}
}
/// RFC 016 snapshot input: per-slot-index registry view — the actor's
/// registered names (inverted from `by_name`) and its mailbox depth (queued
/// messages summed across every published typed channel). Built in one pass
/// under the registry Leaf; the per-channel `queued_len` takes a Channel
/// lock, legal under the Leaf (Leaf → Channel). Carries each mailbox's full
/// `pid` so the caller can discard a stale incarnation's entry against the
/// slab's live generation. Names are matched to mailboxes by *full pid*, so
/// a stale name (dead holder) still annotates the corpse's own mailbox if
/// that survives, but never a recycled slot's new tenant; names that attach
/// to no mailbox are dropped — they violate no invariant and get pruned on
/// next contact.
/// Runtime introspection input: per-slot-index registry view, giving the
/// actor's registered names (inverted from `by_name`) and its mailbox
/// depth (queued messages summed across every published typed channel).
/// Carries each mailbox's full `pid` so the caller can discard a stale
/// incarnation's entry against the slab's live generation. Names are
/// matched to mailboxes by *full pid*, so a stale name (dead holder)
/// still annotates the corpse's own mailbox if that survives, but never a
/// recycled slot's new tenant; names that attach to no mailbox are
/// dropped, since that violates no invariant and they get pruned on next
/// contact.
pub(crate) fn introspect_map(&self) -> HashMap<u32, MailboxInfo> {
let mut names: HashMap<Pid, Vec<&'static str>> = HashMap::new();
for (&name, &pid) in &self.by_name {
@@ -282,8 +340,9 @@ impl Registry {
/// Single-actor form of [`introspect_map`](Self::introspect_map): the
/// registry view for one slot index, or `None` if no mailbox is published
/// there. Used by `actor_info` so its cost stays proportional to the one
/// actor rather than locking every channel in the runtime.
/// there. Used by the runtime's per-actor introspection so its cost stays
/// proportional to the one actor rather than locking every channel in the
/// runtime.
pub(crate) fn introspect_one(&self, idx: u32) -> Option<MailboxInfo> {
let mb = self.by_index.get(&idx)?;
let depth: usize = mb.channels.values().map(|c| c.sender.queued_len()).sum();
@@ -301,14 +360,18 @@ fn live(inner: &crate::runtime::RuntimeInner, pid: Pid) -> bool {
inner.slot_at(pid).is_some_and(|s| s.is_live_for(pid))
}
/// Publish the current actor's `Sender<M>` under `name`, capturing the channel
/// so the name becomes messageable. Idempotent for the same `(name, type)`;
/// registering a *second* type under the same (or another) name on the same
/// actor just adds another channel to the actor's mailbox.
/// Give the current actor's channel a name, so other actors can find and
/// message it by that name instead of needing its [`Pid`].
///
/// Fails with [`RegisterError::NameTaken`] if the name is held by a *different*
/// live actor (a binding to a dead actor is pruned and the name treated as
/// free). Panics if called outside `Runtime::run()`.
/// Calling this again with the same `(name, type)` from the same actor is
/// harmless. Registering a *second* message type under the same (or a
/// different) name from the same actor just adds another typed channel to
/// that actor's mailbox; it does not replace the first.
///
/// Fails with [`RegisterError::NameTaken`] if the name is currently held by a
/// *different* live actor. A name held by an actor that has since died is not
/// considered taken: it is quietly reclaimed and handed to you. Panics if
/// called outside [`run`](crate::run).
pub fn register<M: Send + 'static>(name: Name<M>, tx: Sender<M>) -> Result<(), RegisterError> {
register_with(self_pid(), name.as_str(), tx)
}
@@ -316,8 +379,8 @@ pub fn register<M: Send + 'static>(name: Name<M>, tx: Sender<M>) -> Result<(), R
/// Bind `name` to `pid`'s mailbox and publish `tx` under `M`'s [`TypeId`], for
/// an explicit (already-live) actor rather than `self`. The shared core of
/// [`register`] (which passes `self_pid()`) and the parent-side server-name
/// bind in `gen_server` (which names a freshly spawned server before its body
/// has run, so the name resolves the instant `start()` returns). Same collision
/// bind in `gen_server`, which names a freshly spawned server before its body
/// has run, so the name resolves the instant `start()` returns. Same collision
/// rules and lock discipline as `register`.
pub(crate) fn register_with<M: Send + 'static>(
me: Pid,
@@ -337,8 +400,8 @@ pub(crate) fn register_with<M: Send + 'static>(
} else {
// Dead holder: free the name (and its other stale artifacts).
// Liveness is judged against the *stored* pid, generation
// included a recycled slot's live tenant no longer makes a
// dead name read as taken (soak20 signature 2).
// included, so a recycled slot's live tenant no longer makes a
// dead name read as taken.
reg.prune_holder(holder);
}
}
@@ -367,14 +430,14 @@ fn publish_channel<M: Send + 'static>(reg: &mut Registry, me: Pid, tx: Sender<M>
/// Publish the current actor's `Sender<A::Msg>` into its mailbox **without**
/// binding a name, and hand back the typed [`Pid<A>`] that addresses this
/// actor directly. This is the opt-in, lazy install of RFC 014 §5: an actor
/// that wants to be reachable by a direct, identity-bound [`Pid<A>`] (rather
/// than only via a re-resolving [`Name`]) calls this once with its inbox
/// sender, then hands the returned pid out.
/// actor directly.
///
/// Unlike [`register`] there is no name to collide on, and `self` is always a
/// live actor inside `run()`, so this is infallible. Panics if called outside
/// `Runtime::run()`.
/// This is for an actor that wants to be reachable directly by its pid,
/// rather than only through a re-resolving [`Name`]: call this once with your
/// inbox sender, then hand the returned `Pid<A>` to whoever should be able to
/// message you. Unlike [`register`] there is no name to collide on, and the
/// current actor is always live while inside `run()`, so this cannot fail.
/// Panics if called outside [`run`](crate::run).
pub fn install<A: Addressable>(tx: Sender<A::Msg>) -> Pid<A> {
let me = self_pid();
with_runtime(|inner| {
@@ -390,11 +453,12 @@ pub fn install<A: Addressable>(tx: Sender<A::Msg>) -> Pid<A> {
/// Publish `tx` into `pid`'s mailbox under `M`'s [`TypeId`], for an explicit
/// (freshly minted, already-live) actor rather than `self`. The parent-side
/// half of [`spawn_addr`](crate::spawn_addr): the spawner makes the inbox and
/// publishes the sender here *before* handing back the `Pid<A>`, so an immediate
/// `send_to` on the returned pid always resolves — the address is live the
/// instant the caller holds it, with no dependence on the body having run yet.
/// publishes the sender here *before* handing back the `Pid<A>`, so an
/// immediate `send_to` on the returned pid always resolves. The address is
/// live the instant the caller holds it, with no dependence on the spawned
/// actor's body having run yet.
///
/// Caller guarantees `pid` is the just-installed actor (Queued, this exact
/// Caller guarantees `pid` is the just-installed actor (queued, this exact
/// incarnation); `publish_channel` replaces any stale leftover at the slot.
pub(crate) fn install_for<M: Send + 'static>(pid: Pid, tx: Sender<M>) {
with_runtime(|inner| {
@@ -404,8 +468,9 @@ pub(crate) fn install_for<M: Send + 'static>(pid: Pid, tx: Sender<M>) {
});
}
/// The single actor currently registered under `name`, or `None` if unbound or
/// no longer live (the stale binding is pruned on the way out).
/// Look up which actor currently holds `name`, if any. Returns `None` if the
/// name is unbound, or if it was bound to an actor that has since died (the
/// stale binding is cleared as a side effect of this call).
pub fn whereis(name: &str) -> Option<Pid> {
with_runtime(|inner| {
let mut reg = inner.registry.lock();
@@ -421,34 +486,37 @@ pub fn whereis(name: &str) -> Option<Pid> {
})
}
/// Resolve `name` to a *typed* [`Pid<A>`] — the identity-bound counterpart of
/// [`whereis`] (RFC 014 §4.4). Recovers the compile-checked
/// [`send_to`] path from a durable name: looks the name up,
/// then re-types the erased pid as `Pid<A>` via the unchecked
/// [`assert_type`](crate::pid::assert_type) primitive. A wrong `A` is not
/// unsound — it degrades to [`SendError::NoChannel`] on the next send (routing
/// is by message `TypeId`), never a misdelivery. `None` if unbound or dead.
/// Like [`whereis`], but returns a *typed* [`Pid<A>`] instead of a bare
/// [`Pid`], so a follow-up [`send_to`] is compile-checked instead of needing
/// the untyped [`send_dyn`] escape hatch. `None` if the name is unbound or its
/// holder has died.
///
/// Panics if called outside `Runtime::run()`.
/// The type `A` is not checked against what the name's holder actually
/// published: if you pick the wrong `A`, this still succeeds, but the next
/// send against the returned pid degrades to [`SendError::NoChannel`] rather
/// than reaching the wrong actor or the wrong channel.
///
/// Panics if called outside [`run`](crate::run).
pub fn lookup_as<A: Addressable>(name: &str) -> Option<Pid<A>> {
whereis(name).map(crate::pid::assert_type::<A>)
}
/// Resolve `name` to its actor's pid and a cloned `Sender<M>`, under the Leaf
/// lock (clone-under-lock, then release). The crate-internal building block for
/// `gen_server`'s by-name addressing: a named server publishes its inbox as a
/// `Sender<Envelope<G>>` (via [`register_with`]), and `whereis_server` / `call`
/// / `cast` recover that exact typed sender here to rebuild a `GenServerRef<G>`.
/// `None` if unbound, dead (pruned on the way out), or holding no `M` channel.
/// Resolve `name` to its actor's pid and a cloned `Sender<M>`, all under one
/// lock acquisition. The crate-internal building block for `gen_server`'s
/// by-name addressing: a named server publishes its inbox as a
/// `Sender<Envelope<G>>` (via [`register_with`]), and the server's `call` /
/// `cast` / `whereis_server` recover that exact typed sender here to rebuild a
/// `GenServerRef<G>`. `None` if unbound, dead (pruned on the way out), or
/// holding no `M` channel.
pub(crate) fn resolve_named_sender<M: Send + 'static>(name: &str) -> Option<(Pid, Sender<M>)> {
with_runtime(|inner| {
let mut reg = inner.registry.lock();
let pid = *reg.by_name.get(name)?;
if !live(inner, pid) {
// Stored-pid liveness, generation included: a name whose holder
// died is pruned (heals) even if the slot has a new tenant
// previously the tenant's mailbox made the name unresolvable
// *without* pruning, wedging it for the tenant's lifetime.
// died is pruned (heals) even if the slot has a new tenant.
// Otherwise the tenant's mailbox would make the name unresolvable
// without pruning, wedging it for the tenant's lifetime.
reg.prune_holder(pid);
return None;
}
@@ -459,9 +527,10 @@ pub(crate) fn resolve_named_sender<M: Send + 'static>(name: &str) -> Option<(Pid
})
}
/// Remove the binding for `name`, returning the actor it pointed at if still
/// live. Only the *name* is freed; the actor's mailbox (and any other names for
/// it) remain. A binding to a dead actor is reported as `None`.
/// Give up a name. Returns the actor it pointed at, if that actor was still
/// live. Only the *name* is freed; the actor's mailbox (and any other names
/// bound to it) are unaffected. A binding to an already-dead actor reports
/// `None`, since there was nothing live to release.
pub fn unregister(name: &str) -> Option<Pid> {
with_runtime(|inner| {
let mut reg = inner.registry.lock();
@@ -470,18 +539,21 @@ pub fn unregister(name: &str) -> Option<Pid> {
})
}
/// Resolve `name` to its actor's `Sender<M>` and deliver `msg`. The whole point
/// of the rework: a name you can *send* to.
/// Look `name` up and deliver `msg` to whichever actor currently holds it.
/// This is the point of naming an actor: a name you can send a message to
/// directly, without a separate lookup step.
///
/// Errors (message returned in every case): [`SendError::Unresolved`] if no
/// live actor holds the name, [`SendError::NoChannel`] if that actor has no
/// channel for `M`, [`SendError::Closed`] if its `M` channel's receiver is
/// gone. Panics if called outside `Runtime::run()`.
/// On failure the message comes back to you, wrapped in the [`SendError`]
/// variant that explains why: [`SendError::Unresolved`] if no live actor
/// currently holds the name, [`SendError::NoChannel`] if the actor that holds
/// it never published a channel for `M`, or [`SendError::Closed`] if it
/// published one but has since dropped the receiving end. Panics if called
/// outside [`run`](crate::run).
pub fn send<M: Send + 'static>(name: Name<M>, msg: M) -> Result<(), SendError<M>> {
let key = name.as_str();
with_runtime(|inner| {
// Resolve + clone the sender under the Leaf lock, then drop the lock
// before sending (a send can unpark a receiver).
// Resolve + clone the sender under the registry lock, then drop the
// lock before sending (a send can unpark a receiver).
let tx = {
let mut reg = inner.registry.lock();
let pid = match reg.by_name.get(key) {
@@ -489,11 +561,9 @@ pub fn send<M: Send + 'static>(name: Name<M>, msg: M) -> Result<(), SendError<M>
None => return Err(SendError::Unresolved(msg)),
};
if !live(inner, pid) {
// Stored-pid liveness (generation included). Previously this
// checked the slot's *current* mailbox pid, so a recycled
// slot's live tenant passed — and a same-typed tenant would
// have received the message (misdelivery), a differently
// typed one a misleading NoChannel.
// Stored-pid liveness (generation included), so a recycled
// slot's new live tenant is never mistaken for the name's
// original (now-dead) holder.
reg.prune_holder(pid);
return Err(SendError::Unresolved(msg));
}
@@ -508,18 +578,19 @@ pub fn send<M: Send + 'static>(name: Name<M>, msg: M) -> Result<(), SendError<M>
/// Resolve a *raw* pid to its mailbox and deliver `msg` on the channel for `M`,
/// with **no redirect**. The stored mailbox must be this exact incarnation
/// (generation included) and still live; otherwise the actor this pid named is
/// gone and the result is [`SendError::Dead`] even when the slot now holds a
/// different, live actor (which we leave untouched). Shared by [`send_to`]
/// (typed, `M = A::Msg`, channel guaranteed on an installed actor) and
/// [`send_dyn`] (explicit `M`, where `NoChannel` is a real outcome).
/// (generation included) and still live; otherwise the actor this pid named
/// is gone and the result is [`SendError::Dead`], even when the slot now
/// holds a different, live actor (which is left untouched). Shared by
/// [`send_to`] (typed, `M = A::Msg`, channel guaranteed on an installed
/// actor) and [`send_dyn`] (explicit `M`, where `NoChannel` is a real
/// outcome).
fn send_to_pid<M: Send + 'static>(
inner: &crate::runtime::RuntimeInner,
pid: Pid,
msg: M,
) -> Result<(), SendError<M>> {
// Resolve + clone the sender under the Leaf lock, then drop the lock before
// sending (a send can unpark a receiver) — Leaf -> Channel, as name `send`.
// Resolve + clone the sender under the registry lock, then drop the lock
// before sending (a send can unpark a receiver), same order as `send`.
let tx = {
let mut reg = inner.registry.lock();
match reg.by_index.get(&pid.index()).map(|m| m.pid) {
@@ -543,32 +614,36 @@ fn send_to_pid<M: Send + 'static>(
tx.send(msg).map_err(|crate::channel::SendError(m)| SendError::Closed(m))
}
/// Deliver `msg` to the exact actor named by `pid` — RFC 014 §4.2's direct,
/// identity-bound addressing mode. Unlike name-addressed [`send`] there is **no
/// redirect**: if that incarnation has died the message comes back as
/// [`SendError::Dead`], even if its slot now holds a different actor.
/// Deliver `msg` directly to the exact actor identified by `pid`. Unlike
/// name-addressed [`send`], there is **no redirect**: if that specific actor
/// has died, the message comes back as [`SendError::Dead`], even if its slot
/// has since been taken over by a different, live actor. Use this when you
/// already hold a `Pid<A>` and want to talk to that one actor specifically;
/// use [`send`] with a [`Name`] when you want whichever actor currently holds
/// a name.
///
/// The message type is the actor's `A::Msg`, so on a live actor that has
/// installed its inbox (via [`install`] or [`register`]) the channel is always
/// present; [`SendError::NoChannel`] therefore means the actor is live but
/// never published a `Pid<A>`-reachable inbox. Panics if called outside
/// `Runtime::run()`.
/// installed its inbox (via [`install`] or [`register`]) the channel is
/// always present; [`SendError::NoChannel`] therefore means the actor is live
/// but never published a `Pid<A>`-reachable inbox. Panics if called outside
/// [`run`](crate::run).
pub fn send_to<A: Addressable>(pid: Pid<A>, msg: A::Msg) -> Result<(), SendError<A::Msg>> {
with_runtime(|inner| send_to_pid::<A::Msg>(inner, pid.erase(), msg))
}
/// The explicit bare-pid escape hatch (RFC 014 §4.6): deliver `msg` of type `M`
/// to `pid` when all you hold is an untyped [`Pid`] — a pid off a [`Down`], or
/// out of a future `members()` — so the typed [`send_to`] is unavailable.
/// The escape hatch for sending to a bare, untyped [`Pid`] when the typed
/// [`send_to`] is unavailable, for example a pid recovered from a [`Down`]
/// notification or a group's `members()` list, where you no longer know the
/// actor's message type at compile time.
///
/// This is the one send whose message type can genuinely be wrong: the actor
/// may be live yet expose no channel for `M`, returning [`SendError::NoChannel`]
/// (on the typed paths that downcast collapses to a `debug_assert`). It is
/// named and documented as the fallible fallback so the typed `Pid<A>` /
/// `Name<M>` paths stay the obvious default and an agentic caller reaches for a
/// present primitive instead of inventing a workaround. Liveness is identical
/// to [`send_to`]: identity-bound, no redirect, [`SendError::Dead`] once the
/// addressed incarnation is gone. Panics if called outside `Runtime::run()`.
/// Because the message type is not checked at compile time here, this is the
/// one send that can genuinely be live-but-wrong: the actor may be alive yet
/// expose no channel for `M`, in which case you get [`SendError::NoChannel`]
/// back instead of a misdelivery. Liveness and redirect behavior are
/// otherwise identical to [`send_to`]: identity-bound, no redirect,
/// [`SendError::Dead`] once the addressed incarnation is gone. Prefer
/// `send_to` with a typed `Pid<A>` whenever you have one; reach for this only
/// when you don't. Panics if called outside [`run`](crate::run).
///
/// [`Down`]: crate::Down
pub fn send_dyn<M: Send + 'static>(pid: Pid, msg: M) -> Result<(), SendError<M>> {
+352 -178
View File
@@ -1,11 +1,69 @@
//! Scheduler public API — thin façade over the multi-scheduler runtime.
//! Start actors and control them: `run`, `spawn`, `sleep`, timers, and IO waits.
//!
//! All heavy lifting lives in `runtime.rs`. This module exposes the same
//! surface that the rest of the codebase (channel, mutex, io, timer, actor)
//! calls into, plus the public API re-exported from `lib.rs`.
//! ## What is an actor?
//!
//! The single-threaded `run()` entry point is kept as a convenience wrapper
//! around `runtime::init(Config::exact(1)).run(f)`.
//! An actor in smarm is a *green thread*: a lightweight, cooperatively
//! scheduled unit of execution with its own stack, running alongside
//! thousands of others on a handful of OS threads. You give it a closure;
//! smarm gives it a [`Pid`] and a [`JoinHandle`]. Actors talk to each other by
//! sending messages over [`channel`](mod@crate::channel)s, not by sharing memory,
//! so most of the concurrency bugs that come from shared mutable state simply
//! don't arise.
//!
//! Everything in smarm (channels, [`Mutex`](crate::Mutex), timers, IO waits,
//! `gen_server`) needs to run on top of a scheduler. [`run`] starts one and
//! blocks the calling OS thread until the actor you give it finishes; from
//! inside that actor (or any actor it spawns), call [`spawn`] to start more.
//!
//! ```
//! use smarm::{run, spawn};
//!
//! run(|| {
//! let handle = spawn(|| {
//! println!("hello from another actor");
//! });
//! handle.join().unwrap();
//! });
//! ```
//!
//! ## Waiting for an actor: `JoinHandle`
//!
//! [`spawn`] returns a [`JoinHandle`], your only handle on the actor's
//! outcome. Call [`JoinHandle::join`] to block the calling actor until the
//! spawned one finishes:
//!
//! - if it returned normally, `join` returns `Ok(())`;
//! - if it panicked, `join` returns `Err(`[`JoinError`]`)` carrying the panic
//! payload, so a crash in one actor never silently vanishes and never
//! crashes the process; the caller decides what to do with it (log it,
//! propagate it, ignore it).
//!
//! If you don't need the result, drop the `JoinHandle` (or never bind it):
//! the actor keeps running independently. To watch an actor without
//! blocking, or to react to failures across a whole tree of actors, see
//! [`monitor`](mod@crate::monitor), [`link`](mod@crate::link), and
//! [`supervisor`](crate::supervisor) instead.
//!
//! ## Sleeping, timeouts, and IO
//!
//! [`sleep`] parks only the calling actor, not the OS thread underneath it,
//! so thousands of sleeping actors cost nothing but the timer entry.
//! [`send_after`] and [`send_after_named`] schedule a message to be delivered
//! later (Erlang-style `send_after`), and [`cancel_timer`] can call one off
//! before it fires.
//!
//! For blocking or file-descriptor-based IO, see [`block_on_io`],
//! [`wait_readable`], and [`wait_writable`]: they park the calling actor and
//! resume it when the work completes or the fd is ready, again without
//! blocking an OS thread.
//!
//! ## Stopping an actor from the outside
//!
//! [`request_stop`] asks an actor to cooperatively unwind: it's the
//! mechanism `gen_server` shutdown, timeouts, and supervisor restarts are
//! built on. It's best-effort: an actor that never yields, allocates, or
//! blocks (a tight loop with nothing else in it) has no opportunity to
//! notice the request.
use crate::actor::current_pid;
use crate::channel::Sender;
@@ -20,21 +78,14 @@ use std::sync::Arc;
// with_runtime / try_with_runtime
// ---------------------------------------------------------------------------
/// Borrow the current runtime. Panics if called outside `Runtime::run()`.
///
/// The whole span runs with preemption disabled. Two reasons, both load-
/// bearing:
///
/// - The `RUNTIME` thread-local borrow is live across `f`. A preemption-
/// driven context switch inside `f` can resume the actor on a DIFFERENT OS
/// thread; the borrow guard would then increment this thread's RefCell but
/// decrement the other's — a count underflow that leaves that thread's
/// RefCell permanently "mutably borrowed". Holding a thread-local guard
/// across a potential switch point is the one unforgivable sin of green
/// threads; disabling preemption makes "no switch inside `f`" structural
/// instead of an accident of which bodies happen to allocate.
/// - `f` is runtime bookkeeping. Suspending an actor halfway through it (or
/// unwinding via the stop sentinel, which shares the gate) is never wanted.
// Borrow the current runtime. Panics if called outside `Runtime::run()`.
//
// Preemption is disabled for the whole span. `f` holds a thread-local borrow
// of `RUNTIME`; if a preemption-driven context switch moved the actor to a
// different OS thread in the middle of `f`, the borrow guard would be
// released on the wrong thread's copy of the thread-local, corrupting its
// borrow count. `f` is also always runtime bookkeeping that should run to
// completion without the actor being suspended or unwound partway through.
pub(crate) fn with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> R {
let prev = crate::preempt::PREEMPTION_ENABLED.with(|c| c.replace(false));
let result = RUNTIME.with(|r| {
@@ -49,9 +100,9 @@ pub(crate) fn with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> R {
result
}
/// Borrow the runtime if present; returns `None` otherwise.
/// Used on cleanup paths (channel Drop during teardown).
/// Same preemption gate as [`with_runtime`]; same reasons.
// Borrow the runtime if present, otherwise `None`. Used on cleanup paths
// (e.g. a channel's Drop impl during teardown) that may run after the
// runtime has already gone away. Same preemption gate as `with_runtime`.
pub(crate) fn try_with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> Option<R> {
let prev = crate::preempt::PREEMPTION_ENABLED.with(|c| c.replace(false));
let result = RUNTIME.with(|r| r.borrow().as_ref().map(f));
@@ -63,19 +114,49 @@ pub(crate) fn try_with_runtime<R>(f: impl FnOnce(&Arc<RuntimeInner>) -> R) -> Op
// JoinHandle / JoinError
// ---------------------------------------------------------------------------
/// The spawned actor panicked. Returned by [`JoinHandle::join`]; `payload`
/// is exactly what the panic carried (the value passed to `panic!`, or
/// whatever a library panicked with), the same payload you'd get from
/// [`std::thread::JoinHandle::join`]. Downcast it if you need to inspect it:
///
/// ```
/// use smarm::{run, spawn};
///
/// run(|| {
/// let h = spawn(|| panic!("boom"));
/// let err = h.join().unwrap_err();
/// let msg = err.payload.downcast_ref::<&str>().copied().unwrap_or("?");
/// assert_eq!(msg, "boom");
/// });
/// ```
#[derive(Debug)]
pub struct JoinError {
pub payload: Box<dyn std::any::Any + Send>,
}
/// A handle to a spawned actor, returned by [`spawn`], [`spawn_under`], and
/// friends. Use [`join`](Self::join) to wait for the actor to finish and
/// collect its outcome, or [`pid`](Self::pid) to get its identity for use
/// with [`request_stop`], [`monitor`](crate::monitor::monitor), or
/// [`link`](crate::link::link).
///
/// If you never call `join` (or drop the handle instead), the actor is not
/// affected: it keeps running and its resources are still reclaimed when it
/// finishes. `join` is how you find out *what happened*, not a requirement
/// for the actor to make progress or clean up.
pub struct JoinHandle {
pid: Pid,
consumed: bool,
}
impl JoinHandle {
/// The identity of the actor this handle refers to.
pub fn pid(&self) -> Pid { self.pid }
/// Block the calling actor until the spawned actor finishes, then
/// report how it finished: `Ok(())` if it returned normally or stopped
/// cooperatively via [`request_stop`], `Err(`[`JoinError`]`)` if it
/// panicked.
pub fn join(mut self) -> Result<(), JoinError> {
use crate::actor::Outcome;
@@ -177,6 +258,19 @@ impl Drop for JoinHandle {
// spawn / spawn_under / self_pid
// ---------------------------------------------------------------------------
/// Start a new actor running `f`, and return a [`JoinHandle`] for it.
///
/// The new actor runs concurrently with its caller and with every other
/// actor in the runtime; smarm schedules it cooperatively across the
/// available OS threads. `spawn` can be called from inside `run`'s closure,
/// or from inside any actor (spawning a child from a child works the same
/// way); it cannot be called before `run` has started or after it returns.
///
/// The returned [`JoinHandle`] is how you learn how the actor finished. If
/// you don't need that, it's fine to drop it: the actor still runs to
/// completion either way.
///
/// Panics if called outside `Runtime::run()`.
pub fn spawn(f: impl FnOnce() + Send + 'static) -> JoinHandle {
let parent = current_pid().unwrap_or_else(|| {
// Outside an actor but inside run(): the initial spawn. with_runtime
@@ -186,6 +280,11 @@ pub fn spawn(f: impl FnOnce() + Send + 'static) -> JoinHandle {
spawn_under(parent, f)
}
/// Like [`spawn`], but explicitly attaches the new actor to `supervisor`
/// instead of the calling actor. Ordinary code should reach for [`spawn`];
/// this exists for supervision trees (see [`supervisor`](crate::supervisor))
/// and other cases that need to place a child under a specific ancestor
/// rather than its true caller.
pub fn spawn_under<A>(supervisor: Pid<A>, f: impl FnOnce() + Send + 'static) -> JoinHandle {
let supervisor = supervisor.erase();
// Stack + closure boxing happen before ANY runtime lock is taken: no
@@ -208,19 +307,20 @@ pub fn spawn_under<A>(supervisor: Pid<A>, f: impl FnOnce() + Send + 'static) ->
JoinHandle { pid, consumed: false }
}
/// Spawn a typed, single-message actor and hand back its identity-bound
/// [`Pid<A>`] (RFC 014's typed-path producer). The runtime makes the actor's
/// inbox, hands the body its [`Receiver<A::Msg>`], installs the sender, and
/// returns the parent a `Pid<A>`.
/// Spawn an actor that other actors can message directly by its [`Pid<A>`],
/// rather than only by holding on to a channel `Sender` you passed it
/// yourself.
///
/// The inbox is published from the parent side **before** the pid is returned
/// (see [`registry::install_for`](crate::registry::install_for)), so the address
/// is live the instant the caller holds it: an immediate
/// [`send_to`](crate::send_to) always resolves, never racing the body's first
/// instruction. The actor is detached — its lifetime is governed by its own
/// logic (an explicit stop message, or returning), like
/// [`GenServerBuilder::start`](crate::GenServerBuilder::start) — so the backing join
/// handle is dropped. Spawns under the current actor (via [`spawn`]).
/// `body` receives the [`Receiver<A::Msg>`](crate::channel::Receiver) smarm
/// creates for it; `spawn_addr` publishes the matching `Sender` and hands
/// back the actor's typed address. That address is usable the instant you
/// hold it: an immediate [`send_to`](crate::send_to) on the returned pid
/// always finds the inbox, even if `body` hasn't started running yet.
///
/// The spawned actor is detached (there is no [`JoinHandle`] to join): its
/// lifetime is up to its own logic, for example running until it receives a
/// stop message, or until the actor decides to return. This mirrors how
/// [`GenServerBuilder::start`](crate::GenServerBuilder::start) works.
///
/// Panics if called outside `Runtime::run()`.
pub fn spawn_addr<A: crate::pid::Addressable>(
@@ -237,6 +337,11 @@ pub fn spawn_addr<A: crate::pid::Addressable>(
use crate::context::init_actor_stack;
/// The identity of the actor currently running. Use it to hand your own
/// address to another actor (for a reply, a monitor, or a link).
///
/// Panics if called outside an actor (for example, from the closure passed
/// to [`run`] itself, before any [`spawn`]).
pub fn self_pid() -> Pid {
match current_pid() {
Some(pid) => pid,
@@ -248,6 +353,12 @@ pub fn self_pid() -> Pid {
// yield_now / park_current / unpark
// ---------------------------------------------------------------------------
/// Voluntarily give up the CPU so another runnable actor gets a turn, then
/// resume as soon as the scheduler gets back around to you. Use this in a
/// long-running, allocation-free loop that you want to stay cooperative with
/// the rest of the runtime (see also the [`check!`](crate::check) macro,
/// which does the same thing conditionally, only when your timeslice has
/// actually run out).
pub fn yield_now() {
runtime::set_yield_intent(YieldIntent::Yield);
unsafe { crate::context::switch_to_scheduler() };
@@ -255,48 +366,44 @@ pub fn yield_now() {
crate::preempt::check_cancelled();
}
// Suspend the current actor until something wakes it (a message arrives, a
// timer fires, a lock is granted, and so on). This is the low-level parking
// primitive that every blocking smarm operation (channel recv, sleep,
// Mutex::lock, IO waits, JoinHandle::join) is built on; application code
// should reach for one of those rather than calling this directly.
//
// Checks for a pending cooperative-stop request both before parking (a stop
// requested while merely queued to run would otherwise have no future wake
// to catch it) and after resuming (so a stop that arrived while parked is
// noticed as soon as we wake, and unwinds from here exactly like any other
// blocking call would).
pub fn park_current() {
// Entry-side observation point: a stop flagged while we were QUEUED is
// otherwise lost — the stop's wildcard unpark no-ops on a Queued actor
// (the pending run "is" the wake), so if our first action on resume is
// this park, no wake is ever coming and the wake-side check below is
// unreachable. Checking here closes that hole; a flag that lands after
// this check is covered by the existing protocol (the stop's unpark
// finds Running / the prep-to-park window, sets Notified, and the
// park-return re-queues us into the wake-side check). Unwinding from
// here is the same unwind path as the wake side: leftover wait
// registrations are stale-epoch / dead-generation and self-clean at
// their wakers' failed CAS.
crate::preempt::check_cancelled();
runtime::set_yield_intent(YieldIntent::Park);
unsafe { crate::context::switch_to_scheduler() };
// Observation point on the wakeup side of every blocking primitive
// (recv/sleep/mutex/io/join). Past the prep-to-park window, so this never
// races a wakeup: a stop unparks us, we resume here, and unwind out of
// whatever blocking call parked us — running Drop along the way.
crate::preempt::check_cancelled();
}
// Wake `pid` unconditionally, regardless of what it's currently waiting for.
// Reserved for terminal wakes (`request_stop`); anything waking an actor from
// a specific registered wait (a channel send, a mutex grant, a timer, an IO
// completion) must use `unpark_at` instead, so a stale wakeup can never be
// mistaken for the one the actor is actually waiting on.
pub fn unpark(pid: Pid) {
// The whole protocol lives on the slot's packed word (gen + epoch +
// state in one CAS) — see slot_state.rs. No runtime lock unless we
// enqueue. WILDCARD form: reserved for terminal wakes (request_stop);
// every registration-based waker must use `unpark_at`.
let _ = try_with_runtime(|inner| inner.unpark(pid));
}
/// Epoch-matched unpark: wake `pid` only if its current wait is still the
/// one this waker registered for. The form every registration-based waker
/// (channel senders, mutex grants, wait-timers, io completions, joiner
/// wakes) must use — see slot_state.rs for the consuming-wake rules.
// Wake `pid` only if its current wait is still the one this waker
// registered for (an "epoch-matched" unpark). Every registration-based
// waker (channel senders, mutex grants, wait-timers, IO completions, joiner
// wakes) must use this rather than the unconditional `unpark`.
pub(crate) fn unpark_at(pid: Pid, epoch: u32) {
let _ = try_with_runtime(|inner| inner.unpark_at(pid, epoch));
}
/// Open a new wait for the CURRENT actor: bump its park-epoch and return
/// it. Call once per wait, before registering `(pid, epoch)` with any
/// waker. Lock-free (one CAS on the own slot word), so it is legal under
/// any lock, including a Channel-class lock.
// Open a new wait for the current actor and return its wait identity
// ("epoch"). Call once per wait, before registering with any waker. Lock-free,
// so it's legal to call while already holding another internal lock.
pub(crate) fn begin_wait() -> u32 {
let me = match current_pid() {
Some(pid) => pid,
@@ -305,48 +412,47 @@ pub(crate) fn begin_wait() -> u32 {
with_runtime(|inner| inner.begin_wait(me))
}
/// Close the current actor's wait WITHOUT parking on it. For the no-park
/// exit of multi-registration waits (`select` finding an arm ready at
/// registration time): bumps the epoch so in-flight wakes die at their CAS,
/// eats a notification that already landed, then observes a pending stop —
/// in that order. After this, leftover registrations are stale-epoch and
/// self-clean at their wakers' failed CAS; nothing can fault the actor's
/// next one-shot park.
// Close the current actor's wait without parking on it: the no-park exit
// used when a multi-arm `select` finds an arm already ready at registration
// time. Leftover registrations from the other arms are left to self-clean
// when their wakers try to use them.
pub(crate) fn retire_wait() {
let me = match current_pid() {
Some(pid) => pid,
None => panic!("retire_wait() called outside an actor"),
};
with_runtime(|inner| inner.retire_wait(me));
// A request_stop that fired before the clear had its notification
// eaten, but it set the stop flag first — observe it here and unwind.
// One that fires after re-notifies a Running word as usual.
crate::preempt::check_cancelled();
}
/// Request cooperative cancellation of `pid`.
/// Ask `pid` to stop cooperatively.
///
/// Sets the actor's stop flag and wakes it so it observes the flag promptly:
/// a parked target is re-queued; a running target is marked notified, so its
/// next park returns immediately to an observation point. The actor realises
/// the stop as a controlled unwind at its next observation point
/// (`check!()`/allocation, or the wakeup side of a blocking park),
/// terminating with `Outcome::Stopped`.
/// This sets a flag on the target actor and wakes it so it notices promptly;
/// the actor itself decides when it's safe to actually unwind, at its next
/// natural checkpoint (a blocking call returning, a `check!()`, or an
/// allocation). Once it does, it terminates as if it panicked, except that
/// [`JoinHandle::join`] reports it as a normal, non-error exit: cooperative
/// stop is a controlled shutdown, not a failure.
///
/// This is best-effort and cooperative: an actor that never reaches an
/// observation point — a tight loop with no `check!()`, no allocation, and no
/// blocking op — cannot be stopped, exactly as it cannot be preempted. A no-op
/// if `pid` is already gone.
/// This is exactly the mechanism `gen_server` shutdown, supervisor restarts,
/// and structured teardown are built from: reach for [`GenServerRef::shutdown`](crate::GenServerRef::shutdown)
/// or a [`supervisor`](crate::supervisor) instead of calling this directly
/// where those apply.
///
/// Because it's cooperative, an actor stuck in a tight loop with no
/// blocking call, no [`check!`](crate::check), and no allocation cannot be
/// stopped, for the same reason it cannot be preempted. Calling this on an
/// actor that has already finished is a harmless no-op.
pub fn request_stop<A>(pid: Pid<A>) {
let pid = pid.erase();
let _ = try_with_runtime(|inner| request_stop_inner(inner, pid));
}
/// The core of [`request_stop`], taking the runtime directly so it can be
/// driven from inside the runtime (e.g. the root-exit sweep in
/// `finalize_actor`) without re-borrowing the thread-local. Sets the stop flag
/// under the target's cold lock (generation re-verified there; a mismatch or a
/// slot with no live actor is a no-op) and wakes it.
// The core of `request_stop`, taking the runtime directly so it can also be
// driven from inside the runtime itself (the root-exit sweep) without
// re-borrowing the thread-local. Sets the stop flag under the target's lock
// (a generation mismatch, or no live actor there, makes it a no-op) and
// wakes the target.
pub(crate) fn request_stop_inner(inner: &RuntimeInner, pid: Pid) {
if let Some(slot) = inner.slot_at(pid) {
{
@@ -367,6 +473,10 @@ pub(crate) fn request_stop_inner(inner: &RuntimeInner, pid: Pid) {
// NoPreempt
// ---------------------------------------------------------------------------
/// A guard that disables preemption for its lifetime, restoring the
/// previous setting on drop. Internal-use: application code has no need to
/// disable preemption directly. See [`check!`](crate::check) for the
/// user-facing side of preemption.
pub struct NoPreempt(bool);
impl NoPreempt {
@@ -386,6 +496,21 @@ impl Drop for NoPreempt {
// sleep / insert_wait_timer
// ---------------------------------------------------------------------------
/// Suspend the calling actor for `duration`. Unlike
/// [`std::thread::sleep`], this parks only the actor, not the underlying OS
/// thread, so every other actor (including others sharing the same OS
/// thread) keeps running normally while this one waits.
///
/// ```
/// use smarm::{run, sleep};
/// use std::time::Duration;
///
/// run(|| {
/// sleep(Duration::from_millis(1));
/// });
/// ```
///
/// Panics if called outside an actor.
pub fn sleep(duration: std::time::Duration) {
let me = match current_pid() {
Some(pid) => pid,
@@ -403,11 +528,11 @@ pub fn sleep(duration: std::time::Duration) {
park_current();
}
/// Like [`sleep`], but wall-anchored: under causal profiling (feature
/// `smarm-causal`) the deadline is honoured in wall time instead of chasing
/// injected virtual delay. Identical to [`sleep`] without the feature. For
/// measurement machinery whose durations define wall time (the causal
/// controller's windows, TSC calibration) — workload code wants [`sleep`].
/// Like [`sleep`], but the deadline is always measured in real (wall-clock)
/// time. Ordinary code should use [`sleep`]; this variant exists for smarm's
/// own profiling and measurement tooling, which can otherwise stretch or
/// compress simulated time. Without that tooling active, `sleep_wall` and
/// `sleep` behave identically.
pub fn sleep_wall(duration: std::time::Duration) {
let me = match current_pid() {
Some(pid) => pid,
@@ -425,6 +550,11 @@ pub fn sleep_wall(duration: std::time::Duration) {
park_current();
}
// Building block for bounded waits elsewhere in the crate (Mutex::lock_timeout,
// Receiver::recv_timeout, select_timeout): arm a timer that, on expiry, asks
// `target` whether this particular wait is still pending and should be woken
// with a timeout. Not part of the public API; application code wants
// `sleep`, `send_after`, or one of the `*_timeout` methods instead.
pub fn insert_wait_timer(
deadline: std::time::Instant,
pid: Pid,
@@ -444,20 +574,22 @@ pub fn insert_wait_timer(
}
// ---------------------------------------------------------------------------
// send_after / cancel_timer message-delivery timers (Erlang send_after).
//
// Arm a timer that delivers `msg` to an address after `after`, returning a
// `TimerId`. The destination is resolved *on fire*, not at arm time: a
// `Pid<A>` that has since died yields `SendError::Dead`, a `Name<M>` resolves
// to whoever currently holds it (so a restarted server is reached). Either way
// a failed resolve / closed inbox is dropped, matching `erlang:send_after`.
// `cancel_timer` prevents an as-yet-unfired delivery; it returns whether the
// timer was still armed.
// send_after / cancel_timer: message-delivery timers, in the same spirit as
// Erlang's `erlang:send_after/3`. Each schedules `msg` for delivery after a
// delay and returns a TimerId; `cancel_timer` can call one off before it
// fires. The destination is resolved when the timer actually fires, not when
// it's armed, so a `Name`-addressed timer always reaches whoever currently
// holds that name, even if the original holder has since restarted. If the
// destination is gone by fire time, the message is silently dropped, exactly
// as a live send to a dead address would be.
// ---------------------------------------------------------------------------
/// Deliver `msg` to the exact actor named by `dest` (identity-bound, no
/// redirect — see [`send_to`](crate::registry::send_to)) after `after`.
/// Returns a [`TimerId`](crate::timer::TimerId) for [`cancel_timer`].
/// Deliver `msg` to the exact actor identified by `dest` after `after` has
/// elapsed. Unlike [`send_after_named`], this targets one specific actor: if
/// that actor is gone by the time the timer fires, the message is dropped
/// (it is never redirected to a different actor, even one that inherited the
/// same name). Returns a [`TimerId`](crate::timer::TimerId) you can pass to
/// [`cancel_timer`] to call it off early.
pub fn send_after<A: crate::pid::Addressable>(
after: std::time::Duration,
dest: Pid<A>,
@@ -475,9 +607,11 @@ pub fn send_after<A: crate::pid::Addressable>(
})
}
/// Deliver `msg` to whichever actor holds the name `dest` at fire time
/// (re-resolving [`send`](crate::registry::send) semantics) after `after`.
/// Returns a [`TimerId`](crate::timer::TimerId) for [`cancel_timer`].
/// Deliver `msg` to whichever actor holds the name `dest` when the timer
/// fires, not necessarily whoever holds it now: if the named actor restarts
/// (for example under a supervisor) and re-registers before the deadline,
/// the message reaches the new instance. Returns a
/// [`TimerId`](crate::timer::TimerId) you can pass to [`cancel_timer`].
pub fn send_after_named<M: Send + 'static>(
after: std::time::Duration,
dest: Name<M>,
@@ -497,13 +631,12 @@ pub fn send_after_named<M: Send + 'static>(
})
}
/// Wall-anchored [`send_after`] (RFC 007): under causal profiling the timer
/// opts out of the virtual-time shift and fires at its raw deadline instead
/// of dilating with injected delay — the user-facing opt-out whose substrate
/// [`sleep_wall`] landed. Use it for deadlines that reflect the outside
/// world (protocol timeouts, wall-clock schedules) rather than workload
/// pacing. Without the `smarm-causal` feature it is identical to
/// [`send_after`]. Cancellation via [`cancel_timer`] is unchanged.
/// Like [`send_after`], but the deadline is always measured in real
/// (wall-clock) time rather than being subject to smarm's own profiling and
/// measurement tooling. Use this for deadlines that need to reflect the
/// outside world (a protocol timeout, a wall-clock schedule) rather than
/// simulated workload pacing. Without that tooling active, it behaves
/// identically to [`send_after`].
pub fn send_after_wall<A: crate::pid::Addressable>(
after: std::time::Duration,
dest: Pid<A>,
@@ -521,8 +654,8 @@ pub fn send_after_wall<A: crate::pid::Addressable>(
})
}
/// Wall-anchored [`send_after_named`] (RFC 007): re-resolving name delivery,
/// raw-deadline anchor — see [`send_after_wall`] for the semantics.
/// Wall-clock-anchored [`send_after_named`]: re-resolving name delivery,
/// with the same real-time deadline guarantee as [`send_after_wall`].
pub fn send_after_named_wall<M: Send + 'static>(
after: std::time::Duration,
dest: Name<M>,
@@ -542,17 +675,12 @@ pub fn send_after_named_wall<M: Send + 'static>(
})
}
/// Deliver `msg` onto a channel the caller owns after `after`, rather than to a
/// registry address. The sibling of [`send_after`] used by the gen_server timer
/// layer (RFC 015 §5): arming a server timer must land the fire on the loop's
/// own `Sys` channel — giving it the loop's arm position — not in the inbox.
///
/// Same substrate as [`send_after`]: a `Reason::Send` entry, the same `armed`
/// set, the same [`TimerId`](crate::timer::TimerId) for [`cancel_timer`]. Only
/// the fire thunk differs — `tx.send(msg)` instead of a registry resolve — so a
/// send onto a channel whose receiver is gone is dropped, exactly as a failed
/// address resolve is (Erlang `send_after` semantics). `pid` is informational
/// (who armed it); delivery lives entirely in the thunk.
// Deliver `msg` onto a channel the caller already holds, after a delay,
// rather than resolving a registry address at fire time. Used internally by
// gen_server's timer support, which needs the fire to land on the server
// loop's own dedicated channel instead of its public inbox. Otherwise
// identical to `send_after`: same cancellation via `cancel_timer`, and a
// send to a channel whose receiver is gone is silently dropped.
pub(crate) fn send_after_to<T: Send + 'static>(
after: std::time::Duration,
tx: Sender<T>,
@@ -571,9 +699,9 @@ pub(crate) fn send_after_to<T: Send + 'static>(
})
}
/// Cancel a timer armed by [`send_after`] / [`send_after_named`]. Returns
/// `true` if it was still pending (delivery now prevented), `false` if it had
/// already fired or been cancelled.
/// Call off a timer armed by [`send_after`] or [`send_after_named`] before
/// it fires. Returns `true` if the timer was still pending and delivery is
/// now prevented, `false` if it had already fired or was already cancelled.
pub fn cancel_timer(id: crate::timer::TimerId) -> bool {
with_runtime(|inner| {
match inner.timers.lock() {
@@ -587,6 +715,22 @@ pub fn cancel_timer(id: crate::timer::TimerId) -> bool {
// block_on_io / wait_readable / wait_writable / read / write
// ---------------------------------------------------------------------------
/// Run a blocking closure (blocking file IO, a synchronous library call,
/// anything that isn't itself actor-aware) on a dedicated worker thread,
/// while the calling actor parks and every other actor keeps making
/// progress. When `f` completes, the calling actor resumes with its result.
///
/// Reach for this whenever you need to call into something that would
/// otherwise block the underlying OS thread outright: a blocking C library,
/// a synchronous filesystem call, DNS resolution via the system resolver,
/// and so on. For plain readiness-based network IO on a file descriptor,
/// [`wait_readable`] / [`wait_writable`] are cheaper since they don't need a
/// dedicated thread.
///
/// If `f` panics, that panic is carried over and re-raised in the calling
/// actor, exactly as if the call had been made inline.
///
/// Panics if called outside an actor.
pub fn block_on_io<F, T>(f: F) -> T
where
F: FnOnce() -> T + Send + 'static,
@@ -639,10 +783,19 @@ where
}
}
/// Park the calling actor until `fd` becomes readable. Other actors keep
/// running while you wait; when the kernel reports the fd ready, the actor
/// resumes and you perform the actual `read(2)` yourself (see [`read`] for
/// a convenience wrapper that does both steps).
///
/// Only one actor may wait on a given fd for a given direction at a time.
/// Panics if called outside an actor.
pub fn wait_readable(fd: std::os::fd::RawFd) -> std::io::Result<()> {
wait_fd(fd, true, false)
}
/// Park the calling actor until `fd` becomes writable. See [`wait_readable`]
/// for the read-side counterpart; the same notes apply.
pub fn wait_writable(fd: std::os::fd::RawFd) -> std::io::Result<()> {
wait_fd(fd, false, true)
}
@@ -666,12 +819,12 @@ fn wait_fd(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::io::R
})?;
// If a terminal stop unwinds us out of the park below, the registration
// must not outlive us: a stale `waiters` entry fails every future
// `wait_*` on this fd with AlreadyExists, and the kernel-side ADD leaks
// until the fd happens to be reused. Clean up iff the entry is still
// ours a `FdReady` racing the stop may have consumed it already (it
// removes + DELs under the io lock), after which the fd may even carry
// ANOTHER actor's fresh registration; in that case touch nothing.
// must not outlive us: a stale registration would fail every future
// `wait_*` on this fd, and the kernel-side registration would leak until
// the fd happens to be reused. Clean up only if the entry is still
// ours; a wakeup racing the stop may have already consumed it, possibly
// leaving a different actor's fresh registration in its place, which
// must not be disturbed.
struct Dereg {
fd: std::os::fd::RawFd,
me: Pid,
@@ -695,24 +848,28 @@ fn wait_fd(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::io::R
}
let guard = Dereg { fd, me, epoch };
park_current();
// Normal wake: the FdReady path removed the entry and DEL'd the fd
// before the unpark, so the guard's check would be a guaranteed no-op —
// skip the io lock on the hot path. (Dereg owns nothing; forget leaks
// no resource.)
// Normal wake: the ready-fd path already removed the entry and
// deregistered from epoll before waking us, so the guard's check on drop
// is a guaranteed no-op. Skip it on this hot path (Dereg owns no
// resource itself, so forgetting it leaks nothing).
std::mem::forget(guard);
Ok(())
}
// ---------------------------------------------------------------------------
// FdArm fd readiness as a select arm (RFC 008)
// FdArm: fd readiness as a select arm
// ---------------------------------------------------------------------------
/// An fd-readiness arm for [`crate::select`] / [`crate::select_timeout`]:
/// ready when the fd is readable (resp. writable), composable with channel
/// receivers on one wait epoch. Phase-1 rules apply: one waiter per fd at a
/// time, one direction per arm (duplex on a single fd needs `dup`; epoll
/// registrations key on the open file description, so dup'd fds register
/// independently).
/// A file-descriptor readiness condition usable as an arm of
/// [`select`](crate::select) / [`select_timeout`](crate::select_timeout),
/// so you can wait on "this fd is readable" alongside ordinary channel
/// receivers in the same call. Build one with [`FdArm::readable`] or
/// [`FdArm::writable`].
///
/// Only one actor may wait on a given fd for a given direction at a time. A
/// single fd open in both directions needs two `FdArm`s (or `dup` the fd) if
/// you want to wait on both; you cannot wait on read and write readiness
/// with one arm.
pub struct FdArm {
fd: std::os::fd::RawFd,
readable: bool,
@@ -720,10 +877,12 @@ pub struct FdArm {
}
impl FdArm {
/// An arm that becomes ready when `fd` is readable.
pub fn readable(fd: std::os::fd::RawFd) -> Self {
FdArm { fd, readable: true, writable: false }
}
/// An arm that becomes ready when `fd` is writable.
pub fn writable(fd: std::os::fd::RawFd) -> Self {
FdArm { fd, readable: false, writable: true }
}
@@ -732,14 +891,12 @@ impl FdArm {
impl crate::channel::sealed::Sealed for FdArm {}
impl crate::channel::Selectable for FdArm {
/// Ready-now check is a zero-timeout `poll(2)`; if the requested events
/// are pending the wait is retired without registering (`Ok(false)`,
/// the channel-arm contract). Otherwise register with the io thread —
/// every failure surfaces as `Err` (EBADF including a closed-fd
/// POLLNVAL, EMFILE on the epoll set, AlreadyExists for a second
/// waiter on the fd): the fallible-out, nothing-left-behind rule, in
/// deviation from RFC 008's permanently-ready lean, which would spin a
/// consumer whose fd is healthy but unregistrable (EMFILE).
// Ready-now check is a zero-timeout poll(2); if the requested events are
// already pending, the wait is retired without registering. Otherwise
// register with the IO thread. Any registration failure (a closed fd,
// too many fds registered, a second waiter already on this fd) is
// surfaced as an error rather than silently treated as "always ready",
// so a caller never spins on an fd that genuinely can't be registered.
fn sel_register(&self, pid: Pid, epoch: u32) -> std::io::Result<bool> {
if poll_events(self.fd, self.readable, self.writable)? {
return Ok(false);
@@ -759,20 +916,19 @@ impl crate::channel::Selectable for FdArm {
Ok(true)
}
/// Classification is the same zero-timeout poll: a pure function of fd
/// state, independent of the registration the cleanup pass removed. An
/// error here (EBADF: fd closed mid-wait) reports READY — the
/// consumer's read/write surfaces the errno; a dead arm is an event,
/// not a hang.
// Same zero-timeout poll used for classification: a pure function of
// fd state. An error here (fd closed mid-wait) is reported as ready
// rather than pending forever: the caller's own read/write then
// surfaces the real error, so a dead fd is an observable event, not a
// silent hang.
fn sel_ready(&self) -> bool {
poll_events(self.fd, self.readable, self.writable).unwrap_or(true)
}
/// `wait_fd`'s `Dereg` compare, verbatim: remove the waiters entry and
/// kernel-side registration iff the entry is still `(pid, epoch)`-ours.
/// A `FdReady` racing the wake may have consumed it (it removes + DELs
/// under the io lock), after which the fd may even carry ANOTHER
/// actor's fresh registration; in that case touch nothing.
// Mirrors wait_fd's cleanup guard: remove the registration only if it's
// still ours. A wakeup racing this cleanup may have already consumed
// it, possibly leaving a different actor's fresh registration on the
// same fd, which must not be touched.
fn sel_unregister(&self, pid: Pid, epoch: u32) {
with_runtime(|inner| {
let mut io = match inner.io.lock() {
@@ -793,9 +949,9 @@ impl crate::channel::Selectable for FdArm {
}
}
/// Zero-timeout `poll(2)`: are any of the requested events (or ERR/HUP,
/// which make the consumer's read/write fail loudly rather than park
/// forever) pending on `fd`? POLLNVAL maps to `Err(EBADF)`.
// Zero-timeout poll(2): are any of the requested events (or an error/hangup
// condition, so the caller's read/write fails loudly instead of parking
// forever) pending on `fd` right now?
fn poll_events(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::io::Result<bool> {
let mut events: libc::c_short = 0;
if readable {
@@ -824,8 +980,9 @@ fn poll_events(fd: std::os::fd::RawFd, readable: bool, writable: bool) -> std::i
}
}
/// Wait until `fd` is readable or `timeout` elapses: `Ok(true)` = ready,
/// `Ok(false)` = timed out. A one-arm [`crate::try_select_timeout`].
/// Like [`wait_readable`], but gives up after `timeout` instead of waiting
/// indefinitely: `Ok(true)` means the fd became ready, `Ok(false)` means the
/// timeout elapsed first.
pub fn wait_readable_timeout(
fd: std::os::fd::RawFd,
timeout: std::time::Duration,
@@ -834,8 +991,9 @@ pub fn wait_readable_timeout(
Ok(crate::channel::try_select_timeout(&[&arm], timeout)?.is_some())
}
/// Wait until `fd` is writable or `timeout` elapses: `Ok(true)` = ready,
/// `Ok(false)` = timed out.
/// Like [`wait_writable`], but gives up after `timeout` instead of waiting
/// indefinitely: `Ok(true)` means the fd became ready, `Ok(false)` means the
/// timeout elapsed first.
pub fn wait_writable_timeout(
fd: std::os::fd::RawFd,
timeout: std::time::Duration,
@@ -844,12 +1002,18 @@ pub fn wait_writable_timeout(
Ok(crate::channel::try_select_timeout(&[&arm], timeout)?.is_some())
}
/// Convenience wrapper: park until `fd` is readable, then perform the
/// `read(2)` into `buf`. Equivalent to calling [`wait_readable`] yourself
/// followed by a raw read, provided as a shorthand for the common case.
pub fn read(fd: std::os::fd::RawFd, buf: &mut [u8]) -> std::io::Result<usize> {
wait_readable(fd)?;
let n = unsafe { libc::read(fd, buf.as_mut_ptr() as *mut _, buf.len()) };
if n < 0 { Err(std::io::Error::last_os_error()) } else { Ok(n as usize) }
}
/// Convenience wrapper: park until `fd` is writable, then perform the
/// `write(2)` of `buf`. Equivalent to calling [`wait_writable`] yourself
/// followed by a raw write, provided as a shorthand for the common case.
pub fn write(fd: std::os::fd::RawFd, buf: &[u8]) -> std::io::Result<usize> {
wait_writable(fd)?;
let n = unsafe { libc::write(fd, buf.as_ptr() as *const _, buf.len()) };
@@ -857,7 +1021,7 @@ pub fn write(fd: std::os::fd::RawFd, buf: &[u8]) -> std::io::Result<usize> {
}
// ---------------------------------------------------------------------------
// register_supervisor_channel
// register_supervisor_channel: internal wiring used by supervisor.rs
// ---------------------------------------------------------------------------
pub fn register_supervisor_channel(pid: Pid, sender: Sender<Signal>) {
@@ -874,11 +1038,21 @@ pub fn register_supervisor_channel(pid: Pid, sender: Sender<Signal>) {
}
// ---------------------------------------------------------------------------
// Legacy run() — convenience wrapper
// run(): the single-threaded convenience entry point
// ---------------------------------------------------------------------------
/// Single-threaded runtime entry point (backwards-compatible wrapper).
/// Equivalent to `runtime::init(Config::exact(1)).run(f)`.
/// Start the smarm runtime on a single OS thread, run `f` as the first
/// (root) actor, and block until every actor it transitively spawned has
/// finished.
///
/// This is the simplest way to get started, and is all you need for most
/// programs: `f` typically calls [`spawn`] to create more actors and waits
/// on their [`JoinHandle`]s. If you want smarm to schedule actors across
/// multiple OS threads instead, use
/// [`crate::runtime::init`] with a
/// [`Config`](crate::runtime::Config) that requests more than one scheduler
/// thread, then call [`Runtime::run`](crate::runtime::Runtime::run) on it;
/// `run` here is exactly that, pinned to one thread.
pub fn run<F: FnOnce() + Send + 'static>(f: F) {
crate::runtime::init(crate::runtime::Config::exact(1)).run(f);
}